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[Patch 1.0.0.125: Riven] General Discussion - Page 212

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Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2011-10-04 16:31:58
October 04 2011 16:31 GMT
#4221
If cait gets built, she traps up the enemy tower and pokes it down from huge range. If someone steps on the trap, your team kills them. If someone tries to initiate onto her, she just e's to safety and you kill them.
twitch.tv/cratonz
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:32 GMT
#4222
On October 05 2011 01:25 JackDino wrote:
Show nested quote +
On October 05 2011 01:21 AwayFromLife wrote:
On October 05 2011 01:13 Lancer723 wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.


As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

She's also way too damn squishy. I mean, I know all AD carries are, but hear me out. Kog and Vayne can be squishy because they can burst someone down before being bursted themselves. Ashe can be squishy because if she needs to run away, lolpermaslow and stun. She also never gets caught off guard thanks to Hawk. Trist has a mondo escape jump and a knockback

Cait needs to stand still and auto. Her E is a teenytiny jump that can't clear most walls and the slow is so short even if you do land it. Your only hope is to lead them through traps and hope they're bad enough not to side step them. If she gets jumped or focused in a fight, she can't burst down her attacker, she can't escape like Trist, and she can't CC them in any sort of consistent manner, so she just dies unless she's always (and I mean always) accompanied by a peeler or tanky type.

Cait has traps, she has a net and 650 range, how the hell can you call her squishy. And calling her max range useless is really dumb, what makes you think any other carry can get into range of enemy carries for more than one or two hits but not cait. If you actually farmed, like you should've, you can wear down the tankies in front quite a bit if you have to.
Your argument about cait's range being useless doesn't make ANY sense at all.

That's the thing. Two or three hits from Cait hurts, but three hits from Vayne might kill you and two hits from Kog with a Madreds can end carries. ONE hit from Ashe is enough to slow an escaping enemy and score a kill. The same timeframe gives a Trist with Q up twice as many (if not more) shots.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 04 2011 16:32 GMT
#4223
Cait is more positioning based than any of the other ADs you've mentioned. It's all about pewpew'ing with high AD and AS (to maximize passive) and Q multiple enemies. Carries like Vayne and Kog try to stand there and melt anything that comes near them. Cait can't do that, so don't play her that way.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sandster
Profile Joined November 2006
United States4054 Posts
October 04 2011 16:32 GMT
#4224
She will feel weak at low elo when they can't properly punish bot lane and end on equal farm 45 min into the game, and in terms of pure killing power kog/vayne/trist will be better. So no she doesn't carry as hard but she's still good early.

I feel like her main problem is her Q's wind up time. Because of how slow it is, it has to have good AD scaling, which directly contributes to her broken early game. But if you nerf its scaling she will be too weak as a champion.
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:34 GMT
#4225
On October 05 2011 01:31 Craton wrote:
If cait gets built, she traps up the enemy tower and pokes it down from huge range. If someone steps on the trap, your team kills them. If someone tries to initiate onto her, she just e's to safety and you kill them.

Try this next time: walk through the jungle behind a Cait. SHE CAN'T DO ANYTHING. Trist will jump over you, Ez will E past you or maybe just burst you with his full kit. Vayne/Kog will just kill you. Ashe will stun/slow you and run. Cait will try to bait you into traps you can avoid, then jump away 3 inches with E.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 04 2011 16:35 GMT
#4226
On October 05 2011 01:34 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:31 Craton wrote:
If cait gets built, she traps up the enemy tower and pokes it down from huge range. If someone steps on the trap, your team kills them. If someone tries to initiate onto her, she just e's to safety and you kill them.

Try this next time: walk through the jungle behind a Cait. SHE CAN'T DO ANYTHING. Trist will jump over you, Ez will E past you or maybe just burst you with his full kit. Vayne/Kog will just kill you. Ashe will stun/slow you and run. Cait will try to bait you into traps you can avoid, then jump away 3 inches with E.


Ok... I can see there's no reasoning with you. We get you don't like Cait. How about we leave it at that.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 04 2011 16:37 GMT
#4227
On other news: In celebration of the China National Day, Tencent/Riot decide to give CN server all champions free for 2 days Oct.5 and Oct.6 and all lost forgiven for the same period.
Omg, I am trolling so hard with random every game now :D
Terran
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-10-04 16:40:02
October 04 2011 16:38 GMT
#4228
On October 05 2011 01:29 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:16 MoonBear wrote:
On October 05 2011 01:13 AwayFromLife wrote:
On October 05 2011 01:09 Sandster wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


I've ran into that exact problem with Cait, where I get more farm than my lane counterpart (because i'm Cait) but ultimately have much less of an impact later on. She's like the AD version of Taric in this sense. The thing is, she is so utterly broken that at high levels of play, if you do not play Urgot or Kog (or possibly Ez but that's a stretch) you will not get any farm against a Cait.

Well yeah, that's the dumb part though. She's like the opposite of a carry, almost. She goes from god-mode early/mid game because she just gets more stuff than anyone else, into blah late game because once items even out, she just can't keep up. Either her scaling needs to be better, or her end base damage or something, but right now I just feel like if your team doesn't dominate 100% and win you the game by 15-20 minutes, she falls into crap.

Better scaling...? Cait has a 1.3 AD Ratio on Q and 2.0(!!) on her R. That's insane.

If you deny the enemy AD Carry that's good. If you're letting them free farm for 30 min later on and not pushing your advantage then you're doing something wrong. If you see them afk-free farming, go gank them and punish them. Push objectives. Cait is great at pushing and sieging. Take advantage of it. You need to play to the strengths of your champion.

Cait has an AoE with great scaling, CC/Area Denial, an escape move and an ult with one of the best poke+scaling in the game. Use those abilities.

I mean, I never really use R as an initiator or a "gtfo" tool, but if I don't get a kill with it it feels wasted.

My issue is that she can't carry like the other carries. If Vayne or Kog gets built fast, you win because they can dismantle any enemy in a few seconds. If Trist gets built, she can tear down towers in moments and her AoE is passive, so it clears so fast. If Ashe gets built, not only is her damage nice, but she's also still making your teamfights one sided.

If Cait gets built, she can kind of kill turrets fast, but not as fast as Trist. She's not going to burst the enemy carry from full to dead in a snap like Vayne or Kog. She just kind of wins early game and then depends on the team to take advantage of it and go. That doesn't feel very "carry" to me.

If you only use her R to finish off enemies, it's wasting your ult since it can be blocked and deny you a kill. Using it to poke is fine. You can even use it in lane to force the other person out of lane or deny them farm and zone them. Don't get so tunnel-visioned about its use.

Don't let that Vayne or Koggy get farmed. If you're playing Cait right, they never should be. That's the whole point. Theoretical power of AD champions never matters. It's actual in-game power right now every time you fight that matters. If you're dominating your lane ultra hard, your team will win teamfights and snowball off them. If you want to play someone who just sits passively and farms and then suddenly dominates fights, you're playing the wrong champion. You carry by making the other team feel terrible and getting your farm on so your power level is always ahead of theirs.

On October 05 2011 01:25 Craton wrote:
Eventually (hopefully) they'll realize to nerf her attack range and buff her scaling, which will round her out as a decent champ that doesn't faceroll lane phase and then fall off later.

Outt of curiosity, I searched up AD ratios on carries. Of course, the use of their skill is not included. This is more just for reference purposes.
  • Caitlyn: Q 1.3 AD scaling, R 2.0 AD Scaing.
  • Ashe: W 1.0 AD Scaling
  • Trist: No AD scaling, but has Q
  • Ez: Q 1.0 AD scaling, R 1.0 AD Scaling
  • Koggy: R 0.5 AD Scaling (even to champions. Only base damage is increased.)
  • Vayne: Q 0.6 AD Scaling max, E 0.5 AD Scaling, 1.0 Scaling with wall
  • Urgot: Q 0.85 AD Scaling, E 0.6 AD Scaling
  • MF: Q 0.75 AD Scaling, R 0.4 AD Scaling
  • Teemo: None


On October 05 2011 01:37 Caphe wrote:
On other news: In celebration of the China National Day, Tencent/Riot decide to give CN server all champions free for 2 days Oct.5 and Oct.6 and all lost forgiven for the same period.
Omg, I am trolling so hard with random every game now :D

Wut. For real? So jelly.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
AwayFromLife
Profile Joined August 2011
United States441 Posts
Last Edited: 2011-10-04 16:41:28
October 04 2011 16:39 GMT
#4229
On October 05 2011 01:35 NeoIllusions wrote:
Show nested quote +
On October 05 2011 01:34 AwayFromLife wrote:
On October 05 2011 01:31 Craton wrote:
If cait gets built, she traps up the enemy tower and pokes it down from huge range. If someone steps on the trap, your team kills them. If someone tries to initiate onto her, she just e's to safety and you kill them.

Try this next time: walk through the jungle behind a Cait. SHE CAN'T DO ANYTHING. Trist will jump over you, Ez will E past you or maybe just burst you with his full kit. Vayne/Kog will just kill you. Ashe will stun/slow you and run. Cait will try to bait you into traps you can avoid, then jump away 3 inches with E.


Ok... I can see there's no reasoning with you. We get you don't like Cait. How about we leave it at that.

Sorry, it was a bit unreasonably angry. I'm just asking why people consider her the best AD carry in the game when most carries do more damage or bring more utility. I just don't feel that (and you can extend this into any role) being strong in the early game matters much when you aren't as good 45 minutes in. Past a certain point, denying farm early on becomes inconsequential because you both get built eventually. And with the same items, she's just not in the same realm.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-10-04 16:41:38
October 04 2011 16:39 GMT
#4230
On October 05 2011 01:37 Caphe wrote:
On other news: In celebration of the China National Day, Tencent/Riot decide to give CN server all champions free for 2 days Oct.5 and Oct.6 and all lost forgiven for the same period.
Omg, I am trolling so hard with random every game now :D


I remember there was a weekend of all champions free around this time last year (literally the first week I started playing the game). Every game had 4-7 champions I didn't know the name of, much less know their abilities. That was fun

EDIT: Using Cait's ult only for kills is the same as using Lux's ult only for kills. Bad practice. But again - Cait has good AD scaling because her abilities are SO DAMN SLOW. The way the champion is designed, she has to have good scaling, which makes her so strong early. I disagree that a Cait can deny Kog farm; Kog should stay relatively even with Cait assuming supports and junglers are roughly even as well.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 04 2011 16:42 GMT
#4231
On October 05 2011 01:39 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:35 NeoIllusions wrote:
On October 05 2011 01:34 AwayFromLife wrote:
On October 05 2011 01:31 Craton wrote:
If cait gets built, she traps up the enemy tower and pokes it down from huge range. If someone steps on the trap, your team kills them. If someone tries to initiate onto her, she just e's to safety and you kill them.

Try this next time: walk through the jungle behind a Cait. SHE CAN'T DO ANYTHING. Trist will jump over you, Ez will E past you or maybe just burst you with his full kit. Vayne/Kog will just kill you. Ashe will stun/slow you and run. Cait will try to bait you into traps you can avoid, then jump away 3 inches with E.


Ok... I can see there's no reasoning with you. We get you don't like Cait. How about we leave it at that.

Sorry, it was a bit unreasonably angry. I'm just asking why people consider her the best AD carry in the game when most carries do more damage or bring more utility. I just don't feel that (and you can extend this into any role) being strong in the early game matters much when you aren't as good 45 minutes in. Past a certain point, denying farm early on becomes inconsequential because you both get built eventually. And with the same items, she's just not on in the same realm.

1) She's a bitch to lane against. If you never get farm, you're a useless carry. Cait denies you.
2) It's never about absolute power. It's all about how much power you have right here and now. If she never lets you catch up in items, why does late game power matter?
3) She sieges towers really well and pokes really well.
4) She's a bitch to lane against.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 04 2011 16:43 GMT
#4232
On October 05 2011 01:32 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:25 JackDino wrote:
On October 05 2011 01:21 AwayFromLife wrote:
On October 05 2011 01:13 Lancer723 wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.


As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

She's also way too damn squishy. I mean, I know all AD carries are, but hear me out. Kog and Vayne can be squishy because they can burst someone down before being bursted themselves. Ashe can be squishy because if she needs to run away, lolpermaslow and stun. She also never gets caught off guard thanks to Hawk. Trist has a mondo escape jump and a knockback

Cait needs to stand still and auto. Her E is a teenytiny jump that can't clear most walls and the slow is so short even if you do land it. Your only hope is to lead them through traps and hope they're bad enough not to side step them. If she gets jumped or focused in a fight, she can't burst down her attacker, she can't escape like Trist, and she can't CC them in any sort of consistent manner, so she just dies unless she's always (and I mean always) accompanied by a peeler or tanky type.

Cait has traps, she has a net and 650 range, how the hell can you call her squishy. And calling her max range useless is really dumb, what makes you think any other carry can get into range of enemy carries for more than one or two hits but not cait. If you actually farmed, like you should've, you can wear down the tankies in front quite a bit if you have to.
Your argument about cait's range being useless doesn't make ANY sense at all.

That's the thing. Two or three hits from Cait hurts, but three hits from Vayne might kill you and two hits from Kog with a Madreds can end carries. ONE hit from Ashe is enough to slow an escaping enemy and score a kill. The same timeframe gives a Trist with Q up twice as many (if not more) shots.

2 hits from kog with a madreds ends carries? so kog W+madreds=50%? The way you talk you simply dont understand AD carries, one hit from ashe isn't enough slow to get someone out of your face completely, carries aren't about killing other carries, carries are about doing the most dps to whatever doesn't get them killed.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Lanzoma
Profile Joined February 2011
Mexico813 Posts
October 04 2011 16:46 GMT
#4233
A discussion where you're not willing to listen is a monologue, or in internet-speak, "ranting".
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:50 GMT
#4234
Whatever, I guess I'm just playing the wrong champion. I just think so many people jumped on the Cait bandwagon when that magazine came out and they used her in some tournaments, but imo she still pales in comparison to most AD carries in every aspect of the game but laning. Being strong in the first 10-15 minutes doesn't make up for her lacking elsewhere. But I'm out.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-10-04 16:53:35
October 04 2011 16:52 GMT
#4235
Cait's AD ratios: Nothing special outside of laning. 2.0 AD on a single target ultimate that can be intercepted by tanks and has a ridiculously long channel time - not spectacular at all. 2.0 sounds like much if you compare it to the 1.0 you see on strong AP scaling abilities, but AD is almost twice as expensive as AP and AD doesn't get a 30% multiplier like AP. 1.3 on Q is fine if you hit multiple people, but once you have a couple of items, your single target DPS suffers from casting Q.

Cait's CC: Awesome. If enemies don't walk into your traps, you either get to autoattack freely for the whole duration of the fight, or you suck at placing them properly.

Cait's lategame damage: Cait's passive is a 8.3% multiplier on her autoattack damage. That's not too bad. It's far from Trist Q, obviously. She deals significantly more damage than Ashe, also partly because of her higher range and the increased safety from W and E. And... winning your lane should default to having better items than your counterpart - which means more damage.


If you can't translate an earlygame advantage into a mid/lategame advantage: don't blame the champion.
If you have a good reason to disagree with the above, please tell me. Thank you.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2011 16:52 GMT
#4236
i think shes the best ad carry and cait > kog >>>>>>>> everyone else.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2011-10-04 16:57:56
October 04 2011 16:53 GMT
#4237
On October 05 2011 01:50 AwayFromLife wrote:
Whatever, I guess I'm just playing the wrong champion. I just think so many people jumped on the Cait bandwagon when that magazine came out and they used her in some tournaments, but imo she still pales in comparison to most AD carries in every aspect of the game but laning. Being strong in the first 10-15 minutes doesn't make up for her lacking elsewhere. But I'm out.

That's kind of a dumb way to look at it. It's like saying jungling doesn't really do anything because you don't jungle in the late game. I mean, there are obviously bad late game champs like LeBlanc, but Cait isn't one of them. Just deny a whole lane, AoE teamfights with Q, and crush most of a healthbar with R once you get a BFS item.

You don't want to attack the tanky types, but don't get so focused on killing the enemy carry that you die yourself. You never get in range of teamfights, so abuse it.

Edit: l2position better if you're getting caught with no escape. Ganks are inevitable, but avoidable if you don't derp in a bad spot. Remember to use Traps both offensively to zone and defensively to secure areas.
It's your boy Guzma!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
October 04 2011 16:59 GMT
#4238
IMO the later the game goes the more WHICH carry you picked doesnt really matter, at least if you divide carrys into the "can kill tanks" (vayne, koggy) and "cant kill tanks" (cait, ashe, mf). With full items, both groups are going to do a ton of damage to squishies, and a reasonable amount to any tanks that are unable to actually get to the squishy. Ranged ad scale the hardest with items, not abilities or levels, so the same itemization has a great leveling effect.

Of course kits make a difference, they add unique flavor. Kog trades the ability to move and cc for tank killing power, trist and corki trade cc for mobility, ashe trades mobility for cc. However, in terms of the actual damage they deal, its really all broadly similar.

The reason cait is considered the strongest ad carry in the game atm is that her kit makes up for the traditional ad early game struggles. She simply should NEVER lose a lane against a ranged ad, melee, or quite a few ap champs. Ease of farm and early game power is a huge determinant in a champions power curve, and much more important than late game power, for the simple reason that games ALWAYS start early, and may never reach late game. If there was a champ who got full build and power from killing 1 creep, they would be played every game over someone who got full build from killing 1 creep at 35 minutes into the game. Its an exaggeration, but the general principle is the same with cait. The ease of farm and lane domination, as well as a kit with modest escapability, and INCREDIBLE range allows her to have all of the advantages of a ranged carry with none of the disadvantages.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Noocta
Profile Joined June 2010
France12578 Posts
October 04 2011 17:00 GMT
#4239
On October 05 2011 01:38 MoonBear wrote:


Show nested quote +
On October 05 2011 01:37 Caphe wrote:
On other news: In celebration of the China National Day, Tencent/Riot decide to give CN server all champions free for 2 days Oct.5 and Oct.6 and all lost forgiven for the same period.
Omg, I am trolling so hard with random every game now :D

Wut. For real? So jelly.


Believe me, no you're not jelly.
They did that on UE last year, and it was painfull to play this week end.

Games where full of bad twiches ( since he's never free ), and other high price champions who are horrible when played wrong.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
October 04 2011 17:02 GMT
#4240
Speaking of Cait being a bitch to lane vs....I just had to lane vs her in mid as Karthus and that didn't go to well for me lol. Usually she doesn't give me THAT many problems but this time i was slow and let her poke the fuck out of me >.> and once she killed me she rofl owned my cs score and Blah early on I could poke her a decent amount but man auto attack long ass range hurts so much.
Never Knows Best.
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