• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:35
CET 05:35
KST 13:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1991 users

[Patch 1.0.0.125: Riven] General Discussion - Page 211

Forum Index > LoL General
Post a Reply
Prev 1 209 210 211 212 213 218 Next
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2011-10-04 15:52:15
October 04 2011 15:51 GMT
#4201
Depends on the jungler and laner. Lane super pushed? Go kill it. WW/Fiddle and ult up? Go ult someone.

Don't level 2 gank a lane that can't hope to kill something early on, since you wont even blow summoners.

You can level 3 gank after wraiths in the standard path with virtually no impact on your jungle clear ability. Don't level 3 gank if the near lanes are farming off tower, just continue with afk jungle farming.

Bot lane river warded? Come in from your tower into side bushes. Works for top, too.

Mid gank don't come from side bush, come from path near their tower. Infinitely easier to run from the first path. Almost every AP mid can 80-0 someone unassisted, so all you need is one CC and a little damage to get a kill.
twitch.tv/cratonz
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 04 2011 15:58 GMT
#4202
I feel that I'm pretty good at ganks, but more advice is always good :D

I dunno, jungling just seems so dull compared to laning. Unless there's a counter-jungle, I don't feel the same tension that's there when fighting and tug-of-warring in lane. Worth it later on though.
It's your boy Guzma!
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:04 GMT
#4203
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-04 16:06:00
October 04 2011 16:05 GMT
#4204
Pretty much any combative lane is worth ganking, even if only to exert your presence so that your teammate gets free shots from the other guy not being able to fight back while you're there.

I sometimes ditch 1 round of wolves when my blue buff isn't up, in favor of more roaming, but I try to not miss a single twin golem respawn.
Sandster
Profile Joined November 2006
United States4054 Posts
October 04 2011 16:09 GMT
#4205
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


I've ran into that exact problem with Cait, where I get more farm than my lane counterpart (because i'm Cait) but ultimately have much less of an impact later on. She's like the AD version of Taric in this sense. The thing is, she is so utterly broken that at high levels of play, if you do not play Urgot or Kog (or possibly Ez but that's a stretch) you will not get any farm against a Cait.
unichan
Profile Blog Joined March 2011
United States4223 Posts
October 04 2011 16:09 GMT
#4206
On October 05 2011 00:58 Requizen wrote:
I feel that I'm pretty good at ganks, but more advice is always good :D

I dunno, jungling just seems so dull compared to laning. Unless there's a counter-jungle, I don't feel the same tension that's there when fighting and tug-of-warring in lane. Worth it later on though.

when someone counter jungles i feel like afking
:)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-10-04 16:13:17
October 04 2011 16:12 GMT
#4207
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.

1) If you win lane and lock it down hard, you will have farm and damage and the other person won't. Therefore it doesn't matter if in absolute terms the other AD Carry has more utility than you if right now you're more scary. Cait should be taking that bottom tower and winning nearly all match ups bot lane. Once you're ahead, force teamfights and keep snowballing off that. If you're facing someone who is a late game terror, the whole point is to not let them ever get there. Cait does that well. For example, Vayne v Cait is just so bad for the Vayne.

2) Q clears waves fast and lets her push. R is a nice poke. You don't have to use it to finish someone off. Use it when sieging, make someone go home to heal, and now you have a 4v5.

3) Siege, siege, siege. Trap up that tower. If they come to stop you chipping away at it, they risk hitting a trap and now you can initiate on them. If they don't, you can wear down that tower.

4) Backdooring can be done by anyone. Cait can clear waves really fast thanks to Q AoE. That helps her split push better than most champions.

5) Having one of the longest autoattack ranges in the game means in fights you can sit back and shoot people without putting yourself in as much danger as other AD Carries. And if you've been farming right, you do a lot of damage.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2011 16:12 GMT
#4208
her passive is a steroid, her Q is burst, her e is escape, just need to position yourself well
Lancer723
Profile Joined September 2011
United States486 Posts
October 04 2011 16:13 GMT
#4209
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.

LoL ID - Lancer723 Gold III
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 04 2011 16:13 GMT
#4210
I think Piltover Peacemaker is a pretty strong ability. Cait's presence in tower fights is pretty goddamn crazy.
mogwaismusings.wordpress.com
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:13 GMT
#4211
On October 05 2011 01:09 Sandster wrote:
Show nested quote +
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


I've ran into that exact problem with Cait, where I get more farm than my lane counterpart (because i'm Cait) but ultimately have much less of an impact later on. She's like the AD version of Taric in this sense. The thing is, she is so utterly broken that at high levels of play, if you do not play Urgot or Kog (or possibly Ez but that's a stretch) you will not get any farm against a Cait.

Well yeah, that's the dumb part though. She's like the opposite of a carry, almost. She goes from god-mode early/mid game because she just gets more stuff than anyone else, into blah late game because once items even out, she just can't keep up. Either her scaling needs to be better, or her end base damage or something, but right now I just feel like if your team doesn't dominate 100% and win you the game by 15-20 minutes, she falls into crap.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 04 2011 16:14 GMT
#4212
I've felt no such thing
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-10-04 16:17:51
October 04 2011 16:16 GMT
#4213
On October 05 2011 01:13 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:09 Sandster wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


I've ran into that exact problem with Cait, where I get more farm than my lane counterpart (because i'm Cait) but ultimately have much less of an impact later on. She's like the AD version of Taric in this sense. The thing is, she is so utterly broken that at high levels of play, if you do not play Urgot or Kog (or possibly Ez but that's a stretch) you will not get any farm against a Cait.

Well yeah, that's the dumb part though. She's like the opposite of a carry, almost. She goes from god-mode early/mid game because she just gets more stuff than anyone else, into blah late game because once items even out, she just can't keep up. Either her scaling needs to be better, or her end base damage or something, but right now I just feel like if your team doesn't dominate 100% and win you the game by 15-20 minutes, she falls into crap.

Better scaling...? Cait has a 1.3 AD Ratio on Q and 2.0(!!) on her R. That's insane.

If you deny the enemy AD Carry that's good. If you're letting them free farm for 30 min later on and not pushing your advantage then you're doing something wrong. If you see them afk-free farming, go gank them and punish them. Push objectives. Cait is great at pushing and sieging. Take advantage of it. You need to play to the strengths of your champion.

Cait has an AoE with great scaling, CC/Area Denial, an escape move and an ult with one of the best poke+scaling in the game. Use those abilities.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:21 GMT
#4214
On October 05 2011 01:13 Lancer723 wrote:
Show nested quote +
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.


As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

She's also way too damn squishy. I mean, I know all AD carries are, but hear me out. Kog and Vayne can be squishy because they can burst someone down before being bursted themselves. Ashe can be squishy because if she needs to run away, lolpermaslow and stun. She also never gets caught off guard thanks to Hawk. Trist has a mondo escape jump and a knockback

Cait needs to stand still and auto. Her E is a teenytiny jump that can't clear most walls and the slow is so short even if you do land it. Your only hope is to lead them through traps and hope they're bad enough not to side step them. If she gets jumped or focused in a fight, she can't burst down her attacker, she can't escape like Trist, and she can't CC them in any sort of consistent manner, so she just dies unless she's always (and I mean always) accompanied by a peeler or tanky type.
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 04 2011 16:25 GMT
#4215
On October 05 2011 01:21 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:13 Lancer723 wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.


As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

She's also way too damn squishy. I mean, I know all AD carries are, but hear me out. Kog and Vayne can be squishy because they can burst someone down before being bursted themselves. Ashe can be squishy because if she needs to run away, lolpermaslow and stun. She also never gets caught off guard thanks to Hawk. Trist has a mondo escape jump and a knockback

Cait needs to stand still and auto. Her E is a teenytiny jump that can't clear most walls and the slow is so short even if you do land it. Your only hope is to lead them through traps and hope they're bad enough not to side step them. If she gets jumped or focused in a fight, she can't burst down her attacker, she can't escape like Trist, and she can't CC them in any sort of consistent manner, so she just dies unless she's always (and I mean always) accompanied by a peeler or tanky type.

Cait has traps, she has a net and 650 range, how the hell can you call her squishy. And calling her max range useless is really dumb, what makes you think any other carry can get into range of enemy carries for more than one or two hits but not cait. If you actually farmed, like you should've, you can wear down the tankies in front quite a bit if you have to.
Your argument about cait's range being useless doesn't make ANY sense at all.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2011-10-04 16:27:02
October 04 2011 16:25 GMT
#4216
Eventually (hopefully) they'll realize to nerf her attack range and buff her scaling, which will round her out as a decent champ that doesn't faceroll lane phase and then fall off later.

On October 05 2011 01:21 AwayFromLife wrote:
As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

Welcome to ranged AD. That's how you play them.
twitch.tv/cratonz
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 04 2011 16:28 GMT
#4217
On October 05 2011 01:21 AwayFromLife wrote:
Show nested quote +
On October 05 2011 01:13 Lancer723 wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


Cait excels at standing on the extreme edge of teamfights and doing damage. In this regard she is one of the safest AD carries because of her long range and her escape. Late in the game she doesn't tend to get a lot of kills because of her very nature of her playstyle, however she still dishes out a respectable amount of damage as well as being difficult for assassins to jump her. But yes her strength is being one of the strongest laners and she relies on zoning out-farming her opponents, then carrying that advantage to the mid and late game.

When picking an AD carry you have to think about the trade-offs of each. Vayne brings raw damage but has relatively short range, kog maw has excellent damage and range, but has no escapes and needs strong peels, Ashe brings heaps of CC, cait excels at laning and standing at the outskirts of teamfights doing damage without exposing herself.


As far as "standing on the outskirts" goes, it feels pretty useless. If you're fighting from max range, you just get to hit the tanky types like Lee Sin, Udyr, or, hell I don't know, Trynd or Irelia. You're not going to tear them down. You can't get into range of their carries for more than one or two hits without being focused into oblivion.

She's also way too damn squishy. I mean, I know all AD carries are, but hear me out. Kog and Vayne can be squishy because they can burst someone down before being bursted themselves. Ashe can be squishy because if she needs to run away, lolpermaslow and stun. She also never gets caught off guard thanks to Hawk. Trist has a mondo escape jump and a knockback

Cait needs to stand still and auto. Her E is a teenytiny jump that can't clear most walls and the slow is so short even if you do land it. Your only hope is to lead them through traps and hope they're bad enough not to side step them. If she gets jumped or focused in a fight, she can't burst down her attacker, she can't escape like Trist, and she can't CC them in any sort of consistent manner, so she just dies unless she's always (and I mean always) accompanied by a peeler or tanky type.

As an AD carry, you always go for whoever you can hit safely. Trading yourself for someone else is nearly always never a good trade since your team loses the majority of their dps. Your longer autoattack range lets you hit things safer than others. If it means hitting the tank, then do it. If you were, say, an Ashe in the same position you'd be doing the same thing too. Also, someone should be babysitting you at all times anyway. That should be the case for any AD Carry, not just Caitlyn.

AD Carries by nature are supposed to be the late-game right-click and everything dies champions. Cait has the advantage of being able to get to that power status faster than other AD Carries and making it harder for other carries to get there. You have net as an escape move that can wall jump (it's as good as Nidalee!) and traps for mid-fight CC too. You need to be tactical about their use.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
October 04 2011 16:28 GMT
#4218
Why are we even entertaining the idea that Caitlyn is a weak ranged AD...?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 04 2011 16:28 GMT
#4219
Not sure why anyone consider Cait weaker late game. Play her properly and you shutdown the enemy carry. Their AD shouldn't be able to match your items. Peacemaker is just silly in sieges.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 04 2011 16:29 GMT
#4220
On October 05 2011 01:16 MoonBear wrote:
Show nested quote +
On October 05 2011 01:13 AwayFromLife wrote:
On October 05 2011 01:09 Sandster wrote:
On October 05 2011 01:04 AwayFromLife wrote:
Am I the only one who thinks Cait is terrible past laning?

Yes, she wins lane 99% of the time with zoning and what not, but seriously. She brings nothing to team fights. No CC, no burst, no support-ish spells. Her traps are only good if the enemy is stupid enough to walk into them and your teammates notice it. Her Ult is only there to pick off stragglers. She can't 1v1, and her escape is horrid for the most part.

Kog and Vayne do more damage. Ashe has more support and utility. Trist does more damage and can backdoor like a whore, plus better escape. Urgot has utility, higher damage, and a pretty damn good shield. Even Ezreal I feel is more viable late game, with his burst, global ult, and mobility.

I just don't see it with Cait. You auto attack with no steroid, so the damage is only ok for a carry, and then try to Ult someone who runs, hoping it kills them or doesn't get blocked.


I've ran into that exact problem with Cait, where I get more farm than my lane counterpart (because i'm Cait) but ultimately have much less of an impact later on. She's like the AD version of Taric in this sense. The thing is, she is so utterly broken that at high levels of play, if you do not play Urgot or Kog (or possibly Ez but that's a stretch) you will not get any farm against a Cait.

Well yeah, that's the dumb part though. She's like the opposite of a carry, almost. She goes from god-mode early/mid game because she just gets more stuff than anyone else, into blah late game because once items even out, she just can't keep up. Either her scaling needs to be better, or her end base damage or something, but right now I just feel like if your team doesn't dominate 100% and win you the game by 15-20 minutes, she falls into crap.

Better scaling...? Cait has a 1.3 AD Ratio on Q and 2.0(!!) on her R. That's insane.

If you deny the enemy AD Carry that's good. If you're letting them free farm for 30 min later on and not pushing your advantage then you're doing something wrong. If you see them afk-free farming, go gank them and punish them. Push objectives. Cait is great at pushing and sieging. Take advantage of it. You need to play to the strengths of your champion.

Cait has an AoE with great scaling, CC/Area Denial, an escape move and an ult with one of the best poke+scaling in the game. Use those abilities.

I mean, I never really use R as an initiator or a "gtfo" tool, but if I don't get a kill with it it feels wasted.

My issue is that she can't carry like the other carries. If Vayne or Kog gets built fast, you win because they can dismantle any enemy in a few seconds. If Trist gets built, she can tear down towers in moments and her AoE is passive, so it clears so fast. If Ashe gets built, not only is her damage nice, but she's also still making your teamfights one sided.

If Cait gets built, she can kind of kill turrets fast, but not as fast as Trist. She's not going to burst the enemy carry from full to dead in a snap like Vayne or Kog. She just kind of wins early game and then depends on the team to take advantage of it and go. That doesn't feel very "carry" to me.
Prev 1 209 210 211 212 213 218 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#62
PiGStarcraft609
SteadfastSC227
EnkiAlexander 64
Liquipedia
BSL: GosuLeague
21:20
SWISS Round 5 into Bracket
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft609
WinterStarcraft266
SteadfastSC 227
RuFF_SC2 194
Ketroc 33
StarCraft: Brood War
Shuttle 791
Zeus 325
PianO 272
Shine 53
Mong 37
ggaemo 26
Noble 20
GoRush 17
ZergMaN 15
Icarus 12
Dota 2
monkeys_forever690
LuMiX1
League of Legends
C9.Mang0401
Super Smash Bros
hungrybox339
Other Games
summit1g12187
JimRising 564
Maynarde139
Mew2King90
Fuzer 73
ViBE71
Trikslyr62
Organizations
Other Games
gamesdonequick948
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo922
Other Games
• Scarra1978
Upcoming Events
WardiTV 2025
7h 25m
MaNa vs Gerald
TBD vs uThermal
TBD vs Shameless
TBD vs MaxPax
ByuN vs TBD
Spirit vs ShoWTimE
OSC
10h 25m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 5h
WardiTV 2025
1d 8h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
3 days
BSL 21
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.