[Patch 1.0.0.125: Riven] General Discussion - Page 210
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NightWalks
Latvia252 Posts
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zer0das
United States8519 Posts
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Sabin010
United States1892 Posts
Nocturne is easy mode jungle. You can literally start at blue, red, double golems, wolves, enemy wraiths. The versatility makes him a good pick if you play 5v5 premades with 9 of your friends and your friends know your typical routes. Nunu is pretty strait forward, but no longer god teir because his level 2 gank isn't what it used to be. Great ult, good attack speed steriod for you and the carry. Perma slow with q and redbuff should secure kills. Never played Rammus but im sure powerball is nice for flying around and counter jungling. Shaco is fun, but you're going to need to have an amazing early game (ie Dragons, counter jungling, successful ganks) to stay productive in the late game. Lee Sin is great, but you're not going to learn all his tricks overnight. My personal favorite is when I safe guard to my wriggle's. Flash on cd, and I'm overextended in the enemy jungle NPNP. Trundle is a great jungler, but you need to stay on top of dragons and make the enemies have a bad early/mid game to have a chance of winning. It's going to take a while to learn all the times you should use pillar and not to use pillar. I'm still getting called a troll every once and a while because of a poorly placed pillar. GP is better in the jungle than in lane in my opinion, early mid game only (late game lane gp is much much stronger). Raise Moral and Redbuff Parleyy hits hard and should always secure a kill if the enemies summoners are down. Never got around to playing WW, Xin or Udyr so I don't know how they compare. | ||
Slayer91
Ireland23335 Posts
Start cloth+5 Clear the whole jungle, WQWE as to avoid dying at lizard (I died to it twice one game but went like 10/4/15) Wriggles+Mercs/ninja tabi Phantom dancer Warmogs Atmas Choice. Attack speed reds Movement quints Armour yellows Mr/lvl blues Try to steal all the reds and blues because you clear faster with blue without having to back before ganking and reds make you an unstoppable force once you get phantom dancer because you are moving so fast already and have powerball in a pinch, with W keeping your ass alive. Just rape their AD carry. Rammus gets so much damn AD from his passive and with wriggles on top of that for sustain in jungle phantom dancer gives the 3 stats you need to start killing everybody. EDIT: For easy, solid junglers: Udyr, Noct, GP are the standards. Lee sin needs to be exploited early and amumu can be fucked with early but after that its just press R to win, and I'm not sure on my opinion of rammus atm. Trundle is situational and pretty hard to play well. Xin is like lee sin but is more solid but less potential I suppose. | ||
Requizen
United States33802 Posts
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Juicyfruit
Canada5484 Posts
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spinesheath
Germany8679 Posts
On October 04 2011 23:06 Slayer91 wrote: Start cloth+5 Clear the whole jungle, WQWE as to avoid dying at lizard (I died to it twice one game but went like 10/4/15) Wriggles+Mercs/ninja tabi Warmogs Atmas Choice. Attack speed reds Movement quints Armour yellows Mr/lvl blues WTF why would you get a Phantom Dancer? You usually can't afford to get a big offensive item right after Wriggles anyways, unless you got a load of kills/assists. | ||
sylverfyre
United States8298 Posts
On October 04 2011 23:37 spinesheath wrote: WTF why would you get a Phantom Dancer? You usually can't afford to get a big offensive item right after Wriggles anyways, unless you got a load of kills/assists. Yeah that baffles me too. I get an aegis there, but you could go straight into atmogs too. | ||
Slayer91
Ireland23335 Posts
Only loss in normal with PD rammus was a 4v5 from 5-10 minutes and it still went lategame with me having a good score. Rammus has very high natural tankiness and high natural AD and good CC, the movement speed crit and attack speed plug all his holes for doing damage. You can kill AD carries in one taunt with your ultimate up at level 16. Honestly PD's are so retarded op ever since they changed it from dodge. The new PD and IE really made the comeback of AD carries I'm pretty sure loco was feeling down about them at one time. Aegis on rammus? How are you gonna carry like that? You're going to get scores like 1/1/19 if you play well and barely make the team win. Doesn't have the same sting as getting triple kill every fight. I realize powerball makes you move fast for only for the initial engage after that you get hella kited. Triforce works too but you don't use sheen proc especially well and don't desperately need the slow and definitely don't need the AD so I prefer PD. | ||
Therealdevil
Netherlands1021 Posts
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TofuFox
374 Posts
On October 04 2011 14:36 Kaniol wrote: http://na.leagueoflegends.com/board/showthread.php?t=1314436 Does this mean that we are getting new items? If yes then that's interresting. Unless they meant balancing existing items The last Journal of Justice hinted at returning the Innervating Locket, so likely at least that. | ||
Seuss
United States10536 Posts
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Requizen
United States33802 Posts
On October 04 2011 23:13 Juicyfruit wrote: Do not pick up Riven if you are still relatively new to jungling... disaster awaiting. Well, no, not as a new jungler, that's just going to end in tears. But I was more saying as a strong choice if you're looking for a new jungler to mix it up. | ||
Slayer91
Ireland23335 Posts
On October 04 2011 23:55 Seuss wrote: I wouldn't call any Rammus guide with the distinct possibility of dying to red a "101" guide. Just go for their carries first taunt the AP carry burst him down with your team then chase the AD he can't think of fighting you and nobody else has the damage to kill you. Oh and PD//Zeal helps your jungle clear time a lot. The dying to red thing is like something to do with my runes I think. Those movement quints don't seem ideal for jungle clearing but with 2 points in W you manage it if you think you're gonna get ganked at red just go base buy boots and then do red for your level 4, a lot of junglers do that anyway. | ||
Seuss
United States10536 Posts
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STS17
United States1817 Posts
On October 04 2011 23:02 Sabin010 wrote: Fiddle is a great jungler, but more reliant on blue than any other jungler. He needs it before he ults for the cooldown reduction. His passive will add damage with a lot of teams. His early (pre-4) game is pretty weak, but you can solo dragon pretty early, and crows are mean when counter ganking. Nocturne is easy mode jungle. You can literally start at blue, red, double golems, wolves, enemy wraiths. The versatility makes him a good pick if you play 5v5 premades with 9 of your friends and your friends know your typical routes. Nunu is pretty strait forward, but no longer god teir because his level 2 gank isn't what it used to be. Great ult, good attack speed steriod for you and the carry. Perma slow with q and redbuff should secure kills. Never played Rammus but im sure powerball is nice for flying around and counter jungling. Shaco is fun, but you're going to need to have an amazing early game (ie Dragons, counter jungling, successful ganks) to stay productive in the late game. Lee Sin is great, but you're not going to learn all his tricks overnight. My personal favorite is when I safe guard to my wriggle's. Flash on cd, and I'm overextended in the enemy jungle NPNP. Trundle is a great jungler, but you need to stay on top of dragons and make the enemies have a bad early/mid game to have a chance of winning. It's going to take a while to learn all the times you should use pillar and not to use pillar. I'm still getting called a troll every once and a while because of a poorly placed pillar. GP is better in the jungle than in lane in my opinion, early mid game only (late game lane gp is much much stronger). Raise Moral and Redbuff Parleyy hits hard and should always secure a kill if the enemies summoners are down. Never got around to playing WW, Xin or Udyr so I don't know how they compare. I'll fill in the three you missed then. Warwick is a strong jungler, but his ganks before 6 are relatively weak since he needs to actually auto attack someone in order to get his slow off. He's basically always at full health in the jungle so he's fairly difficult to gank when in the jungle but his jungling speed is fairly slow. He threatens Dragon very early and can solo it a lot sooner then most junglers meaning you can often turn an early advantage (bottom lane gets first blood for example) into a larger advantage with an early dragon. Lastly, he can basically do whatever route he wants because his passive is really strong for keeping him alive so he can be hard to track with CV in the jungle. Xin Zhao is an aggressive jungler. He has a really strong level 2 gank which will at minimum force the use of summoners by his opponents and will almost always result in a kill in lower level games. His jungling speed is pretty good as well because of his Q and W while he is also almost impossible to gank because of his high damage and knockup. Traditional routes are a standard blue clear or small golems -> gank -> wraiths wolves -> back -> blue clear. Xin is always strong when coupled with a composition with other knockups or reliable stuns (taric or alistar bottom lane, cho top lane for example) Udyr is a very versatile jungler. Phoenix Stance udyr is one of the fastest junglers in the game and puts out a ton of aoe damage and utility in teamfights. Tiger stance is more of an assassin type in teamfights because tiger stance's active hits so hard. However, tiger's main draw is the fact that he drops towers with sheen so stupidly fast. Udyr is somewhat reliant on blue buff, especially after the nerfs to turtle stance's regen but there is almost nobody who can stand up to him 1v1 in the jungle | ||
Slayer91
Ireland23335 Posts
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Mogwai
United States13274 Posts
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Requizen
United States33802 Posts
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Mogwai
United States13274 Posts
farm wins games. | ||
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