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[Patch 1.0.0.124: Talon] General Discussion - Page 53

Forum Index > LoL General
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crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-08-27 22:36:52
August 27 2011 22:36 GMT
#1041
On August 28 2011 07:02 LaNague wrote:
you can try morgana, she can cover melee creeps and ranged creeps in one pool if 2 equal waves collide. she couldnt do that before.

i am 95% sure about this.

I could get Morg pool to hit both most of the time like a month ago just fine. Sometimes the melee creeps will line up such that you can't get all of them. (Haven't tried it since the patch, though)

All aoe abilities have always had a slightly larger actual hitbox than the displayed one (both the aoe you see when you cast it and the visual aoe).

http://clgaming.net/redtracker/topic/12605/?p=5 for Riot's response.

There may be a problem but I haven't yet seen anything that looks convincing to me.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-27 22:47:17
August 27 2011 22:43 GMT
#1042
On August 28 2011 06:38 Alaric wrote:
Yeah, Brand's pillar, Annie Tibbers, and probably her flamethrower are bugged too. No wonder they got me even though they were so bad. I'd need to check Kennen's thunderball triggering range before I say anything on that spell though.

On August 28 2011 06:40 Nikon wrote:
Nasus' Spirit Fire was doing damage when I was clearly outside of the circle earlier today too.

Bear in mind that some of these may also be because of the "Use Movement Prediction" option, which was already pretty weird to begin with.

http://rog.clgaming.net/blogs/just-atlanta/2743-lesser-known-mechanics-in-lol-part-one-animations-cast-queues-and-use-movement-prediction

On August 28 2011 07:02 LaNague wrote:
you can try morgana, she can cover melee creeps and ranged creeps in one pool if 2 equal waves collide. she couldnt do that before.

i am 95% sure about this.

Yes you could.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 27 2011 22:44 GMT
#1043
The fountain range seems to have increased as well.
I'll always be your shadow and veil your eyes from states of ain soph aur.
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 27 2011 22:46 GMT
#1044
does movement prediction only work with AoE or also with single target skillshots?
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2011-08-27 23:20:50
August 27 2011 23:13 GMT
#1045
On August 28 2011 07:43 TheYango wrote:
Show nested quote +
On August 28 2011 06:38 Alaric wrote:
Yeah, Brand's pillar, Annie Tibbers, and probably her flamethrower are bugged too. No wonder they got me even though they were so bad. I'd need to check Kennen's thunderball triggering range before I say anything on that spell though.

Show nested quote +
On August 28 2011 06:40 Nikon wrote:
Nasus' Spirit Fire was doing damage when I was clearly outside of the circle earlier today too.

Bear in mind that some of these may also be because of the "Use Movement Prediction" option, which was already pretty weird to begin with.

http://rog.clgaming.net/blogs/just-atlanta/2743-lesser-known-mechanics-in-lol-part-one-animations-cast-queues-and-use-movement-prediction

Show nested quote +
On August 28 2011 07:02 LaNague wrote:
you can try morgana, she can cover melee creeps and ranged creeps in one pool if 2 equal waves collide. she couldnt do that before.

i am 95% sure about this.

Yes you could.


no, you could not get all 6 creeps into a single pool consistently, most of the time its 3 ranged and 1 melee. Now its all 6 at once every single time. Unless i was lucky.

i would make a screenie to show what i mean, but they are all black

edit: i tried it again, i get all 6 creeps into my pool 9/10 times.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 27 2011 23:24 GMT
#1046
Okay. Got an idea. Did some testing with Cone Based Spells. (Kass, Cho, MF, Annie, Morde, Panth)

If you guys can get a good feel for how much more cone based spells go over from the indicator that would be great. Currently, I have the fact that most cone based spells go over by about 1mm compared to display, sometimes even 1 minion length.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 27 2011 23:27 GMT
#1047
meh, im still convinced that the pool is larger than usual :D
Tooplark
Profile Joined October 2008
United States3977 Posts
August 27 2011 23:34 GMT
#1048
Morgana pool is fine. Could always hit entire wave.
I think Nid swipe is bugged. I was hitting things from much further than I usually do.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Odds
Profile Joined May 2008
Canada1188 Posts
August 27 2011 23:41 GMT
#1049
Cassi aoe seems a bit bigger than usual.


Also everybody is building skarner wrong and it's pissing me right off.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
August 28 2011 00:00 GMT
#1050
Its not the spells that are bugged. Heroes hitboxes are bigger.
Ad augusta per angust
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 28 2011 00:01 GMT
#1051
On August 28 2011 08:41 Odds wrote:
Also everybody is building skarner wrong and it's pissing me right off.


go on
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 28 2011 00:31 GMT
#1052
Seems to me like skarner requires a lot of AD+AP+CDR to do enough damage to compete but as a melee he can't afford to get these stats over tankiness. Hybrid jax has better ratio and the best steriod in the game not to mention is more tanky and more mobile naturally.

Also skarners E seems totally terrible, outside or lane, needs a buff.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-08-28 02:00:22
August 28 2011 01:34 GMT
#1053
There are some known issues with the EU Servers right now. It is being looked into by Riot.

Just a heads up.

EDIT: Make a post on LoL Official Forums informing people. Immediately get down-voted despite not even being Riot Employee. Real.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 28 2011 02:16 GMT
#1054
On August 28 2011 09:31 Slayer91 wrote:
Seems to me like skarner requires a lot of AD+AP+CDR to do enough damage to compete but as a melee he can't afford to get these stats over tankiness. Hybrid jax has better ratio and the best steriod in the game not to mention is more tanky and more mobile naturally.

Also skarners E seems totally terrible, outside or lane, needs a buff.


I dont think skarner needs cdr cuz AS=cdr on him. If you compare him to jax then you should also mention that skarner has inbuilt sustain and AoE damage.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
August 28 2011 02:23 GMT
#1055
does anyone know how to play as talon? i fail miserably with him... -_-
BW -> League -> CSGO
Tooplark
Profile Joined October 2008
United States3977 Posts
August 28 2011 02:24 GMT
#1056
skarner's inbuilt sustain is pretty weak. He's designed as a hunt-one-guy-down sort so his aoe is either short ranged (tied with counter strike) or his E which is underwhelming.
CDR increases his AS benefits. Full CDR = QautoQautoQautoQauto. It also lets his ult be more often used.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
StuffedTurkey
Profile Joined May 2010
United States859 Posts
August 28 2011 02:27 GMT
#1057
On August 28 2011 11:23 wussleeQ wrote:
does anyone know how to play as talon? i fail miserably with him... -_-

what are you failing at? laning? teamfights? ganks? all of the above?
You can't milk those!
Raynian
Profile Joined December 2010
United States50 Posts
August 28 2011 03:08 GMT
#1058
Cho's AoEs seem a lot bigger than they should be. I was getting knocked up almost constantly when I seemed to be a full champion model away (as Nasus), and the silence feels like it goes about 50% further than it should.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 28 2011 03:14 GMT
#1059
On August 28 2011 12:08 Raynian wrote:
Cho's AoEs seem a lot bigger than they should be. I was getting knocked up almost constantly when I seemed to be a full champion model away (as Nasus), and the silence feels like it goes about 50% further than it should.

Yeah Chogath's AoEs are huge now. Tested a few things today with Cait's traps and Cass's poison. Put a trap down in front of Cass about a character away and it triggered. Was so dumb, as was Cass's poison. Was hitting me from a character away as well. Not even close, but still triggering.
God Bless
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-08-28 03:22:42
August 28 2011 03:21 GMT
#1060
Kog's ult is also ridiculous. AoE is like twice the range of the particle now. -_-
I literally moved back from it the moment it was shot with boots 2, it landed where I was standing, and I still took damage.
"Your full potential does not matter if you do not use all 100% of it."
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