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[Patch 1.0.0.124: Talon] General Discussion - Page 175

Forum Index > LoL General
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Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 09 2011 19:47 GMT
#3481
Hey anyone here have experience with Asus laptops?

currently looking at these two -

ASUS U31 Series U31JG-A1 Notebook http://www.newegg.com/Product/Product.aspx?Item=N82E16834220899&SortField=0&SummaryType=0&PageSize=10&SelectedRating=-1&VideoOnlyMark=False&IsFeedbackTab=true#scrollFullInfo

ASUS N53 Series N53SV-XV1 Notebook http://www.newegg.com/Product/Product.aspx?Item=N82E16834220996

any tips on which one would be better or maybe a gaming laptop that is better then both of these for >1k
Brees on in
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 09 2011 19:51 GMT
#3482
apparently there is a model for a megaman-esque tristana in the game. /discuss
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
September 09 2011 19:55 GMT
#3483
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 09 2011 19:58 GMT
#3484
It's mostly the base AS buffs that made her too strong, it makes her attack animations absurd.
oraoraoraoraoraoraoraora
Alaric
Profile Joined November 2009
France45622 Posts
September 09 2011 19:59 GMT
#3485
On September 10 2011 03:32 TheYango wrote:
Show nested quote +
On September 10 2011 02:43 Alaric wrote:
My core build is RoA->Sorcerer->WotA->SV. The two others items depend, though I end up with Deathcap or Abyssal most of the time. I guess Frozen Heart is good on him too. Maybe I should ditch SV, but it gives everything I lack at this stage of the game : CDR, MR, and more healing (= tankiness) for little cost.

Since when is a blue buff-using AP carry missing out on CDR at 20+ minutes into the game?


Since "reliable" is a full-time part of The Unknown when you're limited to soloQ, and who can get the buff w/o a teammate playing an energy-based/manaless hero stealing it is included.
Cant take LMS hipsters serious.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 09 2011 20:00 GMT
#3486
To be fair, Cait isn't the type of ranged AD that frequently gets those insane scores you see on Ezreal, Tristana or Vayne. She dies very rarely and harrasses insanely well, but she has a hard time actually killing people.
If you have a good reason to disagree with the above, please tell me. Thank you.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 09 2011 20:03 GMT
#3487
[image loading]
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 09 2011 20:15 GMT
#3488
On September 10 2011 05:03 Phrost wrote:
[image loading]

wut.

looks so wrong...yet so right.
overt
Profile Blog Joined June 2010
United States9006 Posts
September 09 2011 20:25 GMT
#3489
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 09 2011 20:28 GMT
#3490
On September 10 2011 05:25 overt wrote:
Show nested quote +
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.

I fire her ult off randomly out of boredom and for fun since the cd isn't too long anyways:p, pretty hard to get a good ult off in teamfights anyways.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
overt
Profile Blog Joined June 2010
United States9006 Posts
September 09 2011 20:29 GMT
#3491
On September 10 2011 05:28 JackDino wrote:
Show nested quote +
On September 10 2011 05:25 overt wrote:
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.

I fire her ult off randomly out of boredom and for fun since the cd isn't too long anyways:p, pretty hard to get a good ult off in teamfights anyways.


Yeah, after like the 15 minute mark I usually just randomly fire it any time it's off cool down. Making it blockable was just a really silly idea. But I guess it's fair for her to have such a bad ult when her autos are just so good.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 09 2011 20:30 GMT
#3492
On September 10 2011 05:28 JackDino wrote:
Show nested quote +
On September 10 2011 05:25 overt wrote:
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.

I fire her ult off randomly out of boredom and for fun since the cd isn't too long anyways:p, pretty hard to get a good ult off in teamfights anyways.

Back in the times when AD carries used to get solo lane i ALWAYS "harassed" with her ult at lvl 11, it used to deal ~1/3+ of enemy carry's hp
JackDino
Profile Joined July 2010
Gabon6219 Posts
September 09 2011 20:31 GMT
#3493
On September 10 2011 05:30 Kaniol wrote:
Show nested quote +
On September 10 2011 05:28 JackDino wrote:
On September 10 2011 05:25 overt wrote:
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.

I fire her ult off randomly out of boredom and for fun since the cd isn't too long anyways:p, pretty hard to get a good ult off in teamfights anyways.

Back in the times when AD carries used to get solo lane i ALWAYS "harassed" with her ult at lvl 11, it used to deal ~1/3+ of enemy carry's hp

I still do this in duo lane:p
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 09 2011 20:37 GMT
#3494
On September 10 2011 05:31 JackDino wrote:
Show nested quote +
On September 10 2011 05:30 Kaniol wrote:
On September 10 2011 05:28 JackDino wrote:
On September 10 2011 05:25 overt wrote:
On September 10 2011 04:55 MoonBear wrote:
When Design was looking at why people didn't play certain champs enough, they decided to have a good long look at Cait. They figured that one problem with her was that she was supposed to be a sniper character with a sexy voice that locked lanes down.

At first it was minor stuff in Patches 1.0.0.109 and 1.0.0.112 where they buffed Q and R here and there to encourage people to use her and make R feel better. But then that didn't seem like enough. So they made tiny tweaks to her base AS and increased her trap count in 1.0.0.114. That still didn't seem like enough. So in 1.0.0.116 they lowered mana costs, made traps deny more of the lane and made R feel more sniper-y.

So it was kind of a slow progression of buffs until people went: "Hey, wait a second..."


I loved Caitlyn and played her a lot when she was considered bad. I actually don't play her as much now that people realize she's good though. The one thing that I have always disliked about her though and that I wish Riot would just completely redo is her ult. Seriously, she has the worst ult of any AD carry in the game imo. It can be kind of good and get you some kills maybe in the early game. But by mid/late game during team fights it just feels like I'm playing a champ without an ult.

I fire her ult off randomly out of boredom and for fun since the cd isn't too long anyways:p, pretty hard to get a good ult off in teamfights anyways.

Back in the times when AD carries used to get solo lane i ALWAYS "harassed" with her ult at lvl 11, it used to deal ~1/3+ of enemy carry's hp

I still do this in duo lane:p

^^ tbh i feel like it used to be stronger in 1v1 cus of no heal but yeah, i guess it's still good to burn some heals, give temporary edge etc. Certainly better than not using ulti for 20+ mins
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2011-09-09 20:52:46
September 09 2011 20:52 GMT
#3495
On September 10 2011 04:58 Southlight wrote:
It's mostly the base AS buffs that made her too strong, it makes her attack animations absurd.

Three traps in a line is pretty broken for a solo lane, notably mid.
twitch.tv/cratonz
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
September 09 2011 20:53 GMT
#3496
You can always run a little into your own jungle and snipe the enemy mid for fun, even while you are in bot lane. Actually the damage by level 11 is probably enough to put the enemy mid into insta-gib range for your own mid, depending :p.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 09 2011 20:55 GMT
#3497
http://clgaming.net/live/666-nesl-league-of-legends

Poland vs France

http://clgaming.net/live/2048-sk-ocelote

Spain vs Germany
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Iskusstvo
Profile Joined December 2010
United Kingdom323 Posts
September 09 2011 20:59 GMT
#3498
I think I've been playing LoL for as makes no difference almost a year now (my first games were with MF on her first free week), which is quite fun. I think I've gotten quite a lot better now. Or at least I hope so.
If your life had a face, I'd punch it. I'd punch your life in the face.
muse5187
Profile Blog Joined September 2009
1125 Posts
September 09 2011 21:56 GMT
#3499
On September 10 2011 05:03 Phrost wrote:
[image loading]

needs a helmet
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 09 2011 22:17 GMT
#3500
At level 25 is it better to have one side completed masteries? EG 21/0/4 or is it better to evenly distribute them between two trees and only get a completed mastery tree at level 30?
Stick it up. take it up. step aside and see the world
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