• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:47
CEST 16:47
KST 23:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2887 users

[Patch 1.0.0.124: Talon] General Discussion - Page 165

Forum Index > LoL General
Post a Reply
Prev 1 163 164 165 166 167 231 Next
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 08 2011 18:10 GMT
#3281
On September 09 2011 03:03 broz0rs wrote:
Show nested quote +
On September 09 2011 02:47 Mogwai wrote:
my hope is that they change the champion development cycle to 1 month with Season 2. Just my hope...


Then RIOT's strategic model of making players spend all their IP (to tempt buying RP) will be severely weakened.

This begs the question, how fast (in days) can TLers grind 6300 IP?

Honestly, I think they need to exploit the new player market for RP more than trying to get sustainable money from people who have all the champs and are trying to get each new champ to keep all of them. At the rate the game is growing, they can just accept that old players will be at a point where they can just get what they need with IP and instead focus on the players who are a couple years late and are thus missing a massive chunk of champions.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-08 18:21:01
September 08 2011 18:15 GMT
#3282
On September 09 2011 02:46 Blitzkrieg0 wrote:
Well they could make more champions like Vlad that have alternate resources that make them incredibly hard to balance. I like those a lot more than copies [/sarcasm].

Eventually they'll run out of ideas. How much more creative can you get when you already have a hundred different champions?

I think part of the issue is that when the power level of the game is generally low, it limits the sorts of things you can design, because a lot of innovative mechanics are fairly binary in terms of their power.

Look at, say, Invoker in DotA. What's his defining trait? "This guy has 10 different abilities, when every other hero has 4." You couldn't possibly import a concept like that into LoL, because with 10 different abilities, they'd either all be boring, or the hero would have way too much utility. If you look at the power-utility balance, the fact that Riot generally wants things to be low on the power scale (so the game has a slow enough pace for casual player to follow) means that they're limited on how much interesting stuff any one champ can have on the utility scale, because otherwise a utility-focused champ with that much interesting stuff would be OP compared to power-focused champ that's all damage.

On September 09 2011 02:52 clickrush wrote:
on the new champ is same as old shit dicussion: I dont agree with your observation. Most new champs are pretty original. Mb not each one of their abilities but rather in their role and playstile. For example wukong and talon are called generic but they are not. I think their roles are unique and fun. I think they do a great job apart from the fotm-based balancing but they are just too fucking fast with their releases so nothing can really settle down for long enough.

I disagree with that.

Personally I feel like we sort of hit a wall around Brand--where, when you ask the question "What is this guy's defining trait?", the answer is "He's a nuker that does a fkton of damage and nothing else really." When you get to designs like that, it's time to stop.

How would you even answer that question for MK or Talon? I can't think of any real trait that stands out as "this is what defines this champ in comparison to others" for those two.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-08 18:28:27
September 08 2011 18:27 GMT
#3283
im pretty sure invoker couldn't be in lol because a hero with 10 different abilities is obnoxious since you need to have run him repeatedly to have any sense of the counterplay for his spells. Maybe that's an issue with the f2p system - if you don't understand a hero, you can't just pick him and play him until you do - but im pretty sure it's unrelated to power level. There are plenty of "what the fuck is that op bullshit" abilities like poppy's ult.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
September 08 2011 18:27 GMT
#3284
On September 09 2011 02:43 57 Corvette wrote:
Well, according to the official forums, Riven is going to be a copy of Xin Zhao, with his Q and E reversed.

Of course they are just being pessimistic, but what can they really do with this character that is original?
Most of the characters recently just seem like copies of previous champions...

I thought we already had a female Xin.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
September 08 2011 18:31 GMT
#3285
On September 09 2011 03:27 Sentenal wrote:
Show nested quote +
On September 09 2011 02:43 57 Corvette wrote:
Well, according to the official forums, Riven is going to be a copy of Xin Zhao, with his Q and E reversed.

Of course they are just being pessimistic, but what can they really do with this character that is original?
Most of the characters recently just seem like copies of previous champions...

I thought we already had a female Xin.

Her name is Irelia, and she's very please to meet.. er.... be killing you.

Also, regarding minimap - I have it on the left because of bw. I didn't know you could flip it until about 2 weeks ago, and I swear my map awareness went up by 100% when I moved it to the left.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 08 2011 18:33 GMT
#3286
On September 09 2011 03:15 TheYango wrote:
Show nested quote +
On September 09 2011 02:46 Blitzkrieg0 wrote:
Well they could make more champions like Vlad that have alternate resources that make them incredibly hard to balance. I like those a lot more than copies [/sarcasm].

Eventually they'll run out of ideas. How much more creative can you get when you already have a hundred different champions?

I think part of the issue is that when the power level of the game is generally low, it limits the sorts of things you can design, because a lot of innovative mechanics are fairly binary in terms of their power.

Look at, say, Invoker in DotA. What's his defining trait? "This guy has 10 different abilities, when every other hero has 4." You couldn't possibly import a concept like that into LoL, because with 10 different abilities, they'd either all be boring, or the hero would have way too much utility. If you look at the power-utility balance, the fact that Riot generally wants things to be low on the power scale (so the game has a slow enough pace for casual player to follow) means that they're limited on how much interesting stuff any one champ can have on the utility scale, because otherwise a utility-focused champ with that much interesting stuff would be OP compared to power-focused champ that's all damage.

Invoker had a period of being a massive balance issue for DotA as well...

Anyway the reason an Invoker like character isn't in LoL has nothing to do with power really. It's more about just being able to follow what's going on. Invoker was the type of character that you would be learning in -arem games and you'd get him and all your veteran friends would just be like... "uhhh, fuck it, just trade with me." It's simply a complexity thing, nothing to do with power.

You always seem to bash where Riot's putting the power level of the game and how it limits them, but it just feels like a retarded argument to me. I don't want bullshit like a 13 second silence or high enough passive stun chance on basic attacks that you can just stunlock with auto-attacks and other crazy DotA bullshit that forced them to introduce other broken bullshit just to counterbalance the existing broken bullshit. I don't care if that means there's less variety because now we can't make the guy with the 8 second global Silence, because sorta like what Utah's saying, bullshit moves are bullshit moves and should be treated as such regardless of greater balance.

On September 09 2011 03:15 TheYango wrote:
Show nested quote +
On September 09 2011 02:52 clickrush wrote:
on the new champ is same as old shit dicussion: I dont agree with your observation. Most new champs are pretty original. Mb not each one of their abilities but rather in their role and playstile. For example wukong and talon are called generic but they are not. I think their roles are unique and fun. I think they do a great job apart from the fotm-based balancing but they are just too fucking fast with their releases so nothing can really settle down for long enough.

I disagree with that.

Personally I feel like we sort of hit a wall around Brand--where, when you ask the question "What is this guy's defining trait?", the answer is "He's a nuker that does a fkton of damage and nothing else really." When you get to designs like that, it's time to stop.

How would you even answer that question for MK or Talon? I can't think of any real trait that stands out as "this is what defines this champ in comparison to others" for those two.

Brand's mechanic was that he was a skill shot based combo mage. I hate the stupid chartacter, but to say that he introduced nothing new over say Annie is just retarded.

MK and Talon were both new experiments in how to make Stealth less frustrating to deal with and both have some cool little intricacies to their kits. Again, I'm not really a fan of either of these characters, but to say that they add nothing new is just silly, you might as well say they haven't released a truly interesting character since Karma.
mogwaismusings.wordpress.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2011-09-08 18:39:53
September 08 2011 18:37 GMT
#3287
I disagree with that.

Personally I feel like we sort of hit a wall around Brand--where, when you ask the question "What is this guy's defining trait?", the answer is "He's a nuker that does a fkton of damage and nothing else really." When you get to designs like that, it's time to stop.

How would you even answer that question for MK or Talon? I can't think of any real trait that stands out as "this is what defines this champ in comparison to others" for those two.


Then maybe you're just refusing to look. Morde is interesting thanks to his health/shield system and bursty AP style, which is different from most bruisers who use mana, mostly Auto, and are AD. It's a small difference, but it's noticeable in a lot of ways.

Brand is interesting because he's so well rounded. He has good AoE, good single target burst, and a fairly reliable CC. Most champs only have one or another, and Brand makes up for it by having basically no escape.

Talon... is pretty generic assassin, to be fair. I feel his mobility and stealth are defining for him, but he doesn't do it any better than anyone else. His Rake is pretty cool.


But really, you can say that about anything. Look at SC2, for instance. The Zergling and Zealot are kinda the same unit, except the Zealot is tougher and more expensive and the Zergling is weaker but you can mass them. They both have speed upgrades and serve more or less as "meat shields". Ultras are the same, except tougher and without speed.

It's nearly impossible nowadays to come up with an original anything. The LoL champs have been good because they're different enough to have a special feel when playing someone else, even of the same type. A lot of AD carries have the same overall gameplan (strong AA with abilities to supplement), but play differently to feel new and rewarding.
It's your boy Guzma!
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 08 2011 18:38 GMT
#3288
This thread + forum moves so fast now I can't keep up
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 08 2011 18:39 GMT
#3289
On September 09 2011 00:57 Haemonculus wrote:
Show nested quote +
On September 09 2011 00:40 Sponge75 wrote:
Anyone else getting a bug in the client when you go to the bans in ranked the characters won't show up?
http://imgur.com/Xf6w7


^ That usually means the other team doesn't have the champion. No sense banning them if the other team can't pick them anyway.

Don't know about that. Tried to ban Mordekaiser yesterday in ranked, but I couldn't find him. Even typed his name in to no avail. Enemy first picks Morde.

Real.
God Bless
mordek
Profile Blog Joined December 2010
United States12705 Posts
September 08 2011 18:40 GMT
#3290
Hey guys, got a simple question I've been wondering about as I watch streams/video guides. When I see people jungling they normally target the largest creep first, such as the blue buff golem and red lizard. Is there a reason for this? In my sc2 head I see killing the smaller creeps as guaranteed damage and a reduction in the dps hitting me sooner.

Hopefully this isn't really obvious but I tried googling and the jungling threads Also, I was thinking of opening a simple questions, simple answers thread like they have in sc2 and dota. Thoughts? May be more appropriate than in the general discussion.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-09-08 18:47:39
September 08 2011 18:41 GMT
#3291
I'm personally appalled by how unoriginal most champion designs are.

When I looked at DotA heroes, I had at least 10 - 15 different champs I wanted to play at any given time. Almost every champ had a defining skill or combo that was fun to execute and play around, and wacky mechanics were commonplace. Considering they achieved that by heavily tweaking an existing engine, and didn't have a say in what mechanics the game already came with, I'm sad to see rehashes in LoL, where the engine was built ground-up for this specific genre.

I haven't played DotA in more than 6 years, and just off the top of my head I remember Puck, Leshrac, Phantom Lancer, Bristleback, Spiritbreaker, Pudge, Axe, Necrolyte, Witch Doctor, Ursa...

Where are the fun as shit champs to play as?

It feels to me that their own rules for creating champions are holding them back. They keep creating champs based on the same stereotypes, with the same kind of generic abilities.
crate
Profile Blog Joined May 2009
United States2474 Posts
September 08 2011 18:42 GMT
#3292
On September 09 2011 03:40 mordek wrote:
Hey guys, got a simple question I've been wondering about as I watch streams/video guides. When I see people jungling they normally target the largest creep first, such as the blue buff golem and red lizard. Is there a reason for this? In my sc2 head I see killing the smaller creeps as guaranteed damage and a reduction in the dps hitting me sooner.

The small creeps tickle, the big ones hurt. If you kill the small ones first you take more damage.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-08 19:25:43
September 08 2011 18:44 GMT
#3293
+ Show Spoiler [spoilered cuz this is long as hell] +

On September 09 2011 03:33 Mogwai wrote:
You always seem to bash where Riot's putting the power level of the game and how it limits them, but it just feels like a retarded argument to me. I don't want bullshit like a 13 second silence or high enough passive stun chance on basic attacks that you can just stunlock with auto-attacks and other crazy DotA bullshit that forced them to introduce other broken bullshit just to counterbalance the existing broken bullshit. I don't care if that means there's less variety because now we can't make the guy with the 8 second global Silence, because sorta like what Utah's saying, bullshit moves are bullshit moves and should be treated as such regardless of greater balance.

The thing is, when everything is broken bullshit it's FUN. Sure people whine about balance, but come on? People do that already! Nothing's going to stop that.

I shouldn't need to explain why everything being broken as fuck makes a good game, because everyone should have enough experience with games where it's proven to add to the experience. But if someone here has the ability to make the appropriate mods, we could try playing a modded BW where mines do 50 damage, where DTs reveal on attack, where Dark Swarm is 50% damage reduction from ranged rather than complete invulnerability, etc. Because lets be clear, a large number of the mechanics in Brood War are "bullshit", made fun and exciting by the fact that everything is bullshit.

On September 09 2011 03:33 Mogwai wrote:
Brand's mechanic was that he was a skill shot based combo mage. I hate the stupid chartacter, but to say that he introduced nothing new over say Annie is just retarded.

Wasn't that what AP Ezreal was supposed to be?

On September 09 2011 03:33 Mogwai wrote:
MK and Talon were both new experiments in how to make Stealth less frustrating to deal with and both have some cool little intricacies to their kits. Again, I'm not really a fan of either of these characters, but to say that they add nothing new is just silly, you might as well say they haven't released a truly interesting character since Karma.

Lee Sin?

On September 09 2011 03:37 Requizen wrote:
Then maybe you're just refusing to look. Morde is interesting thanks to his health/shield system and bursty AP style, which is different from most bruisers who use mana, mostly Auto, and are AD. It's a small difference, but it's noticeable in a lot of ways.

MK = Monkey King, not Mordekaiser.

On September 09 2011 03:37 Requizen wrote:
Brand is interesting because he's so well rounded. He has good AoE, good single target burst, and a fairly reliable CC. Most champs only have one or another, and Brand makes up for it by having basically no escape.

So basically, he basically fills a hole that's covered in one way or another by Annie, Malzahar, Anivia, or Lux?

On September 09 2011 03:37 Requizen wrote:
It's nearly impossible nowadays to come up with an original anything. The LoL champs have been good because they're different enough to have a special feel when playing someone else, even of the same type. A lot of AD carries have the same overall gameplan (strong AA with abilities to supplement), but play differently to feel new and rewarding.

Then I'd rather have them stop than regurgitate old stuff.

On September 09 2011 03:37 Requizen wrote:
But really, you can say that about anything. Look at SC2, for instance. The Zergling and Zealot are kinda the same unit, except the Zealot is tougher and more expensive and the Zergling is weaker but you can mass them. They both have speed upgrades and serve more or less as "meat shields". Ultras are the same, except tougher and without speed.

This is actually one of my beefs with SC2. SC1 retained a distinct difference between the Zergling and the Zealot based on the fact that the Zealot was often more of a meat shield while the pure DPS efficiency of the Zergling had it play as a core damage unit in most relevant Zerg compositions.

But that's getting way off topic.
Moderator
mordek
Profile Blog Joined December 2010
United States12705 Posts
September 08 2011 18:48 GMT
#3294
On September 09 2011 03:42 crate wrote:
Show nested quote +
On September 09 2011 03:40 mordek wrote:
Hey guys, got a simple question I've been wondering about as I watch streams/video guides. When I see people jungling they normally target the largest creep first, such as the blue buff golem and red lizard. Is there a reason for this? In my sc2 head I see killing the smaller creeps as guaranteed damage and a reduction in the dps hitting me sooner.

The small creeps tickle, the big ones hurt. If you kill the small ones first you take more damage.

Thanks, I had a feeling it may come down to the numbers like that.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Navi
Profile Joined November 2009
5286 Posts
September 08 2011 18:49 GMT
#3295
On September 09 2011 03:37 Requizen wrote:
Show nested quote +
I disagree with that.

Personally I feel like we sort of hit a wall around Brand--where, when you ask the question "What is this guy's defining trait?", the answer is "He's a nuker that does a fkton of damage and nothing else really." When you get to designs like that, it's time to stop.

How would you even answer that question for MK or Talon? I can't think of any real trait that stands out as "this is what defines this champ in comparison to others" for those two.


Then maybe you're just refusing to look. Morde is interesting thanks to his health/shield system and bursty AP style, which is different from most bruisers who use mana, mostly Auto, and are AD. It's a small difference, but it's noticeable in a lot of ways.

Brand is interesting because he's so well rounded. He has good AoE, good single target burst, and a fairly reliable CC. Most champs only have one or another, and Brand makes up for it by having basically no escape.

Talon... is pretty generic assassin, to be fair. I feel his mobility and stealth are defining for him, but he doesn't do it any better than anyone else. His Rake is pretty cool.


But really, you can say that about anything. Look at SC2, for instance. The Zergling and Zealot are kinda the same unit, except the Zealot is tougher and more expensive and the Zergling is weaker but you can mass them. They both have speed upgrades and serve more or less as "meat shields". Ultras are the same, except tougher and without speed.

It's nearly impossible nowadays to come up with an original anything. The LoL champs have been good because they're different enough to have a special feel when playing someone else, even of the same type. A lot of AD carries have the same overall gameplan (strong AA with abilities to supplement), but play differently to feel new and rewarding.


I think by MK he meant monkey king not mordekaiser l0l

skillshot ap nukers: lux, morg, etc. share quite a few similarities (with 1 shield instead of a point and click nuke) and different ults. when you look at the three actually they're quite similar. of course they all play differently due to the passives and the ults themselves, but i do think that there is definetly some room for improvement in champion design
Hey! Listen!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 08 2011 18:54 GMT
#3296
On September 09 2011 03:41 Lanzoma wrote:
I'm personally appalled by how unoriginal most champion designs are.

When I looked at DotA heroes, I had at least 10 - 15 different champs I wanted to play at any given time. Almost every champ had a defining skill or combo that was fun to execute and play around, and wacky mechanics were commonplace. Considering they achieved that by heavily tweaking an existing engine, and didn't have a say in what mechanics the game already came with, I'm sad to see rehashes in LoL, where the engine was built ground-up for this specific genre.

I haven't played DotA in more than 6 years, and just off the top of my head I remember Puck, Leshrac, Phantom Lancer, Bristleback, Spiritbreaker, Pudge, Axe, Necrolyte, Witch Doctor, Ursa...

Where are the fun as shit champs to play as?

It's subjective. Period. The end. Seriously.

Spirit Breaker is 2 passives, 1 extremely passive active ability and a blink strike on like a 60+ second CD. Interesting? The fuck are you talking about? The whole reason he was fun was because it was funny as shit stunlocking people after dashing at 1,000,000 speed across the whole map.

Axe is just funny because pubs would be trying to creep block on their way to lane and you'd come out with a stout shield and tank their minion wave to get massive counterattack procs and doublekill first blood.

I dunno man, in DotA I just wanted to play Invoker every game. Everyone else was boring as balls.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-08 19:06:16
September 08 2011 19:01 GMT
#3297
On September 09 2011 03:54 Mogwai wrote:
It's subjective. Period. The end. Seriously.

Spirit Breaker is 2 passives, 1 extremely passive active ability and a blink strike on like a 60+ second CD. Interesting? The fuck are you talking about? The whole reason he was fun was because it was funny as shit stunlocking people after dashing at 1,000,000 speed across the whole map.

Axe is just funny because pubs would be trying to creep block on their way to lane and you'd come out with a stout shield and tank their minion wave to get massive counterattack procs and doublekill first blood.

I dunno man, in DotA I just wanted to play Invoker every game. Everyone else was boring as balls.

The thing is, DotA sort of has an excuse in that there was a lot of pretty simple shit they had to use just when they were trying to get shit to WORK. Pretty much all the "boring" hero designs date back to when nobody had any fucking clue what they were doing. But after Icefrog got his shit together, most of the hero designs have been pretty damn good.

LoL is working with the fact that Guinsoo's coming off his DotA background, that they already imported most of the generic hero kits, and the fact that they've got a much more stringent approval process before heroes get out the door (or at least they should, given how many people are working on it). And to their credit, a lot of the post-release heroes have great unique designs. IMO every single hero released from Udyr to Kennen (Udyr, Nidalee, Poppy, Gragas, Pantheon, Mordekaiser, Ezreal, Shen, Kennen) has something that defines them and makes them cool. Even after that there have still been some great hits here and there. It's just recently in particular a lot of them feel more stale.
Moderator
Lanzoma
Profile Joined February 2011
Mexico813 Posts
September 08 2011 19:01 GMT
#3298
The champions were interesting because they were so far apart from anything else in the game. Their mechanics were unique and their kit made sense as a whole.

List all the AP casters in LoL and try to see how different they are. Ranged ADs. Melee bruisers. They all share sort of the same but slightly different skillset here and there.
broz0rs
Profile Joined July 2008
United States2294 Posts
September 08 2011 19:05 GMT
#3299
I have a item build question.

I pick Tristana and go boots first in mid. I farm decently and pick up a kill. I end up with 1800 gold and I have to make a decision of what to buy.

1. 3 Doran's Blade
2. BF Sword (rush IE)

help? I think this may apply to most ranged AD carries.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-09-08 19:08:37
September 08 2011 19:06 GMT
#3300
Just to make a comment about Invoker. While there's not necessarily an issue with a champion with more than 4 skills (although balancing and GUI would be an issue!) the main reason Riot would never make Invoker (in his current form) is because of the way you access his skills.

As far as the designers see it, his method of using skills is simply a bad user interface for 10 skills. Having to memorise all the combinations of buttons and what skill they correspond to take skill, but that is because you need skill to compensate for a limited user interface. It is basically an artificial skill ceiling. Their view is that skill should not be based around how many button combinations you can memorise, but your ability to use buttons correctly. If there was a suitable replacement, there would very well be potential for an Invoker in LoL.

The current philosophy is that with each champion, you should be able to "feel"something unique. (No Pedobear Annie jokes please.) Kassadin is a great examples of a champion where you can just feel the different playstyles that's fun. Some other champions is more debatable. But Kass is a case study of a unique, fun champion done right.

Let the QWER-faceroll jokes begin.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Prev 1 163 164 165 166 167 231 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Reynor vs SerralLIVE!
Clem vs Lambo
TaKeTV5013
ComeBackTV 1562
Ryung 998
TaKeSeN 511
IndyStarCraft 351
Rex190
3DClanTV 175
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1013
IndyStarCraft 401
Rex 190
StarCraft: Brood War
Britney 56139
Calm 4287
Shuttle 2423
Mini 692
Soma 628
EffOrt 504
Jaedong 500
Soulkey 407
Mong 361
Light 313
[ Show more ]
actioN 303
Rush 226
BeSt 212
ZerO 202
Zeus 108
ZZZero.O 83
Sharp 77
910 71
soO 69
Hyun 67
Leta 65
Sacsri 42
Free 40
Killer 35
Movie 25
GoRush 20
Rock 19
HiyA 18
sorry 17
zelot 14
ajuk12(nOOB) 13
Noble 12
Dota 2
qojqva2739
LuMiX0
Counter-Strike
zeus866
byalli539
kRYSTAL_36
Heroes of the Storm
Khaldor457
Other Games
singsing2575
B2W.Neo1172
Hui .238
KnowMe137
ArmadaUGS105
ZerO(Twitch)21
Organizations
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 8
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV825
Upcoming Events
WardiTV Weekly
1d 20h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.