• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:21
CEST 17:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!31Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9858 users

[Patch 1.0.0.124: Talon] General Discussion - Page 150

Forum Index > LoL General
Post a Reply
Prev 1 148 149 150 151 152 231 Next
TheYango
Profile Joined September 2008
United States47024 Posts
September 07 2011 04:39 GMT
#2981
On September 07 2011 13:32 gtrsrs wrote:
Here's the thing - orianna and lee take a little finesse to play. They aren't AP sion 4 months ago hurr durr 6.0 AP ratio on a point and click stun. As such they have stronger kits because they are balanced around being harder to play. The problem has arisen that people are perfecting these champs. So now that their potentials are being reached we're seeing how stupid strong they are

It has nothing to do with how strong other champs are and everything to do with their design compensations

And they are fun. So why do we need to nerf them? Why can't stuff be brought back to this point?

We definitely passed a point somewhere through this long chain of nerfs where they were ok. Because if GP and Nocturne are slightly under Lee Sin now in the jungle, then rolling back some of their nerfs would put them on par or ahead of him. If Zilean takes the 2nd AP ban after Orianna, then she's certainly weaker than the old 20 sec ulti Zilean.

We passed a line somewhere where these fun finesse champs with absurd levels of game-changing utility was ok because it fit in the power curve. Somehow they're no longer OK. And if that's no longer the case, we need to buff everything back to that level. Because honestly if every champ were as fun and as potentially-gamebreaking as Orianna and Lee Sin, we'd have a damn good game.
Moderator
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 07 2011 04:42 GMT
#2982
I feel like I get a lot more ragers in the 1800 range than I did back in the 1600-1700 range. So many people pitching a fit before the game even starts.
twitch.tv/cratonz
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 07 2011 04:44 GMT
#2983
On September 07 2011 13:39 TheYango wrote:
Show nested quote +
On September 07 2011 13:32 gtrsrs wrote:
Here's the thing - orianna and lee take a little finesse to play. They aren't AP sion 4 months ago hurr durr 6.0 AP ratio on a point and click stun. As such they have stronger kits because they are balanced around being harder to play. The problem has arisen that people are perfecting these champs. So now that their potentials are being reached we're seeing how stupid strong they are

It has nothing to do with how strong other champs are and everything to do with their design compensations

And they are fun. So why do we need to nerf them? Why can't stuff be brought back to this point?

We definitely passed a point somewhere through this long chain of nerfs where they were ok. Because if GP and Nocturne are slightly under Lee Sin now in the jungle, then rolling back some of their nerfs would put them on par or ahead of him. If Zilean takes the 2nd AP ban after Orianna, then she's certainly weaker than the old 20 sec ulti Zilean.

We passed a line somewhere where these fun finesse champs with absurd levels of game-changing utility was ok because it fit in the power curve. Somehow they're no longer OK. And if that's no longer the case, we need to buff everything back to that level. Because honestly if every champ were as fun and as potentially-gamebreaking as Orianna and Lee Sin, we'd have a damn good game.


Actually, I take my previous post back and completely agree with you.

I once asked a dota player why he thinks dota is fun. He said "because everything is stupidly OP"

But, yeah, if they can make every champ as fun and "OP" as Orianna and Lee it would be the best game ever.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 07 2011 04:46 GMT
#2984
If every champion turns as powerful as Orianna I'm gonna have to pick up HoN or DotA2 or something. I remember playing games when running AoE comps were the metagame and everybody would die instantly because AoE ults were twice as big ^_^ It's just not fun when you're playing call of duty oh I saw you first so I won the game
I'll always be your shadow and veil your eyes from states of ain soph aur.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 07 2011 04:47 GMT
#2985
Its essentially the same argument as old ezreal. None of us can really complain about anything that they choose to do with ori because, quite simply, none of us have ever played against anyone who can actually play her. Salce, jiji, and about 5 others are the only ones who actually make her op. So it doensnt matter what anyone but them and players their caliber say- if she is op, she is op.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-07 04:56:23
September 07 2011 04:49 GMT
#2986
On September 07 2011 13:46 Blitzkrieg0 wrote:
If every champion turns as powerful as Orianna I'm gonna have to pick up HoN or DotA2 or something. I remember playing games when running AoE comps were the metagame and everybody would die instantly because AoE ults were twice as big ^_^ It's just not fun when you're playing call of duty oh I saw you first so I won the game

That would be the last thing you'd want to do. Both games are balanced around insanely high power curves. That's part of their appeal.

Like, we're talking support champions that can Trynd-ult allies on a 15 second CD.

EDIT: Oh, and of course AoE ultis that cover like half the screen is a given.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-09-07 04:55:38
September 07 2011 04:54 GMT
#2987
Even bad Orianna's win games. You can screw up and suck all game, but as soon as you hit that money ultimate you've turned the game around. I guess Annie is very simliar, but at least Annie can't shield and slow you while she's CCing your whole team. Her utility with having absurd damage, cc, and a shield is also overpowered in my eyes. I view Lee Sin the exact same way basically except he has different strong points since he fills a different role. They have pretty much every advantage in the game for their niche and I think that's stupid.

People say these champions have high skill ceilings. Sure there's some thought process, but doing well isn't so challenging that the champion deserves to be overpowered.


I don't remember DotA being that bad although I never actually played in a serious league or anything. Of course, I'm also pretty bad at LoL so I'm not expecting to jump into one if I do play them ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 07 2011 05:03 GMT
#2988
Im with Yango. I want everything to be OP. Honestly, Riot's biggest problem right now is that they're homogenizing EVERYTHING. Every single champion is being nerfed/buffed/remade so that they are all so damn similar and unique aspects are gone. See Annie. See Kayle. See Invisibility.

Lee Sin is definitely strong, but he's not insta-win strong. Don't nerf Lee Sin. Buff other champs. It's very much like how SC2 is/was. Blizz just kept nerfing shit and making shit boring as opposed to BW and DotA where everything was batshit OP and that was what made the game fun. The balance direction of making everything OP so nothing is broken makes a better game than everything is shit so nothing is broken.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-07 05:11:48
September 07 2011 05:04 GMT
#2989
On September 07 2011 13:54 Blitzkrieg0 wrote:
Even bad Orianna's win games. You can screw up and suck all game, but as soon as you hit that money ultimate you've turned the game around. I guess Annie is very simliar, but at least Annie can't shield and slow you while she's CCing your whole team. Her utility with having absurd damage, cc, and a shield is also overpowered in my eyes. I view Lee Sin the exact same way basically except he has different strong points since he fills a different role. They have pretty much every advantage in the game for their niche and I think that's stupid.

That's the thing that makes a high-risk, high-reward game appealing. If everyone was ridiculously strong, then we'd have incredibly dynamic games because of how quickly the flow of the game can change. Think Starcraft. What parts make for the best moments for the spectators? The ridiculous scarab that kills 20 SCVs. The mine daebak that kills like 10 Dragoons. That perfect swarm placement that turns what looks like a lost fight into a huge win.

TBH you could argue that this is why you get these slow awkward lategame situations where no one really does anything in competitive games. Not that many champions have the kit that allow you to come back from the most ridiculous situations. If you give up ground, it's a steady slide to defeat, rather than a back-and-forth affair.
Moderator
crate
Profile Blog Joined May 2009
United States2474 Posts
September 07 2011 05:29 GMT
#2990
So what do we do to bring Brand up to Orianna's level? He's clearly not the same ban-or-lose champ that Ori is in top level play, so clearly if we accept that Orianna is a good baseline he needs to get better. Thing is, right now he's mainly just damage (I mean yeah he has a pretty nasty stun if it connects, but it's still a skillshot and thus pretty inconsistent). Do you make it so he's like release Leblanc and can just flat-out kill you with not much you can do about it except staying at absolutely full HP? That might be fine for top-level play and might in that sense make LoL a better competitive game, but it also loses Riot a lot of players so it'll never happen (Riot hit Leblanc's damage pretty quickly because the community was decidedly unhappy with playing against her).

I think Riot's target power level seems pretty good. I can see the reasoning for Orianna getting hit even if it means she'll be a worse pick for someone of my skill than other champs, and it doesn't really bother me--she'll still be fun and effective in my games. Likewise I could see the reasoning for buffing Brand to bring him to Orianna's level, but that would turn me off from the game pretty fast. I would probably still watch the game sometimes--and maybe even have more fun doing so than I do now--but playing against champs that can just flat-out kill you if you're at all underfarmed is pretty awful imo.

I dunno, maybe my analysis here is wrong but I certainly don't want to see other casters (like Brand and Annie) who are already pretty strong but not Orianna-level get any better. Either that or you start giving crazy utility kits to every champ which could potentially be fun but would require a pretty large overhaul of the existing roster (i.e. isn't going to happen).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
tyCe
Profile Joined March 2010
Australia2542 Posts
September 07 2011 06:01 GMT
#2991
I actually prefer the current Riot stance on balancing, i.e. balancing on a slightly lower level on the power curve than before, as it allows for longer skirmishes with more tactical decisions and greater clarity of the battle for viewers. Also, it's more forgiving for Australians with 200ms latency
Betrayed by EG.BuK
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2011-09-07 06:02:16
September 07 2011 06:01 GMT
#2992
Brand is the top mid non-mord caster that's not on permaban right now, what's the argument here?

edit: arguable second to karth though
I'm on GOLD CHAIN
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 07 2011 06:02 GMT
#2993
There's nothing dumber than being 100-0'd by someone. There are already a number of champs that can do this without being exceptionally fed -- we do not need more of that.
twitch.tv/cratonz
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2011-09-07 06:08:17
September 07 2011 06:05 GMT
#2994
Bad spot for this. Moved.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-09-07 06:12:53
September 07 2011 06:07 GMT
#2995
On September 07 2011 15:01 ZERG_RUSSIAN wrote:
Brand is the top mid non-mord caster that's not on permaban right now, what's the argument here?

edit: arguable second to karth though

Well from what I've heard, the top teams' perception of Orianna is that she's still well above Brand in power level. I'm fine with where Brand is right now--he does a ton of damage--but if the argument is "let's use Brand as our baseline" instead of "let's use Orianna as our baseline" I think that's a different thing altogether.

edit: There's of course the possibility that the top teams are wrong about how good Orianna is compared to other casters, of course ... I'm not presuming to pass my own judgment on the power level of specific champs because it simply doesn't matter much at my level unless something is outrageously out-of-line, so I'm just assuming they're not far off the mark.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-09-07 06:11:32
September 07 2011 06:09 GMT
#2996
How is orianna hard to play? Explain. You q at them, ram your head into the keyboard, and then they die. I do not see the problem lol.

Really the hardest part of playing her is not hurting your head/damaging your keyboard too much.
"Your full potential does not matter if you do not use all 100% of it."
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 07 2011 06:14 GMT
#2997
Yeah, I don't see what's super hard about it. It requires a little extra effort to keep track of your ball, but where she shines is in the whole zoning/kiting department. You can't engage into a choke vs Orianna because her ball will slow the whole team and ult anything squishy and you can't chase her because you eat damage/slows as she runs.

twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
September 07 2011 07:16 GMT
#2998
On September 07 2011 13:47 Two_DoWn wrote:
Salce, jiji, and about 5 others are the only ones who actually make her op. So it doensnt matter what anyone but them and players their caliber say- if she is op, she is op.


HotshotGG's Orianna is better than Salce's imo.

So long as Orianna isn't nerfed so hard that she's no longer viable I'm okay with nerfing her. Would be nice to see her not be banned from every game ever so I can actually see her played more at competitive events.

I can also agree that while she's a bit more difficult than a lot of other mages I don't think she's so crazy hard that it justifies just how good she is.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2011-09-07 07:26:33
September 07 2011 07:26 GMT
#2999
New Champion:
Magus: The Magus Ascendant

http://na.leagueoflegends.com/board/showthread.php?t=1201570

Also some pics of Riven.

....really not understanding Riot's naming convention here, though someone made a good point about needing a Frog champion now that we have Blitz and Magus....
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
NightWalks
Profile Joined May 2011
Latvia252 Posts
September 07 2011 07:27 GMT
#3000
On September 07 2011 06:42 MoonBear wrote:

Show nested quote +
On September 06 2011 23:12 NightWalks wrote:
Moonbear, why doesn't riot force eject people who are AFK at champ select and don't pick a champion?

[...]
@Moonbear and rest of TL to discuss : Do you think it's correct that when summoner DC's BOTH sides receive announcement ?

Re Forcing AFK to quit at Champ Select: I remember there was a reason why it's not done, but I can't remember what that reason was. It was something to do with queues. It can be done though with a little bit of code. I think it was something to do with if someone had chosen a champion, expected the load screen then went off to the toilet and then re-queued and had queue pop while they were away. They do have alternative code stored away though.

Re Both Teams have DC Announced: Coding can always be changed. The question is, what alternative do you suggest? This sort of decision would be Morello/Zileas level. So pretty senior. You'd have to give a really good reason. But if you can, they'd listen.



Well Morello/Zileas could ask themselves : how does game benefit from this function ? What are the benefits for each side when DC'd summoner gets announced ?

5 Player side : Push / farm safer , take objectives ( Dragon, Baron , Towers ) , force teamfights . Not to mention boost to morale .....

4 Player side : Play defensive close to base/ turrets . Give up objectives . Loss of morale -> QQ

What purpose global DC announcements serve currently ? As all it does atm is put 4 ppl team into even bigger disadvantage....

TL:DR make DC announcements only team sided . Also consider some new announcement like if player has been idle 2minutes , so you at least know you are possible 4x and adjust play stile.

Off topic comparison : Football game where commentator constantly reminds both teams that team's A goalkeeper is exousted . That really benefits the game .....
LoL making ppl rage since 2010
Prev 1 148 149 150 151 152 231 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 16
StarCraft: Brood War
Britney 44554
Calm 6195
Shuttle 2381
actioN 2365
EffOrt 672
Mini 626
BeSt 254
Soulkey 236
firebathero 199
Snow 169
[ Show more ]
Rush 125
Zeus 92
Sea.KH 63
Hyun 46
ToSsGirL 41
soO 36
Mong 35
Barracks 31
Terrorterran 29
Aegong 27
zelot 22
Hm[arnc] 18
Liquid`Ret 18
yabsab 15
Free 14
Noble 13
sorry 12
scan(afreeca) 12
Shine 10
Sacsri 8
Dota 2
Gorgc5205
qojqva3228
syndereN363
BananaSlamJamma181
Counter-Strike
fl0m4439
Other Games
singsing2174
crisheroes708
B2W.Neo431
Beastyqt388
Lowko298
Hui .266
FrodaN254
DeMusliM195
ToD165
Liquid`VortiX127
KnowMe95
ArmadaUGS91
QueenE47
Rex26
Trikslyr24
Organizations
Other Games
gamesdonequick2412
[ Show 16 non-featured ]
StarCraft 2
• poizon28 33
• mYiSmile119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV742
League of Legends
• Jankos1546
• Nemesis1523
• TFBlade991
Other Games
• Shiphtur101
Upcoming Events
RotterdaM Event
1h 9m
The PiG Daily
5h 39m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
10h 39m
GSL
19h 39m
Replay Cast
1d 8h
WardiTV Weekly
1d 19h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
[ Show More ]
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.