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[Patch 1.0.0.123: Skarner] General Discussion - Page 69

Forum Index > LoL General
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Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 17 2011 20:12 GMT
#1361
On August 18 2011 05:10 TheYango wrote:
Show nested quote +
On August 18 2011 05:06 Southlight wrote:
He sounds like he has amazing innate skill damage so you can build him tanky like Irelia and voila tanky DPS.

Is this how far speculation has come? We don't even speculate how much his base damage is based on spotlights, but on verbal descriptions of the skills?

Can we please wait till we have more concrete information before coming up with absurd comparisons?


He has massive ranged poke, too. Vamp scepter opening lets you steal life from the on-hit effects proccing on his ranged stuff so bad that he's like neo ranged Udyr, except with stealth. We must convene on how best to deal with him when using ranged AD.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-08-17 20:13:05
August 17 2011 20:12 GMT
#1362
On August 18 2011 05:06 Southlight wrote:
He sounds like he has amazing innate skill damage so you can build him tanky like Irelia and voila tanky DPS.

speculation.

nothing in that description suggests that the skills will have good base values or good scaling. Riot does say they want him to be a high risk/high reward assassin, and I trust that they've figured out by now that in order to pull that shit off, you need low base values with high scaling to encourage a glass cannon build.

EDIT: holy shit, Utah, you have been hanging out with Turkey too much, you just trolled the ever loving shit out of me, lol.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
August 17 2011 20:13 GMT
#1363
On August 18 2011 05:12 Mogwai wrote:
Show nested quote +
On August 18 2011 05:06 Southlight wrote:
He sounds like he has amazing innate skill damage so you can build him tanky like Irelia and voila tanky DPS.

speculation.

nothing in that description suggests that the skills will have good base values or good scaling. Riot does say they want him to be a high risk/high reward assassin, and I trust that they've figured out by now that in order to pull that shit off, you need low base values with high scaling to encourage a glass cannon build.

*ahem*


Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.

Clearly "heavy physical damage" means the skill will have high base values, so you can build tanky no problem.
Moderator
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 17 2011 20:14 GMT
#1364
On a slightly more serious note I'd be more worried about where he'd actually find a spot during laning, which is the issue that a lot of other squishy burst heroes face (ie. Wukong). He doesn't sound like he can jungle, he sounds like he'd probably get run over against sustain heroes, and he sounds like he'd get squashed in bot lane.
oraoraoraoraoraoraoraora
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 17 2011 20:15 GMT
#1365
Blood trail sounds fun. I wonder if you can see the blood in brushes/FoW? Seems like it'd be pretty bad if not.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 17 2011 20:16 GMT
#1366
I mean, blood trail seems like it would be useless unless it's like a nid trap effect or w/e with the on-hit. Otherwise, how would it help avoid jukes/know where to follow flashed over walls?
mogwaismusings.wordpress.com
Parnage
Profile Blog Joined February 2010
United States7414 Posts
August 17 2011 20:17 GMT
#1367
Speculation is one thing but you can't really plan a build on a few lines. I could do just the same by saying well better build him like an akali because he's an assassin.(he could be hybrid! Shaco can be done either way)

I do think we have a serious question to ask ourselves though, Can it jungle?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 17 2011 20:18 GMT
#1368
If Talon's passive considers slow to be "cc", then you probably gotta at least build a phage on this guy ?_? Unless he has so much AD scaling that you don't even need to do that.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-17 20:23:31
August 17 2011 20:23 GMT
#1369
On August 18 2011 05:18 Juicyfruit wrote:
If Talon's passive considers slow to be "cc", then you probably gotta at least build a phage on this guy ?_? Unless he has so much AD scaling that you don't even need to do that.

When in doubt, get Triforce.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-08-17 20:25:50
August 17 2011 20:24 GMT
#1370
So, really... Riot is working on a stealth remake. Then they release Vayne, MK and now Talon.
Riot doesn't seem very creative lately, and all those short duration stealth crap is getting annoying. Plus they might be shooting themselves in the foot by cluttering the game with stealth while they try to remake it.

Those "autoattacks deal additional damage when X condition is met" passives also float around a lot, don't you think so?
If you have a good reason to disagree with the above, please tell me. Thank you.
StuffedTurkey
Profile Joined May 2010
United States859 Posts
August 17 2011 20:27 GMT
#1371
On August 18 2011 05:24 spinesheath wrote:
So, really... Riot is working on a stealth remake. Then they release Vayne, MK and now Talon.
Riot doesn't seem very creative lately, and all those short duration stealth crap is getting annoying. Plus they might be shooting themselves in the foot by cluttering the game with stealth while they try to remake it.

Given what they have suggested so far about their plans for the stealth remake the new champs with short stealths shouldn't really clutter it. They have stated that the short stealths will probably stay the same while just changing long term stealth mechanics
You can't milk those!
Parnage
Profile Blog Joined February 2010
United States7414 Posts
August 17 2011 20:27 GMT
#1372
What exactly is the stealth rework plan anyway? I actually have not seen it. Short duration stealths honestly sound like a better idea.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 17 2011 20:27 GMT
#1373
On August 18 2011 05:16 Mogwai wrote:
I mean, blood trail seems like it would be useless unless it's like a nid trap effect or w/e with the on-hit. Otherwise, how would it help avoid jukes/know where to follow flashed over walls?

I'm thinking you get to see a line of blood following the champ via FoW but you won't be able to see the champ himself. With nid trap you can see the champion / his allies if they're close enough.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-08-17 20:31:22
August 17 2011 20:30 GMT
#1374
Stealth rework is targeted at stealth effects for an extended duration (e.g. Twitch, Eve, etc.). Not for short duration tactical stealth like Akali, Shaco.

Btw, called the Nida+Soraka tweaks.

Also, Zhonya and IE cost reductions aren't the last we'll see before Season 2 I think.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 17 2011 20:32 GMT
#1375
On August 18 2011 05:24 spinesheath wrote:
So, really... Riot is working on a stealth remake. Then they release Vayne, MK and now Talon.
Riot doesn't seem very creative lately, and all those short duration stealth crap is getting annoying.


Haha, really? You just have to find something to be annoyed with.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 17 2011 20:35 GMT
#1376
On August 18 2011 05:27 HazMat wrote:
Show nested quote +
On August 18 2011 05:16 Mogwai wrote:
I mean, blood trail seems like it would be useless unless it's like a nid trap effect or w/e with the on-hit. Otherwise, how would it help avoid jukes/know where to follow flashed over walls?

I'm thinking you get to see a line of blood following the champ via FoW but you won't be able to see the champ himself. With nid trap you can see the champion / his allies if they're close enough.

oh, I guess that would work. I could stand by that.
mogwaismusings.wordpress.com
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 17 2011 20:35 GMT
#1377
I have never played a single game (w/ PvP) where stealth felt fair or enjoyable.
twitch.tv/cratonz
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 17 2011 20:37 GMT
#1378
Stealth in Bloodline Champions was fine, but they also used short-duration stealths with long cooldowns so they were really clutch "buy time while manually running" sort of stuff, similar to Wukong's decoy.
oraoraoraoraoraoraoraora
TheYango
Profile Joined September 2008
United States47024 Posts
August 17 2011 20:41 GMT
#1379
On August 18 2011 05:35 Craton wrote:
I have never played a single game (w/ PvP) where stealth felt fair or enjoyable.

Brood War?
Moderator
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 17 2011 20:42 GMT
#1380
On August 18 2011 05:41 TheYango wrote:
Show nested quote +
On August 18 2011 05:35 Craton wrote:
I have never played a single game (w/ PvP) where stealth felt fair or enjoyable.

Brood War?


Artosis and Idra would like a word with you o/
oraoraoraoraoraoraoraora
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