edit
Can't hook with 200ms lol
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LoLAdriankat
United States4307 Posts
edit Can't hook with 200ms lol | ||
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739
Bearded Elder29903 Posts
![]() Anyway, just went like 20/6 Akali 1793 points ![]() | ||
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Craton
United States17233 Posts
The bigger the difference, the faster you lose health. There are 3 places around the map to haste you, 1 shield pickup spawning in the middle, and some (crappy) health restore pickups. Minions spawn from nodes own. Towers attack people who attack enemies near it, but you can channel to capture it w/o it attacking you Pick akali/jax, win every game. | ||
BlackMagister
United States5834 Posts
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Abenson
Canada4122 Posts
I don't get it. Lost 3 games in a row yay. Goddamit I think I lost cuz I was going traditional items. Went 11-3 as xin and still couldn't carry | ||
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Kipsate
Netherlands45349 Posts
Add Jax to that list | ||
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739
Bearded Elder29903 Posts
5:3 and 3:1 in the end and lol we won, haha :D | ||
BlackMagister
United States5834 Posts
Dominion Aura There is a constant aura on this map granting all champions adjusted stats: 15% armor penetration. 5% magic penetration. 20% healing reduction. (this stacks additively with other healing reduction effects) mana regeneration bonus. A fixed experience gain over time. | ||
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Flicky
England2654 Posts
So as a majority of characters I didn't feel like there was a lot I could do. Fighting other people was just sorta dependant on whether or not you had help coming. If you 1v1 someone you won't live long enough afterwards to warrant doing so and you barely seem to have enough time to recover between fights. Pushing creeps is a waste of time in almost every case. Running past the creeps to cap the tower is always a better option so why bother with creeps and 1v1 fights. Defending a tower comes down to whether or not you can stop everyone capping and survive in the process so it's barely worth doing that. The towers deal so much damage it's the same story on the offensive too. If you can stop the tower shooting then you're fine. It just seems to be completely down to if someone is channeling or not. On the offensive: Tower not shooting = easy win Tower shooting = Completely fucked. and vice versa on the defensive. Moving as a group of three isn't really worth it because you could be aimlessly trying to capture three bases instead. Basically it's come down to: If you're not capping a base, go cap a base. If people are capping the same base as you, run away and cap your own base. Don't bother defending points if you're even slightly outnumbered, don't 1v1 fight, don't push, don't group up. Also, the points don't matter until the last 50 or so. Coming back from 250-50 seems a frequent occurance. So the early game doesn't matter at all and there's no real way to get a substantial advantage. I dunno, it's just kinda dull atm. Akali is also everywhere. Btw, pro tip: Kayle super good on dominion. Has solutions to all the issues the map presents. | ||
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739
Bearded Elder29903 Posts
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Zato-1
Chile4253 Posts
On September 22 2011 10:42 Flicky wrote: Basically it's come down to: If you're not capping a base, go cap a base. If people are capping the same base as you, run away and cap your own base. Don't bother defending points if you're even slightly outnumbered, don't 1v1 fight, don't push, don't group up. Also, the points don't matter until the last 50 or so. Coming back from 250-50 seems a frequent occurance. So the early game doesn't matter at all and there's no real way to get a substantial advantage. I dunno, it's just kinda dull atm. You clearly weren't playing as Jax I see ![]() | ||
jtype
England2167 Posts
![]() GP seems like a really strong pick right now. Jax is good but I'm not sure that my build was all that great for dominion, or if I just played him wrong. I went dodge boots, gunblade and then that BV replacement. I would have built triforce but the game ended before that. I have a feeling that I should have got a bit more movespeed, but how exactly, I'm not sure yet. Boots 5 seem really good, but I reckon just going Tri Force and FoN might be a decent option. | ||
little fancy
Germany2504 Posts
1) Rammus is very strong. Armor stacking + passive + DBC + Shard Aura (like 15% Armor pen or so?) = awesome damage and you're unkillable btw. 2) Mobile burst champs like Akali and to some extent Nidalee are really strong, too. 3) Tanky DPS > Ranged AD I tried Tristana in my last game and even though I did really well (Boots + IE + PD at around 10 minutes is strong for Dominion I guess?) it just wasn't enough because you only got 5-8 more minutes left until the game is over. There was an Amumu that got 3 people in his ult so I could do a triple kill without taking any damage but the remaining Renekton and Jax killed us 2v3 with over half their HP left. Garen starting with Boots 1 + Pickaxe is very strong, too. | ||
AdrenalGBR
United Kingdom182 Posts
Flicky, I think you're reading too much into things; trying to find strategy in what seems to me to be a frantic game of individual skill. Things like "don't bother defending points if you're even slightly outnumbered" is a vast exaggeration. That's black-and-white terminology. There's nothing stopping you from ducking and diving with a hero like, say, Talon, landing small hits on two or three heroes with your ult and getting out unscathed until your teammates show up. Skills are used differently here, builds will look vastly different (I found myself maxing W with Orianna because Level 1 Q was enough to position the ball and prevent caps) and we've really only scratched the surface. It's not Summoner's Rift. It's almost an entirely new game; you should treat it as such. | ||
Conzeq
64 Posts
- Go for towers, and not the creeps that much. - Do not chase heroes - kills are not THAT important. Let them run and capture the tower instead. - Do not team up more than 3, and try to stay away from teaming up 3, since you open up your defenses on the other towers. - Play a beefy char like: Udyr, Singed, Nunu, Rammus and some tanky dps-characters like Akali, Irelia, Riven and so on. I pwned with Ezreal and still lost .. Had like 25 kills and 4 deaths. It's more important to catch the towers, than getting the kills. | ||
Two_DoWn
United States13684 Posts
I assumed the mode would be more balanced because it was 5v5. Nope. Its worse than TT. The map is too big by about 50%, so everything comes down to 1v1 and 2v2 fights, or else you lose the whole map. Which basically puts us at TT type heroes being godly. Only because everyone starts at 3 with extra gold, they are even MORE godly. So ya. Its a mess. | ||
LaNague
Germany9118 Posts
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HeadhunteR
Argentina1258 Posts
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HuanhansXD
Austria87 Posts
Maybe some ppl that didnt get to play it can see some of the gameplay. I hope you enjoy. | ||
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Craton
United States17233 Posts
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