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[WuKong Patch] General Discussion - Page 77

Forum Index > LoL General
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zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
August 08 2011 08:39 GMT
#1521
Garen buff, not good. He is allready strong as fuck and with that buff (like all buffs) a ton of people are gonna play him and realise he is way too awesome.
Vlanitak
Profile Joined November 2009
Norway3045 Posts
August 08 2011 09:13 GMT
#1522
Garen and Pantheon buffs AWWWWW YEEEEEEEAH
Also Nasus more viable for jungling? this shall be interesting
washed
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 08 2011 10:50 GMT
#1523
Jungle Nasus, charge Q super slowly. Sounds like a good plan?
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-08-08 12:59:46
August 08 2011 12:03 GMT
#1524
On August 08 2011 06:34 spinesheath wrote:
This whole "AP needs levels more than AD" is nonsense. If you send an AD to a duo lane, he will have less damage output/influence in fights than a solo lane AD because he is squishier and this has to play much safer (and also has weaker skills, duh). If you send an AP bottom, his damage output will be lower than the solo lane counterpart, too. Whether the weaker AD or the weaker AP will hurt your team more is very game specific.

However, if you can zone the enemy AD @ bottom out of lasthitting range for a while, then that is usually WELL worth a slightly underfarmed AP because the AP can rely on his base damages more than the AD.

What the AD loses is significantly less than what the AP loses in the vast majority of cases.

Brand+Taric is the exception, not the rule, of non AD+Support lanes. The standard cheese lanes involve blitz, alistar, singed, poppy, and champs of that nature, all of which rely on gibbing someone to get not get zoned.


On August 08 2011 06:56 arnath wrote:
Shrug the problem with Nasus is not that he can't deal damage, it's that he's infinitely kiteable (moreso than any hero in the game I think). Even Udyr at least has bear form for a spammable mini-ghost.

'cause Q's "brilliant" design means once he hits something it loses half their hp.


On August 08 2011 10:45 NeoIllusions wrote:
He's pretty squishy on base stats but I guess most LS do build him tanky. Atmog is too gud on him. I guess I could see his Q numbers reduced a bit. But I still think good LS are art to watch.

How is that a design flaw? How is his lunging in/retreating any different than a champion using a projectile instead? If anything, LS lunging in is more risky than a project if he somehow gets caught in a CC before he can W out.

You're thinking of a scenario where he's still weak and doing something like diving into a tower. In reality if he gets even a little fed he can rape your teammate, survive your damage, and just W to safety. He has too much free mobility for how tanky + damaging he gets, not to mention the fact that he uses energy and has free lifesteal so he has infinite sustain.


On August 08 2011 12:17 Phrost wrote:
Show nested quote +
On August 08 2011 10:36 Craton wrote:
On August 08 2011 10:16 NeoIllusions wrote:
Why would LS need nerfs? He seems to be in a good place right now. Actually takes skill to play.

Because a good LS can basically rape a carry without putting himself in any danger. He's incredibly tanky + unparalleled mobility.

I'd say its a design issue, but nerfing numbers could probably make it mostly balanced. It's dumb to have someone able to lunge to an enemy and then immediately lunge to safety.


Renekton what?

Renekton has a fraction of Lee Sin's range. You can Q from 975 range, decide if you want to Q again at your leisure, then W to safety at 750 range. Meanwhile, your Q does the extra damage just by pressing the button again and sets up your double E automatically.

Renekton needs E for damage, since they nerfed Q and W and pushed damage to E. He can go about 500 range per E and requires hitting something on Slice to even be able to cast Dice. If he's using minions to have a range equal to Lee Sin, then he's losing half his damage on E and he has no way to escape. If he's using E to attack you, then E back out, he still has only ~55% the total range of Lee Sin. You also don't have the luxury of flying to a teammate or ward (meaning the only way you get a meaningful escape with E is doubling through minions, aka the long way to run away).

The only advantage Renekton has with E vs Lee Sin's QW is that he can go over some narrow ledges/trees without assistance.
twitch.tv/cratonz
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 08 2011 12:58 GMT
#1525
>.> All you guys talk like LeeSin's Q is guaranteed to hit on someone far away. That thing misses 8/10 at long-range on a moving target.
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 08 2011 13:00 GMT
#1526
It's an energy cost on a short CD. There's no penalty for missing.
twitch.tv/cratonz
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-08-08 13:03:15
August 08 2011 13:02 GMT
#1527
On August 08 2011 21:03 Craton wrote:
Show nested quote +
On August 08 2011 06:34 spinesheath wrote:
This whole "AP needs levels more than AD" is nonsense. If you send an AD to a duo lane, he will have less damage output/influence in fights than a solo lane AD because he is squishier and this has to play much safer (and also has weaker skills, duh). If you send an AP bottom, his damage output will be lower than the solo lane counterpart, too. Whether the weaker AD or the weaker AP will hurt your team more is very game specific.

However, if you can zone the enemy AD @ bottom out of lasthitting range for a while, then that is usually WELL worth a slightly underfarmed AP because the AP can rely on his base damages more than the AD.

What the AD loses is significantly less than what the AP loses in the vast majority of cases.

Brand+Taric is the exception, not the rule, of non AD+Support lanes. The standard cheese lanes involve blitz, alistar, singed, poppy, and champs of that nature, all of which rely on gibbing someone to get not get zoned.

Proof that the AD loses less than the AP? The AD has to stay in range for a much longer duration than the AP to deal damage, and 2 levels can easily make the difference between getting instagibbed and barely surviving when someone tries to retaliate.

I don't care about popular double burst lanes, I only care about a GOOD lane to counter ranged AD + support. Double melee has its problems against ranged/support. Get a ranged burst champ and everything changes. Brand, Annie, Anivia, Orianna, Swain all seem viable to me at first glance. Pair them up with Alistar, Taric, Sion, Pantheon, TF, Maokai.
I can't say for sure which of those lanes actually are viable, which work best against which ranged/support combination etc.

Anyways, back to the "AD loses less than AP": So, maybe that's true... but you ignore that the AP/stun lane might shut the enemy bot lane down way harder than the enemy mid will hurt your mid. Mid is hard to lose for a ranged champ. Taric+Brand zones most ranged/support bottom lanes with ease.
If you have a good reason to disagree with the above, please tell me. Thank you.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-08-08 13:25:21
August 08 2011 13:08 GMT
#1528
The problem with all of those choices is mana. The reason they can get solo kills is because they can do uninterrupted burst chains on something after whittling them down. The support is going to interrupt any burst chain you attempt and keep their AD relatively high hp throughout lane phase. You'll simply run out of mana on the AP. Most of these lanes rely on some kind of gimmicky multiple CC + burst combo, which can be prevented by warding the side bush or interrupted by CC from the support. Additionally, if the AP misses a skillshot (typically their highest damage nuke), the AD has free reign to harass for the next 8-10 seconds while its on CD.

Anyways, back to the "AD loses less than AP": So, maybe that's true... but you ignore that the AP/stun lane might shut the enemy bot lane down way harder than the enemy mid will hurt your mid. Mid is hard to lose for a ranged champ. Taric+Brand zones most ranged/support bottom lanes with ease.

That's not a solid argument. Any lane "might" shut down another lane. If the AD lane just wards side bush and farms in front of tower they're just going to have a gay old time farming and having their jungle gank. Something like Soraka Caitlyn would just free farm all day without a care.

I think it's possible that some particularly strong ap/support could beat some weaker ad/supports, but I think that's about it.
twitch.tv/cratonz
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 08 2011 13:51 GMT
#1529
The difference can easily be made up in with farm. A dual stun with an ap WILL hurt harder than an ad/support. This means that smart players will be able to zone and control the lane against ad/support. Plus you can put characters like corki and trist mid, never have to worry about them dying to ganks, let them farm while your bot lane with an ap shuts down their ad carry's farm, and is always on hand for dragon fights where they are the most effective anyway.

Plus ap casters are nearly always better in 3v3 and 2v3 and 2v2 situations than ad carries simply because they have abilities that hit more than one target, while ad carries are forced to deal most of their damage through auto attacks to a single target over time.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-08-08 14:42:59
August 08 2011 14:39 GMT
#1530
On August 08 2011 22:51 Two_DoWn wrote:
The difference can easily be made up in with farm. A dual stun with an ap WILL hurt harder than an ad/support. This means that smart players will be able to zone and control the lane against ad/support. Plus you can put characters like corki and trist mid, never have to worry about them dying to ganks, let them farm while your bot lane with an ap shuts down their ad carry's farm, and is always on hand for dragon fights where they are the most effective anyway.

Plus ap casters are nearly always better in 3v3 and 2v3 and 2v2 situations than ad carries simply because they have abilities that hit more than one target, while ad carries are forced to deal most of their damage through auto attacks to a single target over time.


Ummmmmm ad + support shits on ap + whatever mostly. If you put trist bot with a support like taric, alistar, or leona you'll get at least equal burst bot until lvl 6, but be stronger in the early lvls=win lane. Stun + cait is also really hard to be agressive on with 600+ range and double stuns. You guys think way too much in the lines of shitty defensive support + shitty ad ranged carry bot laner = win for double burst. Yes, but if the ad is paired up with agressive supports and stuns, then overall ad will win. Don't tell me ap's can control lane effectively earlier on vs a ranged carry.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 08 2011 14:48 GMT
#1531
Depends on the AP, I think Ori/Annie with Taric/Cow would dump on AD/Supp combos with extreme consistency.
oraoraoraoraoraoraoraora
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 08 2011 14:51 GMT
#1532
I dunno. I think that an offensive support with an ad carry would be WORSE against an offensive support+ap carry because the ap carry will be able to rely on his support to cc while he just bursts down, while the ad carry cant burst as well and has no way to sustain the damage.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 08 2011 14:52 GMT
#1533
On August 08 2011 19:50 Nikon wrote:
Jungle Nasus, charge Q super slowly. Sounds like a good plan?


I was a pro jungle Nasus back at 1400 you can still get decent Q farm and that's when I didn't even build wriggles. His E means his jungle isn't all that bad and I assume they are buffing his Q cd at early levels to increase his speed which is the main weakness he has.

Of course it doesn't make much sense to jungle him since the point of picking a champion that is good lategame is kind of null when you are making the less money than everyone but the support.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-08-08 15:12:01
August 08 2011 15:09 GMT
#1534
Jungle Nasus would be like Jungle Amumu. You put them in the jungle where they'll get okay farm and then rock teamfights with their baseline abilities.

Certainly, a freefarming Nasus in lane would be better but there's really no guarantee you can get the freefarm since most laners can at least make it uncomfortable for Nasus, and even if Nasus freefarms the opposition gets farmed too.

Nasus needs to be extremely farmed when you're placing the burden of carrying on him (i.e. him taking a solo lane), but he's perfectly capable of playing a very powerful secondary role between withering the enemy DPS, shredding everyone's armor, and his ult which both makes him tanky AND makes him a 15-minute baroner.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-08-08 15:43:27
August 08 2011 15:16 GMT
#1535
zzz why did I even write this. Doesn't even make sense.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 08 2011 15:27 GMT
#1536
Uh... what?
Stuff isn't "right" just because it's what most skilled people do.

And it's quite likely (99.99999%) that there isn't ONE right way to play this game, but rather a complex system of counters.

If you crush people in solo Q with a certain bot lane setup, the only thing you prove is that this setup counters the current standard (or that you are way better than most other players). LoL is far from a state where you could expect solid counter picking and people developing and adapting game plans during the ban/pick phase.
If you have a good reason to disagree with the above, please tell me. Thank you.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-08-08 15:33:45
August 08 2011 15:31 GMT
#1537
Bot lane in particular, is extremely vulnerable to specific counters because you have TWO people who can setup to counter you.

But it's also slow to adapt in general because it's rare for the lane to be played optimally since it requires coordination of two separate minds.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 08 2011 15:36 GMT
#1538
taric + sona is the best bot lane IMHO. double double heals, herpdederp, farm up dem aura items -> win game. totally imba.
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 08 2011 15:41 GMT
#1539
Maokai + Brand: Root at 650 range, Pillar -> Q, Sapling. That's roughly infinite damage + huge AP ratio.
If you have a good reason to disagree with the above, please tell me. Thank you.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 08 2011 15:44 GMT
#1540
brand is honestly really awesome at bot.
cool beans
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