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His Q is bugged, ArP doesn't work right. His W is bugged, sometimes the stealth doesn't work. His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD. Monkey king needs bug fixes before I can see what's up with him. Seems like AD stacking off a warmogs is the right way to go, with maybe a fast LW he could be quite the anti bruiser with E Q R,
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On July 29 2011 07:33 MoonBear wrote:Show nested quote +On July 29 2011 07:22 50caliber wrote: What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.
From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective.
Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely.
So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness.
On July 29 2011 07:44 Shikyo wrote: I build it with gunblade + triforce + tanky, seems to work great.
I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going.
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He actually does drop a lot of abilities in fights
I dunno I tried a few troll builds with trynd yesterday. Whether he's powerful not I dunno because he just felt so wrong, no longer have much interest in playing him. the number one thing that bothered me is that it's so risky now to pop Q while fighting, because the cooldown is long as fuck. It's entirely possible you'll end up having to ult and then having bloodlust still on CD when it ends... very sad day...
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On July 29 2011 07:54 Seuss wrote:Show nested quote +On July 29 2011 07:33 MoonBear wrote:On July 29 2011 07:22 50caliber wrote: What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.
From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective. Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely. So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness. Show nested quote +On July 29 2011 07:44 Shikyo wrote: I build it with gunblade + triforce + tanky, seems to work great.
I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going. You Q every time it's off cooldown and you should be having a decent amount of cdr , you also get the proc with spin and W. There's plenty of proc opportunities and I find that I can get a proc every 3-4 seconds almost always.
I like going 11-0-19 getting 9% cdr and the armor pen, then going cdr boots and spirit visage. Then I build a revolver getting the 2 amp tomes first(for lane sustain). With that build you have infinite lane sustain.
Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.
http://www.justin.tv/shayuki/b/291162374
The game starting at around 21:30 of the first part here... Ehhh it's a totally noob game but it should give you the idea about the gameplay I prefer doing.
Btw the quality is terrible, hope my stream isn't that bad quality.
EDIT2: dont read chat
EDIT3: Trying Wukong builds now onstream too
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On July 29 2011 06:43 NSANE.hydra wrote: does ezreal's Q range seems a lot longer to anyone else? or did it get buffed awhile ago, and i just haven't played enough recently to notice... Most skillshots have their actual range as a little longer than what the targeting circle shows. Ez's Q is probably around 1100-1200 actual range IMO.
Edit: Shikyo how do you have a lot of CDR w/ Trynd if you're going Gunblade->Triforce? That's like 8k gold worth of items that give no CDR.
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HOG BLUE BUFF SPAM BLUE POT
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On July 29 2011 08:35 Shikyo wrote:Show nested quote +On July 29 2011 07:54 Seuss wrote:On July 29 2011 07:33 MoonBear wrote:On July 29 2011 07:22 50caliber wrote: What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.
From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective. Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely. So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness. On July 29 2011 07:44 Shikyo wrote: I build it with gunblade + triforce + tanky, seems to work great.
I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going. Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.
Isn't the current trynd worse with AP than before? Losing fury from using Q means you can't really build up a lot of crit so you can't get cooldown redux on spin.
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On July 29 2011 07:50 Slayer91 wrote: His Q is bugged, ArP doesn't work right. His W is bugged, sometimes the stealth doesn't work. His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD. Remember the damage ticks are every half seconds. I just now tested the ulti vs creeps and it did correct dmg
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On July 29 2011 08:56 ArC_man wrote:Show nested quote +On July 29 2011 06:43 NSANE.hydra wrote: does ezreal's Q range seems a lot longer to anyone else? or did it get buffed awhile ago, and i just haven't played enough recently to notice... Most skillshots have their actual range as a little longer than what the targeting circle shows. Ez's Q is probably around 1100-1200 actual range IMO. Edit: Shikyo how do you have a lot of CDR w/ Trynd if you're going Gunblade->Triforce? That's like 8k gold worth of items that give no CDR. I go cdr boots and spirit visage before them and that's 34% cdr with my masteries
On July 29 2011 09:07 Juicyfruit wrote:Show nested quote +On July 29 2011 08:35 Shikyo wrote:On July 29 2011 07:54 Seuss wrote:On July 29 2011 07:33 MoonBear wrote:On July 29 2011 07:22 50caliber wrote: What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.
From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective. Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely. So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness. On July 29 2011 07:44 Shikyo wrote: I build it with gunblade + triforce + tanky, seems to work great.
I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going. Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build. Isn't the current trynd worse with AP than before? Losing fury from using Q means you can't really build up a lot of crit so you can't get cooldown redux on spin. You don't refresh it by trying to crit, you build cdr boots and visage and stay away until you get your spin back. You have so insane pushing and heal half your hp every 7 seconds that... yeah it's way better now imo
EDIT: I'm bad at remembering to not double post
EDIT: Bug with Wukong Q, it doesn't lifesteal. As in, I have starks equipped, 997 hp, I kill a minion in 1 hit with his Q and I have 1003 hp afterwards, normal hits heal 40 hp a hit or so. It should at least heal the amount of a normal attack.
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On July 29 2011 09:14 Shikyo wrote:Show nested quote +On July 29 2011 07:50 Slayer91 wrote: His Q is bugged, ArP doesn't work right. His W is bugged, sometimes the stealth doesn't work. His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD. Remember the damage ticks are every half seconds. I just now tested the ulti vs creeps and it did correct dmg
You sure? Always feels like this does WAY less damage than spin lategame when it should do more.
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On July 29 2011 06:56 Nehsb wrote:Show nested quote +On July 29 2011 06:50 spinesheath wrote:On July 29 2011 06:21 Brees wrote: vayne is probably the best ad carry in the game atm, just needs soraka or taric bot and you're set since her early game is trash
for solo q ofc You don't need a ranged AD anyways. Especially in solo Q. That is, if you can get your team to not flame you to death for not picking a ranged AD. How do you win those solo queue games where you don't have a ranged carry so it's hard to slowly wear down towers, you have baron and they just turtle, and they're too tanky for you to dive them? Split push or at least have other lanes pressuring so that something takes damage or you get a quality 4v5 to dive on, imo.
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On July 29 2011 11:10 Craton wrote:Show nested quote +On July 29 2011 06:56 Nehsb wrote:On July 29 2011 06:50 spinesheath wrote:On July 29 2011 06:21 Brees wrote: vayne is probably the best ad carry in the game atm, just needs soraka or taric bot and you're set since her early game is trash
for solo q ofc You don't need a ranged AD anyways. Especially in solo Q. That is, if you can get your team to not flame you to death for not picking a ranged AD. How do you win those solo queue games where you don't have a ranged carry so it's hard to slowly wear down towers, you have baron and they just turtle, and they're too tanky for you to dive them? Split push or at least have other lanes pressuring so that something takes damage or you get a quality 4v5 to dive on, imo. Just dive 5v5, the turret doesn't do anything to any decently tanky person and with Baron you should just roll right over.
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On July 29 2011 08:35 Shikyo wrote: Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.
Well there's a bunch of AP Tryndamere players complaining on the official forums that with E doing physical damage it forces them to buy LW instead of Void, which in turn make DFG useless. I suppose I should know better than to listen to the official forums.
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On July 29 2011 12:54 Seuss wrote:Show nested quote +On July 29 2011 08:35 Shikyo wrote: Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.
Well there's a bunch of AP Tryndamere players complaining on the official forums that with E doing physical damage it forces them to buy LW instead of Void, which in turn make DFG useless. I suppose I should know better than to listen to the official forums. I was under the impression that you go AP for the lane sustain. Then you transition into a Gunblade, Triforce, AD build...but i dont play tryn so iunno
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Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc.
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On July 29 2011 13:20 Niton wrote: Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc. Why is MK a must-ban? O_O
And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh.
For me, bans are GP Annie Udyr Fiddle.
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A lot of people like to ban new champs for the first few days b/c you're going to get utter bads trying them out for the first time and failing.
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On July 29 2011 13:22 Ryuu314 wrote:Show nested quote +On July 29 2011 13:20 Niton wrote: Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc. Why is MK a must-ban? O_O And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh. For me, bans are GP Annie Udyr Fiddle.
he's saying you should ban MK so your team can't pick
idk he seems pretty good to me lol
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Wukong feels like a Lee Sin with less damage to me.
As far as trynd goes I tried the old h4ckerv2 build and didn't do too shabby, but I really felt the need for a rageblade. I would really like a revamp of rice blade and kage's, something like what they did with philo so that you can hold onto them and lategame turn them into a big item.
BTW: champion synergy guide by westrice.
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On July 29 2011 13:26 UniversalSnip wrote:Show nested quote +On July 29 2011 13:22 Ryuu314 wrote:On July 29 2011 13:20 Niton wrote: Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc. Why is MK a must-ban? O_O And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh. For me, bans are GP Annie Udyr Fiddle. he's saying you should ban MK so your team can't pick idk he seems pretty good to me lol
I'm fine with people playing anything they want as long as they're actually good with them, but at least champions like Heimerdinger, Katarina or Veigar don't have bizarre edge cases where they stunlock themselves to death in the middle of a teamfight.
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