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[WuKong Patch] General Discussion - Page 21

Forum Index > LoL General
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Slayer91
Profile Joined February 2006
Ireland23444 Posts
Last Edited: 2011-07-28 22:50:52
July 28 2011 22:50 GMT
#401
His Q is bugged, ArP doesn't work right.
His W is bugged, sometimes the stealth doesn't work.
His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD.
Monkey king needs bug fixes before I can see what's up with him. Seems like AD stacking off a warmogs is the right way to go, with maybe a fast LW he could be quite the anti bruiser with E Q R,
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 28 2011 22:54 GMT
#402
On July 29 2011 07:33 MoonBear wrote:
Show nested quote +
On July 29 2011 07:22 50caliber wrote:
What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.

From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective.


Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely.

So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness.

On July 29 2011 07:44 Shikyo wrote:
I build it with gunblade + triforce + tanky, seems to work great.


I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-07-28 23:12:57
July 28 2011 23:09 GMT
#403
He actually does drop a lot of abilities in fights

I dunno I tried a few troll builds with trynd yesterday. Whether he's powerful not I dunno because he just felt so wrong, no longer have much interest in playing him. the number one thing that bothered me is that it's so risky now to pop Q while fighting, because the cooldown is long as fuck. It's entirely possible you'll end up having to ult and then having bloodlust still on CD when it ends... very sad day...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-28 23:55:08
July 28 2011 23:35 GMT
#404
On July 29 2011 07:54 Seuss wrote:
Show nested quote +
On July 29 2011 07:33 MoonBear wrote:
On July 29 2011 07:22 50caliber wrote:
What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.

From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective.


Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely.

So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness.

Show nested quote +
On July 29 2011 07:44 Shikyo wrote:
I build it with gunblade + triforce + tanky, seems to work great.


I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going.

You Q every time it's off cooldown and you should be having a decent amount of cdr , you also get the proc with spin and W. There's plenty of proc opportunities and I find that I can get a proc every 3-4 seconds almost always.

I like going 11-0-19 getting 9% cdr and the armor pen, then going cdr boots and spirit visage. Then I build a revolver getting the 2 amp tomes first(for lane sustain). With that build you have infinite lane sustain.

Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.

http://www.justin.tv/shayuki/b/291162374

The game starting at around 21:30 of the first part here... Ehhh it's a totally noob game but it should give you the idea about the gameplay I prefer doing.

Btw the quality is terrible, hope my stream isn't that bad quality.

EDIT2: dont read chat

EDIT3: Trying Wukong builds now onstream too
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
Last Edited: 2011-07-28 23:59:11
July 28 2011 23:56 GMT
#405
On July 29 2011 06:43 NSANE.hydra wrote:
does ezreal's Q range seems a lot longer to anyone else? or did it get buffed awhile ago, and i just haven't played enough recently to notice...

Most skillshots have their actual range as a little longer than what the targeting circle shows. Ez's Q is probably around 1100-1200 actual range IMO.

Edit: Shikyo how do you have a lot of CDR w/ Trynd if you're going Gunblade->Triforce? That's like 8k gold worth of items that give no CDR.
Tooplark
Profile Joined October 2008
United States3977 Posts
July 29 2011 00:04 GMT
#406
HOG BLUE BUFF SPAM BLUE POT
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
July 29 2011 00:07 GMT
#407
On July 29 2011 08:35 Shikyo wrote:
Show nested quote +
On July 29 2011 07:54 Seuss wrote:
On July 29 2011 07:33 MoonBear wrote:
On July 29 2011 07:22 50caliber wrote:
What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.

From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective.


Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely.

So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness.

On July 29 2011 07:44 Shikyo wrote:
I build it with gunblade + triforce + tanky, seems to work great.


I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going.


Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.


Isn't the current trynd worse with AP than before? Losing fury from using Q means you can't really build up a lot of crit so you can't get cooldown redux on spin.

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-29 00:20:37
July 29 2011 00:14 GMT
#408
On July 29 2011 07:50 Slayer91 wrote:
His Q is bugged, ArP doesn't work right.
His W is bugged, sometimes the stealth doesn't work.
His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD.

Remember the damage ticks are every half seconds. I just now tested the ulti vs creeps and it did correct dmg
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-29 00:31:29
July 29 2011 00:14 GMT
#409
On July 29 2011 08:56 ArC_man wrote:
Show nested quote +
On July 29 2011 06:43 NSANE.hydra wrote:
does ezreal's Q range seems a lot longer to anyone else? or did it get buffed awhile ago, and i just haven't played enough recently to notice...

Most skillshots have their actual range as a little longer than what the targeting circle shows. Ez's Q is probably around 1100-1200 actual range IMO.

Edit: Shikyo how do you have a lot of CDR w/ Trynd if you're going Gunblade->Triforce? That's like 8k gold worth of items that give no CDR.

I go cdr boots and spirit visage before them and that's 34% cdr with my masteries

On July 29 2011 09:07 Juicyfruit wrote:
Show nested quote +
On July 29 2011 08:35 Shikyo wrote:
On July 29 2011 07:54 Seuss wrote:
On July 29 2011 07:33 MoonBear wrote:
On July 29 2011 07:22 50caliber wrote:
What do people think about new trynd so far? I always loved trynd so hoping he gets nudged into viability sometime.

From watching Shayuki, it's like Nida with that silly heal and clearing creeps fast thanks to spin but with an ult that helps more in teamfights and less poke. Sort of. All the Trynds I've played against so far still go heavy crit builds for some reason which is much less effective.


Habits probably. For most players (gross generalization) it's nearly impossible to deviate from a set build, and many of those who can certainly don't make good choices when doing so. If Riot makes changes which fundamentally alter the way a champion should be built these players can't adapt. It's often easier for them to choose a new champion entirely.

So you have two camps of terrible Tryndamere players now: those who used to go crit heavy and those who used to play AP. Since neither build works anymore both camps are too busy whining in the forums to notice the Tryndamere players who stack AP at level 1 and then pretty much ignore it thereafter for AD/Tankiness.

On July 29 2011 07:44 Shikyo wrote:
I build it with gunblade + triforce + tanky, seems to work great.


I would have thought Triforce would be kinda meh since Tryndamere doesn't have the ability spam to keep the proc going.


Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.


Isn't the current trynd worse with AP than before? Losing fury from using Q means you can't really build up a lot of crit so you can't get cooldown redux on spin.


You don't refresh it by trying to crit, you build cdr boots and visage and stay away until you get your spin back. You have so insane pushing and heal half your hp every 7 seconds that... yeah it's way better now imo

EDIT: I'm bad at remembering to not double post

EDIT: Bug with Wukong Q, it doesn't lifesteal. As in, I have starks equipped, 997 hp, I kill a minion in 1 hit with his Q and I have 1003 hp afterwards, normal hits heal 40 hp a hit or so. It should at least heal the amount of a normal attack.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slayer91
Profile Joined February 2006
Ireland23444 Posts
July 29 2011 01:02 GMT
#410
On July 29 2011 09:14 Shikyo wrote:
Show nested quote +
On July 29 2011 07:50 Slayer91 wrote:
His Q is bugged, ArP doesn't work right.
His W is bugged, sometimes the stealth doesn't work.
His R is bugged, should be doing ~490 damage and it does 233 damage per second. (IE taking the base value and like .15 AD isn't of 1 AD.

Remember the damage ticks are every half seconds. I just now tested the ulti vs creeps and it did correct dmg


You sure? Always feels like this does WAY less damage than spin lategame when it should do more.
Craton
Profile Blog Joined December 2009
United States17303 Posts
July 29 2011 02:10 GMT
#411
On July 29 2011 06:56 Nehsb wrote:
Show nested quote +
On July 29 2011 06:50 spinesheath wrote:
On July 29 2011 06:21 Brees wrote:
vayne is probably the best ad carry in the game atm, just needs soraka or taric bot and you're set since her early game is trash

for solo q ofc

You don't need a ranged AD anyways. Especially in solo Q. That is, if you can get your team to not flame you to death for not picking a ranged AD.


How do you win those solo queue games where you don't have a ranged carry so it's hard to slowly wear down towers, you have baron and they just turtle, and they're too tanky for you to dive them?

Split push or at least have other lanes pressuring so that something takes damage or you get a quality 4v5 to dive on, imo.
twitch.tv/cratonz
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 29 2011 02:28 GMT
#412
On July 29 2011 11:10 Craton wrote:
Show nested quote +
On July 29 2011 06:56 Nehsb wrote:
On July 29 2011 06:50 spinesheath wrote:
On July 29 2011 06:21 Brees wrote:
vayne is probably the best ad carry in the game atm, just needs soraka or taric bot and you're set since her early game is trash

for solo q ofc

You don't need a ranged AD anyways. Especially in solo Q. That is, if you can get your team to not flame you to death for not picking a ranged AD.


How do you win those solo queue games where you don't have a ranged carry so it's hard to slowly wear down towers, you have baron and they just turtle, and they're too tanky for you to dive them?

Split push or at least have other lanes pressuring so that something takes damage or you get a quality 4v5 to dive on, imo.

Just dive 5v5, the turret doesn't do anything to any decently tanky person and with Baron you should just roll right over.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 29 2011 03:54 GMT
#413
On July 29 2011 08:35 Shikyo wrote:
Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.


Well there's a bunch of AP Tryndamere players complaining on the official forums that with E doing physical damage it forces them to buy LW instead of Void, which in turn make DFG useless. I suppose I should know better than to listen to the official forums.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 29 2011 03:57 GMT
#414
On July 29 2011 12:54 Seuss wrote:
Show nested quote +
On July 29 2011 08:35 Shikyo wrote:
Btw, AP trynd works amazingly, why do you say it doesn't work? Might need to build a bit tanky but the basic idea of spin through them -> run away -> heal -> spin through them -> repeat works decently. If you do get focused so that you need to use ulti you spin away, heal to half instantly, then you wait until the next heal and you're almost at full and can go in again. This too is an infinite laning build.


Well there's a bunch of AP Tryndamere players complaining on the official forums that with E doing physical damage it forces them to buy LW instead of Void, which in turn make DFG useless. I suppose I should know better than to listen to the official forums.

I was under the impression that you go AP for the lane sustain. Then you transition into a Gunblade, Triforce, AD build...but i dont play tryn so iunno
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 29 2011 04:20 GMT
#415
Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-07-29 04:24:20
July 29 2011 04:22 GMT
#416
On July 29 2011 13:20 Niton wrote:
Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc.

Why is MK a must-ban? O_O

And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh.

For me, bans are GP Annie Udyr Fiddle.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 29 2011 04:25 GMT
#417
A lot of people like to ban new champs for the first few days b/c you're going to get utter bads trying them out for the first time and failing.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 29 2011 04:26 GMT
#418
On July 29 2011 13:22 Ryuu314 wrote:
Show nested quote +
On July 29 2011 13:20 Niton wrote:
Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc.

Why is MK a must-ban? O_O

And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh.

For me, bans are GP Annie Udyr Fiddle.


he's saying you should ban MK so your team can't pick

idk he seems pretty good to me lol
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-07-29 04:59:13
July 29 2011 04:55 GMT
#419
Wukong feels like a Lee Sin with less damage to me.

As far as trynd goes I tried the old h4ckerv2 build and didn't do too shabby, but I really felt the need for a rageblade. I would really like a revamp of rice blade and kage's, something like what they did with philo so that you can hold onto them and lategame turn them into a big item.

BTW: champion synergy guide by westrice.
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 29 2011 04:58 GMT
#420
On July 29 2011 13:26 UniversalSnip wrote:
Show nested quote +
On July 29 2011 13:22 Ryuu314 wrote:
On July 29 2011 13:20 Niton wrote:
Christ, with Wukong being a must-ban half your games, there's really not enough bans this patch. At least with Leona you didn't need to worry about your team picking a champion that could self-cc.

Why is MK a must-ban? O_O

And at 1500 (for me), Oriana/Fiddle aren't played all that much and the people who do play them aren't always very good. With TF no longer being banworthy and Yorick being more manageable, I don't see an issue with bans this patch tbh.

For me, bans are GP Annie Udyr Fiddle.


he's saying you should ban MK so your team can't pick

idk he seems pretty good to me lol


I'm fine with people playing anything they want as long as they're actually good with them, but at least champions like Heimerdinger, Katarina or Veigar don't have bizarre edge cases where they stunlock themselves to death in the middle of a teamfight.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
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