[Discussion] Patch Notes - Page 90
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BlackPaladin
United States9316 Posts
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TheYango
United States47024 Posts
On May 10 2011 06:48 BlackPaladin wrote: Eleisa's miracle simple looks like a good support item for those supports that run 2 philo stones. 1 becomes shurelya's and another becomes eleisa's. Then they can grab ionian boots for CDR. That's true. I didn't think of that--being able to turn the 2nd philo into something else does sound pretty strong. | ||
Mogwai
United States13274 Posts
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Tooplark
United States3977 Posts
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SQWKZ
Finland720 Posts
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Zato-1
Chile4253 Posts
On May 10 2011 07:48 SQWKZ wrote: If you get philo as Amumu, turn it into Eleisa's and get Ninja Tabi? Tabi are real cheap, and mummy can surely appreciate the Mp5. You need to take into account what you're giving up for that- such as delaying a very important Aegis, and being less tanky early on. However, if you're jungling, getting Eleisa's thingy will let you give away your golem buff to a caster sooner which is nice. It might be worth it you want a blue buff on your hungry hungry Anivia ASAP. | ||
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TheYango
United States47024 Posts
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Slaughter
United States20254 Posts
On May 10 2011 04:48 Mogwai wrote: Karthus has been a giant problem in high level play because of fucking imbalanced 25 second death timer at the end of the game. The nerfs are not random at all, they're very pointed at him being a pretty abusive asshole. I'm well aware im just pissy that I can't abuse the fuck out it anymore ![]() | ||
unichan
United States4223 Posts
On May 10 2011 09:56 Slaughter wrote: I'm well aware im just pissy that I can't abuse the fuck out it anymore ![]() Zombie karth players have no soul | ||
Slaughter
United States20254 Posts
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Parametric
Canada1261 Posts
League of Legends will be updated during scheduled maintenance on 5/10/2011 from 1:30AM until 9AM New Skins in the Store Aristocrat Vayne Vindicator Vayne Lord Mordekaiser Jaximus Safari Caitlyn League of Legends v1.0.0.118 Vayne, The Night Hunter Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions. Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage. Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped) Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them. Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter. Annie Annie's run animation has been updated Gangplank General Armor per level increased to 3.3 from 2.8 Attack speed per level increased to 2.75 from 2.35 Attack range increased to 125 from 100 Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18 Cannon Barrage Slow increased to 25% from 15/20/25% Cooldown reduced to 120/115/110 seconds from 120 Jarvan IV Dragon Strike Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5 Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60 Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250 Cataclysm damage reduced to 200/325/450 from 200/350/500 Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast Jax Leap Strike no longer locks Jax, allowing him to cast spells while leaping Karma Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra Chakra now shows a cooldown Karthus Death Defied Duration reduced to 7 seconds from 8 No longer reduces your respawn time Requiem ability power ratio reduced to 0.6 from 0.7 Lee Sin Energy costs on all spells reduced to 50/30 from 60/40 Safeguard shield no longer restores energy when the shield is destroyed Tempest range increased to 450 from 400 Malphite Granite Shield recharge rate reduced to 10 seconds from 12 seconds Master Yi Alpha Strike teleporting behavior improved to be more consistent when near walls Morgana General Attack range increased to 425 from 400 Attack missile speed increased to 1200 from 1100 Nocturne Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260 Paranoia Damage reduced to 150/250/350 from 150/300/450 Fixed a bug where Paranoia caused a hitch the first time it was used Nunu Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended Pantheon Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain) Rumble Fixed a bug where the Flamespitter particle was lasting longer than intended Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile Rumble's pathing size has been reduced Shen Ki Strike Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health Base damage reduced to 10 from 15 Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230 Sona Sona will no longer automatically acquire attack targets when Power Chord is charged Trundle Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war Twisted Fate Twisted Fate will no longer automatically attack targets when Pick a Card is locked Zilean Fixed a bug where Time Bomb didn't show its damage type in death recap Items New Stat: Tenacity Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor). New Item: Cloak and Dagger +20% Attack Speed +20% Critical Strike Chance +25 Tenacity New Item: Moonflair Spellblade +50 Ability Power +25 Tenacity New Item: Eleisa's Miracle +25 Health Regen per 5 sec +20 Mana Regen per 5 sec +25 Tenacity Mercury Treads now grant +35 Tenacity. Sunfire Cape area of effect damage per second reduced to 35 from 40 Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages) Wit's End No longer burns mana but still deals 42 magic damage on each hit New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times) Combine cost reduced to 550 from 700 General Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess) Teleport cancel delay increase to 1 second from 0.5 Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam http://www.leagueoflegends.com/board/showthread.php?t=730569 Yay morg buffs ( lol ) Pretty minor except for the item changes. | ||
myopia
United States2928 Posts
MATHCRAFT TIME my typical build's bonus hp includes: 48 masteries 175 runes 270 aegis 450 sunfire 350 randuins = 1293 bonus health + 1958 health@18 = 3251 max health old Ki Strike: 100+(3251*3.5%) = 213.8 (SO MUCH DAMAGE, WITH ONLY 8K GOLD IN ITEMS) new Ki Strike: 95+(1293*8%) = 198.4 I might be tossing the Sunfire out after this nerf too. Where are these items that Shen is supposed to be carrying with? Frozen Mallet? hahaha | ||
Ryuu314
United States12679 Posts
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red_b
United States1267 Posts
havent played her in a long time, as I find lux more enjoyable to play (although both could use some better skins) but I will for sure give her a few games after finals, even though it's a very small buff. I dont think sunfire is OP and I dont understand why Garen needs to get nerfed again (both with tenacity hitting silence and sunfire being less good). I mean, radiance was pretty OP for a while but sunfire isnt really the same thing. btw while we're nerfing unfun game mechanics, how about matchmaking not giving me retards in normal? that's the most unfun mechanic in the game, for sure. | ||
Scip
Czech Republic11293 Posts
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BlackPaladin
United States9316 Posts
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Brambled
United States750 Posts
On May 10 2011 11:20 Ryuu314 wrote: Still no Jax buff... :[ IDK with the new tenacity items and Wits End change I feel like Jax will have a good time this patch. | ||
Scip
Czech Republic11293 Posts
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TL Blazeraid
566 Posts
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Slaughter
United States20254 Posts
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