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[Discussion] Patch Notes - Page 90

Forum Index > LoL General
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BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-05-09 21:49:11
May 09 2011 21:48 GMT
#1781
Eleisa's miracle simple looks like a good support item for those supports that run 2 philo stones. 1 becomes shurelya's and another becomes eleisa's. Then they can grab ionian boots for CDR.
"Your full potential does not matter if you do not use all 100% of it."
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2011 21:57 GMT
#1782
On May 10 2011 06:48 BlackPaladin wrote:
Eleisa's miracle simple looks like a good support item for those supports that run 2 philo stones. 1 becomes shurelya's and another becomes eleisa's. Then they can grab ionian boots for CDR.

That's true. I didn't think of that--being able to turn the 2nd philo into something else does sound pretty strong.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 09 2011 22:00 GMT
#1783
also, it's 20 fucking Mp5. you'll never regret having 0 mana regen runes on supports ever again.
mogwaismusings.wordpress.com
Tooplark
Profile Joined October 2008
United States3977 Posts
May 09 2011 22:02 GMT
#1784
imo we need gold/time reds blues yellows so supports can imagine to themselves they're farming
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
SQWKZ
Profile Joined February 2011
Finland720 Posts
May 09 2011 22:48 GMT
#1785
If you get philo as Amumu, turn it into Eleisa's and get Ninja Tabi? Tabi are real cheap, and mummy can surely appreciate the Mp5.
So zen.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 09 2011 23:08 GMT
#1786
On May 10 2011 07:48 SQWKZ wrote:
If you get philo as Amumu, turn it into Eleisa's and get Ninja Tabi? Tabi are real cheap, and mummy can surely appreciate the Mp5.

You need to take into account what you're giving up for that- such as delaying a very important Aegis, and being less tanky early on. However, if you're jungling, getting Eleisa's thingy will let you give away your golem buff to a caster sooner which is nice. It might be worth it you want a blue buff on your hungry hungry Anivia ASAP.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-09 23:26:10
May 09 2011 23:24 GMT
#1787
IMO the nature of Philo is such that if you're getting it, you want to hold onto it for a long time, so that the gp5 helps to pan out into a stronger lategame because of the gold income. If you're building Eleisa's by your 2nd or 3rd blue buff so that you can pass it off, you're not getting the most out of your Philo. You do need the CC reduction earlier though, which is why I don't think Eleisa's is a good option for Amumu--if you're getting it as early as you need it for the CC reduction, you're getting it too early for your Philo stone to have been a good investment. And by the time it IS a good investment, your mana issues won't be as big anymore, since you'll have other mana sources like Banshee's Veil, and just general base mana/mp5 growth.
Moderator
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
May 10 2011 00:56 GMT
#1788
On May 10 2011 04:48 Mogwai wrote:
Show nested quote +
On May 10 2011 04:29 Slaughter wrote:
Where are the newest patch notes with all these changes you guys are talking about?

Edit: Lame Fuck the unnecessary and silly random nerf to Karthus.

Karthus has been a giant problem in high level play because of fucking imbalanced 25 second death timer at the end of the game. The nerfs are not random at all, they're very pointed at him being a pretty abusive asshole.


I'm well aware im just pissy that I can't abuse the fuck out it anymore Seriously I started using revive and lol Love it.
Never Knows Best.
unichan
Profile Blog Joined March 2011
United States4223 Posts
May 10 2011 01:20 GMT
#1789
On May 10 2011 09:56 Slaughter wrote:
Show nested quote +
On May 10 2011 04:48 Mogwai wrote:
On May 10 2011 04:29 Slaughter wrote:
Where are the newest patch notes with all these changes you guys are talking about?

Edit: Lame Fuck the unnecessary and silly random nerf to Karthus.

Karthus has been a giant problem in high level play because of fucking imbalanced 25 second death timer at the end of the game. The nerfs are not random at all, they're very pointed at him being a pretty abusive asshole.


I'm well aware im just pissy that I can't abuse the fuck out it anymore Seriously I started using revive and lol Love it.

Zombie karth players have no soul
:)
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
May 10 2011 01:31 GMT
#1790
Its true, even tho I just started this "zombie" karth style today. I love the character, and I loved him way before everyone started knowing how awesome he is.
Never Knows Best.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
May 10 2011 01:52 GMT
#1791
+ Show Spoiler +
League of Legends will be updated during scheduled maintenance on 5/10/2011 from 1:30AM until 9AM

New Skins in the Store
Aristocrat Vayne
Vindicator Vayne
Lord Mordekaiser
Jaximus
Safari Caitlyn

League of Legends v1.0.0.118
Vayne, The Night Hunter
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Annie
Annie's run animation has been updated

Gangplank
General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120

Jarvan IV
Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast

Jax
Leap Strike no longer locks Jax, allowing him to cast spells while leaping

Karma
Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown

Karthus
Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7

Lee Sin
Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400

Malphite
Granite Shield recharge rate reduced to 10 seconds from 12 seconds

Master Yi
Alpha Strike teleporting behavior improved to be more consistent when near walls

Morgana
General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100

Nocturne
Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used

Nunu
Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

Pantheon
Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

Rumble
Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble's pathing size has been reduced

Shen
Ki Strike
Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230

Sona
Sona will no longer automatically acquire attack targets when Power Chord is charged

Trundle
Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

Twisted Fate
Twisted Fate will no longer automatically attack targets when Pick a Card is locked

Zilean
Fixed a bug where Time Bomb didn't show its damage type in death recap

Items
New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa's Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit's End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700

General
Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam


http://www.leagueoflegends.com/board/showthread.php?t=730569

Yay morg buffs ( lol )

Pretty minor except for the item changes.
Crispy Bacon craving overload.
myopia
Profile Blog Joined June 2009
United States2928 Posts
May 10 2011 02:14 GMT
#1792
oh good more Shen nerfs that don't address why people ban him

MATHCRAFT TIME
my typical build's bonus hp includes:

48 masteries
175 runes
270 aegis
450 sunfire
350 randuins
=
1293 bonus health
+
1958 health@18
=
3251 max health

old Ki Strike: 100+(3251*3.5%) = 213.8 (SO MUCH DAMAGE, WITH ONLY 8K GOLD IN ITEMS)
new Ki Strike: 95+(1293*8%) = 198.4


I might be tossing the Sunfire out after this nerf too. Where are these items that Shen is supposed to be carrying with? Frozen Mallet? hahaha
it's my first day
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 10 2011 02:20 GMT
#1793
Still no Jax buff... :[
red_b
Profile Joined April 2010
United States1267 Posts
May 10 2011 02:23 GMT
#1794
yay for morg buffs.

havent played her in a long time, as I find lux more enjoyable to play (although both could use some better skins) but I will for sure give her a few games after finals, even though it's a very small buff.

I dont think sunfire is OP and I dont understand why Garen needs to get nerfed again (both with tenacity hitting silence and sunfire being less good). I mean, radiance was pretty OP for a while but sunfire isnt really the same thing.

btw while we're nerfing unfun game mechanics, how about matchmaking not giving me retards in normal? that's the most unfun mechanic in the game, for sure.
Those small maps were like a boxing match in a phone booth.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 10 2011 02:26 GMT
#1795
The change to Jax is fixing a bug (glitch? feature?) they implemented the patch when they changed the jump mechanics. If it affects autoattacks as well though (allows jax to attack quickly after jumping) it could significantly change his viability. can't wait to see what it actually does.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
BlackPaladin
Profile Joined May 2010
United States9316 Posts
May 10 2011 02:30 GMT
#1796
According to phreak, 5 warmogs + boots. lol
"Your full potential does not matter if you do not use all 100% of it."
Brambled
Profile Joined July 2010
United States750 Posts
May 10 2011 02:37 GMT
#1797
On May 10 2011 11:20 Ryuu314 wrote:
Still no Jax buff... :[


IDK with the new tenacity items and Wits End change I feel like Jax will have a good time this patch.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 10 2011 03:06 GMT
#1798
I don't like CC reduction on Jax anyway, as some stuns + a little bit of distance will still stop your ultimate stacks, so you probably want to go cleanse with probably QSS to supplement that, and with that CC reduction is just wasted. Wit's end is good in theory, but you want hextech/wriggle's, rageblade, ninja tabi and rageblade before you would get another item, against many teams you would also get QSS before that. If you go wriggles, thats 5 slots already full and using the last one for wits end isnt good... Or maybe my build is just dumb. Definately a possibility.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TL Blazeraid
Profile Joined January 2011
566 Posts
May 10 2011 03:45 GMT
#1799
Being able to stun while leaping makes me super happy, even more if it makes the first attack out of leap faster than current speed.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
May 10 2011 03:55 GMT
#1800
I can see the nerf to Death Defiled but was a reduction (albeit a minor one) to Requiem necessary?
Never Knows Best.
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