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General Discussion/Off-topic - Page 838

Forum Index > LoL General
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LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 09 2011 03:44 GMT
#16741
I hope the creator of the match can toggle delay for spectators so players can coach their students.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
June 09 2011 03:45 GMT
#16742
And make it longer than 15-30 seconds, lol. Make it at least 1min.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
BlueBird.
Profile Joined August 2008
United States3890 Posts
June 09 2011 04:12 GMT
#16743
I just hope 2-3 months means 2-3 months...
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
unichan
Profile Blog Joined March 2011
United States4223 Posts
June 09 2011 04:12 GMT
#16744
yayruru galioing his way back to #1
:)
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2011-06-09 04:36:44
June 09 2011 04:35 GMT
#16745
On June 09 2011 13:12 unichan wrote:
yayruru galioing his way back to #1

triptamine on karthus, yiruru might lose this one. (rainman stream)
nvm juiceitup counter that fact.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
unichan
Profile Blog Joined March 2011
United States4223 Posts
June 09 2011 05:14 GMT
#16746
we #1 ruru stream stalkers.
:)
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
June 09 2011 07:00 GMT
#16747
http://e3.gamespot.com/story/6318567/e3-2011-spotlight-on-league-of-legends-in-spectator-mode?tag=top_stories;story;1

3 new champions one we already know, another looks like shiny taric gay Sand King and... LEONA!
Everyone needs a nemesis.
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
June 09 2011 07:41 GMT
#16748
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 09 2011 07:48 GMT
#16749
On June 09 2011 16:41 GiygaS wrote:
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?

Mordekaiser...
GANDHISAUCE
byFd
Profile Joined May 2006
Germany620 Posts
June 09 2011 07:51 GMT
#16750
On June 09 2011 16:41 GiygaS wrote:
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?

i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else
(>°_°)>
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 09 2011 08:15 GMT
#16751
On June 09 2011 16:51 byFd wrote:
Show nested quote +
On June 09 2011 16:41 GiygaS wrote:
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?

i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else

play everything if u wanna get better
there's a cap to how good u can get if u only play a certain class of champions
and even a lower cap if u play a single champion
i wish riot would give me better ping
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2011-06-09 08:44:22
June 09 2011 08:43 GMT
#16752
For the last 1,5 years I work at a game development company and I'm honestly puzzled by Riot's innovation deadlines. They take AGES to do simple stuff.

Like there are replays. In terms of architecture, LoL is a regular deterministic RTS game, the problem of making replays for that one has been solved countless times. It's a month of work for one programmer. With tests included. Okay, if you implement the infrastructure (see HoN and their replay database), it's more, but they are goddamn making replays for almost a year.

Same with Magma Chamber and Project Shiny. The time they have taken to do it already exceeds the deadline for a complete game (provided you're using a licensed engine). And they don't have the design issues, only the graphics. Lol what?

It's like when they say "Our programmers are working on a new system that will allow global ult ranges to be displayed on the minimap" and they do with such pride as if it was anything even remotely close to a hard task. Wake up, Riot, it's an extremely simple mundane interface upgrade that takes 3 days at most to get done. By one person. And they talk about it as if they have a magician that is weaving intricate magical spells to get shit done.

Spectator mode my ass. How hard is it really to stream the game state to one more client and block the user input for it? Ugh.
You want 20 good men, but you need a bad pussy.
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 09 2011 08:45 GMT
#16753
On June 09 2011 16:00 lynx.oblige wrote:
http://e3.gamespot.com/story/6318567/e3-2011-spotlight-on-league-of-legends-in-spectator-mode?tag=top_stories;story;1

3 new champions one we already know, another looks like shiny taric gay Sand King and... LEONA!

Yorick reminds me of ocarina of time.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
byFd
Profile Joined May 2006
Germany620 Posts
June 09 2011 08:51 GMT
#16754
On June 09 2011 17:15 locodoco wrote:
Show nested quote +
On June 09 2011 16:51 byFd wrote:
On June 09 2011 16:41 GiygaS wrote:
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?

i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else

play everything if u wanna get better
there's a cap to how good u can get if u only play a certain class of champions
and even a lower cap if u play a single champion


i totally agree with you but i think to start off it's ok to focus on a certain class

nice stream btw :D
(>°_°)>
r.Evo
Profile Joined August 2006
Germany14081 Posts
June 09 2011 09:11 GMT
#16755
On June 09 2011 17:51 byFd wrote:
Show nested quote +
On June 09 2011 17:15 locodoco wrote:
On June 09 2011 16:51 byFd wrote:
On June 09 2011 16:41 GiygaS wrote:
So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL?

i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else

play everything if u wanna get better
there's a cap to how good u can get if u only play a certain class of champions
and even a lower cap if u play a single champion


i totally agree with you but i think to start off it's ok to focus on a certain class

nice stream btw :D


I focussed on junglers first and I'd never do something else in retrospect. At early levels nothing tells you as much about the game in general as getting good at jungling. (Map control, awareness, which are easy/hard matchups/the importance of objectives/buffcontrol and how to lead a team to achieve those.)

To be honest I actually started it cuz I sucked even more at lasthitting, but that's another story.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 09 2011 09:49 GMT
#16756
So according to the Riot's "E-sports" season 1 finals website, Westrice is now on both TSM and EG, and also TSM, CLG, and EG are all US teams... D:
WTF
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 09 2011 10:35 GMT
#16757
On June 09 2011 17:43 BluzMan wrote:
For the last 1,5 years I work at a game development company and I'm honestly puzzled by Riot's innovation deadlines. They take AGES to do simple stuff.

Like there are replays. In terms of architecture, LoL is a regular deterministic RTS game, the problem of making replays for that one has been solved countless times. It's a month of work for one programmer. With tests included. Okay, if you implement the infrastructure (see HoN and their replay database), it's more, but they are goddamn making replays for almost a year.

Same with Magma Chamber and Project Shiny. The time they have taken to do it already exceeds the deadline for a complete game (provided you're using a licensed engine). And they don't have the design issues, only the graphics. Lol what?

It's like when they say "Our programmers are working on a new system that will allow global ult ranges to be displayed on the minimap" and they do with such pride as if it was anything even remotely close to a hard task. Wake up, Riot, it's an extremely simple mundane interface upgrade that takes 3 days at most to get done. By one person. And they talk about it as if they have a magician that is weaving intricate magical spells to get shit done.

Spectator mode my ass. How hard is it really to stream the game state to one more client and block the user input for it? Ugh.

It SHOULD be easy. However that is only the case if the current client/server code architecture is at least somewhat reasonable. I wouldn't be surprised if it's a huge mess.
Replays become a bit harder if you have to consider patches, but it's not like you can't use an existing version control system and work it into the game. Riot stated that the lack of version management is the main reason replays are held back. It's not unlikely that they want to clean up all the other crap as well while they're at it. They have to restructure a lot of their code anyways.


I thought about the Gravedigger in OOT as well
If you have a good reason to disagree with the above, please tell me. Thank you.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
June 09 2011 10:37 GMT
#16758
On June 09 2011 18:49 Abenson wrote:
So according to the Riot's "E-sports" season 1 finals website, Westrice is now on both TSM and EG, and also TSM, CLG, and EG are all US teams... D:
WTF


USA! USA! USA!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
June 09 2011 11:27 GMT
#16759
On June 09 2011 19:35 spinesheath wrote:
Show nested quote +
On June 09 2011 17:43 BluzMan wrote:
For the last 1,5 years I work at a game development company and I'm honestly puzzled by Riot's innovation deadlines. They take AGES to do simple stuff.

Like there are replays. In terms of architecture, LoL is a regular deterministic RTS game, the problem of making replays for that one has been solved countless times. It's a month of work for one programmer. With tests included. Okay, if you implement the infrastructure (see HoN and their replay database), it's more, but they are goddamn making replays for almost a year.

Same with Magma Chamber and Project Shiny. The time they have taken to do it already exceeds the deadline for a complete game (provided you're using a licensed engine). And they don't have the design issues, only the graphics. Lol what?

It's like when they say "Our programmers are working on a new system that will allow global ult ranges to be displayed on the minimap" and they do with such pride as if it was anything even remotely close to a hard task. Wake up, Riot, it's an extremely simple mundane interface upgrade that takes 3 days at most to get done. By one person. And they talk about it as if they have a magician that is weaving intricate magical spells to get shit done.

Spectator mode my ass. How hard is it really to stream the game state to one more client and block the user input for it? Ugh.

It SHOULD be easy. However that is only the case if the current client/server code architecture is at least somewhat reasonable. I wouldn't be surprised if it's a huge mess.
Replays become a bit harder if you have to consider patches, but it's not like you can't use an existing version control system and work it into the game. Riot stated that the lack of version management is the main reason replays are held back. It's not unlikely that they want to clean up all the other crap as well while they're at it. They have to restructure a lot of their code anyways.


I thought about the Gravedigger in OOT as well


Geez, in the time they have had one could entirely rewrite the network backend from scratch. I don't understand exactly why Riot is so slow, but they are ridiculously slow, that is a fact.

Version control is a fine argument if only it was not done by S2 games months BEFORE the release. Riot's web storage is still a joke compared to what HoN had at release, and the game is like years old already. In HoN, you can go into anyone's match history almost as deep as you want, and DL and watch replays for each of those games. In LoL you can only look through 10 last games in match history and only see the stats of the player himself, but not the other 9 people participating.

Since Riot is also failing community projects (see recent drama) I have no idea where they dump all the money they're getting.
You want 20 good men, but you need a bad pussy.
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
June 09 2011 12:49 GMT
#16760
HoN uses the K2 engine which was already built for Savage 2. Savage 2 had a very long development cycle and I wouldn't be surprised if some of the delays it had were related to the engine.
Prev 1 836 837 838 839 840 1152 Next
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