General Discussion/Off-topic - Page 838
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LoLAdriankat
United States4307 Posts
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HazMat
United States17077 Posts
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BlueBird.
United States3889 Posts
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unichan
United States4223 Posts
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HazMat
United States17077 Posts
On June 09 2011 13:12 unichan wrote: yayruru galioing his way back to #1 triptamine on karthus, yiruru might lose this one. (rainman stream) nvm juiceitup counter that fact. | ||
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unichan
United States4223 Posts
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lynx.oblige
Sierra Leone2268 Posts
3 new champions one we already know, another looks like shiny taric gay Sand King and... LEONA! | ||
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GiygaS
Canada1043 Posts
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De4ngus
United States6533 Posts
On June 09 2011 16:41 GiygaS wrote: So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL? Mordekaiser... | ||
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byFd
Germany620 Posts
On June 09 2011 16:41 GiygaS wrote: So as I approach level 30, (I'm 29 right now). I'm deciding I should start picking a champion I should specialize in. Any thoughts from TL? i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else | ||
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locodoco
Korea (South)1615 Posts
On June 09 2011 16:51 byFd wrote: i'd specialize in a class of champions, like ranged ad or supports or tanks or tanky ad or whatever, so you are not completely useless when your main is banned/picked by someone else play everything if u wanna get better there's a cap to how good u can get if u only play a certain class of champions and even a lower cap if u play a single champion | ||
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BluzMan
Russian Federation4235 Posts
Like there are replays. In terms of architecture, LoL is a regular deterministic RTS game, the problem of making replays for that one has been solved countless times. It's a month of work for one programmer. With tests included. Okay, if you implement the infrastructure (see HoN and their replay database), it's more, but they are goddamn making replays for almost a year. Same with Magma Chamber and Project Shiny. The time they have taken to do it already exceeds the deadline for a complete game (provided you're using a licensed engine). And they don't have the design issues, only the graphics. Lol what? It's like when they say "Our programmers are working on a new system that will allow global ult ranges to be displayed on the minimap" and they do with such pride as if it was anything even remotely close to a hard task. Wake up, Riot, it's an extremely simple mundane interface upgrade that takes 3 days at most to get done. By one person. And they talk about it as if they have a magician that is weaving intricate magical spells to get shit done. Spectator mode my ass. How hard is it really to stream the game state to one more client and block the user input for it? Ugh. | ||
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JackDino
Gabon6219 Posts
On June 09 2011 16:00 lynx.oblige wrote: http://e3.gamespot.com/story/6318567/e3-2011-spotlight-on-league-of-legends-in-spectator-mode?tag=top_stories;story;1 3 new champions one we already know, another looks like shiny taric gay Sand King and... LEONA! Yorick reminds me of ocarina of time. | ||
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byFd
Germany620 Posts
On June 09 2011 17:15 locodoco wrote: play everything if u wanna get better there's a cap to how good u can get if u only play a certain class of champions and even a lower cap if u play a single champion i totally agree with you but i think to start off it's ok to focus on a certain class nice stream btw :D | ||
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r.Evo
Germany14080 Posts
On June 09 2011 17:51 byFd wrote: i totally agree with you but i think to start off it's ok to focus on a certain class nice stream btw :D I focussed on junglers first and I'd never do something else in retrospect. At early levels nothing tells you as much about the game in general as getting good at jungling. (Map control, awareness, which are easy/hard matchups/the importance of objectives/buffcontrol and how to lead a team to achieve those.) To be honest I actually started it cuz I sucked even more at lasthitting, but that's another story. | ||
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Abenson
Canada4122 Posts
WTF | ||
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spinesheath
Germany8679 Posts
On June 09 2011 17:43 BluzMan wrote: For the last 1,5 years I work at a game development company and I'm honestly puzzled by Riot's innovation deadlines. They take AGES to do simple stuff. Like there are replays. In terms of architecture, LoL is a regular deterministic RTS game, the problem of making replays for that one has been solved countless times. It's a month of work for one programmer. With tests included. Okay, if you implement the infrastructure (see HoN and their replay database), it's more, but they are goddamn making replays for almost a year. Same with Magma Chamber and Project Shiny. The time they have taken to do it already exceeds the deadline for a complete game (provided you're using a licensed engine). And they don't have the design issues, only the graphics. Lol what? It's like when they say "Our programmers are working on a new system that will allow global ult ranges to be displayed on the minimap" and they do with such pride as if it was anything even remotely close to a hard task. Wake up, Riot, it's an extremely simple mundane interface upgrade that takes 3 days at most to get done. By one person. And they talk about it as if they have a magician that is weaving intricate magical spells to get shit done. Spectator mode my ass. How hard is it really to stream the game state to one more client and block the user input for it? Ugh. It SHOULD be easy. However that is only the case if the current client/server code architecture is at least somewhat reasonable. I wouldn't be surprised if it's a huge mess. Replays become a bit harder if you have to consider patches, but it's not like you can't use an existing version control system and work it into the game. Riot stated that the lack of version management is the main reason replays are held back. It's not unlikely that they want to clean up all the other crap as well while they're at it. They have to restructure a lot of their code anyways. I thought about the Gravedigger in OOT as well ![]() | ||
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dnastyx
United States2707 Posts
On June 09 2011 18:49 Abenson wrote: So according to the Riot's "E-sports" season 1 finals website, Westrice is now on both TSM and EG, and also TSM, CLG, and EG are all US teams... D: WTF USA! USA! USA! | ||
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BluzMan
Russian Federation4235 Posts
On June 09 2011 19:35 spinesheath wrote: It SHOULD be easy. However that is only the case if the current client/server code architecture is at least somewhat reasonable. I wouldn't be surprised if it's a huge mess. Replays become a bit harder if you have to consider patches, but it's not like you can't use an existing version control system and work it into the game. Riot stated that the lack of version management is the main reason replays are held back. It's not unlikely that they want to clean up all the other crap as well while they're at it. They have to restructure a lot of their code anyways. I thought about the Gravedigger in OOT as well ![]() Geez, in the time they have had one could entirely rewrite the network backend from scratch. I don't understand exactly why Riot is so slow, but they are ridiculously slow, that is a fact. Version control is a fine argument if only it was not done by S2 games months BEFORE the release. Riot's web storage is still a joke compared to what HoN had at release, and the game is like years old already. In HoN, you can go into anyone's match history almost as deep as you want, and DL and watch replays for each of those games. In LoL you can only look through 10 last games in match history and only see the stats of the player himself, but not the other 9 people participating. Since Riot is also failing community projects (see recent drama) I have no idea where they dump all the money they're getting. | ||
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GranDim
Canada1214 Posts
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