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dnastyx
Profile Blog Joined January 2009
United States2707 Posts
April 18 2011 22:22 GMT
#12601
Philo is just really strong for roamers who need mana regen (AKA Taric and Cow) because it means they don't have to go back every 10 seconds after a gank.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 18 2011 22:22 GMT
#12602
On April 19 2011 07:16 UniversalSnip wrote:
one by one all the ridiculously overefficient durability items have fallen

sunfire
frozen heart
randuins
locket
banshee's
guardian
spirit visage
doran's ring
doran's blade
heart of gold

many of these weren't considered particularly good until those one step higher in the broken hierarchy were felled

what is the next evolution? I ask you gentlemen

my bet: philo stone + double doran's ring or shield

I think philo stone is secretly way overefficient

You forgot Aegis from that list.

Next should be Thornmail, so imba vs deeps
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
April 18 2011 22:54 GMT
#12603
On April 19 2011 07:16 UniversalSnip wrote:
one by one all the ridiculously overefficient durability items have fallen

sunfire
frozen heart
randuins
locket
banshee's
guardian
spirit visage
doran's ring
doran's blade
heart of gold

many of these weren't considered particularly good until those one step higher in the broken hierarchy were felled

what is the next evolution? I ask you gentlemen

my bet: philo stone + double doran's ring or shield

I think philo stone is secretly way overefficient

Philo's don't stop burst or high damage of any kind. They're good for laning, and then once teamfights start they are pretty worthless (unless you have an inventory full of them and can run in and out to take and deal damage). They aren't nearly as retarded and hog stacking in lane was on bulky champions.

Philo may be over efficient, but that's because hp and mana regen suck as stats. I would be very surprised if they did a large nerf to philo stone that would make people stop wanting it (more than say a total of 5 regen nerf total).
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 18 2011 23:10 GMT
#12604
Imo hotshotgg has a really good point and it would make the game alot better if Dragon was more important and more difficult to kill.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 18 2011 23:19 GMT
#12605
CLG don't give a fuk about Dragon atm. Better to let Chauster free farm top, take top tower, then afk farm some more.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 18 2011 23:29 GMT
#12606
Exactly, if Dragon gave a tiny buff like say, movespeed + hp regen and more exp and gold, but was significantly harder to kill(so that you'd need almost whole team), the game would be alot more active instead of a constant farmfest
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 18 2011 23:40 GMT
#12607
Or significantly less hard to kill so that people could solo it so that you had more dragon attempts and it became a much more active cat and mouse game.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AtTheFuneral
Profile Joined December 2009
United States137 Posts
Last Edited: 2011-04-18 23:43:36
April 18 2011 23:43 GMT
#12608
The dragon change they recently did made it less important early game so the idea was you get more gold over the course of the game if you control dragon but you get less exp from killing it as a team so it's more gold oriented so isnt change working as intended? I personally think old dragon felt more game changing than new dragon.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 18 2011 23:44 GMT
#12609
dragon's also alot more difficult to kill now and the other team gets more exp and probably just as much gold by just staying in lane and farming..
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 19 2011 00:03 GMT
#12610
The next step is just a no-tank metagame.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-04-19 01:06:31
April 19 2011 01:06 GMT
#12611
Clearly they are pushing the FoN/Shurelias/Warmogs/QSS metagame
(nerfing anti-heals last patch...coincidence?)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-19 01:43:32
April 19 2011 01:40 GMT
#12612
On April 19 2011 08:40 Two_DoWn wrote:
Or significantly less hard to kill so that people could solo it so that you had more dragon attempts and it became a much more active cat and mouse game.

So basically like the way the game was several months ago, before they buffed Dragon to make sure that almost no junglers could solo it at 4 anymore?

On April 19 2011 08:43 AtTheFuneral wrote:
The dragon change they recently did made it less important early game so the idea was you get more gold over the course of the game if you control dragon but you get less exp from killing it as a team so it's more gold oriented so isnt change working as intended? I personally think old dragon felt more game changing than new dragon.

The problem is that Dragon isn't worth enough to warrant having your entire team come to do it. The bounty is probably fine, but if all your laners have to come for you to have a chance at securing Dragon, it's not worth the effort anymore.

If they want you to have to have all 5 team members to do Dragon, that's fine, but Dragon needs to be more rewarding. Trading top tower + a bunch of farm in all 3 lanes is not worth 1 Dragon. And if they don't want to up the Dragon bounty, then they should reduce the effort needed to do it.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2011 01:47 GMT
#12613
Basically, yes. Maybe not level 4, but definitely 6+ madreds should be able to solo it. Making it harder to kill means more passivity, not less, since the increased risk means that getting caught doing it EXTREMELY bad for the aggressive team. The weaker drag, the more its going to be done, and the more flow there will be around dragon early.

Besides, riot is already reversing most of the changes morello brought when he first came, it isnt like drag shouldnt be the same.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 19 2011 01:50 GMT
#12614
On April 19 2011 07:54 SnK-Arcbound wrote:
Show nested quote +
On April 19 2011 07:16 UniversalSnip wrote:
one by one all the ridiculously overefficient durability items have fallen

sunfire
frozen heart
randuins
locket
banshee's
guardian
spirit visage
doran's ring
doran's blade
heart of gold

many of these weren't considered particularly good until those one step higher in the broken hierarchy were felled

what is the next evolution? I ask you gentlemen

my bet: philo stone + double doran's ring or shield

I think philo stone is secretly way overefficient

Philo's don't stop burst or high damage of any kind. They're good for laning, and then once teamfights start they are pretty worthless (unless you have an inventory full of them and can run in and out to take and deal damage). They aren't nearly as retarded and hog stacking in lane was on bulky champions.

Philo may be over efficient, but that's because hp and mana regen suck as stats. I would be very surprised if they did a large nerf to philo stone that would make people stop wanting it (more than say a total of 5 regen nerf total).


I'd say it's more like an overly efficient laning item that gives as much mp5 as 9 whole seals at level 18 and pays for itself.

Basically, with wriggles and heart of gold being taken down a notch, philo stone really does move up the ladder a tons.
TheYango
Profile Joined September 2008
United States47024 Posts
April 19 2011 01:59 GMT
#12615
On April 19 2011 10:50 Juicyfruit wrote:
I'd say it's more like an overly efficient laning item that gives as much mp5 as 9 whole seals at level 18 and pays for itself.

Catalyst covers the "overly efficient laning item that gives a ton of mana restore" department pretty well. Doesn't pay for itself, but lots of the champs that would want it have a use for RoA or Banshee's.

I think Philo fills the niche for champs that want that health/mana regen, but for which Catalyst isn't necessary or practical (off the top of my head, that includes Poppy, Lux, and most support champions that don't get levelups often enough for Cata to be practical).
Moderator
Tooplark
Profile Joined October 2008
United States3977 Posts
April 19 2011 02:10 GMT
#12616
Remember when the game was 90% decided by the level 1 dragon fight?

I think it would be interesting if dragon value increased as the game went on.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-19 02:49:13
April 19 2011 02:18 GMT
#12617
On April 19 2011 11:10 Tooplark wrote:
Remember when the game was 90% decided by the level 1 dragon fight?

I think it would be interesting if dragon value increased as the game went on.

Or rather, if the value increased after every dragon kill(instead of time) imo

smurf -> solo mid -> they have a jungler -> our top 2v1 lane goes 0-13 vs the jungler + top
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 19 2011 03:03 GMT
#12618
K i just have to rant. I am freaking cursed here. First two days of ranked, i go 3-7. Every single game is a huge imbalance, and it's never in my favor. I always get stuck with complete feeders and we end up going 2-15 in the first 15 minutes, 2 kills both mine ofc. It's not just a couple games, it's EVERY SINGLE GAME cept one, that's 9/10 games. The only way I can win is by carrying the team into a huge comeback. I don't understand why I can't ever get the good side, or at least have even teams. Does matchmaking hate me that much?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2011 03:17 GMT
#12619
In a word? Yes. But dont worry. It hates everyone. Once you get slapped down about 200 points it may take pity on you and let you win one, but then its just gonna take its cock and smack you across the face one last time before you quit the game forever.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 19 2011 03:34 GMT
#12620
dunno man. I'm on my 6th or so account that I'm boosting to 1500 elo. Just play some one who can snowball really well/gank well. If that doesn't work then you should re-evaluate your own skill. Then again I might just be getting lucky each time...
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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