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Ruken
Profile Blog Joined April 2009
United States858 Posts
November 16 2010 02:26 GMT
#741
I predict Heko 4 Council is the scariest team no one is talking about.
Atlanta, locodoco, AND saintvicious. My god.
MIK Terran
HazMat
Profile Blog Joined October 2009
United States17077 Posts
November 16 2010 02:37 GMT
#742
How'd you miss this team....
http://wanfest.newegg.com/?page=stem&view=team&teamid=50117
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-11-16 02:43:41
November 16 2010 02:38 GMT
#743
I didn't go through them all, I just clicked randomly on names I thought sounded big. That's pretty beast though. Also I know Messiah/brees are on a team and that sounds pretty scary too.

[edit] Found Roku's team: http://wanfest.newegg.com/?page=stem&view=team&teamid=50648
TreeEskimo/TakashiX:http://wanfest.newegg.com/?page=stem&view=team&teamid=50772
[/edit]
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 16 2010 02:39 GMT
#744
Butt fuck that, we got this.
I'm on GOLD CHAIN
red_
Profile Joined May 2010
United States8474 Posts
November 16 2010 02:45 GMT
#745
Some of the 'scary' looking teams are hard to call because they involve a lot of not active players(so they'll have to regain form fast, although the current meta is pretty 'standard' so that could help them out).

There are a decent handful of teams that are like, 1-2 elite players + 3+ no names, and with the quality talent on some of the other teams that just won't cut it even into the top10.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 16 2010 02:50 GMT
#746
Can't wait to see how the Korean team does against CLG and L0CUST's team. Loco's team wasn't doing too hot from the few 5s games I saw them run, but hopefully they get it together. WTF @ Regi on CLG's roster though. O_O
Tooplark
Profile Joined October 2008
United States3977 Posts
November 16 2010 03:29 GMT
#747
My three favorite names I've seen in LiquidParty:
Napp Sleepp
StephanieStyles
BEAR Barbsq
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Fishcakes
Profile Joined May 2010
United States149 Posts
Last Edited: 2010-11-16 03:57:24
November 16 2010 03:37 GMT
#748
New Patch

http://www.leagueoflegends.com/board/showthread.php?t=344451

+ Show Spoiler +
League of Legends and PVP.net will be update during scheduled maintenance on 11/16/2010 from 1:30AM PST until 10AM

New Skins in the Store

* Nightblade Irelia
* Aviator Irelia
* Feral Warwick
* Monarch Kog’Maw
* Secret Agent Miss Fortune


PVP.net v1.23.10

* The Harrowing map has replaced the Winter map and can be selected by choosing "Autumn" when creating a Practice Game
* You will now receive a warning when your IP or XP boost is about to expire
* Fixed a bug where a user from a duo queue would automatically get the Captain slot
* Fixed a bug where the Leaver status was not displayed in the Recent Games list
* Fixed a bug where chat would automatically move the display to the bottom when a message was received


League of Legends v1.0.0.105
Irelia, the Will of the Blades

* Bladesurge: Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and half the mana cost is refunded.
* Hiten Style: Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.
* Equilibrium Strike: Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
* Transcendent Blades (Ultimate): Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.
* Ionian Fervor (Passive): Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.


Alistar

* Fixed a bug with Pulverize where the stun particle would show over units that don't get stunned


Amumu

* Curse of the Sad Mummy
o Curse of the Sad Mummy is now consistent with other similar skills (Dark Binding, Crescendo) and will deal damage to Black Shield
o Fixed a bug where it was disabling enemies for too long
o Now deals 150/250/350 damage initially rather than 150/300/450 damage over the duration


Anivia

* Fixed a bug where Ice Wall could trap Champions inside for the duration


Annie

* Summon: Tibbers tooltip cleaned up for clarity and included the damage values for Tibbers' area of effect damage


Cho'Gath

* Fixed a bug with Rupture that showed cooldown in the levelup tooltip even though the cooldown did not change


Corki

* Fixed Valkyrie's level-up tooltip to show the effects of Corki's current cooldown reduction
* Missile Barrage
o Base damage reduced to 120/190/260 from 125/200/275
o Mana cost increased to 30/35/40 from 25/30/35
o Big Ones now deal 60% increased damage, down from 100%
* Cleaned up Gatling Gun and Missile Barrage tooltips


Fiddlesticks

* Crowstorm now immediately applies Dread to the surrounding area after using Crowstorm


Galio

* Idol of Durand
o Fixed a bug where casting would break an enemy's Spell Shield and then taunt them again
o Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt
o Fixed a bug where Idol of Durand's ability power ratio was inconsistent
o Ability power ratio decreased to .8 from 0.85
* Bulwark duration reduced to 3.5 seconds from 4
* Righteous Gust base damage reduced to 65/110/155/200/245 from 70/115/160/205/250
* Righteous Gust ability power ratio reduced to 0.65 from 0.8
* Resolute Smite ability power ratio increased to 0.70 from 0.6


Garen

* Reduced Garen's selection size


Karthus

* Clarified Wall of Pain's tooltip slightly to emphasize that target movement speeds are restored over time


Katarina

* Fixed several tooltip errors with Death Lotus related to number of champions hit


Kog'maw

* Fixed a bug where Bio-Arcane Barrage was doing more damage than intended
* Fixed a bug where Bio-Arcane Barrage was dealing physical damage instead of magic damage


LeBlanc

* Mimic cooldown decreased to 40/35/30 from 40 at all ranks
* Armor per level increased to 3.5 from 3.0


Lux

* Prismatic Barrier
o Missile width Increased 22%
o Mana cost reduced to 60 from 75
o Fixed a bug where Prismatic Barrier was granting less ability power ratio than stated
o Ability power ratio increased to .35 from .3
* Lucent Singularity
o Fixed a tooltip bug causing Lucent Singularity to display the wrong values
o Slow increased to 20/24/28/32/36 from 14/18/22/26/30
o Detonation radius increased to 350 from 300
* Finales Funkeln now ignites the Illumination debuff if the target is afflicted by it and refreshes the Illumination debuff duration


Malphite

* Fixed a bug with Ground Slam where it broke through Spell Shields and still affected the target


Miss Fortune

* Standard attack missile speed reduced to 2000 from 2250
* Bullet Time
o Fixed a bug where the bullets sometimes dealt too much damage.
o Fixed a bug where the tooltip was calculating bonus damage from Attack Damage incorrectly (at 45% instead of 40%)
o Lowered cone width by about 25%
* Fixed a bug with Strut where the bonus movement speed could go slightly above 70
* Make It Rain base damage reduced to 90/145/200/255/310 from 95/155/215/275/335


Mordekaiser

* Mace of Spades now has a 0.2 ability power ratio
* Fixed a bug where Mace of Spades didn't gain proc effects from Sheen, Lich Bane, and other similar items


Morgana

* Black Shield now only blocks disabling buffs (stuns, silences, taunts, blinds, slows, fears, roots, snares, and suppressions). For example, Akali's Mark of the Assassin, Soraka's Starcall, and Morgana's Tormented Soil will now go through Black Shield. The damage they deal will still be absorbed.


Nidalee

* Javelin Toss can now be cast out of range, and it will cast in that direction
* Fixed a bug where Javelin Toss would not hit stealthed Champions


Rammus

* Fixed a bug with Puncturing Taunt where the taunt particle sometimes played on targets that blocked the taunt


Shen

* Fixed a bug with Shadow Dash where the taunt particle sometimes played on targets that blocked the taunt


Singed

* Updated Insanity Potion's tooltip


Sion

* Cryptic Gaze missile speed increased to 1600 from 1100
* Fixed a bug with Death's Caress where the detonate tooltip was showing incorrect damage values


Sona

* All aura durations reduced to 2 seconds from 3
* All aura buff durations reduced to 0.25 seconds from 1
* Hymn of Valor
o Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20
o Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
* Song of Celerity
o Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20
o Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
* Aria of Perseverance mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
* Crescendo range reduced to 1000 from 1100


Soraka

* Fixed a bug with Starcall where it would stop dealing damage if the target reaches max stacks


Swain

* Decrepify leash range slightly increased
* Torment range increased to 625 from 600
* Ravenous Flock cooldown decreased to 10 seconds from 15 seconds
* Updated Swain's recommended items


Twisted Fate

* Fixed a bug with Destiny where the teleport spell was not being cancelled by suppression effects


Twitch

* Debilitating Poison slow duration reduced to 2/2.6/3.2/3.8/4.4 seconds from 2.5/3.25/4/4.75/5.25
* Spray and Pray attack speed reduced to 30/45/60%, from 40/60/80%


Vladimir

* Transfusion will now heal Vladimir even if the target is spell immune
* Hemoplague will no longer damage enemies if it is dispelled


Xin Zhao

* Fixed a bug where Xin Zhao was considered to be a ranged Champion for the purpose of items like Frozen Mallet, etc


Items

* Oracle's Elixir now shows a particle on the Champion who has True Sight
* New Item: Hexdrinker
o Long Sword + Long Sword + Null-Magic Mantle + 570 gold. Total cost is 1800 gold
o +35 Attack Damage
o +30 Magic Resistance
o UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds. 45 second cooldown.
* Sword of the Divine combination cost reduced to 500 gold from 700 gold
* Sword of the Divine attack speed bonus increased to 60% from 55%
* Hextech Revolver spell vamp increased to 15% from 10%
* Hextech Gunblade spell vamp increased to 20% from 13%
* Hextech Gunblade life steal increased to 20% from 15%
* Will of the Ancients combination cost reduced to 465 gold from 765 gold
* Will of the Ancients spell vamp increased to 20% from 15%
* Vision Ward and Sight Ward tooltips updated


General

* The Harrowing map has replaced the Winter map and can be selected under "Autumn" when creating a Practice Game
* The icon on all towers should now properly display as the correct icon for True Sight
* Baron Nashor has been moved to the center of his arena and he can no longer knock you out of his arena
* Halloween Quintessence armor penetration reduced to 3.08 from 3.62
* Fixed a bug where Tier 2 attack damage Seals were giving a third of their intended value
* Fixed a bug where casting a spell while moving and being silenced would cause the spell to fizzle
* Fixed a bug where Champions could accidentally walk through walls


Audio

* Fixed bug causing Lux’s illumination impact audio not to play
* Fixed Baron Nashor's audio playing through FOW



Irelia Spotlight

phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2010-11-16 03:41:13
November 16 2010 03:40 GMT
#749
edit: I fail at linking patch notes. =(

I do like them overall, though honestly I'm about as excited about the leblanc buff as I am about the swain buff.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 16 2010 04:05 GMT
#750
I'm a bit confused on the Sona changes. Riot acted like they were actually nerfing her, when they barely touched the reasons she was so powerful (Q+Passive harass in lane nerf - up to 6 damage per hit and 10 more mana at 9, oh noes! and W healing team to the max) and went after her auras which, while a nice side benefit, weren't the reason people hated playing against her. That being said I'll be happy to be able to pick her up more in ranked and get free wins.

Really excited about duo queues not getting captain and Baron location change.
ghen
Profile Blog Joined March 2010
United States1356 Posts
November 16 2010 04:06 GMT
#751
Irelia is a jungler. Phreak says so. All you bitches better recognize when I lock in.

Side note: jungle teemo can start with either poison or blind.. blind is 5 seconds slower, but leaves you with more HP. Ganks are terrible due to no slow/stun/taunt. Haven't seen how low dragon can go yet.

P.S. Trolling and telling everyone you're legit is the best way to play hands down.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-11-16 04:19:58
November 16 2010 04:06 GMT
#752
aight, let's get fucking pumped, I think we have a pretty strong TL team ready to go in this tourney:
http://wanfest.newegg.com/?page=stem&view=team&teamid=50850

Starting lineup will probably be SpudBoy, EzPz, ShakeDrizzle, Stuffed_Turkey, and SmashGizmo with Red and 5HIT as our alternates. If everyone could PM me when the best times for you to play are, that will make my job as captain (setting up matches) easier. Also, let's try to get some practice games in at some point tomorrow night. We should try to get a decent idea of what type of champs we want everyone playing and whatnot.

TL HWIGHTING!
mogwaismusings.wordpress.com
HazMat
Profile Blog Joined October 2009
United States17077 Posts
November 16 2010 04:18 GMT
#753
gogo TL!!!
Inb4 round 1 vs L0cust.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
myopia
Profile Blog Joined June 2009
United States2928 Posts
November 16 2010 04:20 GMT
#754
#1 Singed and 'Best Singed Ever' on the same team spells imba
it's my first day
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
November 16 2010 04:22 GMT
#755
TL too strong! gogo

Can someone explain to me the reasoning behind hexdrinker? It just seems like it will make burst casters (VEIGARRRRR <3<3<3 =[ =[ =[) even less good. Burst casters just don't seem to be cool nowadays anyway, why the item?
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
November 16 2010 04:31 GMT
#756
What are these Kog-Maw bugs they were talking about? Does this mean my low-level stomping in this version was not supposed to be?
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 16 2010 04:33 GMT
#757
On November 16 2010 13:31 CosmicAC wrote:
What are these Kog-Maw bugs they were talking about? Does this mean my low-level stomping in this version was not supposed to be?


BAB was doing 100% Physical damage and scaled with AD 1:1.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 16 2010 04:44 GMT
#758
Reached level 30 today. I am excited for my 30 extra hit points.

Good luck playing in the tourney.
I'll always be your shadow and veil your eyes from states of ain soph aur.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 16 2010 04:51 GMT
#759
TEAMLIQUID HWAITING

pad that alternate roster
I'm on GOLD CHAIN
Flakes
Profile Blog Joined July 2008
United States3125 Posts
November 16 2010 05:37 GMT
#760
Baron Nashor has been moved to the center of his arena and he can no longer knock you out of his arena


will this make baron harder to steal?
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