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General Discussion/Off-topic - Page 345

Forum Index > LoL General
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 13 2011 15:39 GMT
#6881
team comp problem obv
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
February 13 2011 16:15 GMT
#6882
On February 14 2011 00:33 Nehsb wrote:
How do you end games if

1.) your ranged carry doesn't have that much support, so he cant just hit the tower or he'll eat a malph ult and get killed
2.) they're all tanky and you can't dive them or you'll get aced

keep having games where we start 20-10 with like 3 dragons and a baron but we can't finish and they beat us lategame :/


Can you split push? Can you force objectives? Can you poke at the tower in little bits?

I mean, it really depends on the situation. There's lots of ways you can force mistakes in this game; it's just reliant on what your team comp is, how far ahead you are, what the other team is, etc. etc.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-13 16:17:50
February 13 2011 16:15 GMT
#6883
Just keep moving around from lane to lane and catch them "in transit". It's only when you get to all three inhibitor towers that you can basically just pin them in their base, clear the jungle, take baron or bait baron, etc.
Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2011-02-13 16:26:49
February 13 2011 16:24 GMT
#6884
On February 14 2011 01:15 Juicyfruit wrote:
Just keep moving around from lane to lane and catch them "in transit". It's only when you get to all three inhibitor towers that you can basically just pin them in their base, clear the jungle, take baron or bait baron, etc.


Well, we can usually take outer/inner turrets, but once we get to inhibitor turrets what do you do? We have baron, but we still cant hurt the turret or corki gets FFd and dies.

In the game, corki had the majority of our team kills, and they had enough cc so that they could cc lock corki, kill him, and clean up the rest of our team.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 13 2011 16:32 GMT
#6885
Poke them until they get low.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2011-02-13 18:58:59
February 13 2011 16:40 GMT
#6886
Alrighty, I guess I'll buy ww and try him out. Any rune advice, or standard jungly runes?

edit: oshit what a waste of my 4000th post T_T
I admire your commitment to being *very* oily
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
February 13 2011 16:40 GMT
#6887
On February 13 2011 13:46 Misder wrote:
I have now realized how useless gang is... or maybe im just not doing it right


I guess he's not super amazing, but he's okay and very fun to play. You need solo and ghost tele imo. Then rush chalice and abuse your exp advantage and spamable skills to win the lane and help your team with ulti.

On February 13 2011 08:49 Woony wrote:
Show nested quote +
On February 13 2011 08:38 Goshawk. wrote:
As a dota player the first thing I did was rebind 1 to my hero, was so annoying/unnatural not to have it there. >_<


Well but in LoL you always have your hero 'selected' anyways


Ye, but I wanted it to auto centre my hero when I hit 1. I remember when I would keep trying to hotkey my hero and just use up any potions I had bought. >_<

On February 12 2011 20:27 EffectS wrote:
random question: what's ping playing from EU on US server? I got like 29~ ping on EU.


I get like 180 to US and like 30 on EU. I'm UK though, so my ping to US should be better than most of EU. Sad the servers are on the west coast. >_< It's playable, but I certainly have some delay.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 13 2011 16:42 GMT
#6888
Whatever gets you to level 6 the fastest if you just want to stomp baddies.

Or you can set yourself up mid-game with HP/level seals since those are a nice buffer on WW I find. I know some people use attack speed everything for really fast jungling after razor, so that could work too.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 13 2011 17:36 GMT
#6889
On February 14 2011 01:40 Haemonculus wrote:
Alrighty, I guess I'll buy ww and try him out. Any rune advice, or standard jungly runes?


There's a really exellent WW thead here

http://www.teamliquid.net/forum/viewmessage.php?topic_id=166127
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-02-13 18:50:01
February 13 2011 18:34 GMT
#6890
Xyph let slip that they're definitely adding an AP/CDR item. I don't know if it's this patch though, his wording was vague but he seemed upset that he revealed it.

http://www.leagueoflegends.com/board/showthread.php?p=6168643

Also for those who want to follow along the red post discussion in the thread:

http://www.leagueofreplays.com/redpost.php?postid=6171474&lang=US#6171474

Reading through it now, stuff makes a little more sense now.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 13 2011 19:34 GMT
#6891
eventually mages will dominate this game once tanky dps is nerfed enough
Brees on in
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-13 19:49:54
February 13 2011 19:49 GMT
#6892
The discussion with Xyph is interesting because it sort of makes explicit to me the fact that Riot's view of balance is quite different from my own:

Actually, at lower elos, people tend to win by a phenomenon known as 'skill thresholds', in that the skill to execute and implement a specific strategy is FAR easier than the skill to execute the counter to that specific strategy.

The easiest example in our game is Stealth, where the skill required to be successful at Stealth far outweighs the skill require to counter Stealth.

If Balance is only done at the highest ELOs, this kind of threshold problem never gets fixed, because at the highest skill levels, the total skill of the players is such that each of these counters can be executed.

However, at any ELO level below that, it's simply going to be stagnant stalemates where one strategy is dominant because no one at that skill level can execute the counter successfully. This leads to terrible gameplay.

Here's the kicker: Balance can always be adjusted when Gameplay is settled.

The thing I've sort of taken for granted is that the "skill thresholds" he discusses are almost impossible to properly analyze at a low level. You have a replay of an arbitrary low-level game, and players on both sides make hundreds of misplays, none of which are directly comparable, as they appear in a wide variety of scenarios. As such, it is virtually impossible to judge which player is more "skilled". If you can't analyze "skill" properly, then how can you assess the skill requirements of a given scenario? It's total hand-waving.

My attitude towards balance in SC/SC2 that has carried into LoL has always been that you can't balance around low-level play because the number of unquantifiable factors is simply too great. High-level play minimizes those factors (as high-level players make drastically less misplays) and makes it much easier (though still extremely difficult) to differentiate differences in skill vs. differences in champion/race power level.
Moderator
Phrost
Profile Blog Joined May 2010
United States4008 Posts
February 13 2011 20:01 GMT
#6893
streaming because i can:
livestream.com/phrostsgaming
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-02-13 20:08:14
February 13 2011 20:06 GMT
#6894
On February 14 2011 04:49 TheYango wrote:
The thing I've sort of taken for granted is that the "skill thresholds" he discusses are almost impossible to properly analyze at a low level. You have a replay of an arbitrary low-level game, and players on both sides make hundreds of misplays, none of which are directly comparable, as they appear in a wide variety of scenarios. As such, it is virtually impossible to judge which player is more "skilled". If you can't analyze "skill" properly, then how can you assess the skill requirements of a given scenario? It's total hand-waving.

My attitude towards balance in SC/SC2 that has carried into LoL has always been that you can't balance around low-level play because the number of unquantifiable factors is simply too great. High-level play minimizes those factors (as high-level players make drastically less misplays) and makes it much easier (though still extremely difficult) to differentiate differences in skill vs. differences in champion/race power level.

You shouldn't balance the game around low-level play, I'd agree with that. But if something is terribly un-fun to play against (and Eve's stealth definitely falls into this category: either you play super-safe or you lose) it should be changed regardless so you're not driving people away from the game by making the game just plain not entertaining to play.

But if low-level teams are instead losing to something like trying to chip away at Swain instead of either bursting him down or ignoring him, that's probably fine. It doesn't change the entire game start-to-finish and you can at least see him coming and on the minimap.

Granted what Xyph is saying is still disturbing but hopefully he just means what I said and isn't good at communicating or something.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
February 13 2011 20:25 GMT
#6895
On February 14 2011 05:06 crate wrote:
You shouldn't balance the game around low-level play, I'd agree with that. But if something is terribly un-fun to play against (and Eve's stealth definitely falls into this category: either you play super-safe or you lose) it should be changed regardless so you're not driving people away from the game by making the game just plain not entertaining to play.

The trouble then is distinguishing what's "un-fun" from people just whining over the fact that they lost. And Riot's repeated use of the "tanky DPS" buzzword shakes my faith in their ability to do that.
Moderator
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 13 2011 20:31 GMT
#6896
I think you're pretty accurate in your assessment, crate. When I read what he said, I thought "Balanced gameplay is important, but if new players don't want to play against the things that make it balanced, the game isn't really balanced".

There's a lot of players out there, and many of them aren't that great at the game. Mechanics that remain frustrating to players even when understood and mechanics that can't be summarily explained need to be looked at to make sure their place in the game is even appropriate.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Jaksiel
Profile Joined November 2008
United States4130 Posts
Last Edited: 2011-02-13 20:48:45
February 13 2011 20:48 GMT
#6897
Ah, smurfing. I don't really care about team comp at all, so I pick Morgana (because I feel like playing her) after two people instalock Twitch and Caitlyn and the third has chosen LeBlanc (but not locked). The person who instalocked Twitch says "please no two mage", so LeBlanc switches to Corki and locks. Twitch says "thank you", because obviously a third ranged DPS is better? Twitch then asks the 5th to tank. That person responds by dodging.

Smurf normals!
Zero fighting.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 13 2011 20:51 GMT
#6898
the games on my smurf ( lvl 15-ish) are more intelligent then 1800 elo lol
Brees on in
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
February 13 2011 21:23 GMT
#6899
Hey liquidparty


~ Not too heavy I hope ?
In the woods, there lurks..
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 13 2011 22:34 GMT
#6900
On February 14 2011 05:51 Brees wrote:
the games on my smurf ( lvl 15-ish) are more intelligent then 1800 elo lol

Thats because there is no ego at that level. People are willing to listen and cooperate. Im assuming that 1800 is like an inflated version of the 1200's- people think they are way better than they are and can get away with anything.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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