General Discussion/Off-topic - Page 345
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zulu_nation8
China26351 Posts
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dnastyx
United States2707 Posts
On February 14 2011 00:33 Nehsb wrote: How do you end games if 1.) your ranged carry doesn't have that much support, so he cant just hit the tower or he'll eat a malph ult and get killed 2.) they're all tanky and you can't dive them or you'll get aced keep having games where we start 20-10 with like 3 dragons and a baron but we can't finish and they beat us lategame :/ Can you split push? Can you force objectives? Can you poke at the tower in little bits? I mean, it really depends on the situation. There's lots of ways you can force mistakes in this game; it's just reliant on what your team comp is, how far ahead you are, what the other team is, etc. etc. | ||
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Juicyfruit
Canada5484 Posts
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Nehsb
United States380 Posts
On February 14 2011 01:15 Juicyfruit wrote: Just keep moving around from lane to lane and catch them "in transit". It's only when you get to all three inhibitor towers that you can basically just pin them in their base, clear the jungle, take baron or bait baron, etc. Well, we can usually take outer/inner turrets, but once we get to inhibitor turrets what do you do? We have baron, but we still cant hurt the turret or corki gets FFd and dies. In the game, corki had the majority of our team kills, and they had enough cc so that they could cc lock corki, kill him, and clean up the rest of our team. | ||
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Juicyfruit
Canada5484 Posts
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Haemonculus
United States6980 Posts
edit: oshit what a waste of my 4000th post T_T | ||
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Goshawk.
United Kingdom5338 Posts
On February 13 2011 13:46 Misder wrote: I have now realized how useless gang is... or maybe im just not doing it right ![]() I guess he's not super amazing, but he's okay and very fun to play. You need solo and ghost tele imo. Then rush chalice and abuse your exp advantage and spamable skills to win the lane and help your team with ulti. On February 13 2011 08:49 Woony wrote: Well but in LoL you always have your hero 'selected' anyways Ye, but I wanted it to auto centre my hero when I hit 1. I remember when I would keep trying to hotkey my hero and just use up any potions I had bought. >_< On February 12 2011 20:27 EffectS wrote: random question: what's ping playing from EU on US server? I got like 29~ ping on EU. I get like 180 to US and like 30 on EU. I'm UK though, so my ping to US should be better than most of EU. Sad the servers are on the west coast. >_< It's playable, but I certainly have some delay. | ||
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Juicyfruit
Canada5484 Posts
Or you can set yourself up mid-game with HP/level seals since those are a nice buffer on WW I find. I know some people use attack speed everything for really fast jungling after razor, so that could work too. | ||
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Woony
Germany6657 Posts
On February 14 2011 01:40 Haemonculus wrote: Alrighty, I guess I'll buy ww and try him out. Any rune advice, or standard jungly runes? There's a really exellent WW thead here http://www.teamliquid.net/forum/viewmessage.php?topic_id=166127 | ||
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phyvo
United States5635 Posts
http://www.leagueoflegends.com/board/showthread.php?p=6168643 Also for those who want to follow along the red post discussion in the thread: http://www.leagueofreplays.com/redpost.php?postid=6171474&lang=US#6171474 Reading through it now, stuff makes a little more sense now. | ||
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Brees
Marshall Islands3404 Posts
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TheYango
United States47024 Posts
Actually, at lower elos, people tend to win by a phenomenon known as 'skill thresholds', in that the skill to execute and implement a specific strategy is FAR easier than the skill to execute the counter to that specific strategy. The easiest example in our game is Stealth, where the skill required to be successful at Stealth far outweighs the skill require to counter Stealth. If Balance is only done at the highest ELOs, this kind of threshold problem never gets fixed, because at the highest skill levels, the total skill of the players is such that each of these counters can be executed. However, at any ELO level below that, it's simply going to be stagnant stalemates where one strategy is dominant because no one at that skill level can execute the counter successfully. This leads to terrible gameplay. Here's the kicker: Balance can always be adjusted when Gameplay is settled. The thing I've sort of taken for granted is that the "skill thresholds" he discusses are almost impossible to properly analyze at a low level. You have a replay of an arbitrary low-level game, and players on both sides make hundreds of misplays, none of which are directly comparable, as they appear in a wide variety of scenarios. As such, it is virtually impossible to judge which player is more "skilled". If you can't analyze "skill" properly, then how can you assess the skill requirements of a given scenario? It's total hand-waving. My attitude towards balance in SC/SC2 that has carried into LoL has always been that you can't balance around low-level play because the number of unquantifiable factors is simply too great. High-level play minimizes those factors (as high-level players make drastically less misplays) and makes it much easier (though still extremely difficult) to differentiate differences in skill vs. differences in champion/race power level. | ||
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Phrost
United States4008 Posts
livestream.com/phrostsgaming | ||
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crate
United States2474 Posts
On February 14 2011 04:49 TheYango wrote: The thing I've sort of taken for granted is that the "skill thresholds" he discusses are almost impossible to properly analyze at a low level. You have a replay of an arbitrary low-level game, and players on both sides make hundreds of misplays, none of which are directly comparable, as they appear in a wide variety of scenarios. As such, it is virtually impossible to judge which player is more "skilled". If you can't analyze "skill" properly, then how can you assess the skill requirements of a given scenario? It's total hand-waving. My attitude towards balance in SC/SC2 that has carried into LoL has always been that you can't balance around low-level play because the number of unquantifiable factors is simply too great. High-level play minimizes those factors (as high-level players make drastically less misplays) and makes it much easier (though still extremely difficult) to differentiate differences in skill vs. differences in champion/race power level. You shouldn't balance the game around low-level play, I'd agree with that. But if something is terribly un-fun to play against (and Eve's stealth definitely falls into this category: either you play super-safe or you lose) it should be changed regardless so you're not driving people away from the game by making the game just plain not entertaining to play. But if low-level teams are instead losing to something like trying to chip away at Swain instead of either bursting him down or ignoring him, that's probably fine. It doesn't change the entire game start-to-finish and you can at least see him coming and on the minimap. Granted what Xyph is saying is still disturbing but hopefully he just means what I said and isn't good at communicating or something. | ||
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TheYango
United States47024 Posts
On February 14 2011 05:06 crate wrote: You shouldn't balance the game around low-level play, I'd agree with that. But if something is terribly un-fun to play against (and Eve's stealth definitely falls into this category: either you play super-safe or you lose) it should be changed regardless so you're not driving people away from the game by making the game just plain not entertaining to play. The trouble then is distinguishing what's "un-fun" from people just whining over the fact that they lost. And Riot's repeated use of the "tanky DPS" buzzword shakes my faith in their ability to do that. | ||
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Niton
United States2395 Posts
There's a lot of players out there, and many of them aren't that great at the game. Mechanics that remain frustrating to players even when understood and mechanics that can't be summarily explained need to be looked at to make sure their place in the game is even appropriate. | ||
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Jaksiel
United States4130 Posts
Smurf normals! | ||
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Brees
Marshall Islands3404 Posts
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Iplaythings
Denmark9110 Posts
~ Not too heavy I hope ? ![]() | ||
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Two_DoWn
United States13684 Posts
On February 14 2011 05:51 Brees wrote: the games on my smurf ( lvl 15-ish) are more intelligent then 1800 elo lol Thats because there is no ego at that level. People are willing to listen and cooperate. Im assuming that 1800 is like an inflated version of the 1200's- people think they are way better than they are and can get away with anything. | ||
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