General Discussion/Off-topic - Page 222
Forum Index > LoL General |
zulu_nation8
China26351 Posts
| ||
BlackPaladin
United States9316 Posts
On January 19 2011 09:54 locodoco wrote: Locodoco has reconnected won't troll no moar i promise Just don't stream your early morning activities and we'll call it even. | ||
phyvo
United States5635 Posts
On January 19 2011 08:35 Nikon wrote: Seeking advice on a new jungle champ: Champs that I have: Xin: Should be ok, but I've never jungled with him and I don't what to do. Champs that I don't have: Trundle: Seems like a very good choice, but don't know what do to with him either. Warwick: It doesn't seem like patch hit him significantly as others, namely Amumu. Going to stick to one of those, what do you guys recommend? Stonewall008 recently put up a pretty sick and safe Trundle route at the moment starting with vamp scepter of all things, with the rune setup he has you never get low on HP and can take red nearly any time you want when you need to gank, and never have to B until you hit 6. There's also a pretty slick jungle Xin Zhao video in the jungle thread here. He clears it pretty darn fast, and Xin has a pretty beastly gank. | ||
ZERG_RUSSIAN
10417 Posts
On January 19 2011 09:54 locodoco wrote: Locodoco has reconnected won't troll no moar i promise wtf welcome back | ||
ZERG_RUSSIAN
10417 Posts
On January 19 2011 05:59 Mogwai wrote: no, it's really sion. God, that lane is the most abusive crap in the game. Hit W, Panth must drain his entire mana pool just to break your OP shield and then you get to freefarm while he BPs to get mana. Or he stays on the lane with no mana and you freefarm + rape him with shield explosions if he tries to last hit. tbh I'm pretty sure the best counterPICK to panth is shen, but the best person to put across from him might be sion. On January 19 2011 06:19 Brees wrote: except sion isnt necessarily a good choice to go mid for your team as a whole, it means you have to put your ranged carry top where there is brush and they will have a hard time vs most casters/top laners shaco is always a good pick to jungle with in solo queue I still think having the ranged carry at top is better than having them across pantheon though =/. | ||
ghen
United States1356 Posts
ZZZZZZZZZZZZ gogo rockets. QWWEWR (ninja edit) | ||
![]()
TheYango
United States47024 Posts
On January 19 2011 10:12 ghen wrote: Baddies picking heimer and trying to max turrets first like old heimer. ZZZZZZZZZZZZ gogo rockets. QEEWER You do realize rockets is W, right? Also, WQWQWR. Situational E against certain lanes, but against lots of lanes, the extra turret rank does more for your lane control. And for the record, even on old Heimer, maxing rockets was best. | ||
Ecael
United States6703 Posts
| ||
![]()
TheYango
United States47024 Posts
On January 19 2011 10:20 Ecael wrote: Yango, Q takes 3 ranks for 2 turrets now. I am considering to go QWWEWR myself. Depending on whether I'm mid or top, I'm considering sticking to the pre-patch build where you go WQWQWQ and don't touch R until you feel a teamfight coming. 5 Rockets per W is awesome in teamfights, but it's still probably not worth the mana during laning phase, particularly since 2 more targets is usually going to just mean hitting 2 more PCMs, rather than hitting 2 meaningful targets. Green turret at 2 is still fine IMO. You don't push as hard, but you make it harder for your lane opponent to trade hits with you in turret range (because most of the time, they're not harassing you in range of both turrets anyway). And why do people skill Q first? Getting 1-2 extra rockets onto your opponent > pushing the lane a tiny bit harder. I'd only get Q first against certain lanes where I can't expect to trade pokes cost-effectively at low-levels (e.g. Malphite). | ||
![]()
FakeSteve[TPR]
Valhalla18444 Posts
On January 19 2011 09:54 locodoco wrote: Locodoco has reconnected won't troll no moar i promise be good! | ||
nyxnyxnyx
Indonesia2978 Posts
trolled imo | ||
locodoco
Korea (South)1615 Posts
on heimer i mean skill order zz too much fucking sc saintvicious (10:33): q w e w w r w q w new turret system Locodoco (10:34): is W rocket? saintvicious (10:34): sucks dick yes ruined his turret early game saintnoobcious's heimer skill build probably the heaviest heimer to carry in game | ||
oberon
United States1320 Posts
"QWWEWR then W > R > Q > E -OR-, if you're getting fed, W > E > R > Q." Et voila. Was always the right skilling order, and still is. saintvicious's version just trades some harass for gank defense at level 3, which is usually way earlier than a solo gets ganked, so IMHO strictly worse. | ||
ZERG_RUSSIAN
10417 Posts
r u seriously saying that you know heimer better than saintvicious | ||
ZERG_RUSSIAN
10417 Posts
| ||
![]()
TheYango
United States47024 Posts
On January 19 2011 11:59 ZERG_RUSSIAN wrote: wat r u seriously saying that you know heimer better than saintvicious Last I remember, Dan Dinh's skill order is WQWQW (situationally getting E against certain lanes, but very often not) into W>Q>E>R, though post-patch that could be WQWEW if the 2nd rank of turret isn't worth it. I understand that Saintvicious is a very good Heimerdinger, but from what I gather, Saintvicious, Dan Dinh, and Asier all play very different styles of Heimerdinger (a discussion from a bunch of pages ago notes that their builds are very different, with Rabadon's and AA Staff being the only common items, and even then, they're gotten in very different orders), and I haven't seen any conclusive discussion that Saint's style of play is inherently better than Dan's or Asier's. As an aside, someone needs to explain to me what you gain/lose for skilling Q at level 1 instead of W. On January 19 2011 12:01 ZERG_RUSSIAN wrote: i mean doesnt it give him a second nuke that stuns and blinds That second nuke happens to be very unreliable in most 1v1 lane situations. It acts as gank defense, and helps if your jungler ganks into the lane, but otherwise shouldn't be hugely relevant. | ||
Ecael
United States6703 Posts
| ||
![]()
TheYango
United States47024 Posts
On January 19 2011 12:19 Ecael wrote: Personally, level 1 W just doesn't get enough harass done to be worth allowing your opponent to dictate the terms of your lvl1 lane. You won't be able to out-trade hits with anyone at lvl1 with just W. And Q lets you do so? Admittedly, I may be thinking too much in terms of the old Q, where the turrets do jack when someone tries to hit you, and at level 1 is only worth a few autos of damage onto minions. It's possible that the fact that the turrets bother to shoot your opponent if he autos you might mean the difference between Q being better than W at 1. | ||
Ecael
United States6703 Posts
| ||
![]()
TheYango
United States47024 Posts
On January 19 2011 12:25 Ecael wrote: Q will deter them from trying to trade hits with you, W poses absolutely no threat at all. Simply in terms of dps, Q>>>>>>>W. You really can't poke people with W hard enough till rank 2 and 3. Yeah, ok that makes sense. Though for the record, Q was worth nothing with regard to trades pre-patch because there was no guarantee that your turrets would do anything about the guy hitting you. Low damage W > Q that bugs out or just attacks minions while you trade hits. | ||
| ||