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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 18 2011 23:03 GMT
#4401
How does it not make sense? Most melee champs have some sort of survivability increasing passive or ability. Poppy just ends up taking 50% reduced damage once she falls below something like half HP. Can't tell if it works as it should, I would have to run specific tests for that...

I would much rather have Banshee's Veil removed from the game. That thing messes with Poppy so hard... Sometimes I wish I had a TF on my team just to pop all Veils with a single press of R.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 18 2011 23:10 GMT
#4402
On January 19 2011 08:03 spinesheath wrote:
How does it not make sense? Most melee champs have some sort of survivability increasing passive or ability. Poppy just ends up taking 50% reduced damage once she falls below something like half HP. Can't tell if it works as it should, I would have to run specific tests for that...

I would much rather have Banshee's Veil removed from the game. That thing messes with Poppy so hard... Sometimes I wish I had a TF on my team just to pop all Veils with a single press of R.

spoiler alert, if you test it, it won't work how you expect it to.

here's a test for you, take Poppy with 21 defensive masteries, HP quints, armor yellows, and go sit there and let your friend's pantheon who's not rocking any armor pen wail on you (setup is designed to live for a bunch of Panth auto-crits). As he starts auto-critting you, you'll notice that he does less and less damage with each successive crit, which makes literally ZERO sense with how it's worded:

Valiant Fighter - Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.

It's a flat 50%... why in fucks name does the reduction vary for any reason whatsoever? It doesn't make sense and it's stupid and I still have no idea when she's actually going to die after all these fucking games because it's inconsistent.
mogwaismusings.wordpress.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-01-18 23:15:31
January 18 2011 23:14 GMT
#4403
Could it be something ridiculously obscure but grammatically accurate whereby it's only the damage that exceeds the 10% of health which is reduced? That is, if you do 1000 damage and 10% of Poppy's health is 900 then the damage is reduced by 50% of the difference or 50, but if 10% of Poppy's health is 500 then it's reduced by 250?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 18 2011 23:21 GMT
#4404
I guess, I still think it's a REALLY stupid ability.
mogwaismusings.wordpress.com
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
January 18 2011 23:22 GMT
#4405
Stupidly OP.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
January 18 2011 23:35 GMT
#4406
Seeking advice on a new jungle champ:
Champs that I have:

Xin: Should be ok, but I've never jungled with him and I don't what to do.

Champs that I don't have:

Trundle: Seems like a very good choice, but don't know what do to with him either.
Warwick: It doesn't seem like patch hit him significantly as others, namely Amumu.

Going to stick to one of those, what do you guys recommend?
Asdkmoga
Profile Joined May 2010
United States496 Posts
January 18 2011 23:39 GMT
#4407
On January 19 2011 08:35 Nikon wrote:
Seeking advice on a new jungle champ:
Champs that I have:

Xin: Should be ok, but I've never jungled with him and I don't what to do.

Champs that I don't have:

Trundle: Seems like a very good choice, but don't know what do to with him either.
Warwick: It doesn't seem like patch hit him significantly as others, namely Amumu.

Going to stick to one of those, what do you guys recommend?

i WRECK with trundle... just go Blue - wolves - wraiths - small golems - b and buy ward boots and pots, red - gank anywhere you can at all times...

QWQE, with W, ghost, and boots you most at 575 movement speed, plus you have a slowing pillar, and your Q lunges you forward a bit... soooo easy to catch anyway that pushes you can just get farmed or atleast make them permanently scared to leave... he's such a good jungler dont know why i dont see him often
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 18 2011 23:40 GMT
#4408
ww is fine, blue takes a bit longer now s'all. Ive also played a game with shaco. Reginalds route still works, but blue is hella slow now.

Anyone know what the ninja patch was btw?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 18 2011 23:46 GMT
#4409
My new strat on my smurf.
Solomid WW and jungle when you push lane. My jungler let me our blue so I left lane, took it, and then ultied their vlad every 50 seconds.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
ryseungoo
Profile Joined October 2009
Canada91 Posts
January 18 2011 23:50 GMT
#4410
Is Kennen's W and R supposed to be cancellable? Kass blinks away as I W, he takes no damage and W is set on cooldown. Kass silences me as I ult, ult never goes off and it's set on cooldown.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 18 2011 23:53 GMT
#4411
On January 19 2011 08:50 ryseungoo wrote:
Is Kennen's W and R supposed to be cancellable? Kass blinks away as I W, he takes no damage and W is set on cooldown. Kass silences me as I ult, ult never goes off and it's set on cooldown.


Yep, always has been. There's a cast time between when you hit 'w' and when the lightning actually goes off-- you can only cast the spell if there are targets in range, but it only acquires those targets as the lightning actually goes off, so it's totally possible to cast the spell and have nothing happen.
:3
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 18 2011 23:53 GMT
#4412
Server Status: Busy ^_^

Been like this for hours...
I'll always be your shadow and veil your eyes from states of ain soph aur.
Stealthpenguin
Profile Joined April 2010
Finland393 Posts
January 18 2011 23:54 GMT
#4413
Losing streak brought me down 1100s. Not that i was even ever over 1250 but hanging around 1200 mark was still better than these games. Blitz, Nunu and WW spent the whole game whining at me telling me i suck, y u kno heal me, nidalee y u not in teamfight (that they started without me) etc..

I had a feeling we would lose when ww didnt take smite, then that feeling got stronger when he started with dblade+pot and proceeded to stackl dblades into BR.
I was in a 1v2 top so couldnt go help people either.

[image loading]
ryseungoo
Profile Joined October 2009
Canada91 Posts
January 19 2011 00:01 GMT
#4414
On January 19 2011 08:53 Eiii wrote:
Show nested quote +
On January 19 2011 08:50 ryseungoo wrote:
Is Kennen's W and R supposed to be cancellable? Kass blinks away as I W, he takes no damage and W is set on cooldown. Kass silences me as I ult, ult never goes off and it's set on cooldown.


Yep, always has been. There's a cast time between when you hit 'w' and when the lightning actually goes off-- you can only cast the spell if there are targets in range, but it only acquires those targets as the lightning actually goes off, so it's totally possible to cast the spell and have nothing happen.


How about R? If I get silenced just as I use my ult, it's supposed to do nothing?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 19 2011 00:05 GMT
#4415
speed garen strikes again
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Truez
Profile Joined July 2009
Australia147 Posts
January 19 2011 00:13 GMT
#4416
wtf i straight up can't download the patch
it says 126 mbs left, at 125 kb/s or something like that
and the estimated time left is more than 7 days?
thx for trolling me amumu

does changing the options in the patching thingy change anything at all?


Same here but at 114.36megs.
Dgiese
Profile Joined July 2010
United States2687 Posts
January 19 2011 00:16 GMT
#4417
just refresh the client, or you can close and open it and it will pick up from where it left off.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 19 2011 00:27 GMT
#4418
--- Nuked ---
Phrost
Profile Blog Joined May 2010
United States4008 Posts
January 19 2011 00:35 GMT
#4419
On January 19 2011 08:14 Seuss wrote:
Could it be something ridiculously obscure but grammatically accurate whereby it's only the damage that exceeds the 10% of health which is reduced? That is, if you do 1000 damage and 10% of Poppy's health is 900 then the damage is reduced by 50% of the difference or 50, but if 10% of Poppy's health is 500 then it's reduced by 250?



yes this is correct.


All damage over 10% of poppy's current health is reduced in half. Every attack will do a minimum of 10% of her current hp.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
January 19 2011 00:54 GMT
#4420
Locodoco has reconnected
won't troll no moar i promise
i wish riot would give me better ping
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