On January 05 2011 18:36 Jougen wrote:
#1 karthus in action again. Also, TL representing!
![[image loading]](http://imgur.com/pj3ni.jpg)
#1 karthus in action again. Also, TL representing!
![[image loading]](http://imgur.com/pj3ni.jpg)
Am I seeing this right. You won a game with Neo?
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HazMat
United States17077 Posts
On January 05 2011 18:36 Jougen wrote: #1 karthus in action again. Also, TL representing! ![]() Am I seeing this right. You won a game with Neo? | ||
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NeoIllusions
United States37500 Posts
I denied saint two Crowstorms. gg for us. | ||
zulu_nation8
China26351 Posts
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oberon
United States1320 Posts
On January 06 2011 00:19 Scorcher2k wrote: It feels like they designed Caitlyn to just become useless late game. -Her Q just doesn't scale well enough -Her traps are extremely niche because you can only lay 2 of them down (they are also visible) -Her net launcher doesn't put you over some walls that you would definitely have the distance for -Her ult is weaker than lux's ult but only hits one target, and shes a mana hungry whore. They could easily increase the scaling on her Q & increase the amount of damage removed from passing through targets to balance it. The rest of the stuff I'm just now sure about... Except that she has a huge attack range and her ult scales with AD. She's an almost-pure auto attack hero, with an ult to catch runners. She scales lategame via IE and BC, not via skills. | ||
Mogwai
United States13274 Posts
On January 05 2011 22:51 Kaniol wrote: Panth's passive blocks mf's double up too, but doesn't block his spear. Dunno what's the rule behind it, since caitlyn's ult doesnt apply onhit effects (or does it?) it blocks everything that applies on hit effects (note that it does not actually block the on hit effects however, lol) yes to double up, parley, mystic shot, cait ult, etc no to spear shot, acid hunter, volley, etc | ||
Senx
Sweden5901 Posts
Now on to 1600 or back to 1400, we'll see :p | ||
GranDim
Canada1214 Posts
On January 06 2011 01:11 Mogwai wrote: Show nested quote + On January 05 2011 22:51 Kaniol wrote: Panth's passive blocks mf's double up too, but doesn't block his spear. Dunno what's the rule behind it, since caitlyn's ult doesnt apply onhit effects (or does it?) it blocks everything that applies on hit effects (note that it does not actually block the on hit effects however, lol) yes to double up, parley, mystic shot, cait ult, etc no to spear shot, acid hunter, volley, etc Zileas said they want to fix that interaction with cait ult but from what I remember of another riot quote abilities with on hit effects are considered to be standard attacks at the engine level so it might not be easy to implement. I'll be happy if they prioritize the ult getting canceled when you lose vision bug, that one just ruin the champion feel. | ||
Scorcher2k
United States802 Posts
On January 06 2011 01:05 oberon wrote: Show nested quote + On January 06 2011 00:19 Scorcher2k wrote: It feels like they designed Caitlyn to just become useless late game. -Her Q just doesn't scale well enough -Her traps are extremely niche because you can only lay 2 of them down (they are also visible) -Her net launcher doesn't put you over some walls that you would definitely have the distance for -Her ult is weaker than lux's ult but only hits one target, and shes a mana hungry whore. They could easily increase the scaling on her Q & increase the amount of damage removed from passing through targets to balance it. The rest of the stuff I'm just now sure about... Except that she has a huge attack range and her ult scales with AD. She's an almost-pure auto attack hero, with an ult to catch runners. She scales lategame via IE and BC, not via skills. Her damage skills should still be something to fear getting hit by and again her ult does crap damage and her Q scales horribly. | ||
Phrost
United States4008 Posts
From Morello | ||
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TheYango
United States47024 Posts
On January 06 2011 04:24 Scorcher2k wrote: Her damage skills should still be something to fear getting hit by and again her ult does crap damage and her Q scales horribly. I'm not sure I understand how her Q scales horribly--1:1 AD scaling is basically as good or better than every other similar ranged carry skill (same as Volley/Mystic Shot/Red Card, better than Double Up). It's not Boomerang Blade, but you really can't ask for every ranged carry's backbone AD skill to be Boomerang Blade. It doesn't feel like the scaling on her Q should be its problem--larger AoE, shorter channel time, higher base damage, apply some secondary effect, or lower cooldown are possibilities to make it better, but an AD ratio of 1 should not be a problem by any means. | ||
Phrost
United States4008 Posts
On January 06 2011 06:42 TheYango wrote: Show nested quote + On January 06 2011 04:24 Scorcher2k wrote: Her damage skills should still be something to fear getting hit by and again her ult does crap damage and her Q scales horribly. I'm not sure I understand how her Q scales horribly--1:1 AD scaling is basically as good or better than every other similar ranged carry skill (same as Volley/Mystic Shot/Red Card, better than Double Up). It's not Boomerang Blade, but you really can't ask for every ranged carry's backbone AD skill to be Boomerang Blade. It doesn't feel like the scaling on her Q should be its problem--larger AoE, shorter channel time, higher base damage, apply some secondary effect, or lower cooldown are possibilities to make it better, but an AD ratio of 1 should not be a problem by any means. I duno I have a pretty good time hitting with Q if you aim it so that it forces the enemy to go into the brush (which they dont want to do for fear of traps) or eat the blast. Otherwise it's pretty easy to just pop people in the face when they move closer than your 650 attack range to do something (like TF to throw a card, etc) | ||
Mogwai
United States13274 Posts
On January 06 2011 06:42 TheYango wrote: Show nested quote + On January 06 2011 04:24 Scorcher2k wrote: Her damage skills should still be something to fear getting hit by and again her ult does crap damage and her Q scales horribly. I'm not sure I understand how her Q scales horribly--1:1 AD scaling is basically as good or better than every other similar ranged carry skill (same as Volley/Mystic Shot/Red Card, better than Double Up). It's not Boomerang Blade, but you really can't ask for every ranged carry's backbone AD skill to be Boomerang Blade. It doesn't feel like the scaling on her Q should be its problem--larger AoE, shorter channel time, higher base damage, apply some secondary effect, or lower cooldown are possibilities to make it better, but an AD ratio of 1 should not be a problem by any means. the AD ratio is 2.0 of your bonus damage iirc. | ||
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TheYango
United States47024 Posts
On January 06 2011 06:49 Mogwai wrote: the AD ratio is 2.0 of your bonus damage iirc. That's her R--her Q is 1:1 with her total AD. As a slightly related side-note, I never understood why Riot has some skills as scaling off base AD and others scaling off bonus AD. Couldn't you just make everything scale off one or the other and modify the base damage at each spell rank accordingly? | ||
arnath
United States1317 Posts
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TheYango
United States47024 Posts
Actually, even now that might be the better way to use them--place them in lane and zone your opponent by forcing them to dance around them, then Q + auto if they forget about them/get forced onto one. You don't get enough of them to be able to cover that much ground to protect you from ganks, so it might be better to use them for aggressive zoning instead. | ||
spinesheath
Germany8679 Posts
![]() Ranked game. Anivia is our highest ranked player (1705) and has first pick. I get Sivir, he starts raging (you could deduce that he doesn't think much of Sivir). Next pick is WW. Then he goes ranting about how we need Shen + Rammus. Rages even more. He doesn't even connect to the game. Enemy team seems to have some dispute, so I lane against Cait + Grags in mid, lol. WW draws first blood and keeps doing really well together with the rest of the team while I push towers or hold lanes 1v2. We get an inhib. We kill half their team again without losing anyone. Anivia "reconnects". Our enemies surrender. Oh yeah, after 35 minutes you can afford a hat, a boot and a ring. | ||
Slayer91
Ireland23335 Posts
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Darkchylde
United States473 Posts
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Khul Sadukar
Australia1735 Posts
Get full stacks and massive health regen. Harass enemy team and help push towers. Win due to awesome shen and friends anyway. Keep looking for cho guide.. :p | ||
BlackPaladin
United States9316 Posts
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