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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 09 2011 03:18 GMT
#20381
Meh. I dont need graphics updates. Or shiny new servers. This sort of thing happens every now and again. No number of servers can cover up bad code, and unfortunately the lol client has very bad code, and occasional patches have some bad code as well.

Shit happens. Im not gonna get on riots case for patch day issues. It will merely get in the way of my crusade for esports features.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
July 09 2011 03:21 GMT
#20382
On July 09 2011 12:10 Two_DoWn wrote:
I have a sneaking suspicion that mpen blues are really damn good, especially if you plan to stack drings.

MPen is way more slot-effective on quints than on blues. If you're getting MPen on blues, you should have a good reason for not getting them on quints (e.g. you have a specific need for MS or flat HP quints)--or be running both.
Moderator
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 09 2011 03:31 GMT
#20383
5.13 MPen vs 1.53/level (27) AP seems like a really tough sell.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 09 2011 03:33 GMT
#20384
On July 09 2011 12:13 57 Corvette wrote:
So, is Leona 6300?


I read on the forums she was 3150 but it could be wrong
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-07-09 03:36:45
July 09 2011 03:34 GMT
#20385
With MPen, you aim to leave them at 0 for a considerable part of the game — the runes you use depend on what your opponents are doing. I am however too lazy to go on with this subject so I'll just say that Yango should post about this.

EDIT: He already did but was quite reserved about it. Don't be shy dude.
TL Blazeraid
Profile Joined January 2011
566 Posts
Last Edited: 2011-07-09 03:52:45
July 09 2011 03:43 GMT
#20386
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-07-09 03:46:51
July 09 2011 03:44 GMT
#20387
On July 09 2011 12:31 Niton wrote:
5.13 MPen vs 1.53/level (27) AP seems like a really tough sell.

Because I can buy AP very easily late game. The real question is does having 5 MPen deal more damage than an extra 1.5 ap every level. Im inclined to think that it does since each point of ap isnt equal to an extra point of damage, while I believe each point of mpen is another point of damage.

It seems to me at least that Mpen should be more potent early game. I guess the real question is what level does ap/lvl overtake mpens damage, and how much ap itemization am I going to have at that point.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 09 2011 03:55 GMT
#20388
One thing is that I almost always get voidstaff after deathcap, with very few exceptions, so I would need to figure out the average time in game I finish void staff, the average mresist of my opponents up to that point at different points.. idk, there is a lot too it.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
July 09 2011 03:55 GMT
#20389
So yeah, just started a Gragas thread, cause I didnt find any with search.

I need help on the runes/masteries/builds/playstyle, so experienced Gragasers please help.
Survival is winning, everything else is bullshit.
rwrzr
Profile Joined February 2010
United States1980 Posts
July 09 2011 03:59 GMT
#20390
On July 09 2011 12:43 TL Blazeraid wrote:
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes


Does this take into account the free 15% magic penetration you get from masteries?

It benefits Mpen more than to AP
FADC
Qualm
Profile Joined December 2009
721 Posts
July 09 2011 04:16 GMT
#20391
On July 09 2011 12:59 rwrzr wrote:
Show nested quote +
On July 09 2011 12:43 TL Blazeraid wrote:
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes


Does this take into account the free 15% magic penetration you get from masteries?

It benefits Mpen more than to AP

You also need to consider the fact that the deathcap you eventually build will increase your AP by 30%, and that the void staff you might get will reduce the power of spellpen.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2011-07-09 04:21:44
July 09 2011 04:18 GMT
#20392
On July 09 2011 12:59 rwrzr wrote:
Show nested quote +
On July 09 2011 12:43 TL Blazeraid wrote:
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes


Does this take into account the free 15% magic penetration you get from masteries?

It benefits Mpen more than to AP


I'll use brand 9/0/21 with a deathcap and sorc shoes @ lvl 18 vs annie with a Bveil

Annie's resistance after reduction

With mpen blues
28% resistance

Without mpen blues
30%

2% difference
y = damage
x = ap

2.35 = brand's ratios (not including passive and only including 1 bounce of R)
1120 = base damage from spells
82.25 = extra damage gained from 35ap (deathcap * ap/lvl blues)
1.3 = Deathcap
y = (1120 + 2.35x(1.3))1.02
y = 82.25 + 1120 + 2.35x(1.3)

x = 1123.02 AP for 2% difference to overtake Ap/lvl blues with Deathcap

Flat pen gets worse with higher MR targets and it also detracts from your 49% (mastery + void) magic pen since Flat is applied before Percent penetration.

Also, with sorc shoes and mpen reds you waste mpen until they buy extra MR because as i understand it you can't bring someone below 0 MR with penetration

done while watching nasl so this is all subject to being completely wrong.
Crispy Bacon craving overload.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 09 2011 04:22 GMT
#20393
On July 09 2011 13:16 Qualm wrote:
Show nested quote +
On July 09 2011 12:59 rwrzr wrote:
On July 09 2011 12:43 TL Blazeraid wrote:
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes


Does this take into account the free 15% magic penetration you get from masteries?

It benefits Mpen more than to AP

You also need to consider the fact that the deathcap you eventually build will increase your AP by 30%, and that the void staff you might get will reduce the power of spellpen.

This is a bit of a misconception I think. Void staff does not reduce the power off spell pen, it just doesnt penetrate in the most effective way (ie void staff then mpen), instead going mpen then void staff. You reduce the magic resist, then penetrate 40% of whatever remains.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TL Blazeraid
Profile Joined January 2011
566 Posts
Last Edited: 2011-07-09 04:27:11
July 09 2011 04:23 GMT
#20394
Server up, 25mb patch. Server status: busy

edit:
On July 09 2011 13:22 Two_DoWn wrote:
Show nested quote +
On July 09 2011 13:16 Qualm wrote:
On July 09 2011 12:59 rwrzr wrote:
On July 09 2011 12:43 TL Blazeraid wrote:
Here's a quickly strewn mpen/mres graph. Mpen runes are listed in % increase, to compare match the increase in damage from ap runes over the damage sans ap runes vs the % and see if it is an increase or decrease


mres|increase in damage from mpen blue
30 3.08%
50 2.29%
70 1.78%
90 1.42%
110 1.16%
130 0.96%
150 0.81%
170 0.70%
190 0.60%

So, assuming a spell has a 1:1 ap ratio and 100 base damage vs 30 mres, AP runes would have to add >3 damage to beat mpen.

edit: base damage//damage sans ap runes


Does this take into account the free 15% magic penetration you get from masteries?

It benefits Mpen more than to AP

You also need to consider the fact that the deathcap you eventually build will increase your AP by 30%, and that the void staff you might get will reduce the power of spellpen.

This is a bit of a misconception I think. Void staff does not reduce the power off spell pen, it just doesnt penetrate in the most effective way (ie void staff then mpen), instead going mpen then void staff. You reduce the magic resist, then penetrate 40% of whatever remains.



It reduces the cost efficiency, you're penetrating more mres but each point penetrated costs more than no magicpen+void staff.

-effeciency(makes each point of flat pen worth less vs ap)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 09 2011 04:26 GMT
#20395
Im in the game
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
July 09 2011 04:32 GMT
#20396
My friend sitting next to me in game but I cannot get in T_T
GANDHISAUCE
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-07-09 04:44:26
July 09 2011 04:39 GMT
#20397
I don't think this is a proper comparison you bring in too many other variables.

The only variables we should be concerned with when deciding MPen vs AP are:

1) MR
2) AP Ratios
3) MPen
4) AP
5) Free 15% from masteries
6) OPTIONAL: Items and Level 18

We really should narrow down what level range we are talking about



Here's some simple maths in a recentish thread:
http://www.leagueoflegends.com/board/showthread.php?t=630999

Edit: If you run Flat CDR Blues, 9/0/21, @ Level 1 you have ~15% CDR

And @ Level 18 with blue you have 40%

Some more food for thought and alternatives for low cooldown spammy AP casters
FADC
Psyonic_Reaver
Profile Blog Joined June 2007
United States4341 Posts
July 09 2011 04:39 GMT
#20398
On July 09 2011 13:26 Two_DoWn wrote:
Im in the game


Hate
So wait? I'm bad? =(
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 09 2011 04:42 GMT
#20399
On July 09 2011 13:39 rwrzr wrote:
I don't think this is a proper comparison you bring in too many other variables.

The only variables we should be concerned with when deciding MPen vs AP are:

1) MR
2) AP Ratios
3) MPen
4) AP
5) Free 15% from masteries
6) OPTIONAL: Items and Level 18

We really should narrow down what level range we are talking about



Here's some simple maths in a recentish thread:
http://www.leagueoflegends.com/board/showthread.php?t=630999


So...simply put, as I'm sure many of us have figured before...
MPen > AP on low mres targets and vice versa?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 09 2011 04:46 GMT
#20400
On July 09 2011 13:42 WaveofShadow wrote:
Show nested quote +
On July 09 2011 13:39 rwrzr wrote:
I don't think this is a proper comparison you bring in too many other variables.

The only variables we should be concerned with when deciding MPen vs AP are:

1) MR
2) AP Ratios
3) MPen
4) AP
5) Free 15% from masteries
6) OPTIONAL: Items and Level 18

We really should narrow down what level range we are talking about



Here's some simple maths in a recentish thread:
http://www.leagueoflegends.com/board/showthread.php?t=630999


So...simply put, as I'm sure many of us have figured before...
MPen > AP on low mres targets and vice versa?

Thats the conclusion I came to. And since early game means low mr, not to mention the fact that ap/lvls are really nonexistant at that point, mpen is really good early game, so you prolly want it for any burst caster like annie or brand.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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