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General Discussion Gul'dan patch - Page 7

Forum Index > Heroes of the Storm
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Prev 1 5 6 7 8 9 13 Next All
karazax
Profile Joined May 2010
United States3737 Posts
July 16 2016 14:12 GMT
#121
Tempest Hide is steaming with Dami this morning on the new patch.
Ej_
Profile Blog Joined January 2013
47656 Posts
July 16 2016 15:00 GMT
#122
I don't think anyone has said it here before:

Kerrigan is massively overpowered, holy shit
"Technically the dictionary has zero authority on the meaning or words" - Rodya
karazax
Profile Joined May 2010
United States3737 Posts
July 16 2016 15:51 GMT
#123
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm
Superbanana
Profile Joined May 2014
2369 Posts
July 16 2016 17:46 GMT
#124
On July 17 2016 00:51 karazax wrote:
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm


My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-07-16 19:08:08
July 16 2016 19:07 GMT
#125
On July 17 2016 02:46 Superbanana wrote:
Show nested quote +
On July 17 2016 00:51 karazax wrote:
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm


My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch.

this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now
any 2 man combo becomes a slaughterhouse, regardless of who you trap
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Cyanocyst
Profile Joined October 2010
2222 Posts
July 16 2016 19:48 GMT
#126
On July 17 2016 04:07 Ej_ wrote:
Show nested quote +
On July 17 2016 02:46 Superbanana wrote:
On July 17 2016 00:51 karazax wrote:
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm


My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch.

this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now
any 2 man combo becomes a slaughterhouse, regardless of who you trap


Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding.

Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great.

Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Ej_
Profile Blog Joined January 2013
47656 Posts
July 16 2016 20:27 GMT
#127
On July 17 2016 04:48 Cyanocyst wrote:
Show nested quote +
On July 17 2016 04:07 Ej_ wrote:
On July 17 2016 02:46 Superbanana wrote:
On July 17 2016 00:51 karazax wrote:
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm


My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch.

this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now
any 2 man combo becomes a slaughterhouse, regardless of who you trap


Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding.

Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great.

Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster.

try it, I was doing 1v3 vs lili chen and chen clone with this build
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ej_
Profile Blog Joined January 2013
47656 Posts
July 16 2016 22:06 GMT
#128
Today's discovery: insight monk is amazing if you can complete the quest relatively fast. If you can't, the lack of healing early is too much of a liability.
So I think that whenever you get to punch as monk, just take insight, gr8 talent I rate 8/8 infinite sustain and more healing
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-07-16 22:27:21
July 16 2016 22:24 GMT
#129
On July 17 2016 04:48 Cyanocyst wrote:
Show nested quote +
On July 17 2016 04:07 Ej_ wrote:
On July 17 2016 02:46 Superbanana wrote:
On July 17 2016 00:51 karazax wrote:
It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
  • Sharpened Blades
  • Psionic Pulse
  • Assimilation Mastery
  • Maelstrom
  • Double Strike
  • Aggressive Defense
  • Omegastorm


My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch.

this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now
any 2 man combo becomes a slaughterhouse, regardless of who you trap


Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding.

Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great.

Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster.


Sharpened blades gives extra burst, W actually does a lot of damage on top of the stun. I don't think it loses value late game.
Psionic pulse is 48 per second, lasting 5 secs, so im guessing its 2 ticks per second?
To put in perspective, immolation is 22/s lasting 4 seconds.
Just checked values on shop, playing i figured it helps a lot with mercs so i believe its considerable damage.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Ramiz1989
Profile Joined July 2012
12124 Posts
July 16 2016 22:26 GMT
#130
There is a nice reddit post about Kerrigan:

Level 20 Kerrigan here. Basically, they gave her too much damage. Kerrigan is difficult to balance because her trait means that she gets shields proportional to the amount of damage she deals. So damage buffs for her are worth more than damage buffs to other characters. After a certain threshold of damage output, her trait creates a positive feedback loop where she inflicts enough damage to kill her opponents while keeping enough sustain to survive on shields. It was really hard and took a lot of skill to get to that threshold point in her last version; usually needed a maelstrom hitting 3 or more people and often aggressive defense as well. You had to know when you could do that without getting killed.
A lot of people got distracted by the nerf to siphoning impact because it removed her health sustain on her Q, but she doesn't need it anymore. She deals enough damage to get sustain on shields now.
They didn't need to buff psionic pulse. It's damage output is too much right now; especially since it is part of her combo so she'll be using it all the time.
Expect a nerf to psionic pulse and perhaps also her basic stats. I don't know why they buffed so many things with her at once, instead of making more gradual changes.
I'm actually disappointed in the changes. They lowered her skill floor and possibly her skill cap by making her tankier, and when the inevitable nerfs come, I'm concerned she will be less fun to play than she was before.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 17 2016 05:34 GMT
#131
Has anyone noted an uptick in Jaina play besides me? Seems like there is always someone trying to make her work in Unranked
Ramiz1989
Profile Joined July 2012
12124 Posts
July 17 2016 06:31 GMT
#132
On July 17 2016 14:34 ThomasjServo wrote:
Has anyone noted an uptick in Jaina play besides me? Seems like there is always someone trying to make her work in Unranked

She is working quite well against teams that don't have diving potential honestly. Ring of Frost + Blizzard on 2+ heroes has ended many games so far, and in my team pretty much all 5 of us played here before so I see her a lot on my team now.

Her win rates improved quite a bit since the patch.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2016-07-17 11:54:44
July 17 2016 11:54 GMT
#133
On July 17 2016 07:26 Ramiz1989 wrote:
There is a nice reddit post about Kerrigan:

Show nested quote +
Level 20 Kerrigan here. Basically, they gave her too much damage. Kerrigan is difficult to balance because her trait means that she gets shields proportional to the amount of damage she deals. So damage buffs for her are worth more than damage buffs to other characters. After a certain threshold of damage output, her trait creates a positive feedback loop where she inflicts enough damage to kill her opponents while keeping enough sustain to survive on shields. It was really hard and took a lot of skill to get to that threshold point in her last version; usually needed a maelstrom hitting 3 or more people and often aggressive defense as well. You had to know when you could do that without getting killed.
A lot of people got distracted by the nerf to siphoning impact because it removed her health sustain on her Q, but she doesn't need it anymore. She deals enough damage to get sustain on shields now.
They didn't need to buff psionic pulse. It's damage output is too much right now; especially since it is part of her combo so she'll be using it all the time.
Expect a nerf to psionic pulse and perhaps also her basic stats. I don't know why they buffed so many things with her at once, instead of making more gradual changes.
I'm actually disappointed in the changes. They lowered her skill floor and possibly her skill cap by making her tankier, and when the inevitable nerfs come, I'm concerned she will be less fun to play than she was before.


She still needs some support though. Stuns and interrupts still work well on her since they prevent her from generating shields. I still need to get into a game where I have a good Uther supporting me to really notice the new changes.

Psionic Pulse does about 500 damage over 5 seconds at level 20.
That's effectively a 125% Ravage worth of damage. With the drag and stun duration you can expect most of it to land on the target so the damage boost is significant. With the 30% damage boost the stun does about 750 damage at level 20.
All put together with Double Strike you can do about 3000 damage in a fully landed combo with buffed AA's calculated in over the full duration.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 17 2016 14:01 GMT
#134
On July 17 2016 07:06 Ej_ wrote:
Today's discovery: insight monk is amazing if you can complete the quest relatively fast. If you can't, the lack of healing early is too much of a liability.
So I think that whenever you get to punch as monk, just take insight, gr8 talent I rate 8/8 infinite sustain and more healing


Yea, I completed the quest around level 7-8 and the healing potential if you take Echo of Heaven at 7 aka don't need Cleanse is insane, you can pretty much hit W all the time as long as you're attacking and you'll be constantly healing, even better with Circle of Life at 16.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-07-17 14:52:04
July 17 2016 14:50 GMT
#135
Thought he was feeding at first. After a few min i finally realised that what he is doing might be viable.
Tomb of the spider Queen. Leoric rushes one of our keeps and suicides regularly.

Note, the ammo gets drained eventually so if no one is there to defend he will kill it quite "fast".
In my game, our li ming was camping our keep doing extra damage and picking the 3 blue things that drops of off him.

So we fought in lanes 4v4. What he did after which was a huge mistake imo, went for another keep suiciding. If he went back to team instead they might be in a lead.

Might be viable? I dont know. Maybe. Was kinda hard to play 100% when you thought leroic was throwing at first.

Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 17 2016 16:19 GMT
#136
On July 17 2016 23:50 Foxxan wrote:
Thought he was feeding at first. After a few min i finally realised that what he is doing might be viable.
Tomb of the spider Queen. Leoric rushes one of our keeps and suicides regularly.

Note, the ammo gets drained eventually so if no one is there to defend he will kill it quite "fast".
In my game, our li ming was camping our keep doing extra damage and picking the 3 blue things that drops of off him.

So we fought in lanes 4v4. What he did after which was a huge mistake imo, went for another keep suiciding. If he went back to team instead they might be in a lead.

Might be viable? I dont know. Maybe. Was kinda hard to play 100% when you thought leroic was throwing at first.



You mean fort, right?

It's kinda viable but less so since the Reanimation nerf. Gotta have a team for it.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 17 2016 16:27 GMT
#137
or he can use a Muradin with third wind, because you drain the ammo of a fort faster then anyone now. (and you don't feed while doing it)
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-07-17 16:59:03
July 17 2016 16:53 GMT
#138
I dont understand how suiciding for a fort could ever be viable?
I said keep and i meant keep.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 17 2016 17:33 GMT
#139
Well that exactly how Leoric was played when he first came out. Suicide and revive a few seconds later, deal a bunch of damage (with his Q doing double damage against buildings, and maybe minions, can't remember) and force the other team to deal with it.
Writer
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 17 2016 17:49 GMT
#140
well the issue at that time was that you couldn't stop the Leoric from killing your core lol. I guess he wanted to see if it can work now. Happens every Leoric patch, nerf or buff.
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