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Climbing Hero League: The Right Mentality

Forum Index > Heroes of the Storm
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EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2016-03-14 03:34:44
February 03 2016 19:54 GMT
#1

The Right Mentality








by Emperor

Sometimes trying to rise through the ranks as a solitary player can be a rough climb. It might feel like no matter what you do, your teammates won’t listen or things just don’t work out as you imagine. Some might even go as far as to say they are stuck in “MMR hell” and simply can't advance as they struggle with finding a way to improve. Well, look no further. Here are some tips on how you can increase your chances of winning in Hero League and improve yourself as a player in the process.

The Art of Climbing Hero League is a series of articles covering ways to improve your gameplay and climb the ladder. Upcoming articles will be cover everything from having the right mentality to how to act as a team, map specific strategies, and drafting.

Focus on Your Own Play


The most important thing to have when trying to improve as a player is having a good mindset. Maybe you think that you are held back due to incompetent teammates. Maybe you get easily frustrated and start lashing out on your teammates as you fall behind. In the end, these thoughts and habits need to be thrown away if you are to improve as a player. Think “What is the one thing I have control over? What is the one constant between the games that can be changed to increase the chances of me winning my next game?” The answer is you!

When trying to climb the ranks stop focusing on the plays others are making and focus on what you are doing yourself. Was I out of position? Was my timing on the camps slightly off? Did I ping and communicate effectively with my team? Most of the time your team won't know what you are thinking. Want to take boss after taking down 2 players on the opposing team? Ping it! You don't think taking the camps at any given time is a good idea? Explain it to them, and maybe they will provide you some of their insight as well.

The most important part is to not get frustrated when your team doesn’t understand what you want them to do and instead remain calm and try to direct the team as clearly and concisely as possible. For simple messages such as “pull back”, “do this camp”, etc., a ping will do just fine. For more elaborate plays such as soaking the experience in lanes or avoiding fights until a certain timing or talent tier, it can be good to type it out for your team. Remember to do the same in draft. If you really want to get that sick E.T.C Mosh Pit/Divine Shield combo going, make sure to ask your team for an Uther. The mistake is on you if you fail to communicate properly with your team.

By focusing on patching up your own play you will hopefully accomplish two things:

  1. See your mistakes more clearly allowing more rapid improvement in your own play.
  2. Decrease frustration with your teammates leading to less toxic behavior improving both you and your teammates play.


The second lesson is especially useful to learn, as frustration can easily cloud your mind and make for some dubious decisions in the heat of the moment. The more time you spend thinking about what somebody did wrong or what you didn’t like, the less time and brainpower are used on critical thinking and decision making. It is not something that will come on its own, but by approaching your gameplay more analytically, you can improve your decision making and game knowledge at a faster rate. Maybe you discover that you lack map awareness and that it often gets you killed while out on the map. Maybe you notice that your build with any given hero is not optimal and that it needs a rework. Maybe you just find yourself wondering about the timings on each map. There are many facets of your play that can be examined, and with a calm mind, the chance of you learning from your play increases.

The same idea applies when you are out of game at the drafting screen. Maybe you would have rather have had a Tyrande or Kael’Thas instead of a Nazeebo or a Tychus as the first pick, but that won't always be the case. Instead of lamenting the lack of drafting skills that your team possesses, try to look at what Heroes can complement the picks well and communicate this to your team. No matter how you feel about it, do not start trolling or intentionally making bad picks. Thinking that the game is over from the drafting screen is nothing less than defeatism and can be detrimental to your chances of winning.. Remember, this is not some major tournament, you are not playing to qualify for BlizzCon. It is simply a Hero League game. Even without a top tier composition, solid play will make up for drafting errors.

Accept That Not Every Game Can Be Won


Heroes of the Storm features a matchmaking system that tries its best to maintain your win rate at 50%, so it is important to accept that you will have loses every now and then. Instead of focusing on winning, shift your focus to improving. You lost, so what? How you lost is more important than the fact that you lost. A Hero League game is nothing more than a tool you can use to improve yourself. If you find yourself struggling with frustration after each loss, don't instantly queue up for another game. Instead, try watching the replay and take note of how the game went, what you think lost you the game and small misplays that you should try to avoid doing next time. Recounting and reflecting over what has happened in the game will have a calming effect and prevent frustration from ruining your next game.

Instead of looking at a loss as a personal failure -- or even worse, a team failure -- look at it as an opportunity to learn. Nobody has ever played a perfect game, but by looking at our past mistakes and learning from them, we can get closer to an ideal level of play. There will always be losing streaks just as there are winning streaks. If you can contain the downward swings and focus on your play instead of results, you can reduce the amount of games you are playing in a mentally weak state and thus improve your play and ultimately your rank.

Defeat the Defeatism


When you are down a talent and it feels like the game is just not going your way, it can be tempting to give up or tell your teammates that the game is over, that there is no use in still trying to win the game. No matter the situation, this approach to the game is a bad one. First of all, it denies you practice on how to play from behind. Second, there is no such thing as a 100% lost game, and even if there were, there is no guarantee that you or anyone else can accurately predict if your current game is such a game. Instead of abandoning the game early or being afk or even simply not giving it your all, always try for the win. Soak the lanes, split up on objectives while avoiding team fights, and see if you cannot get an opponent out of position. In the late game, being a Hero up is all that’s necessary for the game to even out. Your opponents are humans and they do mistakes. Capitalize on those mistakes and there might be a comeback after all.

In a similar vein, it can be important to try and combat toxicity and defeatism in the rest of your team. Try to comment with encouraging words like “Well played” or “Good job” when someone on your team does something good. If things start going south, try to lighten the mood and help them believe they can make a comeback. Doing so will actually increase your chances of coming back in the game. Do not respond negatively back with personal attacks like talking about how bad they are or how they should feel ashamed for being so toxic. Instead, go for a more positive tone or try to take a calm approach and objectively explain what needs to be done and how it can be done. For example, an effective explanation would look like: “We need to get someone with Stitches hook if we want to win the team fights.” No emotions, nothing to create frustration or distract players from the game, just a pure methodical approach to the situation at hand. Toxicity toward the team can take more forms than just typing or pinging as well. Ignoring allies, going off to do your own thing, or intentionally dying is something to be avoided at all costs.

Wrapping up


Not everything will always go your way. Sometimes there will be frustrating losses where you want to vent on your teammates or just give up before the game is over. This is fine. Changing one's mentality is not something that happens overnight. Just like your mechanics and your game knowledge, it is something that needs to be trained and honed. With a more constructive mindset, you increase your chances of winning regardless of the teammates you are placed with, not to mention that you will end up throwing fewer games out of frustration and toxic behavior. With this in mind, practicing a better mindset will lead to an improvement in your win rate as well as a higher rank. Keep at it and maybe one day you will climb to the top.



Follow us @LiquidHeroes to stay in the loop with live tournament coverage and news! We are dedicated to bringing you quality articles and the best Heroes of the Storm news coverage on the web!

Writer: Emperor
Editor: EsportsJohn
Graphics & Format: Shiroiusagi, EsportsJohn
Art & Photo Credit: Blizzard

StrategyAllyssa Grey <3<3
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2016-02-04 07:47:11
February 04 2016 07:46 GMT
#2
Just a few days ago I made a similar but different reddit post about climbing the hero league despite bad team mates:

https://www.reddit.com/r/heroesofthestorm/comments/43o7e3/how_i_carried_myself_from_rank_13_to_rank_3/

Essentially, focusing on your own mistakes is good, focusing on your opponents mistakes is even better. You can never die, never make a wrong move and always position yourself properly and still be the reason you lose if you don't punish the enemies wrong moves and positional mistakes.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
February 04 2016 15:40 GMT
#3
Well I agree with this and to be honest this is what I see as my strength. I am one of the calmer players out there and very rarely rage, although do occasionally tilt on the longer loss streaks and play uncessary games.

I will be interested to see the future articles as I have managed to grind my way up over 3k MMR from less than 2k largely due to mindset and just general practice, but progress has since slowed down.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
RouaF
Profile Joined October 2010
France4120 Posts
February 10 2016 17:34 GMT
#4
Good article. This is the kind of mentality I use in solo queue and ... it works !

Too many people will focus on their teammates errors or "that shitty draft" or "gg it's over" when down 2 levels. This is not how you win games folks :D

Immersion_ : I can't give you specific advices but you have to understand that the difference between a 3K and a 4K mmr player is mostly that the 4K player understands the game better. Meaning mostly : where to go and when, when to commit, when to retreat, when to push, when to go for the objective, when to soak etc etc. This game is more complicated than it looks on a macro level.

Obviously you also have to master the heroes that you want to play, preferably the strong ones, and stick mostly to them in hero league. You have to learn the metapicks for when you are firstpick or your team will suffer from it. Which doesn't mean you can't play Illidan with the right comp if you're a beast on him but first picking him is probably not a good choice. Right now you should first pick either rehgar, li-ming or thrall. If you can't play any of these 3 well... either wait for a patch or learn

Overall the biggest difference I see between 3K and 4K players is that 3K players think they're good because they're rank 1 and so their decisions should not be questioned. But most of the time they have very poor decision making and that is not an exaggeration . If you realize that you still have a lot to learn you should improve.
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-02-11 10:43:15
February 11 2016 10:40 GMT
#5
I like that article too, it's in the same positive mind style than most of CarltheLlama ones which I appreciate a lot. TBH I'm a dick right now because I broke my left foot almost 3 months ago and I can't do sports anymore since it doesn't heal, so everything ounce of energy I have is poured in HotS. I'm kinda Avenger's Bruce Banner: always angry. All games, all game long. But I never tilt, I'm always positive in draft and trying to help the team, even when playing.

But frankly these days I only play with my smurf because its MMR was nearly 3k and I thought this level was interesting (and I want to make it rank 1 too), but since my MMR isn't stable (40 games or so) I only play with potatoes. I dominate most of my games but always have 1 or 2 potato in the team. Like "I-died-3-times-in-the-first-3-minutes-WTF-noob-team-Valla":
[image loading]
She typed all game, so did I at some point because I wanted her to open her eyes. She had the smallest kill/assists of the team and the most death. She kept insulting me for playing bad although she had less siege, less exp, less hero damage and a laughable kill/assist/death ratio. (edit: I think I'd like if Blizzard highlighted the worst player of each team on the score board, it'd make these people open their eyes and stop tilting 10 games in a row because when you get 1 he'll play bad, flame all game and spoil the fun for 4 people)
This is happens in almost all my games since I switched to my smurf (even when we win). Or I get the guy who 5th picks Nova to punish our draft instead of picking healer (2 times in a row) and so on. So I just wasted my unstable MMR games with free losses...
I mean, I'm sure I'll climb to rank 1, but my MMR is dead on both accounts, because of bad luck on 10-15 games.

I played a 3,5k MMR game once, and I felt I belong there. The level of play was definitely mine. We won, everyone played very well it was awesome. The 2 guys at 4k really felt better than me and impressed me, but not the others. Now both my accounts have a 2500/2600 MMR so it's all over. It's impossible to make your MMR climb at all once it has stalled. I went from 2400 MMR rank 16 to 2500 MMR rank 1 in months. With my MMR it takes 20 victories out of 30 games to climb 100 MMR. If I can win 66% of my HL games just give me 3,5k MMR immediately (I had this winrate in january with my main)...

Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
February 11 2016 12:02 GMT
#6
On February 11 2016 19:40 Leolio wrote:
I like that article too, it's in the same positive mind style than most of CarltheLlama ones which I appreciate a lot. TBH I'm a dick right now because I broke my left foot almost 3 months ago and I can't do sports anymore since it doesn't heal, so everything ounce of energy I have is poured in HotS. I'm kinda Avenger's Bruce Banner: always angry. All games, all game long. But I never tilt, I'm always positive in draft and trying to help the team, even when playing.

But frankly these days I only play with my smurf because its MMR was nearly 3k and I thought this level was interesting (and I want to make it rank 1 too), but since my MMR isn't stable (40 games or so) I only play with potatoes. I dominate most of my games but always have 1 or 2 potato in the team. Like "I-died-3-times-in-the-first-3-minutes-WTF-noob-team-Valla":
+ Show Spoiler +
[image loading]

She typed all game, so did I at some point because I wanted her to open her eyes. She had the smallest kill/assists of the team and the most death. She kept insulting me for playing bad although she had less siege, less exp, less hero damage and a laughable kill/assist/death ratio. (edit: I think I'd like if Blizzard highlighted the worst player of each team on the score board, it'd make these people open their eyes and stop tilting 10 games in a row because when you get 1 he'll play bad, flame all game and spoil the fun for 4 people)
This is happens in almost all my games since I switched to my smurf (even when we win). Or I get the guy who 5th picks Nova to punish our draft instead of picking healer (2 times in a row) and so on. So I just wasted my unstable MMR games with free losses...
I mean, I'm sure I'll climb to rank 1, but my MMR is dead on both accounts, because of bad luck on 10-15 games.

I played a 3,5k MMR game once, and I felt I belong there. The level of play was definitely mine. We won, everyone played very well it was awesome. The 2 guys at 4k really felt better than me and impressed me, but not the others. Now both my accounts have a 2500/2600 MMR so it's all over. It's impossible to make your MMR climb at all once it has stalled. I went from 2400 MMR rank 16 to 2500 MMR rank 1 in months. With my MMR it takes 20 victories out of 30 games to climb 100 MMR. If I can win 66% of my HL games just give me 3,5k MMR immediately (I had this winrate in january with my main)...



Just for emphasis:
She typed all game, so did I at some point because I wanted her to open her eyes.


Is there any time where something like that is a good idea? No. Your allies will make mistakes, some of them will rage, but trying to make ragers see their faults will never work and makes you lose games very quickly.

Honestly, in that match your problem wasn't the Valla - the enemy team had multiple players that were not only 100 MMR below your weakest player, but also picked bad talents. Especially the enemy Li Ming was... not that good and the Rehgar build was less than ideal. The reason you lost was that, one, you essentially disabled two players by talking or responding to Valla, which turned the whole match into a 3v5, and, two, your team's picks were not very good against that composition. Either of those problems could have been compensated for with skill, both of them combined made the game a foregone conclusion.

Their worst players were worse than your Valla, but you were too focused on the rager in your team to see that.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2016-02-11 12:44:19
February 11 2016 12:43 GMT
#7
When I deal with people who are willfully ignorant or just plain bad, I just try to ignore them as much as possible and ping the shit out of the rest of my allies to get them in line :p.

But seriously, there are some games where you just have to surrender your ego. Just accept that some games are going to be lost no matter what you do, and just focus on trying to think through the calls you're making and what decisions could have been made better, etc. It's so easy to get stuck in your head thinking, "This guy is terrible! We would have won like the last two team fights if he hadn't been a complete idiot! There's no way we can win this game with this guy, he's just a moron!" Like Morfildur said above, if you get stuck in that mindset, you end up way more tunnel-visioned than you ought to be and miss a lot of your own mistakes, including failing to capitalize on your opponent's errors.
StrategyAllyssa Grey <3<3
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-02-11 13:31:11
February 11 2016 13:21 GMT
#8
You 2 are right. The problem is probably me as I'm always angry. I should disable ally chat. I'll do it right now.
As Morfildur said, there's never any time where typing to this kind of guy will lead to positive response.

Thanks, I needed at least 2 people to tell me that to start a drastic change. :-)

edit: just did that on my 2 accounts, and delete hotslogs from my favorite bar. I'll focus more on the game.
Ch3rry
Profile Joined July 2011
Poland224 Posts
February 11 2016 19:09 GMT
#9
Well, I just wanna thank you for this article.
Lately I was angry after most of the games, cursing "MMR-hell" etc.
Now will try to focus more on myself and how I play. Hopefully, climb some ranks in the process
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
February 11 2016 19:22 GMT
#10
Trying to learn from teammates is also good. Until you reach the upper echelons of play you will generally be matched up with people who have the same MMR range as you. You may see their obvious poor play in some areas, but if they got to your level that means they probably make up for it in some other area.

It's also helpful to keep in mind that frequently what people say makes them good is not actually what makes them good. It is a rare player who is self-aware of both their strengths and weaknesses. So when people BM, they may not know what they are talking about--- but they also may not know how to express their strategic goals very well either.
Don't Panic
Emperor
Profile Joined May 2012
Norway68 Posts
February 11 2016 21:16 GMT
#11
I am glad so many people liked the article! Not sure when the next article in the series will come out, but i hope you will find it just as usefull!
Writer
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
February 11 2016 21:50 GMT
#12
The rank 1 player pool in this game isn't that good so as long you play long enough to just be decent on 2 roles you will eventually reach rank 1.
Priest
jubil
Profile Blog Joined March 2011
United States2602 Posts
February 11 2016 22:01 GMT
#13
Totally agree with many of the points here.

In my opinion, one of the important things about evaluating your play is taking into account the uncertainty of the game. For example, you might choose to splitpush one lane while the other team is missing. Sometimes, this will be entirely successful - maybe you kill a few towers and get away safely because the other team was busy taking a merc camp or something. The tricky thing is recognizing that even though it worked, it was actually the wrong decision - you had no idea where the enemy team was and they very easily could have ganked you.

Also, following the wisdom of notail: when the game is going full retard, you have to go with it. When you get a game that's hopelessly clowny, just try to have some fun.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
February 11 2016 22:10 GMT
#14
For the ones interested, the easiest way to reach rank 1 imo is to take the support role.

Why? Because supports can drastically increases one survival. He decides who lives and who dies in teamfights, so when you see a teammate who is playing pretty well, you can maximize his efficiency through heals/buffs/cc.
The support can also turn huge mistakes into good plays and punish enemy mistakes, so overall, i believe its the role with the biggest impact in the outcome of the game when played correctly.
Priest
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2016-02-11 22:41:05
February 11 2016 22:40 GMT
#15
On February 12 2016 07:10 Hellonslaught wrote:
For the ones interested, the easiest way to reach rank 1 imo is to take the support role.

Why? Because supports can drastically increases one survival. He decides who lives and who dies in teamfights, so when you see a teammate who is playing pretty well, you can maximize his efficiency through heals/buffs/cc.
The support can also turn huge mistakes into good plays and punish enemy mistakes, so overall, i believe its the role with the biggest impact in the outcome of the game when played correctly.


I'm not sure I agree with that statement. I've heard from multiple players, both high-ranked and low-ranked, that playing high-impact meta Heroes like Jaina, Kael'Thas, Raynor, or Zagara drastically increases their win rates and boosts their rank. From my own experience, I think playing Support requires you to have unbelievable patience and excellent shotcalling in order to carry your team. I don't think you realize how bad a lot of players are in Rank 30+, it's a nightmare trying to support anyone lol.

That's not to say that playing Support only will not get you Rank 1. I just want to be clear that it takes a really good understanding of the game and some corralling to get your team to do all the right things and maximize their effectiveness because you can't do anything if you have suicidal teammates that walk into 1v5s one by one, and that's especially hard at lower levels.
StrategyAllyssa Grey <3<3
jubil
Profile Blog Joined March 2011
United States2602 Posts
February 12 2016 05:59 GMT
#16
On February 12 2016 07:40 SC2John wrote:
Show nested quote +
On February 12 2016 07:10 Hellonslaught wrote:
For the ones interested, the easiest way to reach rank 1 imo is to take the support role.

Why? Because supports can drastically increases one survival. He decides who lives and who dies in teamfights, so when you see a teammate who is playing pretty well, you can maximize his efficiency through heals/buffs/cc.
The support can also turn huge mistakes into good plays and punish enemy mistakes, so overall, i believe its the role with the biggest impact in the outcome of the game when played correctly.


I'm not sure I agree with that statement. I've heard from multiple players, both high-ranked and low-ranked, that playing high-impact meta Heroes like Jaina, Kael'Thas, Raynor, or Zagara drastically increases their win rates and boosts their rank. From my own experience, I think playing Support requires you to have unbelievable patience and excellent shotcalling in order to carry your team. I don't think you realize how bad a lot of players are in Rank 30+, it's a nightmare trying to support anyone lol.

That's not to say that playing Support only will not get you Rank 1. I just want to be clear that it takes a really good understanding of the game and some corralling to get your team to do all the right things and maximize their effectiveness because you can't do anything if you have suicidal teammates that walk into 1v5s one by one, and that's especially hard at lower levels.


Well, I would agree that those 4 are probably the very best to use, but I think some supports are good at carrying. I don't think I would try to climb out of the lower ranks with Tyrande, because she really requires good team coordination. But with somebody like Uther, you can give teammates that like to dive a get out of jail free card and also make some clutch plays with double stun. Morales also is good because it's harder for lower level teams to coordinate enough to dive you, and you have enough HPS to basically just heal through your teammates' stupidity until you win the teamfight. And of course nowadays you can just lock Rehgar, but he really ought to be nerfed soon.

Part of it too is my impression that many people in the lower levels like to think of themselves as assassin gods and only pick supports reluctantly, so if you're actually good at supporting, it makes a pretty big difference for your team.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
February 12 2016 06:02 GMT
#17
It is certainly possible that I'm just not skilled enough to do so, but I don't think carrying as support is possible at lower ranks. When you prolong someone's life they need to do something in that time you give them that is useful: however, teammates very rarely do anything useful at all at ranks 30+. It honestly used to feel like the map itself would randomly decide a winner.

Don't Panic
Emperor
Profile Joined May 2012
Norway68 Posts
February 12 2016 08:26 GMT
#18
As a Flex player i think any role in hero league can carry, it is more about the heroes design in my opinion. Uther for example can be good to carry with as he can save your teammate from a lot of dumb mistakes. Sure it might not be ideal to use Divine Shield when someone is caught 1v5, but it makes your teams play overall a lot more forgiving.

The takeaway is.

1: Play a hero with lots of impact no matter the role
2: Play a forgiving(Easy) hero.
3: Play a hero that scales well.(Most low level players dont know how to end anyway)
Writer
Leolio
Profile Joined April 2012
France633 Posts
February 12 2016 10:02 GMT
#19
Ok so I've tried playing with allied chat disabled. It's terrible for me, I can't even "gj" or "nice" people anymore (which I do a lot), or ask "group" which is very important.
But I admit I'm a bit less angry while playing as I know I can't say anything to anyone and we waste less time. I'll keep allied chat disabled until I'm sure I'll stop criticizing bad players.

About carrying, there's no rule of thumb, or else everyone would do it and it would work even less. That's the KT effect, everyone picks him because he's the best ,so bad players do kill his winrate as a result.
My advice would be, unless you're very good with some heroes, just work on whatever's meta right now and always adapt to the draft.
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
February 12 2016 21:50 GMT
#20
On February 12 2016 17:26 AposisEmperor wrote:
As a Flex player i think any role in hero league can carry, it is more about the heroes design in my opinion. Uther for example can be good to carry with as he can save your teammate from a lot of dumb mistakes. Sure it might not be ideal to use Divine Shield when someone is caught 1v5, but it makes your teams play overall a lot more forgiving.

The takeaway is.

1: Play a hero with lots of impact no matter the role
2: Play a forgiving(Easy) hero.
3: Play a hero that scales well.(Most low level players dont know how to end anyway)

Exactly this.
Priest
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