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General Discussion October 6th Patch - Page 25

Forum Index > Heroes of the Storm
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Prev 1 23 24 25 26 27 31 Next All
Garbels
Profile Joined July 2010
Austria653 Posts
November 07 2015 11:37 GMT
#481
Hard part will not be getting cho'gall but getting the 2k2 gold.
As it happens with all pyramid schemes a lot of people will be left over.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 07 2015 17:36 GMT
#482
On November 07 2015 20:37 Garbels wrote:
Hard part will not be getting cho'gall but getting the 2k2 gold.
As it happens with all pyramid schemes a lot of people will be left over.


I had a similar thought.

On a topic completely unrelated to me wanting to secure 2.2k gold for myself and thus be at the top of the pyramid scheme, I think this character is dumb and people shouldn't seek out getting him. IF I HAVE TO I can show anyone the character out once he releases. After I get my 2.2k gold I may change this opinion.
Don't Panic
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-11-07 17:50:57
November 07 2015 17:47 GMT
#483
yay I did it, my first viking hero league game where i managed a 5 level lead ! Was infernal shrines though and they actually went for the second objective instead of defending my Vikings in all 3 lanes with all 5 merc camps pushing for us. My team was so awesome at stalling.

Its no pyramid scheme, you just have to win or play can't remember 4 games with him and get 2.2k gold. So its a newbie booster. Have a friend new 2 heroes ? play Gall and have him play Cho after 2 games he has a 2 player hero. After 4 games he gets 2,2k gold.
Meanwhile you have alot of time to type and annoy him by explaining the game.

The only harder part will be to get him. But you might find new friends because of this. Its an awesome promotion and basically free gold.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
November 07 2015 18:04 GMT
#484
On November 07 2015 16:56 greenelve wrote:
Is it clear how Cho'gall works for team and playercount? Regular its 5 players with 5 heroes per team. With 2 players controlling 1 Heroe, does it become 5 vs 4 heroes oder 5 vs 6 players?


I'm guessing he counts for two heroes, basically an inverse Lost Vikings.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 07 2015 18:26 GMT
#485
On November 08 2015 03:04 Fanatic-Templar wrote:
Show nested quote +
On November 07 2015 16:56 greenelve wrote:
Is it clear how Cho'gall works for team and playercount? Regular its 5 players with 5 heroes per team. With 2 players controlling 1 Heroe, does it become 5 vs 4 heroes oder 5 vs 6 players?


I'm guessing he counts for two heroes, basically an inverse Lost Vikings.


It does become 4 bodies versus 5. They are overtuning his numbers and talents to make it so that he is strong enough to represent two heroes...the balance might end up just being impossible, but we'll see.
StrategyAllyssa Grey <3<3
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
November 07 2015 19:17 GMT
#486
So is Lunara the first hero that is actually based on WC3 and not WoW? Apparently the dryad models in WC3 were too low detailed so they had to remake them for HotS, which makes me think dryads have not appeared in WoW.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 07 2015 19:25 GMT
#487
On November 08 2015 04:17 Freezard wrote:
So is Lunara the first hero that is actually based on WC3 and not WoW? Apparently the dryad models in WC3 were too low detailed so they had to remake them for HotS, which makes me think dryads have not appeared in WoW.

There were dryads in wow too. They were general NPCs though if I recall correctly.
Writer
Hier
Profile Blog Joined November 2009
2391 Posts
November 07 2015 20:08 GMT
#488
Of course dryads were in WoW. -_-
They weren't playable or anything, though.
"But on a more serious note..." -everyone on this forum at some point.
Hier
Profile Blog Joined November 2009
2391 Posts
November 08 2015 02:31 GMT
#489
You know what needs to happen? Blizzard needs more art icons for non-identical talents. Sitting watching WCS and thinking "Which talent did that guy pick? It can be either of the two available to the hero!"

These are the important types of questions that should have been asked at the panels.
"But on a more serious note..." -everyone on this forum at some point.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-11-08 02:54:48
November 08 2015 02:54 GMT
#490
uh think that goes against their talents design. So the custom UI guys will have to come up with a solution.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 08 2015 02:56 GMT
#491
Well Lt. Morales has different color icons for the multiple talents in the same tier and that works nicely imo.
Writer
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2015 05:22 GMT
#492
On November 08 2015 04:17 Freezard wrote:
So is Lunara the first hero that is actually based on WC3 and not WoW? Apparently the dryad models in WC3 were too low detailed so they had to remake them for HotS, which makes me think dryads have not appeared in WoW.


WC3 was the basis for most of the WC characters. Other than LiLi, every WC char is from WC3 or is a character from both WC3 and WoW but who uses a WC3 model/look.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 08 2015 15:50 GMT
#493
So I'm on Sky Temple playing Zagara and the game has been back and forth.
But, we have no keeps left and the last temple already put out core at 74%.
Enemy team has 1 keep left so I'm fearing the next temple phase is a win for the enemy team.
To top it off, we lost Tyrael and Nova trying to contest the temple so its 3v5.

We see the enemy team trying to take a boss, and given our situation we try to intervene as best as possible and a three way fight occurs between both teams and the boss in the middle. Eventually the boss falls and all three of us rush straight onto the capture point and get it to 90% before their Valla dives onto it.
But, she does so alone with the enemy team keeping a slight distance and our combined damage is killing her quickly and she moves off the capture point and we get the boss and also still kill Valla.

We then push with the boss straight onto their core and win the game.

I can only imagine how their Valla must've felt since it was a 3v5 right up to the point where we captured the boss.
If they had pushed back onto the point they might've killed us, gotten the boss and won instead.

About Sky Temple itself, can it really even have a long game?
Once the keeps are gone on one side and more than 1 temple activates, what can the defender do?
The enemy team can just focus on 1 temple with all five heroes and as soon as the defender rotates they can do the same.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 08 2015 16:03 GMT
#494
On November 08 2015 11:56 Valiver wrote:
Well Lt. Morales has different color icons for the multiple talents in the same tier and that works nicely imo.


true actually, I almost always go for the same ones so I kinda forgot. But Artanis had the same icons again I remember, because I picked the wrong talents a couple of times and got rolled because I had no self sustain anymore.

With that in mind Morales talent coloring really helps.
Pwere
Profile Joined April 2010
Canada1556 Posts
November 08 2015 16:20 GMT
#495
Lots of Blizzcon facts/rumors floating around:
- Small Uther nerf (divine shield CD and trait duration are considered)
- MMR changes are coming, will use in-game performance
- MMR per hero might be on the way
- 3-4 man groups might be allowed back in ranked if MMR changes work
- Unranked draft mode plan B if that doesn't work
- Already reworking some older characters (Tychus and Gazlowe mentioned)
- Arena is coming but probably not 2015
- Chogall will be a standard hero in the shop after the promotion
- Chogall comes out Nov. 17th
- Takedowns will be split between Kills and Assists, XP Stat is removed
- Death recap screen is looking great!
- Possibility of more detailed post-game stats
- Ranked bans are coming
- Talent gating will be completely removed
- Weekly rotation increased from 7 to 10
- Tons more, I'm only one man

Note: Should probably start a new thread to discuss this..?
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 08 2015 16:22 GMT
#496
On November 09 2015 00:50 Thezzy wrote:
So I'm on Sky Temple playing Zagara and the game has been back and forth.
But, we have no keeps left and the last temple already put out core at 74%.
Enemy team has 1 keep left so I'm fearing the next temple phase is a win for the enemy team.
To top it off, we lost Tyrael and Nova trying to contest the temple so its 3v5.

We see the enemy team trying to take a boss, and given our situation we try to intervene as best as possible and a three way fight occurs between both teams and the boss in the middle. Eventually the boss falls and all three of us rush straight onto the capture point and get it to 90% before their Valla dives onto it.
But, she does so alone with the enemy team keeping a slight distance and our combined damage is killing her quickly and she moves off the capture point and we get the boss and also still kill Valla.

We then push with the boss straight onto their core and win the game.

I can only imagine how their Valla must've felt since it was a 3v5 right up to the point where we captured the boss.
If they had pushed back onto the point they might've killed us, gotten the boss and won instead.

About Sky Temple itself, can it really even have a long game?
Once the keeps are gone on one side and more than 1 temple activates, what can the defender do?
The enemy team can just focus on 1 temple with all five heroes and as soon as the defender rotates they can do the same.


In QM with only assassins and Abathur Tassadar on both sides, it takes an eternity.
Hier
Profile Blog Joined November 2009
2391 Posts
November 08 2015 21:22 GMT
#497
On November 08 2015 11:54 FeyFey wrote:
uh think that goes against their talents design. So the custom UI guys will have to come up with a solution.

This made no sense whatsoever.
On November 08 2015 11:56 Valiver wrote:
Well Lt. Morales has different color icons for the multiple talents in the same tier and that works nicely imo.

Should be standard imo.

"But on a more serious note..." -everyone on this forum at some point.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 09 2015 02:10 GMT
#498
WHAT NOW, HOW MANY STATIC CHARGE BUILDS ON TASSADAR DID YOU SEE DURING BLIZZCON.

Sorry, I just wanted to glory in my triumph in insisting that Static Charge was just bad. In any case, Deep Shift makes Tassadar a lot "tankier" and allows him to poke out alone and get vision away for the team anytime he wants to.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-09 04:49:26
November 09 2015 04:25 GMT
#499
pretty sure I saw static charge in C9 vs DK game 2.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-09 05:34:51
November 09 2015 05:33 GMT
#500
Random musings from a night of QM and heroleague

* Teamwiping the enemy with Leoric's march of the black king is perhaps the coolest feeling in the world. (especially when each of the three swipes kills a different enemy)

* Jaina is really strong. I've been overlooking Icy Veins for far too long.

* I usually prefer KT to Jaina, because KT has a stun and I feel like I can duel with him better. Tonight someone took KT, so I drafted Jaina instead. I decided to go a standard build with ice block, which I usually don't do--- I frequently get storm front for extra safety. I was dueling KT, thinking I was going to lose because I usually win as KT when dueling enemy jainas. He gravity lapsed me, then used his flamestrike and living bomb. The moment I got out of the gravity lapse I hit iceblock just on impulse, and then both the flamestrike and living bomb completely wiffed as a result.

Holy f^$#ing s$#! How did this never occur to me before? Jaina can iceblock out of almost every single bit of damage that KT can churn out. As soon as the spells wiffed I un-iceblocked and killed him. The game proceeded that way with him never being able to work out how to actually get damage onto me.

* I used ring of frost exclusively tonight, which is a departure from my usual water elemental. I don't know if this thing was buffed or if enemy teams just stand in circles a lot now, but it's really easy to hit with and if you hit the other team just frequently gets wiped completely by the followup jaina combo+whatever your team does. This ult had me feeling like a tiny icy god.

* Muradin remains in the wowzer good category for me. There's something so clean feeling about dwarf tossing, stunning, and then thunderclapping someone to death.

* My zeratul play leaves much to be desired. I don't get top kill counts, and I don't get top hero damage--- but I am getting very good at landing void prisms. I almost wonder if this is related to my newfound ability to land rings of frost...
Don't Panic
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