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General Discussion October 6th Patch

Forum Index > Heroes of the Storm
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Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2015-10-06 21:16:35
October 06 2015 15:30 GMT
#1

We’ve just released a new patch for Heroes of the Storm, which brings a new Hero, art and user interface updates, balance changes, and much more to the game. Maintenance is ongoing, but don't worry; we'll let you know just as soon as the Nexus is back online.

You can check out the patch notes for today’s update below.


Jump to Section
  • General
  • New Hero
  • Art
  • Shop
  • User Interface
  • Design & Gameplay
  • Battlegrounds
  • Heroes
  • Bug Fixes



General

New Maximum Graphic Settings for 32-bit Operating Systems

  • Players who do not have sufficient addressable memory to effectively run Heroes of the Storm using High or Ultra graphic settings will have their settings redetected and reset to Medium or lower upon logging in to Heroes of the Storm after downloading today’s patch.
    • These players will no longer be able to select graphic settings above Medium
    • This will primarily affect players who use 32-bit operating systems.
  • Please read our recent support article to learn more about this change.


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New Hero

Lt. Morales has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this new Support Hero’s Abilities.



Trait

  • Caduceus Reactor
    • Regenerate 3% of your maximum Health per second after not taking any damage for 4 seconds.


Basic Abilities

  • Healing Beam (Q)
    • Heal an ally for 20 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling.

  • Safeguard (W)
    • Grant target ally Resistant, reducing damage taken by 25% for 3 seconds.

  • Displacement Grenade (E)
    • Fire a grenade that explodes on the first enemy hit, dealing damage, and knocking enemies away.


Heroic Abilities

  • Stim Drone (R)
    • Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.

  • Medivac Dropship (R)
    • Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.


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Art

General

  • New visual effects have been added which will better alert players when they are targeted by an enemy structure.
  • Range indicators have received visual improvements across the board and should now be much easier to distinguish across all Battleground tilesets.
  • Various Try Mode Battleground assets have received additional optimization to help improve load times.
  • A number of Mercenaries have received additional animation and effect polish.


Heroes

  • A unique new Egg overlay has been added for Murky. This overlay will be displayed for Murky players when they receive a reduced death timer as a result of respawning from a living Egg.
  • Kharazim has received various animation updates.
  • Uther has received updated cloth physics.


Hero Abilities

  • The following Hero Abilities and Talents have received additional visual polish:
    • Jaina – Water Elemental (R)
    • Kael’thas – Living Bomb (W), Gravity Lapse (E)
    • Murky – Slime (Q) debuff
    • The Butcher – Ruthless Onslaught (E), Lamb to the Slaughter (R)
    • Tyrael and all Tyrael Skins – Archangel’s Wrath form (Trait)
    • Uther and all Uther Skins – Eternal Devotion form (Trait)
    • Rexxar – Misha’s model has received updates.


Skins

  • Centurion Johanna has received updated cloth physics
  • The following Hero Skins have received additional visual polish for certain Abilities and Talents, which more closely match that Skin’s theme:
    • Angelic Valla – Multishot (W), Vault (E)
    • Betrayer Malfurion – Moonfire (W), Entangling Roots (E)
    • Chef Stitches – Hook (Q), Slam (W)
    • Magni Muradin – Storm Bolt (Q), Thunder Clap (W), Dwarf Toss (E), Avatar (R)
    • Spectre Nova – Basic Attack, Snipe (Q), Pinning Shot (W), Triple Tap (R), Precision Strike (R)


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Shop

Bundles

  • New Bundles
    • Apothecary Morales Bundle – Available for a limited time.
    • Marshal Raynor Bundle – Available for a limited time.
    • Altered Fates Bundle – Available for a limited time.
    • Altered Fates Ultimate Bundle – Available for a limited time.


Heroes

  • New Hero
    • Lt. Morales has been added to the in-game Shop.


Mounts

  • New Mounts
    • Marshal’s Outrider
    • Void Speeder – Available exclusively by purchasing the StarCraft II: Legacy of the Void Collector’s Edition.


Price Changes

  • Chen’s prices have been reduced to 7,000 Gold and $8.49 USD.
  • Tyrael’s prices have been reduced to 4,000 Gold and $6.49 USD.


Skins

  • New Skins
    • Apothecary Morales
    • Lt. Morales Master Skin
    • Marshal Raynor


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User Interface

End of Game Surveys

  • Players now have a chance to receive a one-question survey following Hero League, Team League, and Quick Match games.
  • Survey questions will ask players to give a rating from one to five stars on a variety of game-related topics.
  • These surveys will help us to continue making improvements to Heroes of the Storm with future updates.


In-Game UI

  • Buffs & Debuffs
    • A new Healing Fountain icon has been added to the right of the Hero portrait to indicate whether Healing Fountains are available for use, or on cooldown.
    • Buffs granted via Talents have been reworked, and now appear underneath the player’s Health and resource bars, to the right of the Healing Fountain icon.
      • Buff icons for Talents such as Seasoned Marksman, Focused Attack, Regeneration Master, etc., will also indicate the number of stacks earned.


Loading Screens

  • Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
    • Player name, portrait, and portrait border
    • Loading progress
    • Selected Hero for that game

  • Objective descriptions on Battleground Loading Screens have received visual improvements, and can now be found near the bottom-center of the screen.


Looking for Party

  • The Looking for Party panel will no longer list players who are marked as Away.


Replays

  • A new Watch with Others button has been added to the Watch tab, which will allow multiple players to view Replays together.
    • Clicking Watch with Others will open a replay lobby. The replay host can then invite up to 11 other players to view that replay simultaneously.
    • Only the host will have access to replay controls, which will determine playback for all viewers.
      • If the host exits the replay, another player will become host and gain access to playback controls.


Shop

  • The Featured Item pane in the Shop will now only be displayed on the first page of items under each Shop category.
  • Additionally, the mouse wheel can now be used to scroll through item pages in the Shop while the cursor is hovering over the Featured Item pane.

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Design & Gameplay

A.I. Talent Selection

  • A.I. controlled Heroes will now select their Talents from a group of preset Talent builds.


Developer Comments: A.I. players will now choose from predetermined Talent builds instead of randomly selecting Talents. This is especially important for players who disconnect as the A.I. will now no longer randomly choose Talents, but instead try to pick builds that are closer to what players would expect. In addition, A.I. controlled Heroes in Versus A.I. games will also have their own Talent builds to choose from.


Vehicles and Regeneration Globe Interaction

  • Regeneration Globes will no longer heal Dragon Knights and Garden Terrors.
    • Instead, Regeneration Globe effects will now be applied directly to the Hero inside the Dragon Knight or Garden Terror.

  • Players within a Dragon Knight or Garden Terror can now also accumulate stacks for Talents such as Seasoned Marksman, Gathering Power, Regeneration Master, etc.


Summoned Unit Attacks

  • Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.
  • Summoned unit Basic Attacks will no longer consume Block Talent stacks.


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Battlegrounds

General

  • The Dragon Shire and Sky Temple Battlegrounds have received several A.I. improvements.
    • A.I. controlled Heroes can now travel long distances more effectively, and will travel to take part in objectives from anywhere on the Battleground.
    • A.I. controlled Heroes will now wait near an objective until enough allies have arrived that they can commit to a team fight at that objective.


Try Mode Updates

  • The allied Hall of Storms has been moved much closer to the Gate.
  • The size of the Try Mode Battleground has been increased to accommodate a new playable area below the lane.
    • Siege and Bruiser Mercenary Camps have been added.
    • A Target Dummy has been added.
      • When attacking the Target Dummy, a new panel will display on-screen that will track damage per second and total damage dealt to the Dummy.

  • The Try Mode in-game controls have been reworked and moved to the left-hand side of the screen. Additionally, several new Try Mode controls have been added, and others have been updated:
    • Toggle Ally – Enable or disable Malfurion in-lane
    • Toggle Cooldowns – Enable to remove Ability cooldowns
    • Set Level – Drag the slider to select the desired level, up to 30.
    • Reset Talents – Click to reselect all Talents

  • Try Mode will now remember which settings were selected during the previous game, and will apply them when entering a new Try Mode game.


Battlefield of Eternity

  • Immortal
    • Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes


Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals weren’t scaling high enough into the late game. With this slight damage increase they’ll be more of a threat as the game progresses.


Garden of Terror

  • Garden Terror
    • Overgrowth (W)
      • Now also disables the enemy Core
      • Health now increases the longer the game progresses


Developer Comments: We didn’t like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.


Infernal Shrines

  • Punisher
    • Starting and scaling Health decreased by 10%
    • Now leap to the nearest enemy Hero within range, rather than selecting one at random

  • Skeletal Defenders
    • The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
    • Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
    • The range at which Skeletal Defenders will detect and attack players has been decreased by 25%


Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so we’re nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.


Sky Temple

  • Events in which all three Temples activate simultaneously will no longer occur.


Developer Comments: While the three temple event could be fun, it didn’t leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.

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Heroes
    Assassin             Specialist             Support             Warrior



Assassin

The Butcher
[image loading]
  • Ruthless Onslaught (E)
    • Savage Charge (Talent)
      • Bonus damage changed from 15% of the target’s current Health to 10% of the target’s maximum Health

  • Lamb to the Slaughter (R)
    • New art has been added that will better indicate which players are affected by Lamb to the Slaughter


Developer Comments: We’d like to avoid ‘current Health’ for the Savage Charge Talent, as what players get out of this can vary wildly. Using Savage Charge against a low Health target could net less than a Basic Attack, so the damage will be much more consistent with this change.

Zeratul
[image loading]
  • Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level)
  • Blink (E)
    • Wormhole (Talent)
      • Blink reactivation time reduced from 3 to 2 seconds

  • Void Prison (R)
    • Casting range reduced by 50%

Developer Comments: Zeratul is a little bit too strong, especially at competitive and tournament level play. Wormhole remains extremely powerful, but decreasing this timer from 3 to 2 seconds will give increased counter play options to the enemy team, primarily if they can disable Zeratul during this shorter time window. Void Prison remains one of the most powerful Heroics in the game, but with the decreased range, Zeratul will now likely have to use Blink or aggressive positioning to get into place for the perfect Void Prison.

Back to Roles List


Specialist

Abathur
[image loading]
  • Locust Strain (Trait)
    • Locusts will no longer spawn as soon as the game begins, and will now wait until the first Minion wave spawns

    Evolve Monstrosity (R)
    • Pressing R with a Monstrosity active will now automatically cast Symbiote on the Monstrosity and move your camera to its position


Developer Comments: Abathur’s initial Locust would previously sit idle until Minions spawned. This change will allow Abathur to get in position before the first Locust spawns at the start of a game.


Nazeebo
[image loading]
  • Corpse Spiders (Q)
    • Spiders attack damage decreased from 10 (+1 per level) to 9.5 (+0.95 per level)
      Leaping Spiders (Talent)
      • Spider attack damage bonus decreased from 25% to 15%

    Ravenous Spirit (R)
    • Vision radius granted by the Spirit increased by approximately 66%


Developer Comments: Nazeebo was dealing a little more damage than we’d like, specifically when looking at his spiders. We’ve tuned his base spiders and their leaping talent down to bring him more in line.

Back to Roles List


Support

Tassadar
[image loading]
  • Plasma Shield (Q)
    • Shield amount decreased from 200 (+40 per level) to 150 (+30 per level)
    • Shield amount is now increased by 50% when cast on other allied Heroes
    • Mana cost reduced from 50 to 40
    • Cooldown reduced from 8 to 5 seconds
    • Leeching Plasma (Talent)
      • Basic Attack damage returned as Health increased from 20% to 30%

    • Evasive Shielding (Talent)
      • Movement Speed bonus duration increased from 4 to 5 seconds

  • Archon (R)
    • Reduced Archon’s Basic Attack damage from 64 (+12 per level) to 51.2 (+9.6 per level).


Developer Comments: It’s important that Tassadar players can queue for Quick Match and not be worried that they are going to cause a negative experience for their team. A Tassadar player who chooses the Support Talents will be much more viable as a Support character. We still expect Tassadar to put out smaller numbers when compared to the highest healing Supports, but with the huge amount of utility Tassadar brings, we think this is an okay trade off. The second change here targets Archon providing a little too much power; we’ve reduced some numbers to tune him appropriately. Internally, we’ve seen more Force Wall play as a result, which has been exciting.


Tyrande
[image loading]
  • Searing Arrows (Talent)
    • Basic Attack damage bonus increased from 40% to 50%

  • Shadowstalk (R)
    • No longer reveals enemies.
    • Instead, allied Heroes are now healed over 8 seconds, and then receive a large burst of healing when Shadowstalk expires
    • Hunter’s Prey (Talent) has been renamed to Hunter’s Swiftness
      • Allied Heroes no longer gain a Basic Attack damage bonus, and instead receive a 40% Movement Speed bonus for 8 seconds


Developer Comments: We think that it’s important that Tyrande has the capability to be a viable solo healer, as she might be the only Support on your team in Quick Match. Shadowstalk is generally an under-picked Heroic, so we decided to focus it more toward healing so that it can become a “support” option. Tyrande still brings less healing than some of our other Supports due to the rest of her kit, but we hope that the Shadowstalk change will bring her closer to what players expect when fulfilling the primary Support role.

Back to Roles List


Warrior

Chen
[image loading]
  • Fortifying Brew (Trait) (D)
    • Shield amount changed from 20 (+12 per level) to 33 (+10 per level)
    • Brew will now regenerate in increments of 5 while channeling Fortifying Brew
    • Keg Toss (Talent) moved from Level 7 to Level 1
    • Bottomless Mug (Talent) moved from Level 1 to Level 16
      • This Talent’s functionality has changed
      • Now decreases the cooldown of Fortifying Brew from 5 to 3 seconds

    • Combat Stance (Talent)
      • Shield duration after Fortifying Brew channeling ends increased from 2 to 3 seconds

    • New Talent (Level 1): Grounding Brew
      • Now decreases all incoming Ability damage by 25% while channeling Fortifying Brew

  • Flying Kick (Q)
    • Flying Kick speed increased by approximately 20%
    • Brew Strike (Talent)
      • This Talent’s functionality has changed
      • Now reduces Flying Kick’s cooldown by 1 second for every Hero hit by Keg Smash

  • Keg Smash (W)
    • Slow duration increased from 2.5 to 3 seconds
    • Full Keg (Talent) moved from Level 1 to Level 7
      • This Talent’s functionality has changed
      • Now increases Keg Smash damage and area of effect by 50%

  • Breath of Fire (E)
    • Deep Breath (Talent)
      • Now also reduces Breath of Fire’s Brew cost from 30 to 20

    • Ring of Fire (Talent)
      • Damage increased from 10 (+2.5 per level) to 11 (+2.75 per level)

  • Storm, Earth, Fire (R)
    • Brew cost removed

  • Wandering Keg (R)
    • Brew cost removed
    • Cooldown decreased from 90 to 70 seconds


Developer Comments: While we see a fair amount of Talent diversity within Chen players, we found that some of these Talents were traps, so these changes will help. We also added a bit of power into Chen’s core playstyle to help him at competitive levels.


Diablo
[image loading]
  • Black Soulstone (Trait)
    • Maximum Health gained per Soul increased from 0.15% to 0.2%
    • Essence of the Slain (Talent)
      • Now also grants 10 Health for each enemy slain nearby

  • Shadow Charge (Q)
    • Range increased by approximately 15%
    • Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second
    • Devastating Charge (Talent)
      • Now reduces movement impairing effects for 6 seconds, up from 3 seconds

  • Fire Stomp (W)
    • Damage increased from 30 (+9 per level) to 33 (+10 per level)
    • Mana cost decreased from 50 to 40

  • Overpower (E)
    • Domination (Talent)
      • Cooldown reduction for Shadow Charge increased from 8 to 10 seconds


Developer Comments: The buffs to Shadow Charge should help to reinforce Diablo as the premier gank Warrior. The rest of his kit gets a little bit of love to help his overall play.


E.T.C.
[image loading]
  • Health increased from 1040 (+240 per level) to 1050 (+250 per level)
  • Power Slide (Q)
    • Stun duration increased from 1 to 1.25 seconds

  • Face Melt (W)
    • Mana cost decreased from 60 to 50
    • Cooldown decreased from 12 to 10 seconds
    • Mic Check (Talent)
      • Cooldown reduction increased from 4 to 5 seconds

  • Guitar Solo (E)
    • Heal amount increased from 25 (+6 per level) to 27 (+6.5 per level)
    • Pwn Shop Guitar (Talent)
      • Mana cost reduction increased from 40% to 60%

    • Prog Rock (Talent)
      • Bonus healing granted per Regeneration Globe increased from 2 to 3 Health per second.


Developer Comments: We wanted to further emphasize E.T.C.’s ability to disrupt enemies with his Face Melt and Power Slide Abilities. With these buffs, we feel he’ll fall in line as a viable main Warrior.


Johanna
[image loading]
  • Condemn (W)
    • Knight Takes Pawn (Talent)
      • Damage bonus against Minions and Mercenaries decreased from 400% to 300%
      • Stun duration against Minions and Mercenaries decreased from 4 to 3 seconds

  • Blessed Shield (R)
    • Stun duration decreased from 2 to 1.5 seconds for the first target struck, and decreased from 1 to 0.75 seconds for additional targets.
    • Radiating Faith (Talent)
      • No longer increases Blessed Shield range.
      • Now increases the stun duration to 2 seconds for the first target struck, and 1 second for additional targets


Developer Comments: Johanna is powerful right now, and we think a large part of her strength is due to her ability to quickly clear large Minion waves. We also felt that the stun duration on her Blessed Shield could be frustrating to play against during the mid-game. Players who are looking to get that extra stun duration back can elect to build into it at level 20.


Leoric
[image loading]
  • Ossein Renewal (Talent)
    • Now dismounts Leoric upon activation
    • No longer causes Leoric to pause briefly when activated while moving

  • Skeletal Swing (Q)
    • Damage decreased from 100 (+10 per level) to 85 (+8.5 per level)


Developer Comments: Leoric is too powerful right now. We’re targeting his Skeletal Swing, as we believe it does everything a little too well. The damage output for this Ability has been decreased overall, and we’ve reduced its strength at clearing Minion waves significantly.


Muradin
[image loading]
  • Haymaker (R)
    • Haymaker has received improvements which should help it feel more responsive to cast


Rexxar
[image loading]
  • New Ability: Misha, Fixate! (1)
    • “Misha, Fixate!” will have two functions, depending on its target:
      • If “Misha, Fixate!” is used on an enemy, Misha will move to attack the target until the target dies, a new order is issued, Misha leashes, or Misha dies
      • If “Misha, Fixate!” is used on the ground, Misha will move to that area and hold position until a new order is issued, Misha leashes, or Misha dies
        • Using "Misha, Fixate!" will automatically place Rexxar's passive into the "Misha, Follow!" state
          Misha retains her current behavior when issuing commands using “Misha, Follow!” (D) and “Misha, Attack!” (D)

  • Misha (Trait)
    • Misha’s leash range has been significantly increased
    • Misha will now hide when Rexxar is hidden in a Bush

  • Spirit Swoop (Q)
    • Bird of Prey (Talent)
      • Bonus damage to non-Heroic targets has been reduced from 300% to 200%.


Developer Comments: We’ve received a lot of both positive and negative feedback about Misha’s controls and wanted to offer a little more to our players without completely overhauling her current control scheme. We will continue to monitor this and may make future adjustments to Rexxar and Misha if necessary to balance for this increased level of control.


Stitches
[image loading]
  • Health increased from 1060 (+230 per level) to 1060 (+260 per level)
  • Block (Talent) removed
  • Regeneration Master (Talent) removed
  • Imposing Presence (Talent) removed
  • Stoneskin (Talent) added at Level 16
  • New Talent (Level 1): Dampen Magic
    • Every 8 seconds, gain a charge that reduces damage taken from the next incoming enemy Ability by 50%. Stores up to 2 charges.

  • New Talent (Level 1): Hungry for More
    • Collecting Regeneration Globes permanently increases maximum Health by 30

  • Hook (Q)
    • Helping Hand (Talent)
      • Now also reduces Hook’s cooldown by 8 seconds when pulling an ally

  • Slam (W)
    • Mana cost reduced from 45 to 40

  • Devour (E)
    • Mana cost reduced from 65 to 55
    • Cooldown reduced from 24 to 20 seconds
    • Last Bite (Talent)
      • Now grants cooldown reduction for enemies that are killed within 3 seconds after being damaged by Devour

    • Indigestion (Talent)
      • Retchlings now apply the effects of Vile Gas to the targets they attack

  • Gorge (R)
    • Duration increased from 3.5 to 4 seconds
    • Stitches’ Movement Speed is no longer reduced while using Gorge
    • Targets under the effect of Stitches’ Gorge will now be instantly expelled if Stitches enters Stasis (Divine Palm, Devouring Maw, Cocoon, Medivac)
    • Hungry Hungry Stitches (Talent)
      • No longer increases Gorge duration
      • Now increases Gorge damage by 40%


Developer Comments: We wanted to buff Stitches and position him to be more powerful against Mages. His regeneration build has been nerfed, due to the removal of Regeneration Master, but instead he now has a high Health build which also increases Devour’s effectiveness. His core kit was improved at a basic level, which will help bring him back into competitive play. Finally, we wanted to clean up the rules associated with Gorge and the level 20 upgrade, so we cut the unnecessary components of those two Abilities.


Back to Roles List
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Bug Fixes

General

  • Corrected a variety of typos and tooltip errors.
  • Fixed an issue that could cause a number of Heroes to fly back to their death locations after respawning if they were killed while using certain Abilities.
  • Players using Macs with system configurations at or below Heroes of the Storm’s minimum specifications will no longer experience excessive loading times.
  • During Practice Mode games, Abilities with delayed AOE damage effects will no longer continue to fire after the match is paused by accessing the Talent pane.


Art

  • The visual effects for Grave Golem and Sky Temple Boss Slam Abilities now more closely matches their area of effect indicators.


Battlegrounds

  • Skeletal Defender Health will now properly scale over time on the Infernal Shrines Battleground.
  • Fixed an issue that allowed Punishers to attack structures while enraged on the Infernal Shrines Battleground.
  • Corrected an issue that could cause Punishers to prioritize attacking enemy Structures after initially targeting a Hero.
  • Fixed an issue that could allow skulls to spawn outside the playable area in the Haunted Mines.
  • Fixed an issue that could allow A.I. controlled Garden Terrors to briefly continue casting their Abilities after death.


Heroes and Talents

  • Fixed a longstanding issue with Tassadar’s Twilight Archon tooltip. The Shield amounts and Damage bonus will now state a 50% increase, instead of the previous 35%. There is no gameplay impact with this change.
  • Fixed an issue with Stitches’ arm appearing strangely during some animations.
  • The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
  • The Battle Momentum Talent will now properly reduce Tyrael's Sanctification cooldown.
  • Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
  • Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
  • Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
  • A Sgt. Hammer clone created by Abathur’s Ultimate Evolution will no longer be granted the Napalm Strike Heroic Ability after entering Siege Mode.
  • Fixed an issue that could allow Arthas’ Summon Sindragosa to be placed on reduced cooldown despite being successfully cast.
  • Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.
  • Chen will no longer earn three extra Brew after casting another Ability during Fortifying Brew.
  • Falstad’s Hinterland Blast will no longer be placed on reduced cooldown when it is successfully cast at the same moment that Falstad is stunned by The Butcher’s Ruthless Onslaught.
  • Illidan's Sweeping Strike will now properly deal damage when the Immolation Talent damages the target at the same moment.
  • The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
  • Kerrigan will no longer receive multiplicative bonuses to Shield generation after learning the Aggressive Defense and Omegastorm Talents.
  • Kharazim’s Overtake Talent will now properly last for its full duration.
  • Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
  • Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
  • The visual and sound effects for Murky’s Octo-Grab will no longer persist if the target is killed at the same moment that the Ability is cast.
  • Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
  • Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.
  • Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.
  • Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.
  • Fixed an issue that could prevent Tassadar's Plasma Shield with the Khala’s Embrace Talent from providing bonus Shields to Structures.
  • The Butcher will no longer stop his Ruthless Onslaught charge if Abathur's Ultimate Evolution clone charges the target first.
  • The Lost Vikings are no longer teleported back to their Hall of Storms if they would have been killed by Zagara’s Devouring Maw while in Longboat Raid! form.
  • Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
  • Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
  • Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.


Sound

  • The voiceover for Johanna's Falling Sword and Blessed Shield abilities can no longer be heard globally.
  • The sound effects for Murky’s March of the Murlocs will no longer continue to play if casting is interrupted.
  • Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form.


User Interface

  • Fixed an issue affecting chat spacing and readability.
  • Ability and Talent icons will no longer experience clipping with button frames.
  • Holo Decoy status bar frames are now more visually consistent with Nova’s.
  • The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
  • The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.
  • Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
  • Changing the screenshot file format no longer causes screenshots to exhibit rendering issues.

Return to Top

Previous General Discussion, August 18 Patch
Writer
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 06 2015 16:19 GMT
#2
All in all, I like these changes. I'm not sure Johanna and Leoric have been looked at in the right way - Leoric's issue isn't just his waveclear, it's how he can fill pretty much any role a tank needs to. Johanna is just too hard to kill at higher levels.

The rest is okay. It seems the Stitches change hasn't made him ridiculously OP, and it's nice to have some more utility out of Diablo, Chen and ETC. The little nerfs to Zeratul are nice, though I'm personally sad about the spiders nerf to Nazeebo as he's one of my favourite heroes to play (not sure it will stop me going for the spider build though).

The usability changes are nice and welcomed as well as the graphical updates.

One thing I don't like is the buffing of immortals/terrors (and weavers in the last patch). I don't like the ability to win a game purely on the objective. I prefer team fights and the heroes winning the game, not an AI controlled angel/demon that wins it for you.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Wuster
Profile Joined May 2011
1974 Posts
October 06 2015 16:19 GMT
#3
Can't wait to try Stitches in a real game, but something I totally missed on the PTR:

"Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading."

I never noticed this interaction (or lack of) before, that's a pretty big hit to Zagara. I did notice that Hydra was melting me whenever I played Illidan and this must be why.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-10-06 16:37:30
October 06 2015 16:36 GMT
#4
On October 07 2015 01:19 Wuster wrote:
Can't wait to try Stitches in a real game, but something I totally missed on the PTR:

"Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading."

I never noticed this interaction (or lack of) before, that's a pretty big hit to Zagara. I did notice that Hydra was melting me whenever I played Illidan and this must be why.


Well spotted, but i always took it as something natural, summoned units auto attack counts as ability damage and thus cannot be evaded. But now im curious, i always assumed spell shield (or other ability damage reduction) worked on those, anybody knows?

I tried Stitches in PTR and i think all those changes together made a difference, im quite sure he is considerably better.

With buffs to other warriors, i think a nerf to Johanna's wave clear and Q damage for Leoric should be enough. But im still a bit worried about Chen (i could be wrong but his buff was really small as far as i can tell) and Tyrael (i really like him and he got no cake).
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Wuster
Profile Joined May 2011
1974 Posts
October 06 2015 16:48 GMT
#5
Oh ya, Tyrael is 4k now, I will definitely be picking him up now too.

Only change he got was a bug fix for Battle Momentum not effecting Sanctification, interesting. People are starting to use him for supreme zoning with Sanc and Holy Ground, will this push that style further?
Tenks
Profile Joined April 2010
United States3104 Posts
October 06 2015 17:03 GMT
#6
Sanc already had a reasonable cooldown. It would generally be up if the other heroics required for a teamfight were up as well.
Wat
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-10-06 19:34:24
October 06 2015 19:32 GMT
#7
Quite good changes, I am just worried about Tyrande as she is already really strong hero when played correctly and together with another stunner, now she will probably become tier 1 first ban/pick material.

Buffs to Diablo probably are not enough and he is still bad. His trait definitely needs a rework.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Tenks
Profile Joined April 2010
United States3104 Posts
October 06 2015 20:03 GMT
#8
Yeah his trait is bad. Maybe since he is the Soulstone king maybe when he respawns his trait lets him respawn on any ally. Similar to him constantly coming back via soulstones he impales people with.
Wat
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 06 2015 20:30 GMT
#9
News about Artanis - http://us.battle.net/heroes/en/blog/19915236/unlock-artanis-in-heroes-with-legacy-of-the-void-10-6-2015

"In addition, those who have pre-purchased a digital copy of Legacy of the Void will gain exclusive access to Artanis starting October 20 PDT, a full week before he is available for sale on October 27. "
Writer
xDaunt
Profile Joined March 2010
United States17988 Posts
October 06 2015 23:53 GMT
#10
On October 07 2015 05:30 Valiver wrote:
News about Artanis - http://us.battle.net/heroes/en/blog/19915236/unlock-artanis-in-heroes-with-legacy-of-the-void-10-6-2015

"In addition, those who have pre-purchased a digital copy of Legacy of the Void will gain exclusive access to Artanis starting October 20 PDT, a full week before he is available for sale on October 27. "

Sweet. Hopefully he shows up on PTR next week. I can't wait to take him for a spin.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2015-10-07 13:00:01
October 07 2015 00:01 GMT
#11
Stim Drone confirmed crazy OP. I highly suggest trying it out with heroes like Illidan and full auto Zeratul (with Shadow Assault) ^^. I was able to melt an entire team with Thrall, Chen, and Azmodan with Zeratul in less than 10 seconds.
StrategyAllyssa Grey <3<3
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 07 2015 00:57 GMT
#12
Stim drone on Sgt Hammer though.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 07 2015 06:00 GMT
#13
How do people feel about Tassadar now?

I had a game tonight where my team yelled at me for wanting to do a support when someone else first picked tass. I relented and went KT instead, and we eventually won(though I suspect it's more because the other team was terrible)...still, tass's shields didn't feel like enough from a support. Our team was constantly having to b back to base after every single engage.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-07 06:10:25
October 07 2015 06:10 GMT
#14
Love the new splash screen, except for it revealing the HL rank of players on both teams. I just get a knot in my stomach when I see the entire enemy team being 10-15 ranks higher than every member of my team. It would be better to just not know IMO
Don't Panic
Holloworb
Profile Joined November 2011
Norway345 Posts
October 07 2015 09:29 GMT
#15
Loading screen is awesome! Tried Tyrande in a couple of qm's as main healer, the teams have been funky. Still the ultimate heal is slooow. It may be good, need to play with it more.

Im excited about the Stitches changes, but i already have 4 warriors. Maybe my Diablo will see abit more play, eventhough people doesn't seem to think he's gotten enough. Then again i remember people saying the same about the changes to Raynor...
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-10-07 12:52:28
October 07 2015 12:45 GMT
#16
On October 07 2015 15:00 MotherFox wrote:
How do people feel about Tassadar now?

I had a game tonight where my team yelled at me for wanting to do a support when someone else first picked tass. I relented and went KT instead, and we eventually won(though I suspect it's more because the other team was terrible)...still, tass's shields didn't feel like enough from a support. Our team was constantly having to b back to base after every single engage.


He cannot heal. The shields are amazing but i suspect he still is better in double support.

Tassadar himself is better (on average) imo, but its more awkward to fit him into a composition since he lost some damage. Before you could play double support with tass and lose no damage output.

For solo healing shields only is problematic, its useless out of combat and cannot bring someone too low back into shape. In other words, shields help a lot too, but its not the same as healing.

Maybe Tassadar Tyrande is awesome now.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 07 2015 12:58 GMT
#17
On October 07 2015 15:00 MotherFox wrote:
How do people feel about Tassadar now?

I had a game tonight where my team yelled at me for wanting to do a support when someone else first picked tass. I relented and went KT instead, and we eventually won(though I suspect it's more because the other team was terrible)...still, tass's shields didn't feel like enough from a support. Our team was constantly having to b back to base after every single engage.


Little anecdote:

So in Korea, Zeratul's main build started changing quite a bit 2-3 weeks ago where people were taking Stoneskin at level 16 to make sure he stayed alive during fights against the tankier people while still retaining his damage from earlier talents. However, the big downside to this was that it was only shields, and once Zeratul got low, he got low and had to back or wait for heals. So people started picking First Aid at level 7 again and getting Rending Cleave at 16 to make up for his lack of damage, and this idea also carried over to the EU Championship. So what does this mean?

Health >>>>> Shields.

For that reason, I don't think Tassadar will ever be able to solo support, and will always need to be paired with some kind of healer in order to get the full effect. Unfortunately, with his Archon damage axed, I'm not sure how useful he'll be in the future unless running him with a carry composition (which may happen now that Stim Drone is in the game). It's a shame, because I've always liked him, but he keeps getting less and less fun to play .
StrategyAllyssa Grey <3<3
Leolio
Profile Joined April 2012
France633 Posts
October 07 2015 12:59 GMT
#18
First thoughts:

- Loading screen is awesome.
- Stop playing Morales in HL when you have it since today! He was in all 3 games I played today, and he lost all 3 games (luckily I had him only once on my team). The guy was level 3 with Morales! This should not be allowed.
- Stitches is OP. My friend used him and we crushed the other team.
- Leoric is still OP. I went 18 / 1 with him and we crushed them on mines.
- ETC just won't die, I went 8 / 0 into late game and then we were so ahead that my team started taking all the stupid risks ever and we lost. In the end I died twice but it's bad being the tank when your allies are always dead late game.
- Diablo still sucks, we pawned him.
- Tassadar felt strong but he was on the losing team so it's hard to judge.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 07 2015 14:00 GMT
#19
meh german voicepack for Morales is nothing like the english one (and I like the english one) Time to change the language I guess.
Leolio
Profile Joined April 2012
France633 Posts
October 07 2015 15:17 GMT
#20
Dude, german voicepack for real life sucks too, what did you expect ? ;-D

On a more serious note, we should all put english for language as it makes communication more smooth. If I let my game in french I'd talk people about how I want to heal with Luisaile (Brightwing) or push with Bourbie (Murky). Noone understands at all. ^^
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