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General Discussion October 6th Patch - Page 29

Forum Index > Heroes of the Storm
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Harris1st
Profile Blog Joined May 2010
Germany6923 Posts
Last Edited: 2015-11-11 16:25:55
November 11 2015 16:25 GMT
#561
awww shot! I guess i'am simply bad at reading hotslog. Was looking at his popular talent builds with 70% winrate. Ofc there are other builds.... my bad :/
Go Serral! GG EZ for Ence. Flashbang dance FTW
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 11 2015 16:38 GMT
#562
On November 12 2015 01:25 Harris1st wrote:
awww shot! I guess i'am simply bad at reading hotslog. Was looking at his popular talent builds with 70% winrate. Ofc there are other builds.... my bad :/


Still...I agree that he's like the easiest dude in the world to use and scoop up kills. I'm pretty sure Valiver is still 100% on him from the games we've played the past two weeks....
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-11 16:44:42
November 11 2015 16:38 GMT
#563
I've been playing a lot of Rexxar over the last few days, which is long overdue since I meant to try him out again after the "Misha Fixate!" command was added. I think he's very strong in the right setup--- and maybe most importantly, he's one of the few heroes I can think of that just flat out wins against Zagara early game 1v1 in a lane. And Rexxar actually scales really well against zagara too:

* At level 4, the slowing spirit swoop talent means zagara has to be extra wary of ganks
* At level 7, the wave clear spirit swoop talent means rexxar out-pushes Zagara. Also, since this skill is bugged and still works vs all non-heroic enemies it is really good in a wide variety of ways.
* At level 13, the burning rage skill means zagara can not keep creep down


I think this may be my go-to whenever I'm playing against a zag now. The only slightly awkward moment is when Rexxar gets mawed but misha doesn't. You lose control of her and she just kind of sits there waiting for the maw to finish.

Of course, if misha gets mawed it feels a lot like a wasted maw. I'm not sure why, since Rexxar is close to useless without misha--- I guess just because misha dying is no big deal due to her reduced death timer.

Another caveat on him is Misha Fixate is a little bugged still. When you issue multiple fixate commands in a row by spamming your 1 key, misha sometimes just derps out and you can't issue fixate commands anymore. To fix this, you have to recognize it's happened and then just tap your D key twice to leash her and unleash her. I guess if you want absolute confidence she'll do her commands you could just double tap D before each reassignment of fixate, which doesn't seem overly onerous to me.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 11 2015 16:46 GMT
#564
Also, people seem to say that stealth is a counter to rexxar but I simply haven't found that to be true. Whenever I see blur it's very easy to send misha after it on a kill mission. Rexxar has many ways to decloak characters(including lighting misha on fire with that level 13 talent), so I think cloaked characters have to really be on edge when they are around him. Heavy dive teams remain a problem, but if you are heavily diving rexxar and not DPS of some kind I think there is some kind of problem with the match outside of rexxar being chosen.
Don't Panic
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
November 11 2015 18:53 GMT
#565
Well if you see a blur and miss the charge you're going to lose like 50% health vs Zeratul/Nova. And Nova can outrange Misha so there's no threat of dying at least early-mid game. But I think a bigger counter to Rexxar is Illidan.

And the reason no one uses Puttin' On a Clinic with Raynor is that it has no impact on team fights, it's simply a laning talent and a bad one at that since getting to use Q or W more often when laning is pointless. I guess it's kinda fun with Raynor's Raiders but I don't feel like that's an ulti you want to spam without committing to a fight anyway. If you could manually activate Adrenaline Rush it could have been an interesting talent but you can't since the talents are on the same level.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-11 19:05:40
November 11 2015 19:05 GMT
#566
New PTR patch notes are up

http://us.battle.net/heroes/en/blog/19953593/heroes-of-the-storm-ptr-patch-notes-november-11-2015-11-11-2015

mostly small changes, but they seem significant to me since they affect many characters I play

jaina nerfed slightly
falstad's level 1 reworked
gathering power buffed
zeratul....changed? not sure if this is buff or nerf
kharazim's mana and damage level 1s are buffed
leoric nerfed
sonya bug fix (which is a buff)
uther nerfed


Oh, and the scaling change, which is a major change.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-11 19:07:19
November 11 2015 19:06 GMT
#567
On November 12 2015 03:53 Freezard wrote:
Well if you see a blur and miss the charge you're going to lose like 50% health vs Zeratul/Nova. And Nova can outrange Misha so there's no threat of dying at least early-mid game. But I think a bigger counter to Rexxar is Illidan.


I don't understand how you can miss the charge. Misha's charge is like twice the width of either character's hitbox.

I have yet to fight against an illidan with rexxar, but I feel like misha's stun and imposing presence will really mess him up.
Don't Panic
Ej_
Profile Blog Joined January 2013
47656 Posts
November 11 2015 19:37 GMT
#568
I wonder how much they'd need to buff Kharazim level 1 talents to actually have people pick not the healing one lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 11 2015 19:39 GMT
#569
On November 12 2015 04:37 Ej_ wrote:
I wonder how much they'd need to buff Kharazim level 1 talents to actually have people pick not the healing one lol


Personally I think they need to make them actual support talents instead of self-buff talents. If I have to decide between replenishing my party's mana and getting some more healing, that might be a difficult choice (depending on the numbers)
Don't Panic
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2015-11-11 19:50:56
November 11 2015 19:47 GMT
#570
The damage buff to Kharazim's iron fists is useless. He just isn't a heavy-hitting auto-attacker. They'd have to buff it to like 200% to matter.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 11 2015 19:59 GMT
#571
Uhm so there's this line in the patch notes under design and gameplay -
Attack Speed Slows

Attack speed slows now apply only to Heroes and Summons.

Do Keeps no longer slow the attack speed of Dragon Knights for example, or do they count as a Hero now? It's such a vague change that it might just be reffering to like Reverberation and other Hero applied slows.
Writer
karazax
Profile Joined May 2010
United States3737 Posts
November 11 2015 20:04 GMT
#572
I believe it means that structures won't have their attack speed reduced any more by heroes.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-11-11 20:36:16
November 11 2015 20:35 GMT
#573
On November 12 2015 04:47 xDaunt wrote:
The damage buff to Kharazim's iron fists is useless. He just isn't a heavy-hitting auto-attacker. They'd have to buff it to like 200% to matter.


Intriguingly even without this trait the monk's auto attacks do more dps than an Illidan without meta. I think bliz is trying to paint the monk as a damage over time melee attacker, but without illidan's ability to take damage or raw chase factor the monk can't really fill the role satisfactorily.

If the damage got too high, it would turn into sustained burst damage, which would also be bad from a balancing perspective for obvious reasons.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 11 2015 20:37 GMT
#574
On November 12 2015 05:04 karazax wrote:
I believe it means that structures won't have their attack speed reduced any more by heroes.



I'm reading that it means you can't slow a minion wave's attack speed or mercenary/boss attack speed?

I'm pretty sure that DK/Terrors count as heroes for some effects. For instance, leoric can drain them.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-11-11 21:07:19
November 11 2015 20:57 GMT
#575
I probably means that too. Currently talents like Reverberation on Muradin will reduce attack speed on towers and forts. Though DK and terrors have reduced effects from most CC, so they might also be immune now to attack speed slows.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
November 11 2015 21:30 GMT
#576
DK and terror count as heroes so I suppose it's only minions/mercs and golems/immortals/punishers etc. Not really any big change. Imo the new Zeratul talent is a buff since you're always focusing the same hero anyway. But I guess it indirectly nerfs the Wormhole talent so they want him to be less of a hit and run hero.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 11 2015 21:54 GMT
#577
The new zeratul talent is a nerf to his current play style for sure. He will need to be played as more of a mobile bruiser now though with lots of survivability talents to have a role in a normal team.
Writer
xDaunt
Profile Joined March 2010
United States17988 Posts
November 11 2015 22:08 GMT
#578
On November 12 2015 06:54 Valiver wrote:
The new zeratul talent is a nerf to his current play style for sure. He will need to be played as more of a mobile bruiser now though with lots of survivability talents to have a role in a normal team.

That's basically how I've been playing him. Regen master, vampiric strike, follow through, VP, assassin's blade, stoneskin, and nexus blades. It works well enough, in my opinion. VP still wins fights. And Zeratul can still own the early game and get his team a lead.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-11-11 22:24:24
November 11 2015 22:22 GMT
#579
On November 12 2015 04:39 MotherFox wrote:
Show nested quote +
On November 12 2015 04:37 Ej_ wrote:
I wonder how much they'd need to buff Kharazim level 1 talents to actually have people pick not the healing one lol


Personally I think they need to make them actual support talents instead of self-buff talents. If I have to decide between replenishing my party's mana and getting some more healing, that might be a difficult choice (depending on the numbers)


Imo iron fists is fine, he can be an off healer with sustained dps (if its balanced).
But insight is just weird, he is not mana hungry without it. He even got that lvl 20 for mana, also weird.

edited
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
November 11 2015 22:45 GMT
#580
Pretty small changes generally (not including the scaling changes). Shame there was nothing for Anub'arak, I think he could do with a little bit of an hp buff to bring him more in line. Was also expecting some other changes to older heroes.

I wonder if the change to Deep Chill will make Lingering Chill better now? Or maybe pursuit will be taken more often...

Uther nerf is pretty big though, I can see him dropping off a fair bit. Monk may become the more common pick now, though Uther's utility will still be great.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
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