On August 21 2015 02:25 JeosAdn wrote: I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/
What if you moved up to the next AI difficulty level, and so on?
It works, but only up to recruit. At adept the bots don't ignore you while you destroy everything with Sgt hammer, so the game time goes up significantly
How long do the games typically take at the lowest/ easiest levels?
The smallest maps can get down to 5min, the bigger ones up to 10-12min. 8 min on average I'd say
Is the easiest level as bad as the 5on5 tutorial sample game? Cuz that one you could literally start pushing down forts at lvl 1 and just keep going to core.
Then again, I assume that difficulty is the same as Arthas in try mode.
It seems likely Kael'thas chain bomb explosion off of minions will be nerfed. Any number of heroes inside a pack of minions will pretty much insta die when the pack all chain explodes at once.
Well I know they nerfed the same thing from Sylvanas with Unstable Poison. If the entire wave explodes in one go, heroes will only get hit once instead of from all of them. Kinda silly really, you should just not position yourself in a minion wave when fighting Sylvanas.
On August 21 2015 17:15 Thezzy wrote: Well I know they nerfed the same thing from Sylvanas with Unstable Poison. If the entire wave explodes in one go, heroes will only get hit once instead of from all of them. Kinda silly really, you should just not position yourself in a minion wave when fighting Sylvanas.
Whether they nerf it or not is another question, but you can't really compare Sylvanas with KT. One is pushing specialist that has great utility with Poison's Vulnerability and Ulti, has solid single target damage and is one of the best pushers in the game, another one is mage that punishes people for grouping up too much and has great zoning out tools, but also is very immobile and squishy and doesn't have escape mechanic up to level 20. At that point Sylvanas was just doing way too many things at once and was nerfed, KT is still quite strong now but has to come close to the fight to be able to do something he has done before with ease from miles away.
So even if they nerf KT, I wouldn't follow the same logic as with Sylvana's nerfs.
[Clemlepred][FR] What numbers and data do you use, to determine if a character is over/under played and under/over powered?
We receive a VAST amount of statistics and have 'dashboards' that drive all sorts of metrics (we are flooded with data, which is a good thing). The win/loss rate of a Hero is only one of a very large amount of data that we look into when balancing the game as a whole.
(Blizz_Daybringer)
Hope this clears things regarding balancing heroes. Source
BW is back ! <3 (well maybe needs to win a few games first XD )
And roflmao that Minigame in the starting/monk screen of heroes.
I love the patch for Kerrigan. My shields made up 3/4 of my healthbar after the enemy team got evaporated, by a wombo combo involving a gazlow and me hitting 5 heroes with my combo. I miss seasoned Marksman and Focus Attack though. But with the mana issues gone its not that bad.
I know that Brightwing only got a small buff, but wow. I had a 5 game win streak with her yesterday in QM. Thanks blizzard for my support quest yesterday!
In the last 8 to 10 games I've played, I'm not even kidding, Kael'Thas was picked by the first guy on the other team every. single. time. No exception. 100%, 8+ times in a row.
On August 24 2015 02:48 Djzapz wrote: In the last 8 to 10 games I've played, I'm not even kidding, Kael'Thas was picked by the first guy on the other team every. single. time. No exception. 100%, 8+ times in a row.
Which is why I refuse to play hero league until they introduce bans.
Raynor and lili are on the rise in win-rates on hotslogs. Amusingly, it looks like people simply aren't using the skill re-arrangements that bliz provided for raynor--- the increased damage alone is enough to spark his rise.
Well they buffed Piercing Rounds but didn't add a skill that reduces the pushback. So it is still only good for disengaging, but then you could simple take a tank. And I would have prefered if they kept his old talents. Now 2 of my favorites are on 13 with giant slayer and 16 is pretty meh. Inspire not messing with your autoattacks is a huge buff on its own though. And the new damage reduction is also pretty nice.
And Lili is also a good counter to the Monk. Not as good as Brightwing though. But Lili is a better Healer then BW and still got cleanse.
I wonder if it is intended that Abathur can just wild spam copys now x.x . Doubt its fun for the enemy to see 2 Jainas coming from the side.
I'm not sure that the Monk has any particularly good counters. Yeah, you can try to CC the hell out of him, but that's kind of the answer of last resort for all heroes. He still isn't going to be blown up as easily as someone like Illidan.
I'm winning like 70% of my games with Monk, and I've been playing him almost exclusively since release. He just feels very, very strong despite his obvious kit limitations.
I've been told before that the monk has serious weaknesses but I have yet to find them. He can do very serious damage if he specs for it, he can heal steadily and has his clutch heal thing that'll disrupt focus fire. At higher levels I guess people can cope with this but with random people in matchmaking, it's really difficult to recover from his shit.
Played a game where the other team had Kael'Thas and the Monk. Kael now just hard as fuck to play against, he can just drop insane damage with such incredible ease it's ridiculous, it seems too easy. Now I'm only rank 10 (though rising rapidly) and I don't know shit but it just seems too easy to be proficient with. Kael can move up and overextend like a motherfucker in team fight, deal an absolutely insane amount of damage sending the other team into disarray and still fucking survive because the monk decides nope you don't die today and boop 70% health and we're all too low hp to switch targets and we're still blowing up left and right.
I don't consider myself good enough to say it's OP, but it certainly feels that way, and it certainly is a pain to play against, especially in a game which makes communicating with teammates in real time fucking impossible. (Wouldn't want to hurt anybody's feelings).