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August 18 Patch General Discussion - Page 5

Forum Index > Heroes of the Storm
Post a Reply
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JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
Last Edited: 2015-08-20 20:21:54
August 20 2015 20:21 GMT
#81
On August 21 2015 04:50 DarkPlasmaBall wrote:
Show nested quote +
On August 21 2015 04:49 JeosAdn wrote:
On August 21 2015 02:48 DarkPlasmaBall wrote:
On August 21 2015 02:25 JeosAdn wrote:
I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/


What if you moved up to the next AI difficulty level, and so on?

It works, but only up to recruit. At adept the bots don't ignore you while you destroy everything with Sgt hammer, so the game time goes up significantly


How long do the games typically take at the lowest/ easiest levels?

The smallest maps can get down to 5min, the bigger ones up to 10-12min. 8 min on average I'd say
Wuster
Profile Joined May 2011
1974 Posts
August 20 2015 20:30 GMT
#82
Is the easiest level as bad as the 5on5 tutorial sample game? Cuz that one you could literally start pushing down forts at lvl 1 and just keep going to core.

Then again, I assume that difficulty is the same as Arthas in try mode.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 20 2015 20:35 GMT
#83
On August 21 2015 05:30 Wuster wrote:

Then again, I assume that difficulty is the same as Arthas in try mode.


If only there were a normal ai map mode with a "clear cooldowns" button.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
August 21 2015 00:36 GMT
#84
It seems likely Kael'thas chain bomb explosion off of minions will be nerfed. Any number of heroes inside a pack of minions will pretty much insta die when the pack all chain explodes at once.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 21 2015 08:15 GMT
#85
Well I know they nerfed the same thing from Sylvanas with Unstable Poison.
If the entire wave explodes in one go, heroes will only get hit once instead of from all of them.
Kinda silly really, you should just not position yourself in a minion wave when fighting Sylvanas.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Ramiz1989
Profile Joined July 2012
12124 Posts
August 21 2015 09:58 GMT
#86
On August 21 2015 17:15 Thezzy wrote:
Well I know they nerfed the same thing from Sylvanas with Unstable Poison.
If the entire wave explodes in one go, heroes will only get hit once instead of from all of them.
Kinda silly really, you should just not position yourself in a minion wave when fighting Sylvanas.

Whether they nerf it or not is another question, but you can't really compare Sylvanas with KT. One is pushing specialist that has great utility with Poison's Vulnerability and Ulti, has solid single target damage and is one of the best pushers in the game, another one is mage that punishes people for grouping up too much and has great zoning out tools, but also is very immobile and squishy and doesn't have escape mechanic up to level 20.
At that point Sylvanas was just doing way too many things at once and was nerfed, KT is still quite strong now but has to come close to the fight to be able to do something he has done before with ease from miles away.

So even if they nerf KT, I wouldn't follow the same logic as with Sylvana's nerfs.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 21 2015 11:01 GMT
#87
Sylvanas also could stop a full wave and have them stand in the gate of a fort for a few seconds. Not the best idea to try and push her away.

As for Kael that has always been silly, especially near Bruiser where even pros go derp and clump on that cap spot if an enemy is trying to steal it.
Mnemic
Profile Joined April 2010
Botswana80 Posts
Last Edited: 2015-08-21 13:05:48
August 21 2015 12:52 GMT
#88
[Clemlepred][FR] What numbers and data do you use, to determine if a character is over/under played and under/over powered?

We receive a VAST amount of statistics and have 'dashboards' that drive all sorts of metrics (we are flooded with data, which is a good thing). The win/loss rate of a Hero is only one of a very large amount of data that we look into when balancing the game as a whole.

(Blizz_Daybringer)


Hope this clears things regarding balancing heroes. Source

FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-08-22 16:21:56
August 22 2015 14:27 GMT
#89
BW is back ! <3 (well maybe needs to win a few games first XD )

And roflmao that Minigame in the starting/monk screen of heroes.

I love the patch for Kerrigan. My shields made up 3/4 of my healthbar after the enemy team got evaporated, by a wombo combo involving a gazlow and me hitting 5 heroes with my combo. I miss seasoned Marksman and Focus Attack though. But with the mana issues gone its not that bad.
Garbels
Profile Joined July 2010
Austria653 Posts
August 22 2015 22:39 GMT
#90
The new carbot hots video is incredibly funny:
KrytosSR
Profile Joined August 2015
United States28 Posts
August 23 2015 15:48 GMT
#91
I know that Brightwing only got a small buff, but wow. I had a 5 game win streak with her yesterday in QM. Thanks blizzard for my support quest yesterday!
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 23 2015 17:48 GMT
#92
In the last 8 to 10 games I've played, I'm not even kidding, Kael'Thas was picked by the first guy on the other team every. single. time. No exception. 100%, 8+ times in a row.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 23 2015 17:50 GMT
#93
On August 24 2015 02:48 Djzapz wrote:
In the last 8 to 10 games I've played, I'm not even kidding, Kael'Thas was picked by the first guy on the other team every. single. time. No exception. 100%, 8+ times in a row.

Which is why I refuse to play hero league until they introduce bans.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 23 2015 18:16 GMT
#94
Someone picked Tyrande first whut!
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
August 23 2015 23:57 GMT
#95
Seriously I think KT should just go back to his old talent tree lol prepatched. He's more OP than zeratul now LOLOLOL
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 24 2015 03:03 GMT
#96
KT changes also buffed Stitches and Nova I guess. Since standing in a Minion wave is instant death, you can't hide from that hook and snipe anymore .
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 24 2015 04:47 GMT
#97
Raynor and lili are on the rise in win-rates on hotslogs. Amusingly, it looks like people simply aren't using the skill re-arrangements that bliz provided for raynor--- the increased damage alone is enough to spark his rise.
Don't Panic
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-08-24 13:17:28
August 24 2015 13:16 GMT
#98
Well they buffed Piercing Rounds but didn't add a skill that reduces the pushback. So it is still only good for disengaging, but then you could simple take a tank. And I would have prefered if they kept his old talents. Now 2 of my favorites are on 13 with giant slayer and 16 is pretty meh.
Inspire not messing with your autoattacks is a huge buff on its own though. And the new damage reduction is also pretty nice.

And Lili is also a good counter to the Monk. Not as good as Brightwing though. But Lili is a better Healer then BW and still got cleanse.

I wonder if it is intended that Abathur can just wild spam copys now x.x . Doubt its fun for the enemy to see 2 Jainas coming from the side.
xDaunt
Profile Joined March 2010
United States17988 Posts
August 24 2015 13:29 GMT
#99
I'm not sure that the Monk has any particularly good counters. Yeah, you can try to CC the hell out of him, but that's kind of the answer of last resort for all heroes. He still isn't going to be blown up as easily as someone like Illidan.

I'm winning like 70% of my games with Monk, and I've been playing him almost exclusively since release. He just feels very, very strong despite his obvious kit limitations.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 24 2015 14:23 GMT
#100
I've been told before that the monk has serious weaknesses but I have yet to find them. He can do very serious damage if he specs for it, he can heal steadily and has his clutch heal thing that'll disrupt focus fire. At higher levels I guess people can cope with this but with random people in matchmaking, it's really difficult to recover from his shit.

Played a game where the other team had Kael'Thas and the Monk. Kael now just hard as fuck to play against, he can just drop insane damage with such incredible ease it's ridiculous, it seems too easy. Now I'm only rank 10 (though rising rapidly) and I don't know shit but it just seems too easy to be proficient with. Kael can move up and overextend like a motherfucker in team fight, deal an absolutely insane amount of damage sending the other team into disarray and still fucking survive because the monk decides nope you don't die today and boop 70% health and we're all too low hp to switch targets and we're still blowing up left and right.

I don't consider myself good enough to say it's OP, but it certainly feels that way, and it certainly is a pain to play against, especially in a game which makes communicating with teammates in real time fucking impossible. (Wouldn't want to hurt anybody's feelings).
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
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