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Well, I played only a few games, but Kharazim seems so OP to me atm. In each game he had around twice the healing amount of Malfurion.
Also, i might be wrong, but his ulti is a mix of Reghar and Uther one : invincible for a few sec (am I right? There is a short time of invincibility?), then crazy high heal.
Can't wait for next patch for the nerf, like every time a new heroe is released 
Here was my QQ, cya tomorrow folks.
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Divine shield is useful even when a hero is at full life.
But yes, this ability is a very clever combination of divine shield and ancestral.
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On August 20 2015 07:37 SChlafmann wrote:Well, I played only a few games, but Kharazim seems so OP to me atm. In each game he had around twice the healing amount of Malfurion.Also, i might be wrong, but his ulti is a mix of Reghar and Uther one : invincible for a few sec (am I right? There is a short time of invincibility?), then crazy high heal. Can't wait for next patch for the nerf, like every time a new heroe is released  Here was my QQ, cya tomorrow folks.
Yeah I noticed that too. He's damn good at healing, and is pretty strong and quick too.
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So, is there any way to play monk as DD successfully? Kinda disheartened that he's only viable as support
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On August 20 2015 07:47 Kotreb wrote: So, is there any way to play monk as DD successfully? Kinda disheartened that he's only viable as support
If there is I suspect you'll be taking Insight and not Iron Fists as that seems really lack luster. Then again, you might still want Transcendence since you're going to be a sustain damage dealer type (like Illidan).
By the way, I just read Dreadnaught's write up on Kharazim and he bought up a good point about Wayl of the Hundred Fists, it changes the strike from an auto to a special, so you don't get that instant stack for his trait (plus I'm pretty sure the animation prevents you from auto-ing during that time). So, I'm starting to wonder just how severe the trade-off for this talent is going to be.
I read on Reddit that his fists light up to show you his trait progress, I'll have to turn up my graphics settings, but that sounds awesome.
Also awesome, I just noticed that the icon for Transcendence has the same leaf that Lili has to show you who gets Healing Brew.
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Compositions tailored around monk/melee combat are really, really strong. Adding in Abathurs to the equation is a real difficult thing to deal with: Monk/Abathur/Illidan is a great thing now, if you add in someone like Anub'arak and Kael'Thas.
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throw in Raynor for even more attack speed haha. I think they made the Monk a bit to good at supporting too though, seems like they put good parts of every healer in there and improved them. But Mawing Heroes with the revive ult on is fun.
Oh Goblin hunt seems to be going smoothly I see them more rarely now.
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Did some playing with sgt hammer; still doesn't seem good enough. Though it was somewhat hard to tell as some games were lost simply due to bad team. The issues with hammer still seem like they used to: siege range doesn't outrange foes by enough to be strong; a lot of chars have nukes/stuns which outrange siege mode, and even if they don't, they do enough damage for them to walk in nuke and walk out with a favorable trade; the basic abilities have pretty low damage AND short range, so they often do nothing against a ranged foe;
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On August 20 2015 07:37 SChlafmann wrote:Well, I played only a few games, but Kharazim seems so OP to me atm. In each game he had around twice the healing amount of Malfurion. Also, i might be wrong, but his ulti is a mix of Reghar and Uther one : invincible for a few sec (am I right? There is a short time of invincibility?), then crazy high heal. Can't wait for next patch for the nerf, like every time a new heroe is released  Here was my QQ, cya tomorrow folks.
I kinda feel the opposite way. Kharazim seems insanely weak to me. So far every hero league game I played, the team with Kharazim lost. Or at least he doesn't work as a single healer at all. Yes, his healing numbers are insanely high, but in a fight, I think he does pretty damn poorly. Might work with a 2nd supporter though (haven't done that yet), because his overall heal is really strong.
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On August 20 2015 21:11 FeyFey wrote: throw in Raynor for even more attack speed haha. I think they made the Monk a bit to good at supporting too though, seems like they put good parts of every healer in there and improved them. But Mawing Heroes with the revive ult on is fun.
Oh Goblin hunt seems to be going smoothly I see them more rarely now.
I've seen them in 8/8 of my games since the patch, but maybe because I've been mostly playing in the mornings (where I guess it's more likely for it to be someone's first game of the day?).
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I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/
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On August 21 2015 02:25 JeosAdn wrote: I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/
What if you moved up to the next AI difficulty level, and so on?
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Quick question: Did they change Nazeebo's Gargantuan AI? I couldn't get it to do anything at all in the last few games, but his AI suddenly becomes really good if you die.
Basically, past level 20, the optimal sequence goes like this: Summon gargantuan, Slam the ground on the enemy warrior, then he runs around for a while, usually doing nothing. Both team trade heroes and disengage. Then, the Gargantuan goes on to push a lane on his own for your entire respawn duration, and you can still trigger his ground slam. He can easily take 3 waves on his own and tank a few tower shots, and you just have to resummon when you respawn. I'm pretty sure he gets XP from all those minion kills as well.
But he doesn't even try to attack the hero right next to me in a fight. And sometimes he'll just focus his entire duration on a single building or on a merc and you can't make him disengage unless you run 1+ screen away. Was it always this bad?
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Battlefield of Eternity just disappeared. (I see no games played with the monk on hotslogs)
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On August 21 2015 03:02 Pwere wrote: Quick question: Did they change Nazeebo's Gargantuan AI? I couldn't get it to do anything at all in the last few games, but his AI suddenly becomes really good if you die.
Basically, past level 20, the optimal sequence goes like this: Summon gargantuan, Slam the ground on the enemy warrior, then he runs around for a while, usually doing nothing. Both team trade heroes and disengage. Then, the Gargantuan goes on to push a lane on his own for your entire respawn duration, and you can still trigger his ground slam. He can easily take 3 waves on his own and tank a few tower shots, and you just have to resummon when you respawn. I'm pretty sure he gets XP from all those minion kills as well.
But he doesn't even try to attack the hero right next to me in a fight. And sometimes he'll just focus his entire duration on a single building or on a merc and you can't make him disengage unless you run 1+ screen away. Was it always this bad?
Gargantuan is completely different than any other summon. The gargantuan will attack who you attack and move where you move. Essentially you have two characters under the same controls.
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On August 21 2015 03:10 MotherFox wrote: Battlefield of Eternity just disappeared. (I see no games played with the monk on hotslogs)
What an ironic name.
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On August 21 2015 04:21 Chairman Ray wrote:Show nested quote +On August 21 2015 03:02 Pwere wrote: Quick question: Did they change Nazeebo's Gargantuan AI? I couldn't get it to do anything at all in the last few games, but his AI suddenly becomes really good if you die.
Basically, past level 20, the optimal sequence goes like this: Summon gargantuan, Slam the ground on the enemy warrior, then he runs around for a while, usually doing nothing. Both team trade heroes and disengage. Then, the Gargantuan goes on to push a lane on his own for your entire respawn duration, and you can still trigger his ground slam. He can easily take 3 waves on his own and tank a few tower shots, and you just have to resummon when you respawn. I'm pretty sure he gets XP from all those minion kills as well.
But he doesn't even try to attack the hero right next to me in a fight. And sometimes he'll just focus his entire duration on a single building or on a merc and you can't make him disengage unless you run 1+ screen away. Was it always this bad? Gargantuan is completely different than any other summon. The gargantuan will attack who you attack and move where you move. Essentially you have two characters under the same controls.
It doesn't feel like it does that all the time. I know in some games I've been running away from battle and the garg kept on attacking the enemy team. In this case, I was thankful since he was drawing aggro while I made my escape. also, if you are hiding in a bush he WILL just attack people vaguely close by, giving away your location.
I never know exactly how long his leash is. It kind of becomes a guessing game when figuring out how far I have to disengage from combat to get him to a closer/safer location.
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On August 21 2015 02:48 DarkPlasmaBall wrote:Show nested quote +On August 21 2015 02:25 JeosAdn wrote: I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/ What if you moved up to the next AI difficulty level, and so on? It works, but only up to recruit. At adept the bots don't ignore you while you destroy everything with Sgt hammer, so the game time goes up significantly
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On August 21 2015 04:49 JeosAdn wrote:Show nested quote +On August 21 2015 02:48 DarkPlasmaBall wrote:On August 21 2015 02:25 JeosAdn wrote: I've been spamming beginner ai games to farm goblins, but a bunch of sleazy goblin farmers seem to be doing the same so now only 1 out of 3 games have goblins :/ What if you moved up to the next AI difficulty level, and so on? It works, but only up to recruit. At adept the bots don't ignore you while you destroy everything with Sgt hammer, so the game time goes up significantly
How long do the games typically take at the lowest/ easiest levels?
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On August 21 2015 04:21 Chairman Ray wrote:Show nested quote +On August 21 2015 03:02 Pwere wrote: Quick question: Did they change Nazeebo's Gargantuan AI? I couldn't get it to do anything at all in the last few games, but his AI suddenly becomes really good if you die.
Basically, past level 20, the optimal sequence goes like this: Summon gargantuan, Slam the ground on the enemy warrior, then he runs around for a while, usually doing nothing. Both team trade heroes and disengage. Then, the Gargantuan goes on to push a lane on his own for your entire respawn duration, and you can still trigger his ground slam. He can easily take 3 waves on his own and tank a few tower shots, and you just have to resummon when you respawn. I'm pretty sure he gets XP from all those minion kills as well.
But he doesn't even try to attack the hero right next to me in a fight. And sometimes he'll just focus his entire duration on a single building or on a merc and you can't make him disengage unless you run 1+ screen away. Was it always this bad? Gargantuan is completely different than any other summon. The gargantuan will attack who you attack and move where you move. Essentially you have two characters under the same controls.
Sounds a lot like the upcoming Rexxar / Misha.
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