For the most part in league, the support just sits there using spells, and gaining experience and gold without last hitting. The support gets a couple of core items from global gold and still plays a huge role on the match.
Different is good.
Forum Index > Heroes of the Storm |
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KingAce
United States471 Posts
For the most part in league, the support just sits there using spells, and gaining experience and gold without last hitting. The support gets a couple of core items from global gold and still plays a huge role on the match. Different is good. | ||
Tya
44 Posts
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prOxi.swAMi
Australia3091 Posts
On November 11 2013 17:07 Tya wrote: Reading this thread, I kinda get the impression that people want this to fail just so that their chosen dota game doesn't have competition. It's not just here. The comments about this game all over the web are generally negative and without any decent reasoning, it's just "lol no gold get out". People are fucks. I'm relatively positive about this game, I don't see why I can't play heroes and LoL concurrently. | ||
Tileks
Brazil74 Posts
On November 11 2013 13:58 Holdenintherye wrote: I don't know why people are so upset that "it's casual and oh-no-REAL-skills-neededblahblahblah". I thought the information made it clear that it's specifically designed to be very easy to get into and appeal to a broad spectrum of audiences (team leveling, lots of customization, short game time), aka casual. Blizzard explicitly stated that they have no intentions of making this an eSport, so what's all the rabble about? Personally, I think this will probably be a micro-transaction money maker for Blizzard, and not super HARDCORE ESPORTS. Blizzard never said they have no intentions to make this game a eSport, I watched DB saying that they have no plans yet to make this game eSport. The game will take some directions depending on the feedback. If Hearthstone have championships already,this game probably will have too. | ||
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Destructicon
4713 Posts
Heroes, tries to start the traditional mid game action of other Hero Brawlers, sooner and produce 15-20 min games. To do that they have elected to cut out the laning phase. Now from a purely philosophical standpoint, this idea isn't as bad as it looks. In other Hero Brawlers, games the laning phase makes sense because heroes need some amount of gold for items to become useful and fight, however this also delays the team based fighting aspects a lot of times as most of the teams are kind of separate, in their own lanes. However here, with no need for gold for items, and due to the heroes starting with their 3 primary abilities right off the bat, then they can start team fighting sooner, and thus the emphasis is allowed elegantly to shift from lanes to map objectives. I think Blizzard approached this correctly, because its hard to compete with LoL and DoTA in some of these aspects, DoTA already has the cool and dynamic items and the weird and wackly laning phase with tons of permutations and possibilities. However it may be that Blizzard feels that, DoTA and LoL's weakness is that it is primarily farm focused, which is true to a certain extent, and less objective base, and by that I mean that everything that happens is usually done with the intent of obtaining even more gold advantages, because those translate into items. Blizzard's approach seems to be to put more emphasis on map objectives and confrontations and a lot less on farming. Which I think is good because it avoids confronting the other Hero Brawler games in areas where they are strong already, and they seek to do their own thing, which is start team fights sooner, which, to be frank is the exciting part of hero brawlers anyway. Blizzard also realized that, due to a lot more free time due to no need to farm gold, the heroes need more map oriented objectives to give them reasons to fight and contest certain areas. Now, is this approach better or worst then DoTA or LoL? Hard to say because, we've never seen it played at the highest level. We are used to a traditional Hero Brawler meta where the goal from start to finish is to accumulate as much gold as possible and translate it into as big of an advantage as possible, and you do that trough whatever means possible, either extremely good creep farming compositions, extremely good pushing compositions or extremely good ganking compositions. Is Heroes worst then DoTA or LoL because of a lack of ways for players to differentiate themselves? Hard to say again, in the context of needing gold and items I'd say yes, but in the context of having to work as a team and start team fights sooner, I'd say, probably not. Due to the laning phase being completely removed or reworked, the emphasis placed on last hitting, denying is much, much lower then in other games. Is Heroes approach better then that of other Brawlers? Hard to say again, because we've never actually seen what the highest level of play for this type of game would look like, we only know how LoL or DoTA work at the highest level due to years of seeing its ebb and flow. What I can say is, that the best thing about Heroes right now, is that it is different enough that it could produce a totally different metagame from anything we've seen so far, and it could be sufficiently good enough that it could keep people entertained for a long time. Remember, if the game is sufficiently good in its own right, but we discover later on that, the game really does lack depth, then Blizzard could work on adding that into the game in other ways. But right now the best thing they could have done is just try something different. And at least for that they need to be commended. | ||
dudeman001
United States2412 Posts
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Technique
Netherlands1542 Posts
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Shellshock
United States97276 Posts
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tadL
Croatia679 Posts
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Seiniyta
Belgium1815 Posts
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Vindicare605
United States16055 Posts
On November 11 2013 18:14 Technique wrote: Should have made wc4 instead. Doesn't require the same amount of resources. The team that WOULD be making warcraft 4 is still working on Starcraft 2. Ever wonder why it took them over 10 years to make a sequel to Brood War? Warcraft 3 is why. Blizzard only has one RTS team. | ||
Vindicare605
United States16055 Posts
On November 11 2013 18:58 tadL wrote: Still confirmed that they went pure "console gamer skill based"? For example no last hitting required to get the gold? You understand less than you think you do. Gold doesn't exist AT ALL in the game. The focus is entirely different. | ||
tadL
Croatia679 Posts
All people great fun with this game ofc. Lets hope they bring it out as a stand alone and dont force people to download sc2 for it. | ||
ETisME
12334 Posts
On November 11 2013 19:25 tadL wrote: So its designed around the skill base console gamers have. Thx for confirmation. All people great fun with this game ofc. Lets hope they bring it out as a stand alone and dont force people to download sc2 for it. no gold/last hit = designed for console gamers ![]() also pretty good summary of info in this video | ||
Grovbolle
Denmark3804 Posts
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ZenithM
France15952 Posts
I just hope they take an original approach to the genre, and they don't try to copy too much the other games. For example, I look forward to the games lasting less time than in its counterparts. Last hitting not being here isn't a concern for me either, it's like adding MBS to BW: it probably makes the game mechanically easier, but without making it less strategically/tactically interesting. | ||
SolidMoose
United States1240 Posts
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Crownlol
United States3726 Posts
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Quotidian
Norway1937 Posts
On November 11 2013 19:07 Vindicare605 wrote: Doesn't require the same amount of resources. The team that WOULD be making warcraft 4 is still working on Starcraft 2. Ever wonder why it took them over 10 years to make a sequel to Brood War? Warcraft 3 is why. Blizzard only has one RTS team. the team that's making HOTS is also the same team that is currently working on SC2.. if anything, they are diverting resources away from LOTV. Also, the reason they take so long on projects is oftentimes mismanagement in the name of "polish." I mean, there's no reason SC2 should've taken so long as it did, considering how unbalanced and unpolished the product was at launch.. and there have been leaks and stories about how they started over on SC2, scrapping months and months of development. Heroes has taken 2-3 years at this point.. for a small, side-project, it's already taken longer than many fully fledged triple A products take to make. | ||
Plansix
United States60190 Posts
On November 12 2013 01:52 Quotidian wrote: Show nested quote + On November 11 2013 19:07 Vindicare605 wrote: On November 11 2013 18:14 Technique wrote: Should have made wc4 instead. Doesn't require the same amount of resources. The team that WOULD be making warcraft 4 is still working on Starcraft 2. Ever wonder why it took them over 10 years to make a sequel to Brood War? Warcraft 3 is why. Blizzard only has one RTS team. the team that's making HOTS is also the same team that is currently working on SC2.. if anything, they are diverting resources away from LOTV. Also, the reason they take so long on projects is oftentimes mismanagement in the name of "polish." I mean, there's no reason SC2 should've taken so long as it did, considering how unbalanced and unpolished the product was at launch.. and there have been leaks and stories about how they started over on SC2, scrapping months and months of development. Heroes has taken 2-3 years at this point.. for a small, side-project, it's already taken longer than many fully fledged triple A products take to make. Blizzard doesn't release half assed products. Also the since they are making the D3 expansion, LotV might not be in full gear. I don't think they are taking people away from LotV to work on Heroes and there is no proof that they are doing that. I get the impression that it was a map that has slowly evolved into a full game they might release with all the bells and whistles that something like Hearthstone has. | ||
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