Heroes Large General Thread - Page 47
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DonKey_
Liechtenstein1356 Posts
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ETisME
12336 Posts
On November 10 2013 13:12 ZAiNs wrote: The minimap is on the bottom-right? Disgusting. I really hope they can let us change it. please oh god game is looking very unique, I am actually quite impressed at that video | ||
Kishin2
United States7534 Posts
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Bagi
Germany6799 Posts
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Brownic
Australia69 Posts
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[17]Purple
United Kingdom3489 Posts
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Sissors
1395 Posts
On November 10 2013 13:12 ZAiNs wrote: The minimap is on the bottom-right? Disgusting. AOE series had minimap bottom-right too. Then someone apparantly did research on it, and they found out minimap bottom-left was superior for users. Not Blizzard decided that was wrong and it must be bottom-right again? | ||
TheBloodyDwarf
Finland7524 Posts
On November 10 2013 13:41 ETisME wrote: I really hope they can let us change it. please oh god game is looking very unique, I am actually quite impressed at that video From AoE background, I would be totaly fine with it. For me it's easier to check bottom right than bottom left ![]() | ||
DonKey_
Liechtenstein1356 Posts
http://www.ongamers.com/videos/doublelift-shares-his-thoughts-on-blizzcon-and-her/2300-95/ This interview more or less confirmed the feeling I got from watching the dev match. The game looks very easy to jump into and have fun with friends, but lacks a competitive nature majorly. The part that really sticks out to me is that your "rewards" for accomplishing things in the game are always split between 5 people. I could definitely see frustrating situations arise where 2 members are making all the plays on their team, but their reward will never be higher than those who perform worse than them. For example you could have some one sit AFK and reap all the rewards the rest of the team is getting. | ||
fearus
China2164 Posts
They should have used the D3 engine - everyone praised the smoothness of that and its physics engine. | ||
S1eth
Austria221 Posts
On November 10 2013 19:28 fearus wrote: The graphics/gameplay looks clunky/choppy. They should have used the D3 engine - everyone praised the smoothness of that and its physics engine. 480p youtube video. Really, people | ||
GizmoPT
Portugal3040 Posts
On November 10 2013 19:27 DonKey_ wrote: Doublelift a pro LoL player shares his thoughts on HotS, and how it compares/contrasts from LoL. http://www.ongamers.com/videos/doublelift-shares-his-thoughts-on-blizzcon-and-her/2300-95/ This interview more or less confirmed the feeling I got from watching the dev match. The game looks very easy to jump into and have fun with friends, but lacks a competitive nature majorly. The part that really sticks out to me is that your "rewards" for accomplishing things in the game are always split between 5 people. I could definitely see frustrating situations arise where 2 members are making all the plays on their team, but their reward will never be higher than those who perform worse than them. For example you could have some one sit AFK and reap all the rewards the rest of the team is getting. see it the other way.. you get same you would get alone.. but your team also gets it.. no in LoL if one of your team is afk 5 minutes when he comes back he cant do anything in this he can come back and have the same as its team... its a team game why wouldnt you want your team to have as much as you ? i dont understand... you are competing against the other team and not against your teammates... | ||
NicksonReyes
Philippines4431 Posts
On November 11 2013 00:53 GizmoPT wrote: see it the other way.. you get same you would get alone.. but your team also gets it.. no in LoL if one of your team is afk 5 minutes when he comes back he cant do anything in this he can come back and have the same as its team... its a team game why wouldnt you want your team to have as much as you ? i dont understand... you are competing against the other team and not against your teammates... Because people don't want a feeder/AFKer to be able to redeem himself so that the rest of the team could put all the blame on him later whether they win or lose? I might be wrong though, I don't play mobas but that's one of the ideas I get from my friends who do. | ||
ETisME
12336 Posts
On November 11 2013 01:04 NicksonReyes wrote: Because people don't want a feeder/AFKer to be able to redeem himself so that the rest of the team could put all the blame on him later whether they win or lose? I might be wrong though, I don't play mobas but that's one of the ideas I get from my friends who do. there is no good way to deal with afk/feeder, it will always ruin the game. personally I think this current approach at least give an unintentional leaver a chance to come back to the game and able to contribute. | ||
Vindicare605
United States16055 Posts
1. The game plays fast. Much faster than any MOBA I have played before and I've played DOTA, DOTA2 and LoL albeit never an extremely high level. The objectives, mounts, map size, and 3 starter abilities per hero make the early portions of this game radically different than any other MOBA. Whether or not this is a good or a bad thing is a matter of preference I think, I enjoyed it a lot. 2. There are no items. This is a HUGE difference. A lot of moba fans aren't going to like it, but I personally enjoyed the fact that none of the game experience was learning how to optimize builds or gold gain but was instead entirely focused on the map objectives, team work and hero composition aspects. 3. The talent system is unique. It takes the place of items for the most part but it does so in a different way. 4. The different map modes were awesome. The two maps played out VERY differently with most of the focus of the team being around the various tribute, chest and camp spawn locations. The battling for watch towers was also a refreshing way to deal with the "ward" aspect prevalent in other moba titles. Again though this is going to be something that will have a mixed reaction. 5. The heroes felt fun and polished. At Blizzcon I played first as Uther, then as Falstad, then as Nova. Their playstyles were all different and each hero felt intuitive and powerful in a different way. The hero selection at Blizzcon wasn't very large with only like 12-16 choices available but I'd imagine that number would double or triple by the time we got to a live release date. My concerns for the game mostly lie in its faster pace and simplified hero building relative to even LoL which is considered by most as the casual friendly moba on the market right now. I can't really predict how it will work because I can only go off of what I experienced for myself. The game was fun though, I had a blast playing it. It's not even in beta yet and it already feels super polished and crisp. I will be playing it when it comes out. The prospect of playing a moba style game with Blizzard heroes is too appealing for me not to, but I hope that even for those that don't find that aspect over appealing will at least give it a try. Who knows, you might just find yourself sucked in. | ||
FakeDeath
Malaysia6060 Posts
On November 10 2013 19:27 DonKey_ wrote: Doublelift a pro LoL player shares his thoughts on HotS, and how it compares/contrasts from LoL. http://www.ongamers.com/videos/doublelift-shares-his-thoughts-on-blizzcon-and-her/2300-95/ This interview more or less confirmed the feeling I got from watching the dev match. The game looks very easy to jump into and have fun with friends, but lacks a competitive nature majorly. The part that really sticks out to me is that your "rewards" for accomplishing things in the game are always split between 5 people. I could definitely see frustrating situations arise where 2 members are making all the plays on their team, but their reward will never be higher than those who perform worse than them. For example you could have some one sit AFK and reap all the rewards the rest of the team is getting. Yeah. HotS will obviously be casual and fun to play but will not have a high competitiveness factor in it. I mean how are u gonna be able to differentiate the better players or the worse players? Also one of the main reason why this game is getting attention really is the nostalgia factor. I mean they got all the iconic character from the Starcraft,Warcraft and Diablo Universe. Who wouldn't want to play Diablo/Zeratul/Arthas? | ||
GogoKodo
Canada1785 Posts
On November 10 2013 19:27 DonKey_ wrote: Doublelift a pro LoL player shares his thoughts on HotS, and how it compares/contrasts from LoL. http://www.ongamers.com/videos/doublelift-shares-his-thoughts-on-blizzcon-and-her/2300-95/ This interview more or less confirmed the feeling I got from watching the dev match. The game looks very easy to jump into and have fun with friends, but lacks a competitive nature majorly. The part that really sticks out to me is that your "rewards" for accomplishing things in the game are always split between 5 people. I could definitely see frustrating situations arise where 2 members are making all the plays on their team, but their reward will never be higher than those who perform worse than them. For example you could have some one sit AFK and reap all the rewards the rest of the team is getting. Having someone sit AFK or having horrible teammates doesn't really apply to a competitive setting. Right now it might feel like you get 1/5th of the rewards when you compare it to LoL or DotA but I would guess if you get used to playing Heroes it will just feel normal. From all the videos I've seen you definitely don't level up 1/5th the speed of LoL or DotA. As for casual play where having AFK or bad teammates is a concern. Something that's not fun right now in LoL or DotA is having an AFK or bad teammate. The AFK guy comes back after a bit or the bad teammate is really trying but they are just too far behind to help anywhere. Pretty much everything he had to say has been said about his game by DotA players. And SC players have said similar things about DotA. And SC:BW players have said the same thing about SC2. I think we just have to wait and see. He was at the convention and got to play so he has a better idea than a lot of people. I read that after the opening ceremonies the line for Heroes was 2+ hours so he couldn't have got very many games in. | ||
Vindicare605
United States16055 Posts
On November 11 2013 01:18 FakeDeath wrote: Yeah. HotS will obviously be casual and fun to play but will not have a high competitiveness factor in it. I mean how are u gonna be able to differentiate the better players or the worse players? Also one of the main reason why this game is getting attention really is the nostalgia factor. I mean they got all the iconic character from the Starcraft,Warcraft and Diablo Universe. Who wouldn't want to play Diablo/Zeratul/Arthas? There was a moment where I was playing as Uther, healing up Diablo while he fought against Arthas and Illidan and it hit me. Holy fuck, Uther and Diablo are fighting against Arthas and Illidan right now! That aspect is hard to replicate in a stand alone moba game, that's for damn sure. | ||
FakeDeath
Malaysia6060 Posts
On November 11 2013 01:28 Vindicare605 wrote: There was a moment where I was playing as Uther, healing up Diablo while he fought against Arthas and Illidan and it hit me. Holy fuck, Uther and Diablo are fighting against Arthas and Illidan right now! That aspect is hard to replicate in a stand alone moba game, that's for damn sure. Of course. If Heroes of Storm doesn't have all these iconic characters. It would be a different story if all these heroes were a brand new set of characters. I will obviously try out this game during beta. Looks to be fun and casual play. But my love will still be Dota. | ||
The_Red_Viper
19533 Posts
On November 11 2013 01:18 FakeDeath wrote: Yeah. HotS will obviously be casual and fun to play but will not have a high competitiveness factor in it. I mean how are u gonna be able to differentiate the better players or the worse players? Also one of the main reason why this game is getting attention really is the nostalgia factor. I mean they got all the iconic character from the Starcraft,Warcraft and Diablo Universe. Who wouldn't want to play Diablo/Zeratul/Arthas? I dont get this "no competitiveness factor" thing here. Good players will have the same options as in any other moba really, better positioning and teamfights, or trades on the lane if you will. Which team can contest the different objectives better by better positioning/teamfights/planning etc. I judt dont understand how you guys can say there is no option for all that only cause you dont have to lasthit and learn the best buildorder (yeah thats very hard and differentiates the chobo from the gosu, i see..) And dont forget, this is still an alpha version, if they really feel there is no skill involved (what is total bs but ok) then they will probably add some mechanics for that. | ||
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