Have they announced any plans for console yet? It would seem the simplifying of many of the mechanics would lend itself to console play like Diablo 3.
Heroes Large General Thread - Page 45
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AndyJay
Australia833 Posts
Have they announced any plans for console yet? It would seem the simplifying of many of the mechanics would lend itself to console play like Diablo 3. | ||
The_Red_Viper
19533 Posts
On November 09 2013 12:19 DonKey_ wrote: All the information released currently points to a mindset that is very "anti-comeback". 20 minute games and game objectives that give neutral creeps to the side that kills them accelerate the game to a quick ending.(the idea the designers stated they wanted in their interview video) I can easily say that the mechanics they have presented thus far are very snowbally. No, just no. The game lenght has nothing to do with being snowbally. If anything the lack of items is a prime example why this game could be the opposite of snowbally, cause its all about the skillfull use of the spells and good teamfighting. I dont know about dota, but lol is so damn snowbally cause the whole system is pretty bad designed (ap/ad ratios with the overall strenght of lategame items in comparison to early game items) I think Hots can do that better . | ||
LockeTazeline
2390 Posts
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juicyjames
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United States3815 Posts
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DonKey_
Liechtenstein1356 Posts
On November 09 2013 12:49 The_Red_Viper wrote: No, just no. The game lenght has nothing to do with being snowbally. If anything the lack of items is a prime example why this game could be the opposite of snowbally, cause its all about the skillfull use of the spells and good teamfighting. I dont know about dota, but lol is so damn snowbally cause the whole system is pretty bad designed (ap/ad ratios with the overall strenght of lategame items in comparison to early game items) I think Hots can do that better . Neutral creeps joining you when you kill them and global objectives that give you "super units"(pirate) are the epitome of snowball. These mechanics are designed to close a game out; a 20 minute game. It's going to take alot convince me when the developers themselves describe mechanics that give a side an advantage in the interest of ending the game quickly. | ||
Snorkle
United States1648 Posts
On November 09 2013 12:49 The_Red_Viper wrote: No, just no. The game lenght has nothing to do with being snowbally. If anything the lack of items is a prime example why this game could be the opposite of snowbally, cause its all about the skillfull use of the spells and good teamfighting. I dont know about dota, but lol is so damn snowbally cause the whole system is pretty bad designed (ap/ad ratios with the overall strenght of lategame items in comparison to early game items) I think Hots can do that better . Game length has everything to do with being snowbally. When you set a development goal of having short 15-20 minute games you have limited options. The least "snowbally" option is to set a hard time limit and give players points for doing things (getting kills or taking objectives or whatever you want) and then the team with the most points simply wins at the set time. Using this kind of template you do not need to have any mechanics that snowball a team that is winning to accelerate the game. HotS is not taking this approach. After that you either have mechanics that snowball one team into a victory within your time goal (which means there is very little room for back and forth play) OR you can do what it looks like the HotS dev team has gone for. You put objectives on the map for your players to complete, but instead of having a hard time limit and assigning points for the objectives you have the reward for completing the map objective be something that gives your team such a huge advantage that the game ends... something like spawning a raid boss on the map that goes and kills the other teams base after you fetch enough generic items. That really isn't very appealing to me but I guess some people will like it. | ||
Gfire
United States1699 Posts
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Tchado
Jordan1831 Posts
http://www.ign.com/articles/2013/11/09/how-heroes-of-the-storm-challenges-the-genre the thing I dont like ? DUSTIN BROWDER , GAME DIRECTOR ? ok this game is done for....and btw why is that guy working on another game ffs ? he needs to find a way to make LOTV good or else.... | ||
ZAiNs
United Kingdom6525 Posts
On November 09 2013 13:21 Tchado wrote: I'm reading this article , I like what I am reading expect for one thing : http://www.ign.com/articles/2013/11/09/how-heroes-of-the-storm-challenges-the-genre the thing I dont like ? DUSTIN BROWDER , GAME DIRECTOR ? ok this game is done for....and btw why is that guy working on another game ffs ? he needs to find a way to make LOTV good or else.... You make it seem like large game development teams consist of a handful people. | ||
DonKey_
Liechtenstein1356 Posts
On November 09 2013 13:21 Tchado wrote: I'm reading this article , I like what I am reading expect for one thing : http://www.ign.com/articles/2013/11/09/how-heroes-of-the-storm-challenges-the-genre the thing I dont like ? DUSTIN BROWDER , GAME DIRECTOR ? ok this game is done for....and btw why is that guy working on another game ffs ? he needs to find a way to make LOTV good or else.... One line in this leaves me with some hope for HotS, which is a lot more than I have had up to this point: "Down the line, Browder says it's the team's hope to allow players to create their own objective-based competitive arenas, as well." If blizzard can at least put out a good map maker for HotS the rest of the game can be garbage and it won't even matter. Moba/Dota games could benefit massively from a reliable platform for modding, which has basically been non-exsistant since WC3. Gotta say this is the most exciting possibility for me. | ||
Ahli
Germany355 Posts
On November 09 2013 13:32 DonKey_ wrote: If blizzard can at least put out a good map maker for HotS the rest of the game can be garbage and it won't even matter. Moba/Dota games could benefit massively from a reliable platform for modding, which has basically been non-exsistant since WC3. Gotta say this is the most exciting possibility for me. The editor is the sc2 editor. Heroes of the Storm and SC2 should use the same engine. Pretty much all SC2 editor changes in the last 1-2 years were made because of Heroes. According to Dustin Browder's interview after the Heroes Panel, heroes has the same battle.net features as SC2: observer interface files (aka BlizzObs), resume from replay, matchmaking, custom games and maybe editor + publishing, too. This further emphasizes that Heroes is exactly like SC2, just with different mod files and most likely with its own battle.net interface. So, the modding platform is as reliable as in SC2 and its arcade (after patch 2.1's release). | ||
Xapti
Canada2473 Posts
What!? In the Developer video they (Browder?) talk about how they want lots of customizability, yet they freaking remove items from the game? Man, I was cautiously OK with a lot of the changes they were making, but no items is certainly not something that seems OK. | ||
TechNoTrance
Canada1007 Posts
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lightsentry
413 Posts
On November 09 2013 15:00 Xapti wrote: What!? In the Developer video they (Browder?) talk about how they want lots of customizability, yet they freaking remove items from the game? Man, I was cautiously OK with a lot of the changes they were making, but no items is certainly not something that seems OK. Hm, it could work out. One of the things I hated about starting out in MOBAs is opening the shop and seeing pages upon pages of items and not having any idea of what to do/why i was getting them. If they're focusing on a shorter game length (I believe they want 15-20 minutes per game vs the 45 or so for an average dota game) and for a more casual userbase I could see it working out if the heroes are well designed and the different maps make the gameplay fun. | ||
excal
Canada166 Posts
On November 09 2013 13:16 Gfire wrote: It's only snowbally if the rewards can then help you get further rewards. If killing a creep and taking it over only helps push you towards your victory goal, but doesn't help you capture further creeps or anything, then it's not all that snowbally. Probably still some, but it doesn't seem like as much as an item system. Having played 3 games, I can say it's definitely NOT snowbally. Neutrals help end the game very quickly, but if you hold out, its still very balanced. There are no kill tracker, only kill+assist, by the end of the game that we dominated (my score was 28-1, and my friends 32-1, and the rest of the team having around 4~ deaths while the other team had 8+ each), they held us pretty well at the end until we managed to get the last dragon knight, I was like 19 and they were level 17, not a huge difference, and the lack of items really makes comebacks easy | ||
Tileks
Brazil74 Posts
On November 09 2013 15:39 excal wrote: Having played 3 games, I can say it's definitely NOT snowbally. Neutrals help end the game very quickly, but if you hold out, its still very balanced. There are no kill tracker, only kill+assist, by the end of the game that we dominated (my score was 28-1, and my friends 32-1, and the rest of the team having around 4~ deaths while the other team had 8+ each), they held us pretty well at the end until we managed to get the last dragon knight, I was like 19 and they were level 17, not a huge difference, and the lack of items really makes comebacks easy Hey, may I ask some questions? - How much depth you think it can have? - How fun is the game? | ||
paralleluniverse
4065 Posts
On November 09 2013 15:00 Xapti wrote: What!? In the Developer video they (Browder?) talk about how they want lots of customizability, yet they freaking remove items from the game? Man, I was cautiously OK with a lot of the changes they were making, but no items is certainly not something that seems OK. No items is fine. It's one of the reasons why Dota is decided 15-20 minutes in, but drags on, snowballing out of control for the winning team, pointlessly out to 45 minutes. | ||
dgwow
Canada1024 Posts
Also, the modding capability of the game could give it a huge advantage over the current MOBAs in the long run. | ||
yyfpulls
United States2185 Posts
If they can design the game so it doesn't overlap with lol/dota I am so onboard. | ||
Godwrath
Spain10115 Posts
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