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Heroes Large General Thread - Page 44

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 09 2013 01:52 GMT
#861
Dat Nova tho
WriterXiao8~~
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
November 09 2013 01:55 GMT
#862
Confused about this game... I haven't looked at all of the thread pages yet, but I have to ask:

Are there items in this game? If not they are removing a huge amount of variability to the game.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
November 09 2013 01:56 GMT
#863
On November 09 2013 10:55 dgwow wrote:
Confused about this game... I haven't looked at all of the thread pages yet, but I have to ask:

Are there items in this game? If not they are removing a huge amount of variability to the game.

no items.
s3x2-2 xiao3x2+2 bone3+2+2
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 09 2013 02:03 GMT
#864
Progression each game like in Diablo 3 but without runes. Just skills per levels.
ManBaker
Profile Joined September 2013
1943 Posts
November 09 2013 02:07 GMT
#865
Basically is a good and better version of LoL's Dominion

Less farming and worrying about minions, more all over the map objective fights
Vetro
Profile Joined September 2012
Italy13 Posts
November 09 2013 02:08 GMT
#866
I think the game looks more like a WoW battleground than a DotA-like, think about arathi basin/alterac valley, for those who know them. No last hitting is not a problem per se because the game works in a fundamentally different way.

About everybody jungling to get XP: the enemy team can just 5-man down a lane and you have to defend or you lose, so it's not that simple.
gedatsu
Profile Joined December 2011
1286 Posts
November 09 2013 02:13 GMT
#867
So as someone with a very shallow knowledge of the lol/dota/stuff games, to you who are more familiar with them: what are the main differences of HotS and what are your first impressions on them?
FFGenerations
Profile Blog Joined April 2011
7088 Posts
November 09 2013 02:18 GMT
#868
On November 09 2013 10:50 paralleluniverse wrote:
Show nested quote +
On November 09 2013 10:34 Darkren wrote:
Well they could look into making a game were the whole point is to have 5v5 teamfight and to get objectives, having equal xp, no items, no gold. This seems to be in line with their 15 min a game approach.

I mean what else could it be, their aiming to make a super casual game, lh, denies, underleveled, massive item advantages do not procur that

It could work but i don't think it will have the lasting appeal that dota and lol have

Edit: if you dont like speculations just ignore them. But when you can't play a game speculating is the only thing you can do

Theorycraft ftw

It'll be fine. They're correctly fixing the mistakes of Dota. Last hitting is a gimmick, I'm glad it's gone.

It also seems similar to WoW battlegrounds in some respects with all the varied and interesting maps.


last hitting is actually a fucking brilliant mechanic that brings the whole "i can beat you and own your base" thing right down to a microscopic level.

the split-second tactical depth between two or more players competing over last hits and denies whilst managing...

player positioning,
creep aggro,
creep/wave positioning,
map awareness,
cooldowns,
mana,
xp/farm distribution,
item timing
AND HARASS...

is, gameplay-wise, no more of a gimmick than two or four players playing fucking tennis together.

on the surface it might seem contrived and silly - what do you mean, the ball has to go over the net?! - but as a competitive mechanic between players it is a widely complex and fascinating test of skill
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ETisME
Profile Blog Joined April 2011
12896 Posts
Last Edited: 2013-11-09 02:38:46
November 09 2013 02:35 GMT
#869
So can someone give me some update?
is it still using the SC2 engine? It looks kinda different to SC2 graphics. (it says it is a new game? means it is a separate game?)
Is it gonna be f2p? I heard it will cost $20?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 09 2013 02:43 GMT
#870
On November 09 2013 11:35 ETisME wrote:
So can someone give me some update?
is it still using the SC2 engine? It looks kinda different to SC2 graphics. (it says it is a new game? means it is a separate game?)
Is it gonna be f2p? I heard it will cost $20?

F2P.
Refer to my post.
mprs
Profile Joined April 2010
Canada2933 Posts
November 09 2013 02:47 GMT
#871
On November 09 2013 10:56 OopsOopsBaby wrote:
Show nested quote +
On November 09 2013 10:55 dgwow wrote:
Confused about this game... I haven't looked at all of the thread pages yet, but I have to ask:

Are there items in this game? If not they are removing a huge amount of variability to the game.

no items.


I'm actually glad for this. One of the reasons I am intimidated of picking up Dota2/LoL is having to read up on how I'm supposed to play properly. I think there are better ways to introduce variability. I think people need to improve on the genre and not just say anythign that deviates from traditional dota is automatically bad.
We talkin about PRACTICE
Nopeudon
Profile Joined March 2012
172 Posts
November 09 2013 02:47 GMT
#872
Wait when I saw the carbot animation I thought it was a parody... So this is all for real now? Cool!
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2013-11-09 02:55:45
November 09 2013 02:54 GMT
#873
On November 09 2013 10:48 FFGenerations wrote:
Show nested quote +
On November 09 2013 09:12 gravity wrote:
On November 09 2013 09:07 FFGenerations wrote:
On November 09 2013 06:06 zeo wrote:
But why would they call it HotS? Won't people just get it confused with the Starcraft HotS?


they dont care. they just want more hits on google. you think calling league 'lol' was an accident?

That's backwards - for SEO purposes you want a unique name, not one that will be swamped by something else that's more popular.


ic, so i guess they really fucked up calling league lol and hots hots??

It's not a huge problem because you can always use the full name, plus both are popular enough for those acronyms to rank well. But if it was some small company you wouldn't want to just call your game "Cars" or something. Basically if your thing is popular enough you can call it what you want, but if you're struggling you want something unique enough that the mildly curious can actually find it.
Furthermore, tournaments should use matchup-specific maps
gravity
Profile Joined March 2004
Australia2330 Posts
November 09 2013 03:00 GMT
#874
On November 09 2013 11:13 gedatsu wrote:
So as someone with a very shallow knowledge of the lol/dota/stuff games, to you who are more familiar with them: what are the main differences of HotS and what are your first impressions on them?

Compared to Dota it seems like it's going to be less about farming and more about fighting, as well as being simpler overall. Plus there will be a variety of maps and objectives instead of just one. In theory these things could be good but it would be easy to screw up some of the subtler things that make Dota so good.
Furthermore, tournaments should use matchup-specific maps
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 09 2013 03:07 GMT
#875
And watch it flop.......
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
ZeromuS
Profile Blog Joined October 2010
Canada13428 Posts
November 09 2013 03:08 GMT
#876
On November 09 2013 10:56 OopsOopsBaby wrote:
Show nested quote +
On November 09 2013 10:55 dgwow wrote:
Confused about this game... I haven't looked at all of the thread pages yet, but I have to ask:

Are there items in this game? If not they are removing a huge amount of variability to the game.

no items.


I think its meant to be simple skirmish game. 15 - 20 minutes, I am sure the abilities will allow the waves to move and be pushed a certain win on a classic style map. But keep in mind there are different maps with minigames built in to them like that pirate one with coins. It seems like its meant to be a simple fun jump in jump out game. More like WoW, its not a super intense competitive thing for everyone. I think Hearthstone is their competitive free game, with HotS being like an introduction to blizz universe for some, and fun nostalgia/franchise game play for others.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2013-11-09 03:16:08
November 09 2013 03:10 GMT
#877
Anyone else think the game needs some Zerg creeps (not much pun intended)?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 09 2013 03:10 GMT
#878
I hope they manage to make it fun to play AND watch. LoL is lacking the latter and dota isnt fun to play (for me).
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 09 2013 03:15 GMT
#879
On November 09 2013 12:10 The_Red_Viper wrote:
I hope they manage to make it fun to play AND watch. LoL is lacking the latter and dota isnt fun to play (for me).

In the panel they said whether it's going to be an esport is up to the community. That tells me it's not one of their main concerns.
Refer to my post.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
Last Edited: 2013-11-09 03:19:27
November 09 2013 03:19 GMT
#880
On November 09 2013 09:10 gravity wrote:
Show nested quote +
On November 09 2013 09:03 Quotidian wrote:
On November 09 2013 08:51 gravity wrote:
On November 09 2013 08:43 Quotidian wrote:
how about you read what I wrote? I've never seen a comeback that didn't occur because the other team basically let it

If a comeback occurs then by the definition of "ahead/behind" the other team must have made a mistake or played sub-optimally somehow, because otherwise they were never actually ahead in the first place. That's true of any game.


depends what you're talking about... but the point I was making is that there are very harsh mechanisms in Dota that make sure that the team in the lead stays in the lead. And it's obvious that the devs recognized this, considering the increase in the bounty for ending kill streaks, the Rosh timer, the more frequent day/night cycles etc are meant to add more uncertainty and ways to turn games around. I still haven't really seen this have an effect on pub games, but it might make pro Dota more interesting. And after all, that's another issue with Dota -- it's a game meant for pros, not for pubs. Maybe that'll give HOTS some additional space to differentiate itself, although some part of me appreciates that Dota is so harsh

It's true that pubs can be pretty snowbally, but I do sometimes see comebacks even without the other team making a single huge mistake - often from split-pushing.

But I agree that this is something that HotS could possibly do differently.

All the information released currently points to a mindset that is very "anti-comeback". 20 minute games and game objectives that give neutral creeps to the side that kills them accelerate the game to a quick ending.(the idea the designers stated they wanted in their interview video) I can easily say that the mechanics they have presented thus far are very snowbally.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
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