Heroes Large General Thread - Page 44
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Kipsate
Netherlands45349 Posts
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dgwow
Canada1024 Posts
Are there items in this game? If not they are removing a huge amount of variability to the game. | ||
OopsOopsBaby
Singapore3425 Posts
On November 09 2013 10:55 dgwow wrote: Confused about this game... I haven't looked at all of the thread pages yet, but I have to ask: Are there items in this game? If not they are removing a huge amount of variability to the game. no items. | ||
Existor
Russian Federation4295 Posts
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ManBaker
1943 Posts
Less farming and worrying about minions, more all over the map objective fights | ||
Vetro
Italy13 Posts
About everybody jungling to get XP: the enemy team can just 5-man down a lane and you have to defend or you lose, so it's not that simple. | ||
gedatsu
1286 Posts
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FFGenerations
7088 Posts
On November 09 2013 10:50 paralleluniverse wrote: It'll be fine. They're correctly fixing the mistakes of Dota. Last hitting is a gimmick, I'm glad it's gone. It also seems similar to WoW battlegrounds in some respects with all the varied and interesting maps. last hitting is actually a fucking brilliant mechanic that brings the whole "i can beat you and own your base" thing right down to a microscopic level. the split-second tactical depth between two or more players competing over last hits and denies whilst managing... player positioning, creep aggro, creep/wave positioning, map awareness, cooldowns, mana, xp/farm distribution, item timing AND HARASS... is, gameplay-wise, no more of a gimmick than two or four players playing fucking tennis together. on the surface it might seem contrived and silly - what do you mean, the ball has to go over the net?! - but as a competitive mechanic between players it is a widely complex and fascinating test of skill | ||
ETisME
12336 Posts
is it still using the SC2 engine? It looks kinda different to SC2 graphics. (it says it is a new game? means it is a separate game?) Is it gonna be f2p? I heard it will cost $20? | ||
Zenbrez
Canada5973 Posts
On November 09 2013 11:35 ETisME wrote: So can someone give me some update? is it still using the SC2 engine? It looks kinda different to SC2 graphics. (it says it is a new game? means it is a separate game?) Is it gonna be f2p? I heard it will cost $20? F2P. | ||
mprs
Canada2933 Posts
I'm actually glad for this. One of the reasons I am intimidated of picking up Dota2/LoL is having to read up on how I'm supposed to play properly. I think there are better ways to introduce variability. I think people need to improve on the genre and not just say anythign that deviates from traditional dota is automatically bad. | ||
Nopeudon
172 Posts
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gravity
Australia1820 Posts
On November 09 2013 10:48 FFGenerations wrote: ic, so i guess they really fucked up calling league lol and hots hots?? It's not a huge problem because you can always use the full name, plus both are popular enough for those acronyms to rank well. But if it was some small company you wouldn't want to just call your game "Cars" or something. Basically if your thing is popular enough you can call it what you want, but if you're struggling you want something unique enough that the mildly curious can actually find it. | ||
gravity
Australia1820 Posts
On November 09 2013 11:13 gedatsu wrote: So as someone with a very shallow knowledge of the lol/dota/stuff games, to you who are more familiar with them: what are the main differences of HotS and what are your first impressions on them? Compared to Dota it seems like it's going to be less about farming and more about fighting, as well as being simpler overall. Plus there will be a variety of maps and objectives instead of just one. In theory these things could be good but it would be easy to screw up some of the subtler things that make Dota so good. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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ZeromuS
Canada13387 Posts
I think its meant to be simple skirmish game. 15 - 20 minutes, I am sure the abilities will allow the waves to move and be pushed a certain win on a classic style map. But keep in mind there are different maps with minigames built in to them like that pirate one with coins. It seems like its meant to be a simple fun jump in jump out game. More like WoW, its not a super intense competitive thing for everyone. I think Hearthstone is their competitive free game, with HotS being like an introduction to blizz universe for some, and fun nostalgia/franchise game play for others. | ||
Archerofaiur
United States4101 Posts
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The_Red_Viper
19533 Posts
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Zenbrez
Canada5973 Posts
On November 09 2013 12:10 The_Red_Viper wrote: I hope they manage to make it fun to play AND watch. LoL is lacking the latter and dota isnt fun to play (for me). In the panel they said whether it's going to be an esport is up to the community. That tells me it's not one of their main concerns. | ||
DonKey_
Liechtenstein1356 Posts
On November 09 2013 09:10 gravity wrote: It's true that pubs can be pretty snowbally, but I do sometimes see comebacks even without the other team making a single huge mistake - often from split-pushing. But I agree that this is something that HotS could possibly do differently. All the information released currently points to a mindset that is very "anti-comeback". 20 minute games and game objectives that give neutral creeps to the side that kills them accelerate the game to a quick ending.(the idea the designers stated they wanted in their interview video) I can easily say that the mechanics they have presented thus far are very snowbally. | ||
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