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Heroes Large General Thread - Page 42

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Thojorin
Profile Joined May 2008
Germany162 Posts
November 08 2013 22:47 GMT
#821
What will happen next? Gadalf fighting Voldemort onboard the Enterprise?
It is wise to keep in mind that neither success nor failure is ever final. --- Roger Babson
gedatsu
Profile Joined December 2011
1286 Posts
November 08 2013 22:48 GMT
#822
On November 09 2013 07:47 Thojorin wrote:
What will happen next? Gadalf fighting Voldemort onboard the Enterprise?

I'd play that game.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
Last Edited: 2013-11-08 23:07:47
November 08 2013 22:58 GMT
#823
On November 09 2013 07:30 Quotidian wrote:
Show nested quote +
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.


Here is a good lesson never go full retard

ROFL 1500 games
never seen a comeback
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Vetro
Profile Joined September 2012
Italy13 Posts
November 08 2013 23:20 GMT
#824
On November 09 2013 07:58 Darkren wrote:
Show nested quote +
On November 09 2013 07:30 Quotidian wrote:
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.


Here is a good lesson never go full retard

ROFL 1500 games
never seen a comeback

I believe he meant all the comebacks he saw where due to the enemy making stupid mistakes, and not by his team stepping up their game.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 08 2013 23:23 GMT
#825
On November 09 2013 07:58 Darkren wrote:
Show nested quote +
On November 09 2013 07:30 Quotidian wrote:
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.


Here is a good lesson never go full retard

ROFL 1500 games
never seen a comeback


At 17 minutes they were farming us inside our fountain, dropping rapiers on the ground and drawing pictures with sentry wards, but because of the stupid game mechanics we didn't even have the option to outplay them and make a comeback. What A Stupid Game.
~
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
November 08 2013 23:23 GMT
#826
On November 09 2013 08:20 Vetro wrote:
Show nested quote +
On November 09 2013 07:58 Darkren wrote:
On November 09 2013 07:30 Quotidian wrote:
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.


Here is a good lesson never go full retard

ROFL 1500 games
never seen a comeback

I believe he meant all the comebacks he saw where due to the enemy making stupid mistakes, and not by his team stepping up their game.


He says hes never seen a comeback by people just playing better.... in a pub game.

Obviously smokes, dewarding, organizing initation and baiting never work.

i would like to be smoking what he is right now instead im up doing stupid exams
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 08 2013 23:29 GMT
#827
Who cares for your stupid dota2 rant now?
I think blizzard does a very smart thing and whoever thinks that this cant work cause there are different maps (lol) is more than close minded..
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ref4
Profile Joined March 2012
2933 Posts
November 08 2013 23:32 GMT
#828
On November 09 2013 06:25 Partha wrote:
If this game uses the SC2 engine, it's primed for failure.

SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc.

I predict this game will be a glorified version of the hero siege custom maps from WC3.


And everything in DOTA2 isn't streamlined? All their controls are extremely fluid and responsive just like in SC2. I bet you think a MOBA built on the buggy BW engine will be better huh?
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
November 08 2013 23:36 GMT
#829
On November 09 2013 08:32 ref4 wrote:
Show nested quote +
On November 09 2013 06:25 Partha wrote:
If this game uses the SC2 engine, it's primed for failure.

SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc.

I predict this game will be a glorified version of the hero siege custom maps from WC3.


And everything in DOTA2 isn't streamlined? All their controls are extremely fluid and responsive just like in SC2. I bet you think a MOBA built on the buggy BW engine will be better huh?


Imagine if you could 5 hero stack from the fountain to one lane, ennemy think only one hero is coming and then bam 5 heros drill into them

New metagame
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
bombsauce
Profile Joined October 2011
United States69 Posts
November 08 2013 23:37 GMT
#830
On November 09 2013 07:30 Quotidian wrote:
Show nested quote +
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.



Get a load of this guy... 1500 games and you have never seen a comeback? I think I play at least one game a day where there is a distinct come from behind victory (by my team or the opponents).

Dota is great because it's not ONLY being able to win a lane or one team fight etc. It's about having overarching game sense to know when you have to capitalize on an advantage (knowing when it's safe to Rosh or push a tower) or how to turtle up and hold out for opportunities. Granted a lot of this does depend on the type of lineup you're playing with.

In fact, I would make the opposite claim. In my ~1,100 games I have seen very few where there was absolutely NOT a chance for a comeback and most of the time those losses would come from players that just gave up too soon / started trolling / general negative attitudes.

If you set something like a gold / tower / exp deficit "safe to leave" trigger, those lames are just going to give up after 5 minutes and troll / afk until the deficit is reached. This is something I hate even more than losing.

Yes, it's true that occasionally one team does reach an unbeatable level. But I would say you cant actually realize it's in this state until 15 minutes and those games are pretty much always over under 25 or 30. That extra 10 minutes is annoying, but it's so rare and so little time it definitely doesn't warrant that "go ahead and leave you pussy" trigger you want.
ref4
Profile Joined March 2012
2933 Posts
November 08 2013 23:39 GMT
#831
On November 09 2013 08:36 Darkren wrote:
Show nested quote +
On November 09 2013 08:32 ref4 wrote:
On November 09 2013 06:25 Partha wrote:
If this game uses the SC2 engine, it's primed for failure.

SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc.

I predict this game will be a glorified version of the hero siege custom maps from WC3.


And everything in DOTA2 isn't streamlined? All their controls are extremely fluid and responsive just like in SC2. I bet you think a MOBA built on the buggy BW engine will be better huh?


Imagine if you could 5 hero stack from the fountain to one lane, ennemy think only one hero is coming and then bam 5 heros drill into them

New metagame


lol you could do that with Earthshaker fissure before it was patched out :

2xNoodle
Profile Joined May 2012
United States201 Posts
November 08 2013 23:42 GMT
#832
Do we know what the maps look like in full? If they're symmetrical then I just might have to switch to this game from Dota2 when it comes out.
Former Senior Editor for ROOT Gaming | https://twitter.com/2xNoodle
Quotidian
Profile Joined August 2010
Norway1937 Posts
November 08 2013 23:43 GMT
#833
On November 09 2013 07:58 Darkren wrote:
Show nested quote +
On November 09 2013 07:30 Quotidian wrote:
On November 09 2013 07:10 mordk wrote:
On November 09 2013 06:08 paralleluniverse wrote:
I'm surprisingly impressed.

This game corrects many of the reasons why I believe that Dota sucks.

I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes.

It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps.

You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations.

It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently.

The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring)


considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up.

With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design.


Here is a good lesson never go full retard

ROFL 1500 games
never seen a comeback


how about you read what I wrote? I've never seen a comeback that didn't occur because the other team basically let it
Xialos
Profile Blog Joined August 2011
Canada508 Posts
November 08 2013 23:44 GMT
#834
What.... omg why are they making this instead of WC4? -_- c'mon blizzard.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
November 08 2013 23:45 GMT
#835
On November 09 2013 08:39 ref4 wrote:
Show nested quote +
On November 09 2013 08:36 Darkren wrote:
On November 09 2013 08:32 ref4 wrote:
On November 09 2013 06:25 Partha wrote:
If this game uses the SC2 engine, it's primed for failure.

SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc.

I predict this game will be a glorified version of the hero siege custom maps from WC3.


And everything in DOTA2 isn't streamlined? All their controls are extremely fluid and responsive just like in SC2. I bet you think a MOBA built on the buggy BW engine will be better huh?


Imagine if you could 5 hero stack from the fountain to one lane, ennemy think only one hero is coming and then bam 5 heros drill into them

New metagame


lol you could do that with Earthshaker fissure before it was patched out :

http://www.youtube.com/watch?v=iZNQpKQvvSM


meant to stack heroes like a drone drill in sc to screw ramp blocks.

What es does in that video is just block creeps, stacking means every unit goes one over the other ( a bit like flying units but for grounds units)
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
November 08 2013 23:47 GMT
#836
That trailer was awesome :D
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
November 08 2013 23:48 GMT
#837
On November 09 2013 05:22 hootsushi wrote:
Looks solid so far and it almost looks like WC3, dat nostalgia feel. Opted in, hope it doesn't suck. Please don't suck, please.


It looks nothing like WC3... The graphics and the general atmosphere alone are way different. WC3 had very cartoony graphics and just a less serious ambiance than SC2 does, it was always quite fitting.

Do not compare this with the best game ever made!
I like words.
gravity
Profile Joined March 2004
Australia2330 Posts
November 08 2013 23:51 GMT
#838
On November 09 2013 08:43 Quotidian wrote:
how about you read what I wrote? I've never seen a comeback that didn't occur because the other team basically let it

If a comeback occurs then by the definition of "ahead/behind" the other team must have made a mistake or played sub-optimally somehow, because otherwise they were never actually ahead in the first place. That's true of any game.
Furthermore, tournaments should use matchup-specific maps
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2013-11-08 23:52:38
November 08 2013 23:51 GMT
#839
As for HotS it looks like it's worth a shot, but the graphics are worse than Dota 2 and it seems a lot more casual-oriented, so we'll see.

I'm not necessarily a big fan of last-hitting for its own sake (it can be pretty frustrating) but I'm not sure you can easily get rid of it without dumbing down the game too much or making it into something totally different.
Furthermore, tournaments should use matchup-specific maps
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
Last Edited: 2013-11-08 23:55:49
November 08 2013 23:55 GMT
#840
I did sign up for the beta, but a friend of mine who just made a B-net account and doesnt own any Blizzard game, he gets a message that he has to have at least one game in order to sign up. Has anyone else encountered this, if so and its true, is there a way to sign up without owning any previous Blizzard title?
Smile, tomorrow will be worse
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