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On November 09 2013 08:55 FreakyDroid wrote: I did sign up for the beta, but a friend of mine who just made a B-net account and doesnt own any Blizzard game, he gets a message that he has to have at least one game in order to sign up. Has anyone else encountered this, if so and its true, is there a way to sign up without owning any previous Blizzard title? There are people who didnt play at least one blizzard game?? I cant even believe that is true^^
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The more i think about it, i can understand the no last hitting
But global xp, that just seems wrong and stupid.
So having 5 junglers and no heros in the lane actually benefits your team
Like what is even the point in laning, its going to be funny seing 5 people in a lane hitting all lv 2 at the same time as the solo dude on the lane
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On November 09 2013 08:51 gravity wrote:Show nested quote +On November 09 2013 08:43 Quotidian wrote: how about you read what I wrote? I've never seen a comeback that didn't occur because the other team basically let it If a comeback occurs then by the definition of "ahead/behind" the other team must have made a mistake or played sub-optimally somehow, because otherwise they were never actually ahead in the first place. That's true of any game.
depends what you're talking about... but the point I was making is that there are very harsh mechanisms in Dota that make sure that the team in the lead stays in the lead. And it's obvious that the devs recognized this, considering the increase in the bounty for ending kill streaks, the Rosh timer, the more frequent day/night cycles etc are meant to add more uncertainty and ways to turn games around. I still haven't really seen this have an effect on pub games, but it might make pro Dota more interesting. And after all, that's another issue with Dota -- it's a game meant for pros, not for pubs. Maybe that'll give HOTS some additional space to differentiate itself, although some part of me appreciates that Dota is so harsh
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On November 09 2013 06:06 zeo wrote: But why would they call it HotS? Won't people just get it confused with the Starcraft HotS?
they dont care. they just want more hits on google. you think calling league 'lol' was an accident?
game has worse graphics than doto...nice hook at 1.22 btw
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On November 09 2013 09:03 Quotidian wrote:Show nested quote +On November 09 2013 08:51 gravity wrote:On November 09 2013 08:43 Quotidian wrote: how about you read what I wrote? I've never seen a comeback that didn't occur because the other team basically let it If a comeback occurs then by the definition of "ahead/behind" the other team must have made a mistake or played sub-optimally somehow, because otherwise they were never actually ahead in the first place. That's true of any game. depends what you're talking about... but the point I was making is that there are very harsh mechanisms in Dota that make sure that the team in the lead stays in the lead. And it's obvious that the devs recognized this, considering the increase in the bounty for ending kill streaks, the Rosh timer, the more frequent day/night cycles etc are meant to add more uncertainty and ways to turn games around. I still haven't really seen this have an effect on pub games, but it might make pro Dota more interesting. And after all, that's another issue with Dota -- it's a game meant for pros, not for pubs. Maybe that'll give HOTS some additional space to differentiate itself, although some part of me appreciates that Dota is so harsh It's true that pubs can be pretty snowbally, but I do sometimes see comebacks even without the other team making a single huge mistake - often from split-pushing.
But I agree that this is something that HotS could possibly do differently.
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On November 09 2013 09:07 FFGenerations wrote:Show nested quote +On November 09 2013 06:06 zeo wrote: But why would they call it HotS? Won't people just get it confused with the Starcraft HotS? they dont care. they just want more hits on google. you think calling league 'lol' was an accident? That's backwards - for SEO purposes you want a unique name, not one that will be swamped by something else that's more popular.
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On November 09 2013 08:56 The_Red_Viper wrote:Show nested quote +On November 09 2013 08:55 FreakyDroid wrote: I did sign up for the beta, but a friend of mine who just made a B-net account and doesnt own any Blizzard game, he gets a message that he has to have at least one game in order to sign up. Has anyone else encountered this, if so and its true, is there a way to sign up without owning any previous Blizzard title? There are people who didnt play at least one blizzard game?? I cant even believe that is true^^
Clearly he owned WC2/3 and Rock'n'Roll Racers. I mean the lapse is understandable but still unforgivable.
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maybe all the models and art assets from heroes of the storm will be usable by the sc2 map makers, would be a boost for the map making community I spose
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On November 09 2013 09:03 Darkren wrote: The more i think about it, i can understand the no last hitting
But global xp, that just seems wrong and stupid.
So having 5 junglers and no heros in the lane actually benefits your team
Like what is even the point in laning, its going to be funny seing 5 people in a lane hitting all lv 2 at the same time as the solo dude on the lane
Did you stop to think before writing this post that maybe because of the drastic changes in mechanics from DotA and LoL, that these ideas no longer apply? Every comment you have in your post is based on what seems to be DotA/LoL/HoN experience, and has no foundation of the actual game-play in Heroes where the concerns you're bringing up may not even exist due to the significance of said changes.
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On November 09 2013 10:05 hoby2000 wrote:Show nested quote +On November 09 2013 09:03 Darkren wrote: The more i think about it, i can understand the no last hitting
But global xp, that just seems wrong and stupid.
So having 5 junglers and no heros in the lane actually benefits your team
Like what is even the point in laning, its going to be funny seing 5 people in a lane hitting all lv 2 at the same time as the solo dude on the lane Did you stop to think before writing this post that maybe because of the drastic changes in mechanics from DotA and LoL, that these ideas no longer apply? Every comment you have in your post is based on what seems to be DotA/LoL/HoN experience, and has no foundation of the actual game-play in Heroes where the concerns you're bringing up may not even exist due to the significance of said changes.
Yes i stopped, global xp means that i can do whatever i want on the map and still get xp and gank.
Of course i am basing this on past dota and lol experience since they are creating a game in the same genre.
We have seen on the video they are neutral camps and they are lanes that heros are fighting in.
What stops me of going into a 5 man group and just doing jungle camps to get more xp, since u get all the xp from anywere, or rushing a lane down with 5 heros when u hit 2. There is a moment on the vid were every hero lv up at the same time.
U seem to not understand how big of a change global xp is
Also since there is no gold and no items and there is global xp, there is no way to get ahead in the game expect doing objectives ( which i find incredibly stupid). This means u can have a 40-0 game and still have them as powerfull as you are ( now if this is good or bad is objective based on what you look in a game)
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On November 09 2013 10:21 Darkren wrote:Show nested quote +On November 09 2013 10:05 hoby2000 wrote:On November 09 2013 09:03 Darkren wrote: The more i think about it, i can understand the no last hitting
But global xp, that just seems wrong and stupid.
So having 5 junglers and no heros in the lane actually benefits your team
Like what is even the point in laning, its going to be funny seing 5 people in a lane hitting all lv 2 at the same time as the solo dude on the lane Did you stop to think before writing this post that maybe because of the drastic changes in mechanics from DotA and LoL, that these ideas no longer apply? Every comment you have in your post is based on what seems to be DotA/LoL/HoN experience, and has no foundation of the actual game-play in Heroes where the concerns you're bringing up may not even exist due to the significance of said changes. Yes i stopped, global xp means that i can do whatever i want on the map and still get xp and gank. Of course i am basing this on past dota and lol experience since they are creating a game in the same genre. We have seen on the video they are neutral camps and they are lanes that heros are fighting in. What stops me of going into a 5 man group and just doing jungle camps to get more xp, since u get all the xp from anywere, or rushing a lane down with 5 heros when u hit 2. There is a moment on the vid were every hero lv up at the same time. U seem to not understand how big of a change global xp is Also since there is no gold and no items and there is global xp, there is no way to get ahead in the game expect doing objectives ( which i find incredibly stupid). This means u can have a 40-0 game and still have them as powerfull as you are ( now if this is good or bad is objective based on what you look in a game)
I'm sure you're not the first person to think of that. I would bet money that it's not going to be as simple as that. I can understand being wary because of what they've said, but you're kind of pulling the most wildly unlikely things out of nowhere based on a single statement that doesn't say anything definitively.
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On November 09 2013 10:21 Darkren wrote:Show nested quote +On November 09 2013 10:05 hoby2000 wrote:On November 09 2013 09:03 Darkren wrote: The more i think about it, i can understand the no last hitting
But global xp, that just seems wrong and stupid.
So having 5 junglers and no heros in the lane actually benefits your team
Like what is even the point in laning, its going to be funny seing 5 people in a lane hitting all lv 2 at the same time as the solo dude on the lane Did you stop to think before writing this post that maybe because of the drastic changes in mechanics from DotA and LoL, that these ideas no longer apply? Every comment you have in your post is based on what seems to be DotA/LoL/HoN experience, and has no foundation of the actual game-play in Heroes where the concerns you're bringing up may not even exist due to the significance of said changes. Yes i stopped, global xp means that i can do whatever i want on the map and still get xp and gank. Of course i am basing this on past dota and lol experience since they are creating a game in the same genre. We have seen on the video they are neutral camps and they are lanes that heros are fighting in. What stops me of going into a 5 man group and just doing jungle camps to get more xp, since u get all the xp from anywere, or rushing a lane down with 5 heros when u hit 2. There is a moment on the vid were every hero lv up at the same time. U seem to not understand how big of a change global xp is Also since there is no gold and no items and there is global xp, there is no way to get ahead in the game expect doing objectives ( which i find incredibly stupid). This means u can have a 40-0 game and still have them as powerfull as you are ( now if this is good or bad is objective based on what you look in a game)
so stop speculating and wait so you can play and try it ? and then give opinion?
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I'd assume you need an allied Hero in a lane for other Heroes to gain a share of the XP.
Nobody in a lane gives no experience, atleast that would make sense to me.
Also I'd assume if you're afk in BASE you don't take a cut of the XP.
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So Heroes of the storm has a diretide map? meh
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Well they could look into making a game were the whole point is to have 5v5 teamfight and to get objectives, having equal xp, no items, no gold. This seems to be in line with their 15 min a game approach.
I mean what else could it be, their aiming to make a super casual game, lh, denies, underleveled, massive item advantages do not procur that
It could work but i don't think it will have the lasting appeal that dota and lol have
Edit: if you dont like speculations just ignore them. But when you can't play a game speculating is the only thing you can do
Theorycraft ftw
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On November 09 2013 10:34 Darkren wrote: Well they could look into making a game were the whole point is to have 5v5 teamfight and to get objectives, having equal xp, no items, no gold. This seems to be in line with their 15 min a game approach.
I mean what else could it be, their aiming to make a super casual game, lh, denies, underleveled, massive item advantages do not procur that
It could work but i don't think it will have the lasting appeal that dota and lol have
Edit: if you dont like speculations just ignore them. But when you can't play a game speculating is the only thing you can do
Theorycraft ftw They big advantage of their game, is that the maps are much much less tradionnal than the other mobas. As they said, they will have a map pool that they will improve over time, by introducing new maps and stuff. And they do pretty weird stuff with them. You can't really compare this game to other mobas at this point. I think having no last hitting with what they are going for makes sense.
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The cinematic trailer looks absolutely amazing.
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On November 09 2013 09:12 gravity wrote:Show nested quote +On November 09 2013 09:07 FFGenerations wrote:On November 09 2013 06:06 zeo wrote: But why would they call it HotS? Won't people just get it confused with the Starcraft HotS? they dont care. they just want more hits on google. you think calling league 'lol' was an accident? That's backwards - for SEO purposes you want a unique name, not one that will be swamped by something else that's more popular.
ic, so i guess they really fucked up calling league lol and hots hots??
dont forget hots conveniently gets renamed next yr anyway. they are gonna share to their benefit
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On November 09 2013 10:34 Darkren wrote: Well they could look into making a game were the whole point is to have 5v5 teamfight and to get objectives, having equal xp, no items, no gold. This seems to be in line with their 15 min a game approach.
I mean what else could it be, their aiming to make a super casual game, lh, denies, underleveled, massive item advantages do not procur that
It could work but i don't think it will have the lasting appeal that dota and lol have
Edit: if you dont like speculations just ignore them. But when you can't play a game speculating is the only thing you can do
Theorycraft ftw It'll be fine. They're correctly fixing the mistakes of Dota. Last hitting is a gimmick, I'm glad it's gone.
It also seems similar to WoW battlegrounds in some respects with all the varied and interesting maps.
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On November 09 2013 10:34 Darkren wrote: Well they could look into making a game were the whole point is to have 5v5 teamfight and to get objectives, having equal xp, no items, no gold. This seems to be in line with their 15 min a game approach.
I mean what else could it be, their aiming to make a super casual game, lh, denies, underleveled, massive item advantages do not procur that
It could work but i don't think it will have the lasting appeal that dota and lol have
Edit: if you dont like speculations just ignore them. But when you can't play a game speculating is the only thing you can do
Theorycraft ftw
You're more than free to speculate, but if you're going to say something is "Stupid and wrong" and attack it without any actual knowledge of what's going on, I'm going to call you out for it. There's no theorycrafting when you point out a completely random possibility that nobody can discount without pulling an equally random possibility out of their asses. Theorycrafting is great, but is only really useful when you have something substantial to build on.
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