Heroes Large General Thread - Page 41
Forum Index > Heroes of the Storm |
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia. | ||
zeo
Serbia6278 Posts
| ||
paralleluniverse
4065 Posts
This game corrects many of the reasons why I believe that Dota sucks. I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes. It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps. | ||
nJoiButtonGuy
United States14 Posts
| ||
Sandster
United States4054 Posts
| ||
Partha
New Zealand163 Posts
SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc. I predict this game will be a glorified version of the hero siege custom maps from WC3. | ||
scBaldwin
United States111 Posts
On November 09 2013 06:14 Sandster wrote: Sorry I haven't been able to keep up with this but - they did announce when the beta would be available to play? (I know we can opt in now.) I second this question. | ||
FinestHour
United States18466 Posts
blizzard time (TM) | ||
Zenbrez
Canada5973 Posts
On November 09 2013 06:25 Partha wrote: If this game uses the SC2 engine, it's primed for failure. SC2 engine is absolutely horrible for any serious competitive games due to streamlining of pathing, spell-animation, attack animation and etc. I predict this game will be a glorified version of the hero siege custom maps from WC3. I bet you couldn't hold a lengthy argument with those "points" you make. | ||
scBaldwin
United States111 Posts
Also, is there anywhere I can find all the information released at one place? I'm gathering bits of info here and there, any page with it all? | ||
Kamate
Romania580 Posts
On November 09 2013 05:32 Uvantak wrote: Still no HD/official version :| You can watch it here , on their channel: http://www.youtube.com/user/BlizzHeroes?feature=watch | ||
Tuczniak
1561 Posts
| ||
Noobity
United States871 Posts
On November 09 2013 06:29 Zenbrez wrote: I bet you couldn't hold a lengthy argument with those "points" you make. I've got to second that. Every single aspect of the engine that you claim makes the game horrible for serious competition is completely editable. I would agree with the idea in general, I don't think this game has a snowball's chance in hell of being a serious competitive game. I think balancing the number of heroes I anticipate the game having with the amount of customization each one looks like they're going to have along with the individual maps is going to be a nightmare, and I don't think that they're going to get it to the point where it's truly competitive in an MLG/Dreamhack/ETC level. I do believe very much that it's going to be an absolute blast, however, and will be a humongous success with the non-competitive scene. On November 09 2013 06:30 scBaldwin wrote: So, is all the Heroes of The Storm news from Blizzcon out? Nothing else to expect? Also, is there anywhere I can find all the information released at one place? I'm gathering bits of info here and there, any page with it all? As far as I'm aware (a bit behind myself) this is mostly just learned from the opening ceremonies kinda stuff. I'd be very surprised if some sort of longer game play videos don't get released or leaked after the con. Personally I've been following Kotaku and just using the links they provide as they do, but I'm at work so that's partially why. | ||
DDie
Brazil2369 Posts
On November 09 2013 06:08 paralleluniverse wrote: I'm surprisingly impressed. This game corrects many of the reasons why I believe that Dota sucks. I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes. It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps. Dota is balanced towards professional level, if the game winner is ''mostly obvious'' after 15-20 minutes you would think progamers would GG right there, but they don't, because it's not, and the ''rest'' of the game is not pointless. | ||
nam nam
Sweden4672 Posts
On November 09 2013 06:06 zeo wrote: But why would they call it HotS? Won't people just get it confused with the Starcraft HotS? SC2 will only be called Hots up until the next expansion and you can call Heroes of the storm just heroes or something else. The brand name is more important that the potential overlap. If it's a good name or not is a different matter but if you assume it is good then it's pretty irrelevant. | ||
DiLiGu
United States185 Posts
On November 09 2013 06:29 Zenbrez wrote: I bet you couldn't hold a lengthy argument with those "points" you make. He can't. The engine is more than hearty enough for a MOBA. LoL runs on freaking Adobe AIR dude... | ||
Argoth.
Germany1961 Posts
Not denying that the client is horrible though.... | ||
mordk
Chile8385 Posts
On November 09 2013 06:08 paralleluniverse wrote: I'm surprisingly impressed. This game corrects many of the reasons why I believe that Dota sucks. I've been complaining for a long time that in Dota, games needlessly last probably on average 45 minutes, despite the fact that the winner is mostly obvious after 15-20 minutes, with the rest of the game being completely pointless, since the winner is already known. It's great to see that they're reducing game length down to 15-20 minutes. It's also great that there's multiple maps, whereas Dota 2 quickly becomes boring and monotonos on the same maps. You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations. It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently. The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring) | ||
zeo
Serbia6278 Posts
| ||
Qwyn
United States2779 Posts
All the nerdiest moments from their cinematics oooooooh man. | ||
Quotidian
Norway1937 Posts
On November 09 2013 07:10 mordk wrote: You're so ridiculously wrong it's almost not worth of an answer. The only reason games aren't closer is because in pubs whiners will throw the towel as soon as something goes wrong. The truth is the game is extremely well balanced, and allows comebacks in a ton of situations. It's a game that rewards a team for creating an advantage by setting an uphill slope for the opposing team to climb, but at the same time, a well planned battle can set the base for a comeback pretty frequently. The game only becomes boring when you give up early (or someone on your team, which is why pubs can get boring) considering all the mechanisms that are in place to keep the winning team winning in Dota, I don't think you can claim that the game allows comebacks very often. It happens, but it's mostly when one team has pushed down a few tier 3 towers, but somehow forgotten that the other team has a PL farming unmolested somewhere on the map, they have no real counters and then the tide turns. But with all the unreliable gold stuff, the mega creeps, the aegis and other ways to gain an advantage.. a team in the lead will stay in the lead and ultimately win, unless that team really messes up. With about 1500 Dota2 pub games played by now, I don't think I've ever seen a game get turned around by just playing better (smoke plays, de-warding, organizing initiations, baiting etc).. there really should be an automatic "game is safe to leave" function that kicks in once you've reached a certain gold/xp/tower deficit, because more often than not, the game is wasting your time by design. | ||
| ||