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Heroes Large General Thread - Page 39

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Arrinao
Profile Joined September 2013
21 Posts
Last Edited: 2013-10-24 15:35:10
October 24 2013 15:33 GMT
#761
On October 24 2013 22:14 Umpteen wrote:
Show nested quote +
On October 24 2013 20:42 Arrinao wrote:
My point all the time was like this:

The success of WoW's scale was primarily caused by reaching out to casuals who formed the overwhelming majority of it's subscriptions. It may had pull in majority of subscribers of other MMO's, but that only played a minor role in it's success

Which the numbers, provided in my last post, prove to be correct.


Ah, so it's a), then: you fail to appreciate that the number of new players WoW brought in is irrelevant to your argument. Allow me to explain:

Show nested quote +
And jumping back to topic, success this way is no longer possible. There was the original MOBA scene, represented by DotA alone. Riot stepped in and expanded the bubble. Now Blizzard steps into this expanded bubble. Can it expands the bubble even more? Possibly. Can it expand it to be twice as big, luring ALL of the newcomers to itself (to be actually able to challenge LoL)? Nigh on impossible.


Note the bolded text. Your implication is that Blizzard's game can only challenge LoL if it doubles the size of the scene.

Now, answer me this: If WoW had not grown the MMORPG scene, do the graphs I linked indicate that it would STILL have gained market dominance?

The answer is yes. Even if WoW had brought in zero new players, enough players moved over from other, pre-existing MMORPGs to have made WoW the dominant game.

One more time. Here is your line of reasoning:

1. While rising to dominance, WoW greatly expanded the MMORPG scene
2. Most of WoW's subscribers were new to the genre
3. It's unlikely that a new Blizzard game could greatly expand the MOBA scene
4. Therefore it's unlikely that a new Blizzard MOBA could become dominant


This line of reasoning is flawed because evidence indicates WoW would have become dominant even if it hadn't brought in new players.

Here is the correct line of reasoning:

1. While rising to dominance, WoW greatly expanded the MMORPG scene.
2. Although most WoW subscribers were new to the genre, it also stole the majority of existing MMORPG subscribers.
3. It's unlikely that a new Blizzard game could greatly expand the MOBA scene
4. However, a new Blizzard game could still become dominant if it steals the majority of existing MOBA players just like WoW did in the MMORPG genre.

Now do you understand? Yes, stealing the subscribers of other games WAS only a small part of WoW's total success, but it would still have been enough to make it dominant.


Whoa dude another misinterpretation. You just don't read the paragraphs as a whole and are picking on sentences that bother you, pulling them out of context in the process. I must appreciate though that you didn't quote just that sentence, so I can correct you right away.

Look at that quote and read the first sentence. This was my point. I did not deny that Blizzard can (if I can use that metaphor again) recolor the bubble. All I was doing after, including that bolded sentence which bothered you so much, was simply expanding that argument. I never said
Your implication is that Blizzard's game can only challenge LoL if it doubles the size of the scene
this. It's just that you interpreted it as that. So your assumption of my reasoning is correct up to number 3.

Otherwise I agree... to a degree To a degree, because I'm not sure you are actually aware of what would it take, especially if you are going to compare pre WoW MMO scene to current MOBA scene. That would require one thing, that Blizzard can't have any influence on. In almost every article detailing the success of WoW you can find that when it entered the MMO market, something happened. Something what media interpreted as "the king has shot himself in the leg". And that was release of Everquest 2. A direct successor to the go-to game that was released in very premature and buggy state, causing players of EQ to first leave for EQ2 and then migrate to WoW which means that Everquest franchise effectively killed itself.

I'm not gonna argue with you that this was the reason for WoW success because as your graph shows, Everquest though mainstream at the time, wasn't actually that dominant at all (altough it's very possible that if EQ didn't screw up so badly, things would be different). What I am getting at here is that for Blizz in order to take the cake here, such thing would have to happen. And considering LoL's absolute dominance over the MOBA + the esport scene.... it would have to be a slip-up so grandiose, that world hasn't really seen yet. And even if such thing really happened, there would be another problem - middle-man. This time Blizzard would have to share the cake with Valve. And while it's true that Dota 2 targets mainly hardcore audience, I doubt it wouldn't jump on the opportunity and perhaps made a second version of itself with lowered newcomer barrier. Which would in the end probably propel Valve and not Blizzard to number 1 spot.

In the end this means that even if Riot actually did such a grandiose misstep, such thing would effectively have to happen again. What are chances of that happening?
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 24 2013 17:35 GMT
#762
On October 25 2013 00:33 Arrinao wrote:
Whoa dude another misinterpretation. You just don't read the paragraphs as a whole and are picking on sentences that bother you, pulling them out of context in the process. I must appreciate though that you didn't quote just that sentence, so I can correct you right away.


Well, let's see:

I don't think there will be any massive exodus simply because just like with WoW and other MMO's released after it, people didn't switch since they already invested a lot in the game they loved.


Btw. are you really trying to tell me that WoW came out and EQ servers were empty all of a sudden? Please.


The context for that sentence is consistent denial that becoming dominant through merit / stealing subs is an option. Was it really so unfair of me to read it as "The only other option for dominance is to double the size of the scene, which can't happen either"?

Otherwise I agree... to a degree To a degree, because I'm not sure you are actually aware of what would it take, especially if you are going to compare pre WoW MMO scene to current MOBA scene. That would require one thing, that Blizzard can't have any influence on. In almost every article detailing the success of WoW you can find that when it entered the MMO market, something happened. Something what media interpreted as "the king has shot himself in the leg". And that was release of Everquest 2. A direct successor to the go-to game that was released in very premature and buggy state, causing players of EQ to first leave for EQ2 and then migrate to WoW which means that Everquest franchise effectively killed itself.


But it wasn't just EQ, it was pretty much across the board. Yes, EQ2 was a flop, but it's a stretch to claim that WoW wouldn't have siphoned away EQ subscriptions without it, given what happened elsewhere.

Don't get me wrong: I'm not suggesting Blizzard will have an easy time of it. It may well not happen. All I'm arguing is that WoW does demonstrate that a high quality product can and has peeled very large numbers of players away from games they're heavily invested in.

I think you maybe just came across a bit more hard-line than you actually are. You seemed so adamant that "growing the scene is the only way to dominate, and LoL has already done it", hence the pickiness on my part. No hard feelings?

Final thought: until WoW came out, everyone thought EQ was WoW. Everyone playing it thought "That's it done properly". Even if there isn't room to grow the scene tenfold, there's still room for significant improvement.


The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Arrinao
Profile Joined September 2013
21 Posts
October 24 2013 23:57 GMT
#763
On October 25 2013 02:35 Umpteen wrote:

The context for that sentence is consistent denial that becoming dominant through merit / stealing subs is an option. Was it really so unfair of me to read it as "The only other option for dominance is to double the size of the scene, which can't happen either"?


All I really have to say to those two quotes you provided is simply: "Did it happen or not?" Do you consider me being in denial, when I'm simply stating the facts? Note that in the first quote I didn't say "There won't be any massive exodus simply because just like with WoW and other MMO's released after it, people didn't switch since they already invested a lot in the game they loved." I said I don't think so. That isn't a denial expression, that is simply assumption.

But it wasn't just EQ, it was pretty much across the board. Yes, EQ2 was a flop, but it's a stretch to claim that WoW wouldn't have siphoned away EQ subscriptions without it, given what happened elsewhere.

I agree, hence
On October 25 2013 00:33 Arrinao wrote:
I'm not gonna argue with you that this was the reason for WoW success because as your graph shows, Everquest though mainstream at the time, wasn't actually that dominant at all

*
Don't get me wrong: I'm not suggesting Blizzard will have an easy time of it. It may well not happen. All I'm arguing is that WoW does demonstrate that a high quality product can and has peeled very large numbers of players away from games they're heavily invested in.


Let me return a favor and nitpick you here as I feel we’re getting to a core of the difference of our points of view. I think that you don't see the fact, that (as I said in my of my previous posts) in the success of WoW or LoL scale, the game quality is just one of the factors and most certainly not the deciding one. I played through a total of 4 MMO's including WoW and if you asked me which one was best, I'd probably say Neverwinter or Tera, not WoW. Again on the MOBA scene even though I may look like as a LoL fan and I indeed play LoL with my friends, if you asked me the same question, I would say Smite without hesitation. LoL comes out 3rd at best. But my friends play LoL and I play with them. Just to prevent myself from nitpicking - with these examples I don't want to say that all WoW players are actually Tera fans or whatever. What I'm getting at here is that they very well might be if they actually gave it a try. But guess what? They won't. They have WoW/LoL.

Let me sort out the three factors that I consider the most important, if a game is supposed to dominate on it's own -> that is, without outside turns of events like LoL slipping up described previously:
In ascending order of importance:
a.) Game quality. The game must not be crappy. It has to be good. But it really doesn't have to be best as being "best" is actually a pretty subjective considering lots of different preferences of people.
b.) Marketing, brand recognition, etc.
c.) Timing. Most important.

Blizzard had all three factors covered with the release of WoW. Even c.). As your graph shows, the competition in MMO market was actually pretty balanced and Everquest, even though considered mainstream, actually wasn't in a truly dominant position with just 2x as big audience, same as Final Fantasy. Plus it suicided with EQ2, so the industry turned to WoW, thanks to the fact that it had also very good b.). And ofc a.) so you won't nitpick me but I'm still adamant that b.) made more.

This time Blizzard again has a.) and b.) covered no doubt. However they utterly failed at c.). In fact my personal opinion is that there couldn't be worse time to release their MOBA then now. I couldn't believe they didn't release the MOBA back in 2011, and when it didn't come out then, I expected that it wouldn't come out until 2015, or simply until LoL and Dota 2 reach some kind of standstill. LoL is still growing and it doesn't really seem that the game itself is growing stale either - all the recent champions maybe with the exception of Lucian were awesome and unique in some way. To use analogy of WoW expansion releasing process I think that it's currently still maybe somewhere between Burning Crusade and Wrath Of the Lich King. Sure there will be Cataclysm someday but it's simply not happening now, and I don't understand why Blizzard didn't wait for it.

Of course the answer may be some ace up the sleeve... or simply the fact that I mentioned before, that Blizz isn't going for the crown and instead just wants a piece of cake, big enough to at least cover up for WoW's sub loss. For which the previously described b.) and c.) are more than sufficient.
So to answer to your final thought. There is still a big room for improvement, no doubt. However for a game that is supposed to dominate an already expanded and dominated market - it's important ofc but not deciding.
Miss_Foxy
Profile Joined March 2012
Singapore109 Posts
October 27 2013 11:32 GMT
#764
Blizzard's getting pretty awesome with their new games.
I love Blizzard's stuff and Korea ~ <3
bobsire
Profile Joined December 2011
Canada296 Posts
November 08 2013 19:26 GMT
#765
Beta sign ups today!! announced at blizzcon
thezanursic
Profile Blog Joined July 2011
5498 Posts
November 08 2013 19:31 GMT
#766



IF ANYONE MISSED ANYTHING!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Gentso
Profile Joined July 2010
United States2218 Posts
November 08 2013 19:32 GMT
#767
I can't get enough of blizzard's graphics/art style. the game looks incredible.
thezanursic
Profile Blog Joined July 2011
5498 Posts
Last Edited: 2013-11-08 19:33:46
November 08 2013 19:33 GMT
#768
On November 09 2013 04:32 Gentso wrote:
I can't get enough of blizzard's graphics/art style. the game looks incredible.

[image loading]

[image loading]

Yeah me to * DROOLS *
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 08 2013 19:33 GMT
#769
that diablo riding unicorn gave me cancer
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
November 08 2013 19:43 GMT
#770
On November 09 2013 04:33 Azurues wrote:
that diablo riding unicorn gave me cancer

I found it hilarious.
Join the Liquipedia Zerg Project ! PM me for more information :).
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-11-08 19:53:35
November 08 2013 19:46 GMT
#771
On November 09 2013 04:33 thezanursic wrote:
Show nested quote +
On November 09 2013 04:32 Gentso wrote:
I can't get enough of blizzard's graphics/art style. the game looks incredible.

+ Show Spoiler +
[image loading]


Why is she wearing a giant bra?

And I know that heroes will be balanced and such, but realistically, which character should be the most powerful in a fight? For instance, if you compare Arthas to Kerrigan and to Diablo?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
thezanursic
Profile Blog Joined July 2011
5498 Posts
November 08 2013 19:47 GMT
#772
On November 09 2013 04:46 Grumbels wrote:
Show nested quote +
On November 09 2013 04:33 thezanursic wrote:
On November 09 2013 04:32 Gentso wrote:
I can't get enough of blizzard's graphics/art style. the game looks incredible.

+ Show Spoiler +
[image loading]


Why is she wearing a giant bra?

Sex appeal?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
November 08 2013 19:48 GMT
#773
On November 09 2013 04:46 Grumbels wrote:
Show nested quote +
On November 09 2013 04:33 thezanursic wrote:
On November 09 2013 04:32 Gentso wrote:
I can't get enough of blizzard's graphics/art style. the game looks incredible.

+ Show Spoiler +
[image loading]


Why is she wearing a giant bra?

That's not a bra, that's a Kevbralar.
Join the Liquipedia Zerg Project ! PM me for more information :).
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2013 19:49 GMT
#774
this game needs as many kawaii skins as other dotamoba 5v5magepvprpgarena games
thug life.                                                       MVP/ex-
sns3rsam
Profile Joined September 2012
United States138 Posts
November 08 2013 19:49 GMT
#775
On November 09 2013 04:33 thezanursic wrote:
Show nested quote +
On November 09 2013 04:32 Gentso wrote:
I can't get enough of blizzard's graphics/art style. the game looks incredible.

[image loading]

[image loading]

Yeah me to * DROOLS *


Doesn't she kinda look like Lauren Elise in a way?
"Every Terran same to me... uhhhh ezpz" -DRG // When Life gives you banelings...
BoZiffer
Profile Joined November 2011
United States1841 Posts
November 08 2013 19:57 GMT
#776
I'm gonna play it. Why? Because its Blizzard and I play all the stuffs...
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
November 08 2013 19:58 GMT
#777
No items/gold or shop. Just a talent tree. I guess you are just supposed to fight the whole time or something. Didn't bloodline champions try something like this already? It seems Blizzards current trend is to take a popular genre, remove the economy system that gives the game depth, replace it with something brainless and then release the most casual experience possible. Maybe in LotV blizzard will remove minerals and gas from the game and you just get to build units on a CD because managing resources is annoying, hard, and turns casuals off from the game.

sacrilegious
Profile Joined September 2012
Canada863 Posts
November 08 2013 19:59 GMT
#778
You can go opt-in for this game now on your battle.net page. Literally they put the game up in the beta profile settings 5 minutes after Dustin Browder announced it
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 08 2013 20:02 GMT
#779
Yeah, I'm going to be Diablo himself, riding an unicorn and collecting treasure for a pirate king. wtf?
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
November 08 2013 20:04 GMT
#780
Nova just became awesome.
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