• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:48
CEST 11:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo 2 thread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Iain M Banks Says He Has Cancer And Months To Live US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5959 users

Heroes Large General Thread - Page 449

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 447 448 449 450 451 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-06-23 15:57:20
June 23 2015 15:56 GMT
#8961
I feel in the context of a team fight blind is getting buffed. While in the context of making it safer to poke or engage it's getting nerfed. Basically it looks Ike they want it to be a reactive mechanic rather than predictive one.

Haven't been playing all that much lately so I havent played with/against a ton of Johannas but she really seems fine to me. Maybe it's a little annoying for all the Chen players that she totally outshines him in the annoying and unkillable role.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 23 2015 16:14 GMT
#8962
Johanna is more then fine, until you reach the competitive level, I would say. She is more an Illidan type. Really weak at noob level, really evil at pro level. Just like Kael is a Nova type. Stomps noobs like flies, higher up he is just a spellcaster.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 16:38 GMT
#8963
I think KT would be perfectly balanced if they made flamethrower like 25%. But right now it gives him the luxury of not requiring defensive talents because he just Q's from a safe distance. Possibly even remove it outright and give a different talent. I think KT should be a glass cannon and at the moment he's an AOE nuclear missile.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
June 23 2015 16:51 GMT
#8964
On June 24 2015 01:14 FeyFey wrote:
Johanna is more then fine, until you reach the competitive level, I would say. She is more an Illidan type. Really weak at noob level, really evil at pro level. Just like Kael is a Nova type. Stomps noobs like flies, higher up he is just a spellcaster.

Eh, I wouldn't put Kael in the same class as Nova as just a newb stomper. His power spike at 16 legitimately changes games. One good Flamestrike on the back line (which can be done as an initiation!) can often guarantee victory in a fight.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 16:54 GMT
#8965
Yeah I think KT is probably 100% pick/ban in every competitive game
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 17:09 GMT
#8966
http://us.battle.net/heroes/en/blog/19802336

I'm still reading but this seems huge


Daze Tech

We are changing the way many of the knockbacks in Heroes of the Storm currently work. Previously, the majority of abilities that moved an enemy character also applied a stun during the movement. This means abilities like Tychus’ grenade or Raynor’s Penetrating Round would double as a Stun for channeled abilities. With this new tech, many of these knockback abilities will no longer stun mobile channeling abilities including Tychus’ Overkill, Li Li’s Jug of 1000 cups, Sonya’s Whirlwind, and Valla’s Strafe. Knockback effects that we’d like to apply a stun, Muradin’s Haymaker for example, will keep the stun, but it will be explicitly part of the ability and called out in the tooltip. As an added note, stationary channels such as Mosh Pit and Ravenous Spirit will still be interrupted by a knockback effect.
Wat
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 23 2015 17:33 GMT
#8967
It'll be a little tough on newbies to learn but it makes sense to me.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 23 2015 17:40 GMT
#8968
Seems pretty intuitive. If you're able to move while channeling, a knockback effect that moves you won't interrupt unless explicitly stated that it stuns.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Wuster
Profile Joined May 2011
1974 Posts
June 23 2015 17:55 GMT
#8969
Intuitively it makes sense, but that is going to have huge ramifications going forward. But then again right now Valla and Lili aren't exactly tearing it up, so this might be why now rather than early (Malfurion's Tranquility was always uninterruptible for some reason).

Pretty big buff to Sonya too, maybe, hopefully. She needs help as it is.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 18:27 GMT
#8970
Tranq worked that way because Tranq is an aura not a channeled ability which is why he can use all his basics while under it's influence. It is also the reason Tranq persists through Ice Block. Why can Tychus use his basics while channeling Overkill? Who knows.
Wat
DarkPlasmaBall
Profile Blog Joined March 2010
United States46256 Posts
June 23 2015 18:36 GMT
#8971
On June 24 2015 02:40 mordek wrote:
Seems pretty intuitive. If you're able to move while channeling, a knockback effect that moves you won't interrupt unless explicitly stated that it stuns.


Yeah I like that idea and I think it sounds fair. Should make more heroes viable... the ones who have ults/ big attacks that can get interrupted by pretty much anything.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2015-06-23 18:37:45
June 23 2015 18:37 GMT
#8972
I was just up against a BW, I swear the bugger was saving his poly just for me, soon as I popped overkill, boom, poly.
Ex Zerg learning Terran. A bold move.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
June 23 2015 18:44 GMT
#8973
I had the same thing with a Zagara once playing Anub'Arak.
Every single time I popped Locust Swarm, Maw hits.
The third or fourth time I just insta-Burrowed when I popped it and the Maw missed.
Guess that Zagara just didn't like me.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 18:47 GMT
#8974
On June 24 2015 03:37 fruity. wrote:
I was just up against a BW, I swear the bugger was saving his poly just for me, soon as I popped overkill, boom, poly.


BW vs Tychus is a nightmare matchup for Tychus. He can't chip away HP from BW with his grenade and if he Q's you just poly him. Honestly Tychus should just rotate lanes if he sees he's against a BW.
Wat
Wuster
Profile Joined May 2011
1974 Posts
June 23 2015 18:52 GMT
#8975
On June 24 2015 03:27 Tenks wrote:
Tranq worked that way because Tranq is an aura not a channeled ability which is why he can use all his basics while under it's influence. It is also the reason Tranq persists through Ice Block. Why can Tychus use his basics while channeling Overkill? Who knows.


Tychus used to be able to auto-attack while channeling Overkill too (I know that was a bug)!

I guess tranq is so weird to me because it's a stationary channel in both WC3 and WoW. Also the fact that there aren't any other Aura's that follow around the caster (well I guess Emerald Wind if you get hit with a knock back during the casting, but EW is a pulse not an aura =p).
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 18:54 GMT
#8976
On June 24 2015 03:52 Wuster wrote:
Show nested quote +
On June 24 2015 03:27 Tenks wrote:
Tranq worked that way because Tranq is an aura not a channeled ability which is why he can use all his basics while under it's influence. It is also the reason Tranq persists through Ice Block. Why can Tychus use his basics while channeling Overkill? Who knows.


Tychus used to be able to auto-attack while channeling Overkill too (I know that was a bug)!


Only if you stood still while Q'ing. If you moved it cancelled the auto attacks. So you could Q down a tower in no time.
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-06-23 19:31:27
June 23 2015 19:16 GMT
#8977
Notes

http://us.battle.net/heroes/en/blog/19803324


Still reading but they went ahead with this change


Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
Chen -- Flying Kick (Q)
Falstad -- Barrel Roll (E)
Illidan -- Dive (Q)
Illidan -- Sweeping Strikes (with the Unbound talent) (W)
Kerrigan -- Ravage (Q)


Also Tychus seems to be getting +1 range on his basic. That is actually quite huge. One of his major downsides was being a point blank ranged assassin which is why Q build was really the only viable build for him.
Wat
karazax
Profile Joined May 2010
United States3737 Posts
June 23 2015 19:32 GMT
#8978
Hero Progression
•Several Hero Level rewards have been slightly altered: •Hero Level 9 -- A new 750 Gold reward has been added. •This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.

•Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
•Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold •Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.


Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 19:34 GMT
#8979
Yeah that will be nice. Though personally I only have I think 3 heroes at level 9+.
Wat
Odoakar
Profile Joined May 2010
Croatia1837 Posts
June 23 2015 19:58 GMT
#8980
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.
Prev 1 447 448 449 450 451 453 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 5
herO vs SHINLIVE!
Clem vs Solar
Serral vs Rogue
Tasteless812
Ryung 635
IntoTheiNu 580
ComeBackTV 414
RotterdaM356
IndyStarCraft 104
Rex77
CranKy Ducklings36
CranKy Ducklings SOOP7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 812
Ryung 635
RotterdaM 356
IndyStarCraft 104
Rex 77
StarCraft: Brood War
BeSt 346
Larva 334
firebathero 180
EffOrt 144
Dewaltoss 108
ZerO 107
Leta 92
Pusan 81
Mind 66
Sexy 54
[ Show more ]
sorry 53
sSak 44
Barracks 10
HiyA 8
Terrorterran 6
Dota 2
XcaliburYe144
League of Legends
JimRising 387
Counter-Strike
fl0m4641
Super Smash Bros
Mew2King95
Other Games
Livibee72
ZerO(Twitch)5
singsing0
Organizations
Other Games
gamesdonequick659
BasetradeTV77
StarCraft: Brood War
lovetv 11
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH306
• 3DClanTV 76
• StrangeGG 57
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2201
League of Legends
• Jankos1556
Upcoming Events
Ladder Legends
8h 12m
Ladder Legends
10h 12m
RSL Revival
23h 12m
OSC
1d 3h
OSC
1d 14h
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.