Heroes Large General Thread - Page 447
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Tenks
United States3104 Posts
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Wuster
1974 Posts
But it is a pretty drastic change that could have unintended consequences of course. | ||
Tenks
United States3104 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Thezzy
Netherlands2117 Posts
Ranger's Ambush refills Withering Fire and Windrunner allows you to cast a second Haunting Wave. That's 15 Withering Fire arrows available, as well as having a second Haunting Wave available. Could be used both defensively and offensively. You could even be a little more risky, going in with Haunting Wave #1 for a total of 10 arrows and then going back out with the second wave, dumping five arrows into anything nearby. I wonder if Splinter Shot (Withering Fire hitting a second target for about 75% dmg) would be good with that. | ||
Seuss
United States10536 Posts
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Tenks
United States3104 Posts
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Valiver
Caldeum1976 Posts
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Thezzy
Netherlands2117 Posts
On June 23 2015 05:04 Seuss wrote: That combo is at least fun in AI games, but I can't speak to its competitiveness. Guess I'll just try it in a QM game and see how it goes. In a quick run on the test map it did alright, though it is a lot of micro to get everything going. On June 23 2015 05:11 Valiver wrote: The problem with going a Haunting Wave build is that you don't get any burst whatsoever from talents that way. You just get more sustained damage and mobility, which she doesn't need. It's a fun thing to try for sure, but it's not better than getting Cold Embrace at level 16. And Envenom might still be the preferred talent at 4 even after the nerf. Cold Embrace could work as well, I've only picked up Sylvanas a few days ago so I'm still trying things. Envenom after the nerf takes 10 seconds to do its damage, that is hardly burst either. Envenom also has a 60 second cooldown, compared to only 11 for Haunting Wave. | ||
Tenks
United States3104 Posts
On June 23 2015 05:13 Thezzy wrote: Guess I'll just try it in a QM game and see how it goes. In a quick run on the test map it did alright, though it is a lot of micro to get everything going. PTR is up tomorrow isn't it? Can just try it there. | ||
FeyFey
Germany10114 Posts
the 5 extra arrows might help you escape though with evasive fire. But in most cases using your escape offensively will result in death. | ||
Roe
Canada6002 Posts
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Stratos_speAr
United States6959 Posts
On June 23 2015 07:53 Roe wrote: I just bought Uther on a whim for some reason. Is he any good? One of the best and most used supports. Good healing and quite a bit of CC potential. | ||
Destructicon
4713 Posts
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Roe
Canada6002 Posts
On June 23 2015 08:11 Stratos_speAr wrote: One of the best and most used supports. Good healing and quite a bit of CC potential. Any standard builds for him? Just want to know I'm not playing him terribly. | ||
Holdenintherye
Canada1441 Posts
On June 23 2015 12:46 Roe wrote: Any standard builds for him? Just want to know I'm not playing him terribly. Conjurer's pursuit protective shield cleanse ult depends on situation shrink ray benediction resurrection | ||
[Phantom]
Mexico2170 Posts
Altough usually i pick divine shield 90% of the time to try and save stupid team mates that overextend Of course you should variate the build in certain situations, but in general that's a pretty good one, and its the standard for sure. One thing you need to take into account is that Uther is the best burst healer in the game, but his cooldowns are fairly long and his sustained heal is lacking. Therefore, knowing when to time abilities and talents like Protective Shield, Divine Shield, and which skill to use with benediction (maybe you want double stun, or double heal) is crucial to playing good with Uther. He is kinda hard to play in my opinion because of all his active abilities. | ||
Thezzy
Netherlands2117 Posts
On June 23 2015 08:40 Destructicon wrote: Another bigger problem with a Haunting Wave build is that you need to cast the 2nd wave before you can teleport to it, a friend of mine found that out the hard way and it can make the difference between successfully evading a gank or dying miserably. What do you mean exactly? The second wave can be used 2 seconds after teleporting from the first one, not after casting it. You only have to cast the second one within 2 seconds, how long it takes before you teleport to the second one is up to you. | ||
karazax
United States3737 Posts
On June 23 2015 12:46 Roe wrote: Any standard builds for him? Just want to know I'm not playing him terribly. There is a pretty good Uther guide here | ||
Tenks
United States3104 Posts
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