• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:35
CET 02:35
KST 10:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 812 users

Heroes Large General Thread - Page 446

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 444 445 446 447 448 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
June 21 2015 19:24 GMT
#8901
BW's gameplay seems to be getting an overhaul. At first I thought he too was getting gutted but it appears like they're just moving the playstyle completely. It still feels nerfed but there is such a large change to talent and skill interactions it is difficult to place without actually playing it.
Wat
Wuster
Profile Joined May 2011
1974 Posts
June 21 2015 19:35 GMT
#8902
On June 22 2015 04:16 xDaunt wrote:
At first glance, it seems like Vikings are being gutted. I find it particularly curious that Blizzard is nerfing Vikings late game teamfighting as opposed to the split laning, which was always the real problem. The cleanest solution would have been to increase the XP gain for killing a Viking, thereby allowing for more counterplay against split laning, and then rebalancing the Vikings around that.


I dunno, I was watching Zuna's stream and he was basically arguing that Viking's power is how well they scale. Now granted I only played them once, but when I did I was really surprised how well they could team-fight even outside the boat.

Spin to win and having 3 guys to surround (plus jump for immunity) makes a very effective gank mini-squad.

Obviously soaking is a big advantage, but Vikings late game are always an asset in a fight, never a weak link (intuitively, you'd expect their late game to be somewhere between 3 Murkies and passable right?)
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-06-21 19:51:47
June 21 2015 19:50 GMT
#8903
On June 22 2015 04:35 Wuster wrote:
Show nested quote +
On June 22 2015 04:16 xDaunt wrote:
At first glance, it seems like Vikings are being gutted. I find it particularly curious that Blizzard is nerfing Vikings late game teamfighting as opposed to the split laning, which was always the real problem. The cleanest solution would have been to increase the XP gain for killing a Viking, thereby allowing for more counterplay against split laning, and then rebalancing the Vikings around that.


I dunno, I was watching Zuna's stream and he was basically arguing that Viking's power is how well they scale. Now granted I only played them once, but when I did I was really surprised how well they could team-fight even outside the boat.

Spin to win and having 3 guys to surround (plus jump for immunity) makes a very effective gank mini-squad.

Obviously soaking is a big advantage, but Vikings late game are always an asset in a fight, never a weak link (intuitively, you'd expect their late game to be somewhere between 3 Murkies and passable right?)


I felt the same thing. On one hand I actually like that Blizzard managed to make them relatively easy to learn, so it's not only former Sc2/high level MOBA-players that can play them.

But on the other hand, it also felt a bit dumb how insanely strong they were when you only used the "select all Vikings"-hotkey.
xDaunt
Profile Joined March 2010
United States17988 Posts
June 21 2015 20:04 GMT
#8904
On June 22 2015 04:35 Wuster wrote:
Show nested quote +
On June 22 2015 04:16 xDaunt wrote:
At first glance, it seems like Vikings are being gutted. I find it particularly curious that Blizzard is nerfing Vikings late game teamfighting as opposed to the split laning, which was always the real problem. The cleanest solution would have been to increase the XP gain for killing a Viking, thereby allowing for more counterplay against split laning, and then rebalancing the Vikings around that.


I dunno, I was watching Zuna's stream and he was basically arguing that Viking's power is how well they scale. Now granted I only played them once, but when I did I was really surprised how well they could team-fight even outside the boat.

Spin to win and having 3 guys to surround (plus jump for immunity) makes a very effective gank mini-squad.

Obviously soaking is a big advantage, but Vikings late game are always an asset in a fight, never a weak link (intuitively, you'd expect their late game to be somewhere between 3 Murkies and passable right?)

I agree that they are strong teamfighting (and have commented as such). However, are they stronger at than other, premier, non-specialist heroes? Probably not.
Tenks
Profile Joined April 2010
United States3104 Posts
June 21 2015 20:05 GMT
#8905
I guess TLV kind of depends on how you want to classify heroes. It seems like Blizzard prefers for Assassins to be more of the true carries where they get power spikes and then scale well into the late game. Specialists seem to prefer early game power. Right now it is kind of muddy if one person is an assassin or a specialist.

But the issue like I said is TLV had no real downside. They were strong early game with their soak, teamfight power spike at 10 and then once they got 16 they become insanely difficult to actually straight up kill. Then another teamfight spike at 20.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
June 21 2015 20:22 GMT
#8906
On June 22 2015 05:05 Tenks wrote:
I guess TLV kind of depends on how you want to classify heroes. It seems like Blizzard prefers for Assassins to be more of the true carries where they get power spikes and then scale well into the late game. Specialists seem to prefer early game power. Right now it is kind of muddy if one person is an assassin or a specialist.

But the issue like I said is TLV had no real downside. They were strong early game with their soak, teamfight power spike at 10 and then once they got 16 they become insanely difficult to actually straight up kill. Then another teamfight spike at 20.

I wouldn't say that Vikings have no downside. They're basically unusable pre-7, bad at teamfighting pre-10, and don't get good until 16. At 20, they're definitely beastly with the upgraded longboat. I can't think of another hero that has a more uneven power curve. If Vikings aren't split laning pre-10, you're better off with another hero, which you won't see them very much on any map where there isn't an opportunity to safely soak.
Tenks
Profile Joined April 2010
United States3104 Posts
June 21 2015 20:30 GMT
#8907
On June 22 2015 05:22 xDaunt wrote:
Show nested quote +
On June 22 2015 05:05 Tenks wrote:
I guess TLV kind of depends on how you want to classify heroes. It seems like Blizzard prefers for Assassins to be more of the true carries where they get power spikes and then scale well into the late game. Specialists seem to prefer early game power. Right now it is kind of muddy if one person is an assassin or a specialist.

But the issue like I said is TLV had no real downside. They were strong early game with their soak, teamfight power spike at 10 and then once they got 16 they become insanely difficult to actually straight up kill. Then another teamfight spike at 20.

I wouldn't say that Vikings have no downside. They're basically unusable pre-7, bad at teamfighting pre-10, and don't get good until 16. At 20, they're definitely beastly with the upgraded longboat. I can't think of another hero that has a more uneven power curve. If Vikings aren't split laning pre-10, you're better off with another hero, which you won't see them very much on any map where there isn't an opportunity to safely soak.


Unusable in a real fight pre-7? Yes. Can they still fill 2 lanes with 1 player? Yes. Their pre-7 power isn't with the actual hero but with some of the surrounding factors. So you can force a 4v3. Assume you get some push and gain an advantage on the objective. I know I don't need to tell you but the reason they're so good on Garden is the objective is static. If Cursed 100% always spawned south on the first objective they'd probably be equally strong there as well.

I have actually started to learn TLV (before I saw they were getting taken to the woodshed) and I got a QM on Mines and dear lord are they terrible on that map, though
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
June 21 2015 21:11 GMT
#8908
On June 22 2015 05:30 Tenks wrote:
Show nested quote +
On June 22 2015 05:22 xDaunt wrote:
On June 22 2015 05:05 Tenks wrote:
I guess TLV kind of depends on how you want to classify heroes. It seems like Blizzard prefers for Assassins to be more of the true carries where they get power spikes and then scale well into the late game. Specialists seem to prefer early game power. Right now it is kind of muddy if one person is an assassin or a specialist.

But the issue like I said is TLV had no real downside. They were strong early game with their soak, teamfight power spike at 10 and then once they got 16 they become insanely difficult to actually straight up kill. Then another teamfight spike at 20.

I wouldn't say that Vikings have no downside. They're basically unusable pre-7, bad at teamfighting pre-10, and don't get good until 16. At 20, they're definitely beastly with the upgraded longboat. I can't think of another hero that has a more uneven power curve. If Vikings aren't split laning pre-10, you're better off with another hero, which you won't see them very much on any map where there isn't an opportunity to safely soak.


Unusable in a real fight pre-7? Yes. Can they still fill 2 lanes with 1 player? Yes. Their pre-7 power isn't with the actual hero but with some of the surrounding factors. So you can force a 4v3. Assume you get some push and gain an advantage on the objective. I know I don't need to tell you but the reason they're so good on Garden is the objective is static. If Cursed 100% always spawned south on the first objective they'd probably be equally strong there as well.

I have actually started to learn TLV (before I saw they were getting taken to the woodshed) and I got a QM on Mines and dear lord are they terrible on that map, though

You don't need a static objective so much as you need time to split soak. The reason maps like Sky Temple, Garden, and Cursed Hollow are good for split soaking is that each map affords Viking players a solid opportunity to soak unmolested during the map objective phases. In contrast, maps like Dragon Shire, Tomb, and Blackheart's aren't good for split soaking because enemy heroes will always be rotating between lanes, making it very difficult to safely split soak. The problem with Haunted Mines is that the map objective is so damned powerful that you can't cede it to the enemy team, which manes that split soaking just isn't an option there.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 21 2015 21:24 GMT
#8909
Well Vikings get their skills through talents, so that explains their really bad start. And its more a 4,3 vs 4 for the objectives, because a full hero can deny the soak in the lane without Olaf. So both sides are soaking 2 lanes only.

And Imo it is because Garden lanes are so far apart so a single hero can't soak in 2 lanes + an objective that you can take with a single viking and tons of bushes at the lanes. Dragon and Mines have static objectives for example as well.
ETisME
Profile Blog Joined April 2011
12497 Posts
June 22 2015 00:44 GMT
#8910
That's a really big nerf, I am not sure if I should get the vikings anymore T T
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Yoav
Profile Joined March 2011
United States1874 Posts
June 22 2015 01:05 GMT
#8911
So has anyone worked out if the Jo change is a big nerf? It's no longer limited to 2 attacks (now unlimited), but only lasts 1.5 seconds instead of 4.

So it means they might be able to just run away, nullifying the blind, but it also means that if it's engagement time, you get rid off all autos for 1.5 sec, which is about 1-3 depending on attack speed, but generally the more dangerous right-clickers have higher auto speed. Right?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-06-22 02:56:13
June 22 2015 01:16 GMT
#8912
It effectively reduces the number of autoatacks enemies miss from 2 to 1 because on the top of my head there are only 3 heroes that can atack twice in 1.5 seconds: Tychus, Thrall with windfury, and Arthas using frostmourne hungers. For every other hero this is a nerf for Johanna.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 22 2015 01:29 GMT
#8913
On June 22 2015 10:16 [Phantom] wrote:
It effectively reduces the number of autoatacks enemies miss from 2 to 1 because of the top of my head there are only 3 heroes that can atack twice in 1.5 seconds: Tychus, Thrall with windfury, and Arthas using frostmourne hunger. For every other hero its a nerf for Johanna.


Valla? Illidan? Zeratul? Kerrigan?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
June 22 2015 02:08 GMT
#8914
On June 22 2015 10:29 Stratos_speAr wrote:
Show nested quote +
On June 22 2015 10:16 [Phantom] wrote:
It effectively reduces the number of autoatacks enemies miss from 2 to 1 because of the top of my head there are only 3 heroes that can atack twice in 1.5 seconds: Tychus, Thrall with windfury, and Arthas using frostmourne hunger. For every other hero its a nerf for Johanna.


Valla? Illidan? Zeratul? Kerrigan?

Their attack speeds are 1.67, 1.67, 1.11, 1.25 respectively. Sylvanas is also 1.67 and Falstad 1.43.
Writer
zlefin
Profile Blog Joined October 2012
United States7689 Posts
June 22 2015 02:53 GMT
#8915
Quickmatch seems very heavy on assassins; often I see 3+ assassins on a team.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Yoav
Profile Joined March 2011
United States1874 Posts
June 22 2015 03:27 GMT
#8916
The attack speeds listed in, e.g., Heroesfire are "Attacks per second."

The cooldown on attack is:
0.60s.......Sylv/Illi/Valla
0.70s.......Falstad
0.80s.......Kerrigan/Raynor/Tyrael/Tyrande/Zagara
0.90s.......Zeratul/Muradin
1.00s.......Arthas/Uther/Anub/Hammer/Tass/Nova
(notice the numbers are prettier?)

This means that all of the above can attack 2x per second: say Zeratul attacks at 0.0s, 0.9s, or at 0.4s ,1.5s. If the first attack lands after 0.41s, he's only get one in, since the next would land at 1.51s, after the blind has worn off. About half of the time, Zera will lose 1 auto, the other half 2 autos. Anything that increases his attack speed (there are a few) will increase the chance that 2 will be blocked.

Anything under 1.5 cd (atk speed 0.75 or less) will sometimes miss twice. That's every hero in the game.

Anything under 0.75s cd will always have 2 misses, and could have 3. That's anything with a listed attack speed of 1.5 or more.
That's:
Tychus, Sylvannas, Illidan, Valla, Falstad, Abathur (lol)

Anything under 0.5s cd will always have 3 misses. No hero does that naturally. Do attack speed buffs get you there on any heroes? Probably Valla? With Rancor and Fury?

Any number between those two will miss once sometimes, twice sometimes.
Referencing the numbers above, and ignoring the rather important attack speed buffs that may apply to actual rightclick heroes (and, for that matter, ignoring imposing presence and the like...
The average misses per hero is: (please check my math this is in my head and I'm a humanities guy)
2.33.......Sylv/Illi/Valla
2.13.....Falstad/Abathur
1.88.......Kerrigan/Raynor/Tyrael/Tyrande/Zagara
1.55.......Zeratul/Muradin
1.33.......Arthas/Uther/Anub/Hammer/Tass/Nova

So that's a pretty significant nerf I guess, though could in theory turn out ahead for a handful of rightclick-buffed heroes. I don't have good numbers on Tychus, but I'm guessing this affects him most of all. What is the actual buff to his attack speed?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 22 2015 10:23 GMT
#8917
The change on johanna is a fairly big nerf. I don't think the numbers above are correct but they convey pretty well that even in the best case scenario where a hero is attacking at maximum speed, the new glare barely let's them miss more than 2 attacks.
(for the numbers I'd say Sylv has 2.5 average missed attacks in this calculation, assuming uniform distribution glare hits and she attacks somewhere between 0 and 0.6 secs for first time, thus 50-50 to miss 2 or 3 attacks).

The biggest downfall however is that glare can be more easily counterplayed now, you just don't attack at all when you get hit. Before you were often effectively blinded for 4 secs because between moving, casting spells etc. you wouldn't attack more than twice in 4s anyway. And at worst someone was blinded for ~1 sec barring the extreme cases of bloodlust, abathur hat, tychus etc. So the new glare is a fair bit worse.
Lili's blinding wind too i'd say but less so.

I think full blind for 2s on shield glare and 2.5s on blinding wind for Lili would have been good numbers. Conceptually I do like the change though as it's cleaner. So many things changing attack speeds and happening on single attacks etc that it getś messy. I also like that the counterplay is clearer now, there is simply no point in attacking, it promotes better play. With most shields and preventing effects in this game just attacking through it is best often which doesn't really reward great play where people just instantly switch target or stop attacking through it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 22 2015 13:33 GMT
#8918
They basically change blind to an infight mechanic. Before you just had to hit the enemy team coming in and they had to wait for 4 seconds or waste their focus attack. Now if you use it at max range, the heroes might not even miss before they enter melee range.

The sad part about this is that Lili will not have those grand escapes anymore.

Also if they introduce more heroes with a blind mechanic, I guess the old system could become a problem. With the spell shield change and everything else, I would say they want to buff autoattackers vs spellcasters. Right now Johanna basically denies diving in hard and a spell shield is down before the blind is gone. That interaction will be changed if that goes live.
Tenks
Profile Joined April 2010
United States3104 Posts
June 22 2015 14:29 GMT
#8919
I think the issue with the old system is it was difficult to convey to the player "You're blind for 4 seconds OR if you attack two times." Blizzard really seems to dislike these situations where there is an either-or scenario because it is so hard to communicate. The new system is more streamlined and easier to communicate "Listen you aren't hitting auto attacks at all for this set duration of time."
Wat
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 22 2015 15:54 GMT
#8920
On June 22 2015 23:29 Tenks wrote:
I think the issue with the old system is it was difficult to convey to the player "You're blind for 4 seconds OR if you attack two times." Blizzard really seems to dislike these situations where there is an either-or scenario because it is so hard to communicate. The new system is more streamlined and easier to communicate "Listen you aren't hitting auto attacks at all for this set duration of time."


I think it's a good call of them. Especially with heroes like Tychus where 2 attacks is visibly hard to notice.
They just need to up the numbers a bit i'd say to retain the old strength of these blinding spells. Johanna is finally getting some play and probably a decent hero afterall but this weakens her a bit much I think, especially as the cone of glare fits more with using it when leading into a fight instead of being right in the middle of it like Lili's.
Prev 1 444 445 446 447 448 453 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
CranKy Ducklings85
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 91
CosmosSc2 64
StarCraft: Brood War
Rain 6500
Artosis 699
Shuttle 653
NaDa 39
Dota 2
monkeys_forever63
Counter-Strike
fl0m1208
Super Smash Bros
hungrybox397
Other Games
summit1g12499
Day[9].tv488
FrodaN269
C9.Mang0203
Maynarde114
ViBE75
Organizations
Other Games
gamesdonequick908
Counter-Strike
PGL176
Other Games
BasetradeTV101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 130
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21358
• Noizen15
League of Legends
• Doublelift3656
Other Games
• Scarra627
• Day9tv488
Upcoming Events
Replay Cast
7h 25m
WardiTV Korean Royale
10h 25m
LAN Event
13h 25m
OSC
21h 25m
The PondCast
1d 8h
LAN Event
1d 13h
Replay Cast
1d 21h
LAN Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.