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Heroes Large General Thread - Page 450

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 20:02 GMT
#8981
QM is rough because sometimes you have just an inferior team and what feels like snowball is just your team getting crushed the entire match. Playing QM I rarely had close games but I have them fairly frequently in Hero League.
Wat
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-06-23 20:06:49
June 23 2015 20:05 GMT
#8982
I wonder if Brightwing needs the huge rework in addition to Brightwing's Soothing Mist no longer healing her for double the intended amount.



A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
•For example: Dazing Valla will not stop her from channeling Strafe.
•The following abilities will now Daze, rather than Stun, enemy Heroes:
•Brightwing -- Emerald Wind (R)
•Chen -- Wandering Keg (R)
•Johanna -- Condemn (W)
•Diablo -- Shadow Charge (Q)
•E.T.C. -- Face Melt (W)
•Falstad -- Mighty Gust (R)
•Kerrigan -- Primal Grasp (E)
•Raynor -- Penetrating Round (Q)
•Sgt. Hammer -- Concussive Blast (W)
•Thrall -- Sundering (R)
•Tychus -- Frag Grenade (W)

Blood for Blood is pretty much just a healing talent now with the slow removed. Damage reduced from 15% to 10% but healing increased to 200%

They also have a designer patch notes discussion article up here
Wuster
Profile Joined May 2011
1974 Posts
June 23 2015 20:07 GMT
#8983
On June 24 2015 04:16 Tenks wrote:
Notes

http://us.battle.net/heroes/en/blog/19803324


Still reading but they went ahead with this change

Show nested quote +

Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
Chen -- Flying Kick (Q)
Falstad -- Barrel Roll (E)
Illidan -- Dive (Q)
Illidan -- Sweeping Strikes (with the Unbound talent) (W)
Kerrigan -- Ravage (Q)


Also Tychus seems to be getting +1 range on his basic. That is actually quite huge. One of his major downsides was being a point blank ranged assassin which is why Q build was really the only viable build for him.


Illidan losing unstoppable on W already hurt, but that was easily worked around since you generally used Q to engage anyways. Losing it on Q is going to be a pretty big nerf imo.

I'm a little surprised how cavalier they are about changing all these systems. After all people point to all the ability changes as to why Diablo disappeared from competitive, but him losing unstoppable was just as big a factor (coincidentally was also when Kael was released and having one of the easiest interrupts to land if he saw Diablo coming).

But maybe it's for the best, intuitively you would expect stuns/knockbacks to work as a counter to seeing these abilities coming so in the long run it'll keep their goal of things being easy to comprehend. Just in the meantime, these are big balance changes.
fruity.
Profile Joined April 2012
England1711 Posts
June 23 2015 20:13 GMT
#8984
Grubby is playing the PTR, for those interested. Seems not to be listed on TL for some reason when he usually is.
Ex Zerg learning Terran. A bold move.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 23 2015 20:16 GMT
#8985
BW heals are INSANE.... in the new patch....
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-06-23 20:33:05
June 23 2015 20:31 GMT
#8986
So I've played 3 games so far in the new map intial impression:

The map is haunted mines 2.0 Its everything maines is suppoused to be, but better, and since the immortal push the lane with most buildings in it, instead of just 11 lane, and always spawns in the middle of the map is way less snowbally. Im a bit worried about sylvanas on this map too but its cool so far.

The change they do at 50% is pretty cool since it forces a team fight, and it looks whoever wins that teamfight will get the immortal.

The map still seems kinda snowbally since only 1 team gets the immortal, and that means more exp wich means an easier time getting the next immortal.

The camps are cool, the art is amazing as expected.

Also, it seems noobs follow me on ptr too... First an ally raynor body blocks me to death, 3 seconds later nova cast triple tap on malfurion, kaelthas tries to block it and dies with the first two shots, then the third kills malfurion.... lol.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 23 2015 20:44 GMT
#8987
Lili jugs op now haha. Also ETC and Tyrael will get unfair treatment. Their heal isn't shown anymore, just the damage they take. Kinda torn on the Role stat, not sure I want more stats complains in game.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 20:48 GMT
#8988
It will valid idiot warriors who just yolo engage and get blown up forcing your team to disengage and at the end of the game "omg they focused me so hard!"

The stats are a cancer in this game in general. Damage Taken is just the cancer spreading.
Wat
sM.Zik
Profile Joined June 2011
Canada2547 Posts
June 23 2015 21:41 GMT
#8989
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.
Jaedong Fighting! | youtube.com/ZikGaming
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 23 2015 21:46 GMT
#8990
On June 24 2015 06:41 sM.Zik wrote:
Show nested quote +
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.


This just happened to me today. Dragon Shire, we were behind all game dying all over the place, but somehow we managed to even out the levels at the very end. They made a poor engagement right at the nexus (avoiding taking the dragon), dying, while we take the dragon and head straight for the enemy nexus to win.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 23 2015 22:12 GMT
#8991
On June 24 2015 06:41 sM.Zik wrote:
Show nested quote +
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.


Yea I've had FAR more comebacks in HotS than any other MOBA. Not only will one good team fight close a 2-3 level gap very quickly, but if you're behind on towers/keeps, then just picking off a few towers/keeps really quickly can close that gap like it's nothing.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 23 2015 22:39 GMT
#8992
One of the most important comeback mechanics is that your death timers are shorter. In a team fight if you trade even numbers, you can take a few small advantages with those extra 10 seconds.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
June 23 2015 22:49 GMT
#8993
It's pretty easy to make a game comeback friendly; just like hots, tweak the xp (and gold) mechanic to give a lot less to leaders and a lot more to people behind.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Big G
Profile Joined April 2011
Italy835 Posts
Last Edited: 2015-06-24 00:17:32
June 24 2015 00:14 GMT
#8994
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.

Well the problem is that most people in random QM just clash mindlessly against each other all game long.
Instead you have to play a bit differently when you're behind: split and soak xp, avoid team fights as much as possible, retreat to your structures when needed. Most of all, be patient! Level 12 vs level 14 is much worse than lv13 vs lv15 because of the talent advantage.

DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
June 24 2015 00:32 GMT
#8995
On June 24 2015 04:32 karazax wrote:
Hero Progression
•Several Hero Level rewards have been slightly altered: •Hero Level 9 -- A new 750 Gold reward has been added. •This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.

•Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
•Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold •Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.




Thank god, especially the retroactive allowance for the heroes already at/ past level 9.

Getting the 750 gold earlier is a lot nicer, because getting to level 15 or 20 would take forever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
RouaF
Profile Joined October 2010
France4120 Posts
June 24 2015 08:35 GMT
#8996
I'm going to be swimming in gold, lol. Have several lvl 10 heroes because I started playing in the alpha and the lvl cap was 10 back then. I "lost" a ton of xp by playing heroes who were caped to 10 and thus it's very unlikely i'll get 15 or 20 anytime soon but at least I have several 10's.
RouaF
Profile Joined October 2010
France4120 Posts
June 24 2015 09:04 GMT
#8997
Also it seems like they decided to nerf the vikings pretty hard this time. Maybe too hard ? We'll have to see.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 24 2015 11:53 GMT
#8998
I have a bunch of level 8 heroes I'm going to pump up to 9 while the xp bonus persists, it's a good change although still not going to net me many more heroes overall, gold progress has become depressing, but I guess introducing rotation into hero league would be a bad idea although it might promote more variety.

I love playing bright wing, is emerald wind a must pick? The other ult is so much fun so I find it hard to try emerald wind.

I haven't played QM for ages but I believe the mmr is separate for it? My current hero pool feels a Bit stale but games tend to suck in QM, does that get better if you play and win lots there or does everyone just move to hero league?

By the way if anyone wants to play some games I'm Sybarite#2581, rank 11 and mmr is low 2000s. I thought I was a bit better than that but hey I'm sensible most of the time at least.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2015-06-24 14:08:07
June 24 2015 14:06 GMT
#8999
On June 24 2015 07:49 zlefin wrote:
It's pretty easy to make a game comeback friendly; just like hots, tweak the xp (and gold) mechanic to give a lot less to leaders and a lot more to people behind.

they did this in dota and everyone hated it; eventually toned down the effect so much that it's barely stronger than it was before the effect was introduced.
:)
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 24 2015 14:09 GMT
#9000
I wonder how the wailing arrow nerf will affect sylvana. I guess the real value is from the silence anyways.
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