• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:35
CEST 01:35
KST 08:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2317
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BSL Season 23 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9233 users

Heroes Large General Thread - Page 450

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 448 449 450 451 452 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 20:02 GMT
#8981
QM is rough because sometimes you have just an inferior team and what feels like snowball is just your team getting crushed the entire match. Playing QM I rarely had close games but I have them fairly frequently in Hero League.
Wat
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-06-23 20:06:49
June 23 2015 20:05 GMT
#8982
I wonder if Brightwing needs the huge rework in addition to Brightwing's Soothing Mist no longer healing her for double the intended amount.



A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
•For example: Dazing Valla will not stop her from channeling Strafe.
•The following abilities will now Daze, rather than Stun, enemy Heroes:
•Brightwing -- Emerald Wind (R)
•Chen -- Wandering Keg (R)
•Johanna -- Condemn (W)
•Diablo -- Shadow Charge (Q)
•E.T.C. -- Face Melt (W)
•Falstad -- Mighty Gust (R)
•Kerrigan -- Primal Grasp (E)
•Raynor -- Penetrating Round (Q)
•Sgt. Hammer -- Concussive Blast (W)
•Thrall -- Sundering (R)
•Tychus -- Frag Grenade (W)

Blood for Blood is pretty much just a healing talent now with the slow removed. Damage reduced from 15% to 10% but healing increased to 200%

They also have a designer patch notes discussion article up here
Wuster
Profile Joined May 2011
1974 Posts
June 23 2015 20:07 GMT
#8983
On June 24 2015 04:16 Tenks wrote:
Notes

http://us.battle.net/heroes/en/blog/19803324


Still reading but they went ahead with this change

Show nested quote +

Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
Chen -- Flying Kick (Q)
Falstad -- Barrel Roll (E)
Illidan -- Dive (Q)
Illidan -- Sweeping Strikes (with the Unbound talent) (W)
Kerrigan -- Ravage (Q)


Also Tychus seems to be getting +1 range on his basic. That is actually quite huge. One of his major downsides was being a point blank ranged assassin which is why Q build was really the only viable build for him.


Illidan losing unstoppable on W already hurt, but that was easily worked around since you generally used Q to engage anyways. Losing it on Q is going to be a pretty big nerf imo.

I'm a little surprised how cavalier they are about changing all these systems. After all people point to all the ability changes as to why Diablo disappeared from competitive, but him losing unstoppable was just as big a factor (coincidentally was also when Kael was released and having one of the easiest interrupts to land if he saw Diablo coming).

But maybe it's for the best, intuitively you would expect stuns/knockbacks to work as a counter to seeing these abilities coming so in the long run it'll keep their goal of things being easy to comprehend. Just in the meantime, these are big balance changes.
fruity.
Profile Joined April 2012
England1711 Posts
June 23 2015 20:13 GMT
#8984
Grubby is playing the PTR, for those interested. Seems not to be listed on TL for some reason when he usually is.
Ex Zerg learning Terran. A bold move.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 23 2015 20:16 GMT
#8985
BW heals are INSANE.... in the new patch....
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-06-23 20:33:05
June 23 2015 20:31 GMT
#8986
So I've played 3 games so far in the new map intial impression:

The map is haunted mines 2.0 Its everything maines is suppoused to be, but better, and since the immortal push the lane with most buildings in it, instead of just 11 lane, and always spawns in the middle of the map is way less snowbally. Im a bit worried about sylvanas on this map too but its cool so far.

The change they do at 50% is pretty cool since it forces a team fight, and it looks whoever wins that teamfight will get the immortal.

The map still seems kinda snowbally since only 1 team gets the immortal, and that means more exp wich means an easier time getting the next immortal.

The camps are cool, the art is amazing as expected.

Also, it seems noobs follow me on ptr too... First an ally raynor body blocks me to death, 3 seconds later nova cast triple tap on malfurion, kaelthas tries to block it and dies with the first two shots, then the third kills malfurion.... lol.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 23 2015 20:44 GMT
#8987
Lili jugs op now haha. Also ETC and Tyrael will get unfair treatment. Their heal isn't shown anymore, just the damage they take. Kinda torn on the Role stat, not sure I want more stats complains in game.
Tenks
Profile Joined April 2010
United States3104 Posts
June 23 2015 20:48 GMT
#8988
It will valid idiot warriors who just yolo engage and get blown up forcing your team to disengage and at the end of the game "omg they focused me so hard!"

The stats are a cancer in this game in general. Damage Taken is just the cancer spreading.
Wat
sM.Zik
Profile Joined June 2011
Canada2553 Posts
June 23 2015 21:41 GMT
#8989
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.
Jaedong Fighting! | youtube.com/ZikGaming
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 23 2015 21:46 GMT
#8990
On June 24 2015 06:41 sM.Zik wrote:
Show nested quote +
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.


This just happened to me today. Dragon Shire, we were behind all game dying all over the place, but somehow we managed to even out the levels at the very end. They made a poor engagement right at the nexus (avoiding taking the dragon), dying, while we take the dragon and head straight for the enemy nexus to win.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 23 2015 22:12 GMT
#8991
On June 24 2015 06:41 sM.Zik wrote:
Show nested quote +
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.


Id say HoTS is actually the moba where comebacks happen the most often and easily. All it takes is one good team fight past lvl 20 to comeback, no matter how far you were behind. Remember that.


Yea I've had FAR more comebacks in HotS than any other MOBA. Not only will one good team fight close a 2-3 level gap very quickly, but if you're behind on towers/keeps, then just picking off a few towers/keeps really quickly can close that gap like it's nothing.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 23 2015 22:39 GMT
#8992
One of the most important comeback mechanics is that your death timers are shorter. In a team fight if you trade even numbers, you can take a few small advantages with those extra 10 seconds.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
June 23 2015 22:49 GMT
#8993
It's pretty easy to make a game comeback friendly; just like hots, tweak the xp (and gold) mechanic to give a lot less to leaders and a lot more to people behind.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Big G
Profile Joined April 2011
Italy835 Posts
Last Edited: 2015-06-24 00:17:32
June 24 2015 00:14 GMT
#8994
On June 24 2015 04:58 Odoakar wrote:
I've been playing the game for a few days now doing QM, my first moba and the game's really awesome. One thing that bothers me is that I feel the game is very snowbally and it's hard making a comeback if you are 2 lvls behind, the lead of dominant team just grows as the game goes on. I've been on both sides, and I rarely played an even match so far.

Well the problem is that most people in random QM just clash mindlessly against each other all game long.
Instead you have to play a bit differently when you're behind: split and soak xp, avoid team fights as much as possible, retreat to your structures when needed. Most of all, be patient! Level 12 vs level 14 is much worse than lv13 vs lv15 because of the talent advantage.

DarkPlasmaBall
Profile Blog Joined March 2010
United States46490 Posts
June 24 2015 00:32 GMT
#8995
On June 24 2015 04:32 karazax wrote:
Hero Progression
•Several Hero Level rewards have been slightly altered: •Hero Level 9 -- A new 750 Gold reward has been added. •This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.

•Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
•Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold •Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.




Thank god, especially the retroactive allowance for the heroes already at/ past level 9.

Getting the 750 gold earlier is a lot nicer, because getting to level 15 or 20 would take forever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
RouaF
Profile Joined October 2010
France4121 Posts
June 24 2015 08:35 GMT
#8996
I'm going to be swimming in gold, lol. Have several lvl 10 heroes because I started playing in the alpha and the lvl cap was 10 back then. I "lost" a ton of xp by playing heroes who were caped to 10 and thus it's very unlikely i'll get 15 or 20 anytime soon but at least I have several 10's.
RouaF
Profile Joined October 2010
France4121 Posts
June 24 2015 09:04 GMT
#8997
Also it seems like they decided to nerf the vikings pretty hard this time. Maybe too hard ? We'll have to see.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 24 2015 11:53 GMT
#8998
I have a bunch of level 8 heroes I'm going to pump up to 9 while the xp bonus persists, it's a good change although still not going to net me many more heroes overall, gold progress has become depressing, but I guess introducing rotation into hero league would be a bad idea although it might promote more variety.

I love playing bright wing, is emerald wind a must pick? The other ult is so much fun so I find it hard to try emerald wind.

I haven't played QM for ages but I believe the mmr is separate for it? My current hero pool feels a Bit stale but games tend to suck in QM, does that get better if you play and win lots there or does everyone just move to hero league?

By the way if anyone wants to play some games I'm Sybarite#2581, rank 11 and mmr is low 2000s. I thought I was a bit better than that but hey I'm sensible most of the time at least.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2015-06-24 14:08:07
June 24 2015 14:06 GMT
#8999
On June 24 2015 07:49 zlefin wrote:
It's pretty easy to make a game comeback friendly; just like hots, tweak the xp (and gold) mechanic to give a lot less to leaders and a lot more to people behind.

they did this in dota and everyone hated it; eventually toned down the effect so much that it's barely stronger than it was before the effect was introduced.
:)
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 24 2015 14:09 GMT
#9000
I wonder how the wailing arrow nerf will affect sylvana. I guess the real value is from the silence anyways.
Prev 1 448 449 450 451 452 453 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
CranKy Ducklings43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 156
SpeCial 77
CosmosSc2 41
StarCraft: Brood War
Artosis 689
910 59
Bale 14
Dota 2
NeuroSwarm101
League of Legends
Doublelift2889
Other Games
summit1g8386
shahzam606
C9.Mang0305
JimRising 234
PiGStarcraft213
Maynarde117
Liquid`Ken10
Vindicta6
Organizations
Other Games
gamesdonequick649
Dota 2
PGL Dota 2 - Main Stream30
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 111
• musti20045 35
• CranKy Ducklings SOOP33
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21589
Other Games
• imaqtpie714
• Shiphtur209
Upcoming Events
Afreeca Starleague
10h 25m
Soma vs Soulkey
INu's Battles
11h 25m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d
Patches Events
1d 16h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.