I thought it was weird they were contacting him since he doesn't even play this genre of game, guess they're trying to get people from a load of different genres to get the biggest fan base.
Heroes Large General Thread - Page 430
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Luiwtf
England217 Posts
I thought it was weird they were contacting him since he doesn't even play this genre of game, guess they're trying to get people from a load of different genres to get the biggest fan base. | ||
Tenks
United States3104 Posts
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Luiwtf
England217 Posts
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Nizaris
Belgium2230 Posts
On June 05 2015 06:50 xDaunt wrote: I'm shocked that people still haven't caught on to using Give 'em the Axe on Muradin. It's soooooo good. Screw Stoneform. Yeah, in highly organized play, I can see Muradins preferring it still. But for us solo-queuers, Give 'em the Axe turns Muradin into a beast that can carry shitty teams on his back. i've always underestimated give em the axe i'll have to try it out, i always figured the extra damage you get when some1 is stunned from storm bolt isn't that amazing. i guess if your team is cc heavy it could be really good, or if they stand in thunderclap and get slowed... i dont see how it can enable you to carry anything tho. i usually just pick imposing presence screw stoneform. i like muradin probably my fav warrior, | ||
Wuster
1974 Posts
(this is the extended version I guess, didn't have the 'post-credits' scene on the broadcast). | ||
JimmyJRaynor
Canada16595 Posts
Ouch. http://ca.ign.com/articles/2015/06/02/heroes-of-the-storm-review overall, the game is well received by critics though. | ||
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[Phantom]
Mexico2170 Posts
The review itself was ok (some msitakes, which clearly show his lack of advanced knowledge of the game but overall ok). The thing is, the 6.5 score makes no sense. The reasons are: -Poor maps and objectives – Excessive grinding – Unnecessary restrictions The first one, its an opinion, not a fact. The second one well..ok i agree you have to grind to unlock heroes and stuff. -The third one..well altough unocking the 2 extra free rotation heroes is stupid, grinding to unlock hero league is not, because league also odoes it and for a reason: to stop people from multiaccounting, or that banned people could simply create another account and rank and promote toxcicity, its a necesary evil. BUT OK, LETS ASSUME they are all valid complains alright? but then you have to ask yourself, does thaat really makes the game a 6.5? really? I mean, fuck the art, the polish, the gamplay, you have to grind to lvl 15 which takes about 15 matches to unlock 2 extra heroes so the game sucks! Really? I mean, I'd have given the game an 8+, but the 6.5 shows an incredible ammount of bias that I don't know how anyone could think of this as a good score. | ||
Luiwtf
England217 Posts
Watching Summit1g's stream atm and he's preparing for some streamer tournament on Sunday. | ||
Kupon3ss
時の回廊10066 Posts
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KobraKay
Portugal4219 Posts
On June 06 2015 13:26 Kupon3ss wrote: The bias here likely has to do with the fact that the IGN reviewer in question has put a lot of time into both Dota2 and LoL (and game them 9+ scores) and is approaching HotS with that perspective, knowledge, and experience instead of the more casual and inexperienced perspective of the target demographic that blizzard is trying to appeal to here. Well blizzard must have done something right...never even considered playing dota or LoL but I've played 300+ games of heroes in over 2 months (which is a lot for someone who has a full time job with extra hours more often than not). The game is really fun and addictive! Today has been azmodan day for me. Such a joy to ray them down to a low health, watch them run away and then long range bomb them with the basketball ^^ and people are great too, playing with five random unknown people are cheering for the long range shots lol pretty fun games today. | ||
TokO
Norway577 Posts
So rather than adding up the performances of all players, the game is creates a game where your total performance is more or less immediately determined by collective action. If one player drags you into the mud, you're going there whether you like it or not. | ||
Sponkz
Denmark4564 Posts
On June 06 2015 11:23 [Phantom] wrote: Yeah, but I'm sorry it doesn't make sense. The review itself was ok (some msitakes, which clearly show his lack of advanced knowledge of the game but overall ok). The thing is, the 6.5 score makes no sense. The reasons are: -Poor maps and objectives – Excessive grinding – Unnecessary restrictions The first one, its an opinion, not a fact. The second one well..ok i agree you have to grind to unlock heroes and stuff. -The third one..well altough unocking the 2 extra free rotation heroes is stupid, grinding to unlock hero league is not, because league also odoes it and for a reason: to stop people from multiaccounting, or that banned people could simply create another account and rank and promote toxcicity, its a necesary evil. BUT OK, LETS ASSUME they are all valid complains alright? but then you have to ask yourself, does thaat really makes the game a 6.5? really? I mean, fuck the art, the polish, the gamplay, you have to grind to lvl 15 which takes about 15 matches to unlock 2 extra heroes so the game sucks! Really? I mean, I'd have given the game an 8+, but the 6.5 shows an incredible ammount of bias that I don't know how anyone could think of this as a good score. Are you really being serious here? We're talking about a casual MOBA that is not the first one in line, topping it with an existing universe controlled by Blizzard doesn't really make it the game of the year. I think 6,5 is a fine and true rating for what the game actually is, you really gotta remember what the competition is compared to other MOBA games. HoTS is a good game, but it's not genre-breaking or innovative. | ||
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Heyoka
Katowice25012 Posts
On June 06 2015 20:35 KobraKay wrote: Well blizzard must have done something right...never even considered playing dota or LoL but I've played 300+ games of heroes in over 2 months (which is a lot for someone who has a full time job with extra hours more often than not). The game is really fun and addictive! Ultimately I think this is what will challenge the game a lot in the next year. If you approach it from the perspective of it being a moba, it doesn't come across that well (at least I didn't think so, at first). You have to see it from the mindset of a 5v5 hero game that isn't a moba, and I think it succeeds as far as being a fun new gametype, and in that sense Blizzard referring to it as a "hero brawler" is reasonable. Dota/LoL knowledge probably hurts you here because the game plays similar enough to fool you into thinking there is carry over in the experience but to win games you have to shed a lot of it. 6.5 feels low to me but I think most of these positive reviews are overboard on the other end so as always the truth is somewhere in between. | ||
Disengaged
United States6994 Posts
Being in since the alpha, the maps have always been the games best part. The variety in the maps and how different each one plays out is fun and interesting because you wonder which map your gonna get instead of playing on the same one map like other moba's. I do believe that the grind is a bit too much. Not only for leveling but also for getting gold. You get like 20 gold a win and the dailies that you receive don't even feel worth it half the time. Also, the pricing on the heroes + skins, $$ and gold wise. 10 dollars for a hero or a skin is a tad bit too much in my opinion and I feel like if the price was halved they'd probably sell more. Maybe, I don't know. Also, some of the heroes gold price feels way too high mainly because of how little and how slow you get gold. LoL definately does a better job with their shop and how they are priced and how much currency you get a win/loss, the first win of the day bonus also helps. Also, in my opinion, the biggest draw to HotS are the heroes themselves since they are from Blizzards IP's. | ||
Stratos_speAr
United States6959 Posts
On June 06 2015 11:15 JimmyJRaynor wrote: i think a Blizzard game just received its lowest rating in IGN's review history. Heroes of the Storm got a 6.5 Ouch. http://ca.ign.com/articles/2015/06/02/heroes-of-the-storm-review overall, the game is well received by critics though. That guy received some pretty brutal backlash for his comments on HotS. He made several blatantly false comments about the game (e.g. "Anub's ultimate stuns for 15 seconds and you can't do anything about it") as if they were fact and then criticized the game based on it (this was in other media prior to the written review). The guy is clearly a biased and unprofessional DotA player that didn't take the time to understand this game at all. Instead, he just came in with an elitist DotA viewpoint. Honestly, I just don't think the guy had a clue about what he was talking about. Criticizing the game because "I can't carry" or "I don't like the map objectives" is utterly ridiculous. These are two of the primary game design decisions that make HotS unique and a fun and different choice compared to the other MOBA's. And, as Disengaged said, I don't really see why anyone would take IGN seriously. IGN is a complete and utter joke. Their reviews are usually awful and utterly clueless and I haven't seen a shred of integrity in them for years. | ||
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[Phantom]
Mexico2170 Posts
On June 06 2015 21:36 Sponkz wrote: Are you really being serious here? We're talking about a casual MOBA that is not the first one in line, topping it with an existing universe controlled by Blizzard doesn't really make it the game of the year. I think 6,5 is a fine and true rating for what the game actually is, you really gotta remember what the competition is compared to other MOBA games. HoTS is a good game, but it's not genre-breaking or innovative. Huh.. are you the one being serious? Not innovative? Heroes of all mobas is the one that isn't innovative? | ||
Ovid
United Kingdom948 Posts
On June 07 2015 00:00 [Phantom] wrote: Huh.. are you the one being serious? Not innovative? Heroes of all mobas is the one that isn't innovative? No obviously global exp unique maps and objectives along with a different art style using blizzard universe characters is always done every friday. | ||
Ovid
United Kingdom948 Posts
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Sponkz
Denmark4564 Posts
On June 07 2015 00:13 Ovid wrote: No obviously global exp unique maps and objectives along with a different art style using blizzard universe characters is always done every friday. They personalized their game, but it's not innovative, it's just their only tool of survival. If HoTS did not have the maps, but still had the objectives and global exp nobody would be giving a fuck about the game. Having a map-cycle is the only thing that will keep HoTS alive. Other than that, it looks just like Dota/LoL/HoN/Smite. | ||
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Heyoka
Katowice25012 Posts
this is the point where someone has to dig out a dictionary to show what "innovation" entails | ||
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