Heroes Large General Thread - Page 391
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GizmoPT
Portugal3040 Posts
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Heyoka
Katowice25012 Posts
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Ramiz1989
12124 Posts
On March 28 2015 00:08 Heyoka wrote: I've heard that happening to a few people since the patch. What an annoying bug. We had 2 games where we started quickmatch(me and few of my friends) and suddenly were playing cooperative against AI. I was flaming my friend because I thought he accidentally clicked on cooperative, lol. | ||
Ej_
47656 Posts
On March 27 2015 17:05 DarkPlasmaBall wrote: In the past five days- since I started this game- I've played around with about 10 characters (level 5 each) and I currently really like Falstad (mobility with flight to travel to shrines and assist, BOOMerang chain to deal decent damage, Barrel Roll to escape, can kite pretty well with his ranged basic attack, attacks can heal, etc.), and I'm just wondering if anyone has any tips on what level-up spells to pick and other general tips on playing as him. Right now, I'm mostly picking Bribe (is this worth it? instantly recruiting the Siege pair every few minutes?) -> Vamp. Assault -> BOOMerang -> Mighty Gust -> [no idea for lvl 13] -> Afterburner -> Epic Mount (or occasionally Fury of the Storm/ Nexus Frenzy). Any suggestions on better spells? I'd like as much utility out of this guy as possible. Thanks http://www.heroesfire.com/ | ||
Tenks
United States3104 Posts
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DarkPlasmaBall
United States42339 Posts
Thanks Found this site as well: https://www.hotslogs.com/Sitewide/HeroDetails EDIT: Yeah Tenks I found that link in another thread Thanks ^^ | ||
Wuster
1974 Posts
On March 28 2015 01:45 Tenks wrote: If you want a basic outline of talents per hero it is best to goto hotslogs and search by hero and filter by master/diamond league. Heroesfire can easily be outdated. Plus some of the guides there are just bad (even those that are highly rated). On March 27 2015 20:47 739 wrote: Yup, most of us I guess. It's been reported in Reddit and Blizzard said that they probably know the cause and it will get fixed soon ™ Reddit says it's caused by Sylvanas, but that's not true. I've had it happen in games where there wasn't a Sylvanas on either side. Blizzard's been asking for replays of games where it happens so I'm sure they have lots of data now and just said they figured out what's causing it: http://us.battle.net/heroes/en/forum/topic/16773617632#1 No workaround posted, but let's just hope they can patch it next week (or sooner). | ||
Wuster
1974 Posts
On March 28 2015 01:45 Tenks wrote: If you want a basic outline of talents per hero it is best to goto hotslogs and search by hero and filter by master/diamond league. Heroesfire can easily be outdated. Plus some of the guides there are just bad (even those that are highly rated). On March 27 2015 20:47 739 wrote: Yup, most of us I guess. It's been reported in Reddit and Blizzard said that they probably know the cause and it will get fixed soon ™ Reddit says it's caused by Sylvanas, but that's not true. I've had it happen in games where there wasn't a Sylvanas on either side. Blizzard's been asking for replays of games where it happens so I'm sure they have lots of data now and just said they figured out what's causing it: http://us.battle.net/heroes/en/forum/topic/16773617632#1 No workaround posted, but let's just hope they can patch it next week (or sooner). On March 27 2015 18:41 Superbanana wrote: I really like the Spider Queen map. Games do not last too long (or are way too short), its not snowbally and map mechanics are not OP. I think blizzard is learning how to design better heroes and maps Hope they refrain from huge maps like cursed Hollow and OP map mechanics like Sky Temple (i kinda like it tough) and Haunted Mines. BTW, do not post keys in public places, just ask for people to PM you or something. Bots and ill intentioned people may get them. I've played the Spider map twice and both times they were 30+ minutes long. Both time we had no idea how to finish out the game since someone's always dead somewhere and the map is so small that it's scary pushing across the midpoint. I didn't find the Spider's to scale very well either, so ya definitely not snowbally or OP map mechanics... but for me that meant really long games. I'm sure I'm doing something wrong, so if anyone wants to talk about late game strategy I'm all ears. | ||
FT.aCt)Sony
United States1047 Posts
Funny thing? I am not disconnecting, I am forcefully in someway being removed from the game/selection. Anyone else having this occurrence? Known bug/issue? | ||
[Phantom]
Mexico2170 Posts
On March 28 2015 03:32 Wuster wrote: Plus some of the guides there are just bad (even those that are highly rated). Reddit says it's caused by Sylvanas, but that's not true. I've had it happen in games where there wasn't a Sylvanas on either side. Blizzard's been asking for replays of games where it happens so I'm sure they have lots of data now and just said they figured out what's causing it: http://us.battle.net/heroes/en/forum/topic/16773617632#1 No workaround posted, but let's just hope they can patch it next week (or sooner). I've played the Spider map twice and both times they were 30+ minutes long. Both time we had no idea how to finish out the game since someone's always dead somewhere and the map is so small that it's scary pushing across the midpoint. I didn't find the Spider's to scale very well either, so ya definitely not snowbally or OP map mechanics... but for me that meant really long games. I'm sure I'm doing something wrong, so if anyone wants to talk about late game strategy I'm all ears. Really? I feel that spiders can be strong or weak depending when or how you utilize them. For example, this time we basically just pushed mid as 5, litting the other 2 spiders push their lanes alone (case the enemy team wen't as five to defend), then when the mid one was dead, we wen't to bot. Idk, seems an interesting mechanic, I've played 3 times on it, one long, one average and one short game, we'll have to wait and see. | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
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[Phantom]
Mexico2170 Posts
SGt hammer was pretty good, I don't know how good she is after the patch though, I haven't played her yet. But she is dependant on having a competent team. One of the big mistakes I see hammer players make is sieging in bad positions, where it is easy for the enemy to jum of them. But in the same way, I see a lot of people that don't understand her and don't try to "cover" her or tank for her so she can do damage, also lots of people forget you can't move, and chase enemies away from your siege range for no reason, and then die. SO I'd say she is good and most maps, but you are going to have not as much as a good time on some games. | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
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Garsecg
United States129 Posts
On March 28 2015 05:46 FueledUpAndReadyToGo wrote: Is sergeant hammer a viable pick for quick match? I just bought her but it feels gimmicky...with the right maps and team members it's really strong, but on other maps and a team without tanks/distractions you are just dead meat. I believe Hammer is viable vs. any comp, though obviously she won't always shine. Against comps that are good at killing Hammer, I've had good experiences going with a mobile survivability spec that relies on napalm strike and baiting the enemy into poor positions for team contribution. Despite the recent hp nerf, I still find Hammer to be very survivable. If you suspect you will be targeted or you feel like every time you go into siege mode you will be killed, I would recommend trying to get a lot of the self-peel talents like excessive force and bullhead mines. A living Hammer is better than a dead hammer, and hammer still deals respectable damage outside of siege mode w/o the increased siege damage talents. I recommend going Napalm Strike if you go down this road. It does a lot of damage and at 20, you will still have fantastic range. | ||
shid0x
Korea (South)5014 Posts
On March 28 2015 05:25 [Phantom] wrote: For example, this time we basically just pushed mid as 5, litting the other 2 spiders push their lanes alone (case the enemy team wen't as five to defend), then when the mid one was dead, we wen't to bot. Idk, seems an interesting mechanic, I've played 3 times on it, one long, one average and one short game, we'll have to wait and see. This occurs to me a lot too. This seems to be the best way to use the spider for now. | ||
FeyFey
Germany10114 Posts
I really like the spider spawn mechanic as well as it goes with the minion waves. The moment the opposing teams is getting closer to their spider summon you push one lane hard and let the others get close to your forts. Then you clean up the spiders that spawns close to you and gather to teamfight at the last remaining spider. I also prefer split pushing top and bot at the beginning with Siege Giants. If these are down the middle fort offers like no protection. But so far most don't care about positioning their spider spawn points, so who knows what works best in the end. But talents that boost damage against non heroic can be really useful. Love playing Mura on that map but Zagara is still godly there, because of the vision she provides. | ||
Lokian
United States699 Posts
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Big G
Italy835 Posts
On March 28 2015 15:21 Lokian wrote: anyone else getting penalty for leaving when someone else from the draft leaves? ruins my friday hero league gaming session... since i only play murky in hero league, and... i get penalize for picking him form blizzard So why do you only play Murky in hero league? What if your team needs a tank or a healer? | ||
Lokian
United States699 Posts
that leads me to suggest a ranked quick match would be more fun than what they have going now with solo queue. | ||
ivancype
Brazil485 Posts
On March 28 2015 15:21 Lokian wrote: anyone else getting penalty for leaving when someone else from the draft leaves? ruins my friday hero league gaming session... since i only play murky in hero league, and... i get penalize for picking him form blizzard #goodguy Blizzard saving eSports | ||
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