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Heroes Large General Thread - Page 249

Forum Index > Heroes of the Storm
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 07 2015 16:04 GMT
#4961
From a gold perspective, sure, but it's obviously beneficial to get to level 5 familiarity with a champ for overall gameplay knowledge. To me the gold is a nice bonus
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
January 07 2015 16:28 GMT
#4962
On January 07 2015 19:59 Vallelol wrote:
Imho the biggest mistake of Blizzard is using the actual currency values instead of some sort of points you can buy, of course it's the same price in the end, but from a psychological point of view "950 BlizzPoints" always seems less


It's still the Alpha, they could definitely change to this if they think it makes sense. I'm sure there are marketing studies on this that show what the effect will probably be.

Also, the prices are obviously an experiment in themselves. It's not a released game yet, so they can play with the prices and see what people will buy. They need to set the prices high enough to support the game and make the profits to make the game worthwhile, but they also need to set the prices low enough that people will buy them. I'm pretty sure they are in "information gathering mode" on the prices and that the prices when the game is released will be pretty close to what the market will bear, so there's no sense whining about it much. Just vote with your wallet!


"I love noobies, they're so happy." -Chill
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
January 07 2015 20:37 GMT
#4963
On January 08 2015 01:28 LaughingTulkas wrote:
Show nested quote +
On January 07 2015 19:59 Vallelol wrote:
Imho the biggest mistake of Blizzard is using the actual currency values instead of some sort of points you can buy, of course it's the same price in the end, but from a psychological point of view "950 BlizzPoints" always seems less


It's still the Alpha, they could definitely change to this if they think it makes sense. I'm sure there are marketing studies on this that show what the effect will probably be.

Also, the prices are obviously an experiment in themselves. It's not a released game yet, so they can play with the prices and see what people will buy. They need to set the prices high enough to support the game and make the profits to make the game worthwhile, but they also need to set the prices low enough that people will buy them. I'm pretty sure they are in "information gathering mode" on the prices and that the prices when the game is released will be pretty close to what the market will bear, so there's no sense whining about it much. Just vote with your wallet!




Unless they have made surveys (which they haven't too my knowledge) on how the high prices of champions impacts the players wililngless to continue the game, then they do not have the required data to my a comprehensive assesment of the pricing structure.
Wuster
Profile Joined May 2011
1974 Posts
January 07 2015 21:07 GMT
#4964
On January 08 2015 05:37 Hider wrote:
Show nested quote +
On January 08 2015 01:28 LaughingTulkas wrote:
On January 07 2015 19:59 Vallelol wrote:
Imho the biggest mistake of Blizzard is using the actual currency values instead of some sort of points you can buy, of course it's the same price in the end, but from a psychological point of view "950 BlizzPoints" always seems less


It's still the Alpha, they could definitely change to this if they think it makes sense. I'm sure there are marketing studies on this that show what the effect will probably be.

Also, the prices are obviously an experiment in themselves. It's not a released game yet, so they can play with the prices and see what people will buy. They need to set the prices high enough to support the game and make the profits to make the game worthwhile, but they also need to set the prices low enough that people will buy them. I'm pretty sure they are in "information gathering mode" on the prices and that the prices when the game is released will be pretty close to what the market will bear, so there's no sense whining about it much. Just vote with your wallet!




Unless they have made surveys (which they haven't too my knowledge) on how the high prices of champions impacts the players wililngless to continue the game, then they do not have the required data to my a comprehensive assesment of the pricing structure.


While they did surveys like this with Hearthstone's beta, from what I know this is actually a very, very unreliable way of collecting information on what people are actually going to do. There's a marketing saying 'Watch what they do, not what they say' when it comes to focus groups and demoing products to new users.

They do have the data for how much people are playing, how many heroes, what they've bought with money / gold, how much gold they've earned after all.

I agree with LaughingTulkas that pricing is still experimental. Given that WoW subs, HS packs / arena tickets, ect haven't changed along with the EU - USD exchange rate I would think the EU price change is just an Alpha tweak and not something to expect once the game reaches beta / release (knock on wood).
xDaunt
Profile Joined March 2010
United States17988 Posts
January 07 2015 21:09 GMT
#4965
I'm sure that Blizzard already has the pricing largely figured out. They can look at other F2P games (notably LoL) to see how money is made and just know from past experience that they can get away with charging a premium for their own products.
Brian333
Profile Joined August 2010
657 Posts
January 08 2015 03:54 GMT
#4966
On January 07 2015 23:55 snailz wrote:
only objection i have with the game is gold-gain. i dont mind its slow, i like unlocking things, and 7 heroes in rotation is really a lot. what i hate is that game forces me to level those heroes (cuz i want dem moneyz) on my ranked ladder -- so i go from big losing streaks when leveling to big winning streaks when playing heroes i like. i though after sc2 they would bloody learn why ranked/unranked is important.

also, why the puck would you not make heroes more expensive, but have every game reward 100 gold or so. when i earn 20 gold after a loss i feel depressed, a coin for a minute of my time. its sad and its not supposed to be. oh and one more thing, even when i consider buying a skin, fact that the price is in euros and not some made-up currency is really, really turning me off. i dont want my brain to know exactly how much it is willing to spend for something as trivial as an animated horse.

finally, i know blizzard thinks highly of themselves, but after sc2 and d3 i really cant shake this impression they are putting out lazy, overpriced products out there, and this obnoxiously limited amount of heroes available is really not helping their cause. instead of making every hero so expensive, why not make (A LOT) more heroes, so that unlocking progression is the same, but there is a lot more diversity. if they wanna immerse us in their universe, it would help if every game didnt have 2 novas, 2 raynors, etc.


The overall reply to this is that we are in alpha.

1. Versus is unranked. Ranked mode has not been released yet. We are in alpha.

2. Bots. They are a problem in most Blizzard games and HotS is already no different. If you increase the gold gain from games, then you increase the incentive to bot.

3. We don't have a lot of heroes yet because we are in alpha. I'm not 100% sure about the speed of hero releases but I want to say that it has been around 1 per month in recent times. Given that we're still quite a while away from release, they will have more heroes by then.

4. Ranked mode is unique picks. The focus of versus right now is to get people in games so that they can play and test the game. If the point was to get unique hero compositions and balanced teams, a diamond+ level team would probably be stuck in queue for weeks before finding a match. The player base is too limited right now for such match-making because we are in alpha.

5. Lots of cheap heroes puts more stress on Blizzard to release heroes quickly otherwise people will run out of things to spend gold on. The entire point of a F2P model is for that threshold to be hard to achieve. Even as is, you make around ~14k gold a month casually. Assuming Blizzard releases one max price hero a month, you will earn enough gold to eventually buy every hero but it will take time. If the max hero price was lower, people would complete their rosters much faster and there would be less incentive to play the game as much. If the max hero price is lower but Blizzard makes up for it by releasing more heroes, that just means they exponentially increase their own workload and risk compromising the quality of the heroes.
Tephus
Profile Joined May 2011
Cascadia1754 Posts
Last Edited: 2015-01-08 05:35:52
January 08 2015 05:32 GMT
#4967
On January 08 2015 12:54 Brian333 wrote:


5. Lots of cheap heroes puts more stress on Blizzard to release heroes quickly otherwise people will run out of things to spend gold on. The entire point of a F2P model is for that threshold to be hard to achieve. Even as is, you make around ~14k gold a month casually. Assuming Blizzard releases one max price hero a month, you will earn enough gold to eventually buy every hero but it will take time. If the max hero price was lower, people would complete their rosters much faster and there would be less incentive to play the game as much. If the max hero price is lower but Blizzard makes up for it by releasing more heroes, that just means they exponentially increase their own workload and risk compromising the quality of the heroes.


I feel like having a good fun game should be incentive enough to play it.

On a similar note, I just can't get into this game. Is there something I'm doing wrong? I keep trying it, play a couple games, and get completely bored of the heroes I'm given. I go in wanting to play, hit the hero selection, and sigh. I've bought one hero, used him maybe 6 times, and haven't touched him since, which completely kills my desire to 'farm' more gold.

I basically only play now with a stack of friends.. Maybe the game just isn't designed with my playstyle in mind, which is too bad
AdministratorTeam Liquid VP of Esports
Dakkas
Profile Joined October 2010
2550 Posts
January 08 2015 05:55 GMT
#4968
On January 08 2015 14:32 Tephus wrote:
Show nested quote +
On January 08 2015 12:54 Brian333 wrote:


5. Lots of cheap heroes puts more stress on Blizzard to release heroes quickly otherwise people will run out of things to spend gold on. The entire point of a F2P model is for that threshold to be hard to achieve. Even as is, you make around ~14k gold a month casually. Assuming Blizzard releases one max price hero a month, you will earn enough gold to eventually buy every hero but it will take time. If the max hero price was lower, people would complete their rosters much faster and there would be less incentive to play the game as much. If the max hero price is lower but Blizzard makes up for it by releasing more heroes, that just means they exponentially increase their own workload and risk compromising the quality of the heroes.


I feel like having a good fun game should be incentive enough to play it.

On a similar note, I just can't get into this game. Is there something I'm doing wrong? I keep trying it, play a couple games, and get completely bored of the heroes I'm given. I go in wanting to play, hit the hero selection, and sigh. I've bought one hero, used him maybe 6 times, and haven't touched him since, which completely kills my desire to 'farm' more gold.

I basically only play now with a stack of friends.. Maybe the game just isn't designed with my playstyle in mind, which is too bad


Maybe....just maybe.......you don't like the hero?

Maybe?

I love Uther, Muradin, Illidan and Valla. I can play some other characters with some enjoyment but there are some I struggle with.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
January 08 2015 08:41 GMT
#4969
What do you guys think about this idea?

http://www.reddit.com/r/heroesofthestorm/comments/2rq68b/what_do_you_think_about_this_idea_to_improve_the/

Poll: Idea

Good, do it. (1)
 
14%

Bad, here's why: (5)
 
71%

Other/better idea (1)
 
14%

7 total votes

Your vote: Idea

(Vote): Good, do it.
(Vote): Bad, here's why:
(Vote): Other/better idea

RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
January 08 2015 08:42 GMT
#4970
Anyone have any solutions to the 8 second game hangs that often occur (assume because of asset loading, same issue in SC2 and D3)?
RIP SPOR 11/24/11 NEVAR FORGET
Disengaged
Profile Joined July 2010
United States6994 Posts
January 08 2015 10:16 GMT
#4971
On January 08 2015 17:42 MarlieChurphy wrote:
Anyone have any solutions to the 8 second game hangs that often occur (assume because of asset loading, same issue in SC2 and D3)?


I don't know what your talking about. Haven't come across anything that sounds like the problem.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 08 2015 10:57 GMT
#4972
On January 08 2015 14:32 Tephus wrote:
Show nested quote +
On January 08 2015 12:54 Brian333 wrote:


5. Lots of cheap heroes puts more stress on Blizzard to release heroes quickly otherwise people will run out of things to spend gold on. The entire point of a F2P model is for that threshold to be hard to achieve. Even as is, you make around ~14k gold a month casually. Assuming Blizzard releases one max price hero a month, you will earn enough gold to eventually buy every hero but it will take time. If the max hero price was lower, people would complete their rosters much faster and there would be less incentive to play the game as much. If the max hero price is lower but Blizzard makes up for it by releasing more heroes, that just means they exponentially increase their own workload and risk compromising the quality of the heroes.


I feel like having a good fun game should be incentive enough to play it.

On a similar note, I just can't get into this game. Is there something I'm doing wrong? I keep trying it, play a couple games, and get completely bored of the heroes I'm given. I go in wanting to play, hit the hero selection, and sigh. I've bought one hero, used him maybe 6 times, and haven't touched him since, which completely kills my desire to 'farm' more gold.

I basically only play now with a stack of friends.. Maybe the game just isn't designed with my playstyle in mind, which is too bad


Maybe you just don't like the game.

This isn't a bad thing and it really surprises me how often people try to force themselves to like a game for something crazy like months...but maybe you just don't like the game.

It's okay not to like it
Python is garbage, number 1 advocate of getting rid of it.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
Last Edited: 2015-01-08 14:00:58
January 08 2015 14:00 GMT
#4973
On January 08 2015 19:57 Jayme wrote:
Show nested quote +
On January 08 2015 14:32 Tephus wrote:
On January 08 2015 12:54 Brian333 wrote:


5. Lots of cheap heroes puts more stress on Blizzard to release heroes quickly otherwise people will run out of things to spend gold on. The entire point of a F2P model is for that threshold to be hard to achieve. Even as is, you make around ~14k gold a month casually. Assuming Blizzard releases one max price hero a month, you will earn enough gold to eventually buy every hero but it will take time. If the max hero price was lower, people would complete their rosters much faster and there would be less incentive to play the game as much. If the max hero price is lower but Blizzard makes up for it by releasing more heroes, that just means they exponentially increase their own workload and risk compromising the quality of the heroes.


I feel like having a good fun game should be incentive enough to play it.

On a similar note, I just can't get into this game. Is there something I'm doing wrong? I keep trying it, play a couple games, and get completely bored of the heroes I'm given. I go in wanting to play, hit the hero selection, and sigh. I've bought one hero, used him maybe 6 times, and haven't touched him since, which completely kills my desire to 'farm' more gold.

I basically only play now with a stack of friends.. Maybe the game just isn't designed with my playstyle in mind, which is too bad


Maybe you just don't like the game.

This isn't a bad thing and it really surprises me how often people try to force themselves to like a game for something crazy like months...but maybe you just don't like the game.

It's okay not to like it


Amen brother. People also tend to want to feel in the majority, so it seems like there's always a bunch of people who like/dislike a game and feel impelled to convince everyone else to agree with their view. It's okay for me to like something you don't, and vice versa.

Of course giving your reasons for liking or disliking something is important because it helps others decide what to play or what not to play, but trying to convince people to change their mind is just
"I love noobies, they're so happy." -Chill
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2015-01-09 00:25:16
January 09 2015 00:21 GMT
#4974
I am a bit sad that the games tend to last longer than what was advertised in my memory. Typically, a game last for me between 22 and 32 minutes, so 27 minutes on average (checked when I uploaded my replays to hotslogs). I have the memory that we were supposed to play for 15-20 minutes, but these cases are exceedingly rare, often because of a one sided stomp.

Perhaps it's because I soloQ, and we are not as efficient for taking down forts. The good thing is that I still have fun, but when my wife asked when the game will end, I used to underestimate the remaining time. Well, it's still much better than Dota 2.

Edit : Damn, just checked Hotslogs, and the average time is around 23 minutes. I must play very defensive...
xDaunt
Profile Joined March 2010
United States17988 Posts
January 09 2015 00:34 GMT
#4975
On January 09 2015 09:21 fezvez wrote:
I am a bit sad that the games tend to last longer than what was advertised in my memory. Typically, a game last for me between 22 and 32 minutes, so 27 minutes on average (checked when I uploaded my replays to hotslogs). I have the memory that we were supposed to play for 15-20 minutes, but these cases are exceedingly rare, often because of a one sided stomp.

Perhaps it's because I soloQ, and we are not as efficient for taking down forts. The good thing is that I still have fun, but when my wife asked when the game will end, I used to underestimate the remaining time. Well, it's still much better than Dota 2.

Edit : Damn, just checked Hotslogs, and the average time is around 23 minutes. I must play very defensive...

I mostly solo queue, too, and my average game time is around 23 minutes. I get in far less trouble with my wife when I play this as opposed to LoL.
Wuster
Profile Joined May 2011
1974 Posts
January 09 2015 00:56 GMT
#4976
I was hoping for games in the 15-20 minute range when I started.

It all depends on the map, but for me Garden and Mines average 20 minutes and the rest around 25 minutes. Still not too bad.
lestye
Profile Blog Joined August 2010
United States4262 Posts
January 09 2015 01:06 GMT
#4977
I'm at average 17 minutes Haunted Mines, 20 minute average everything else except Garden of Terror at 26 minutes.

I think GoT needs to be retuned, it's so boring and long. My least enjoyed map.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
January 09 2015 01:25 GMT
#4978
Yeah garden of terror is the map with the longest games. It is not my fav either, but i think its the most balanced.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-01-09 02:06:19
January 09 2015 02:05 GMT
#4979
On January 09 2015 09:34 xDaunt wrote:
Show nested quote +
On January 09 2015 09:21 fezvez wrote:
I am a bit sad that the games tend to last longer than what was advertised in my memory. Typically, a game last for me between 22 and 32 minutes, so 27 minutes on average (checked when I uploaded my replays to hotslogs). I have the memory that we were supposed to play for 15-20 minutes, but these cases are exceedingly rare, often because of a one sided stomp.

Perhaps it's because I soloQ, and we are not as efficient for taking down forts. The good thing is that I still have fun, but when my wife asked when the game will end, I used to underestimate the remaining time. Well, it's still much better than Dota 2.

Edit : Damn, just checked Hotslogs, and the average time is around 23 minutes. I must play very defensive...

I mostly solo queue, too, and my average game time is around 23 minutes. I get in far less trouble with my wife when I play this as opposed to LoL.


That is because whenever I'm waiting for you to finish you end up playing a 35+ minute game.

On January 09 2015 10:06 lestye wrote:
I'm at average 17 minutes Haunted Mines, 20 minute average everything else except Garden of Terror at 26 minutes.

I think GoT needs to be retuned, it's so boring and long. My least enjoyed map.


I think this has more to do with people not knowing how to utilize the garden terror properly than poor map design.
I'll always be your shadow and veil your eyes from states of ain soph aur.
lestye
Profile Blog Joined August 2010
United States4262 Posts
January 09 2015 03:26 GMT
#4980
On January 09 2015 11:05 Blitzkrieg0 wrote:

I think GoT needs to be retuned, it's so boring and long. My least enjoyed map.


I think this has more to do with people not knowing how to utilize the garden terror properly than poor map design.[/QUOTE]
What is the best way? Seems a lot less straightforward than Dragon Knight.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
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