Heroes Large General Thread - Page 107
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Kupon3ss
時の回廊10066 Posts
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Valiver
Caldeum1976 Posts
Hopefully I'm coherent I feel like I was blithering on cause I'm pretty tired. | ||
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Excalibur_Z
United States12224 Posts
On August 04 2014 09:07 ahswtini wrote: What? Dota doesn't gate any content. People don't get bored of it because there's nothing to unlock either wtf It sort of does, I guess. You can't play Ranked until you're account level 13, but that's just more of the same game modes that you've already been able to play freely. The tutorial also encourages you to play Limited Hero Pool mode, but that's not actually enforced either. | ||
LaughingTulkas
United States1107 Posts
On August 04 2014 14:10 Excalibur_Z wrote: It sort of does, I guess. You can't play Ranked until you're account level 13, but that's just more of the same game modes that you've already been able to play freely. The tutorial also encourages you to play Limited Hero Pool mode, but that's not actually enforced either. The issue is that a player has to feel like (s)he is improving. Different games do this in different ways (with examples): some just have such high skill cielings that you can always improve: Starcraft, some have so many different potential interactions that you could never see everything or do everything: Dota, some games progress you through a story: Final fantasy, and some have progressions that are built into the game by the developers: WoW. These are not a comprehensive list but could be summarized as a skill cap, experience cap, story, and unlockables. Stories and unlocks are "artificial" progressions built in by the developers, whereas player skill and experience are "natural" progressions. Since players want to feel like they are progressing, it's important to either have a high skill cap or a high experience cap, story progression, unlockable content, or some blend of the two that keeps players interested and engagned. HoTS has a fairly low skill cap, a moderate experience cap, no real story, and thus they are looking towards unlockables to fill the gap. | ||
EiBmoZ
Canada235 Posts
#fuckriotgames | ||
deth2munkies
United States4051 Posts
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Lockindal
United States73 Posts
I actually really enjoy this game compared to other MOBAs, I like the constant team fighting. | ||
Godwrath
Spain10108 Posts
On August 11 2014 01:03 Lockindal wrote: I'm surprised TL doesn't have a subforum for HotS yet -.- I actually really enjoy this game compared to other MOBAs, I like the constant team fighting. Attention drawn to the game is still quite low. | ||
deth2munkies
United States4051 Posts
On August 11 2014 01:05 Godwrath wrote: Attention drawn to the game is still quite low. Closed Alpha has a lot to do with it. | ||
Godwrath
Spain10108 Posts
Of course it does. I am not trying to imply anything. | ||
Serejai
6007 Posts
On August 11 2014 01:03 Lockindal wrote: I'm surprised TL doesn't have a subforum for HotS yet -.- I actually really enjoy this game compared to other MOBAs, I like the constant team fighting. I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found. | ||
Yoav
United States1874 Posts
On August 11 2014 01:49 Serejai wrote: I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found. Partying up is really helpful for making sure not everybody is dicking off doing their own thing. That said, even in PUBs I think there's an absurd amount of teamfighting. | ||
LaughingTulkas
United States1107 Posts
On August 11 2014 01:49 Serejai wrote: I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found. We are talking about Heroes of the Storm and not Heart of the Swarm. | ||
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Heyoka
Katowice25012 Posts
On August 11 2014 01:03 Lockindal wrote: I'm surprised TL doesn't have a subforum for HotS yet -.- I actually really enjoy this game compared to other MOBAs, I like the constant team fighting. As you can see by this thread there isn't enough activity to warrant it yet, this doesn't even get that many posts a week. Our HS thread was insanely active and thats why we expanded it to its own forum. I've played a ton of this in the last few days and am liking it more, but it seems like you really need a full party for it to work. The objective based gaming means you can't solo the same way you can League/Dota. | ||
Torte de Lini
Germany38463 Posts
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Velr
Switzerland10598 Posts
Just because a game doesn't bruteforce you into 5 Manning and actually also requires you to get some farm/do shit whiteout your buddies right behind you all the time doesn't make it less about teamplay... CS is also about Teamplay... Yeah, actually being really good at Aiming helps tremendously, but its still about teamplay and not about pure mechanics (that would be Quake). | ||
Torte de Lini
Germany38463 Posts
On August 12 2014 18:06 Velr wrote: How are Dota, Lol and probably just about any other half way decent Moba/Teamgame not all about cooperation and communication? Just because a game doesn't bruteforce you into 5 Manning and actually also requires you to get some farm/do shit whiteout your buddies right behind you all the time doesn't make it less about teamplay... CS is also about Teamplay... Yeah, actually being really good at Aiming helps tremendously, but its still about teamplay and not about pure mechanics (that would be Quake). I'm not sure how you engage discussion with such hostility, but it doesn't typically yield good results. Because everything is shared in HOTS: EXP/Kills and there are no items to gear your hero towards one role or another, the cooperation is more stressed in HOTS than in any other MOBA or ARTS. In Dota 2 and LoL, some heroes do not come online until much later in the game and have more emphasis weight then than at any other point of the game. In HOTS, team-fights are expected from the get-go especially with initial objectives such as the first Dragon statue, doubloons, etc. In CSGO, you can still turn games around alone, Dota 2 is similar. In HOTS, you cannot take a team of 3-4-5 under any circumstance. To say all multiplayer games requires cooperation and communication is a bit pointless to remind everyone here. In HOTS, I'm saying that that requirement is even more heavily stressed. | ||
Velr
Switzerland10598 Posts
Have you seen Ti4? Dota atm is faster/more fight oriented than it probably ever was... Carries you don't see "until much later in the game" are basically an endangered species. Yeah, the first 10 minutes are normally still not really about teamfighting (but there are constant small fights going on, just not full on 5on5's normally)... But that doesn't dimish the amount of teamplay required. Having your heroes constantly in a gang of 5 does not make a game more teamplay oriented, it just makes it more teamfight oriented. Thats not the same thing. | ||
Torte de Lini
Germany38463 Posts
On August 12 2014 18:33 Velr wrote: Which hostiliy? Have you seen Ti4? Dota atm is faster/more fight oriented than it probably ever was... Carries you don't see "until much later in the game" are basically an endangered species. Yeah, the first 10 minutes are normally still not really about teamfighting (but there are constant small fights going on, just not full on 5on5's normally)... But that doesn't dimish the amount of teamplay required. Having your heroes constantly in a gang of 5 does not make a game more teamplay oriented, it just makes it more teamfight oriented. Thats not the same thing. Sorry, it felt like you were getting irritated by my statement. Not sure if I'm just oversensitive or you just come off as a bit strong. I'm not sure it is fair to compare Dota 2's current competitive meta, which was years in the making, with HOTS which has an incomplete roster and no professional competition as of yet. We can compare their gave direction and emphasis on game mechanics as those are pretty much laid out from the get-go. It's both the idea of stressing the need to remain as 5 for objectives as well as the lack of diversity of individual players (no individual levels, items, kills or separation between team achievements and player competency). So you're right that it doesn't make a game more teamplay oriented, but you're wrong because of how you narrow it down to just that when it's both the objective-based team-fighting that comes around every 6-7 minutes as well as the lack of individuality that equates to more team-fights, more emphasis on communication and less individuality in all aspects. | ||
lprk
Poland2249 Posts
On August 12 2014 18:43 Torte de Lini wrote: Sorry, it felt like you were getting irritated by my statement. Not sure if I'm just oversensitive or you just come off as a bit strong. I'm not sure it is fair to compare Dota 2's current competitive meta, which was years in the making, with HOTS which has an incomplete roster and no professional competition as of yet. We can compare their gave direction and emphasis on game mechanics as those are pretty much laid out from the get-go. It's both the idea of stressing the need to remain as 5 for objectives as well as the lack of diversity of individual players (no individual levels, items, kills or separation between team achievements and player competency). So you're right that it doesn't make a game more teamplay oriented, but you're wrong because of how you narrow it down to just that when it's both the objective-based team-fighting that comes around every 6-7 minutes as well as the lack of individuality that equates to more team-fights, more emphasis on communication and less individuality in all aspects. I don't know what were you smoking while writing that, in every moba even when not teamfightning you need to communicate so forcing more teamfights doesn't make you communicate more. | ||
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