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Heroes Large General Thread - Page 107

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 04 2014 01:11 GMT
#2121
LoL does and heroes obviously tried to follow that, right down to the giant power gap between lv1 and higher level players
When in doubt, just believe in yourself and press buttons
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 04 2014 04:41 GMT
#2122
I really think that people are blowing things out of proportion. It is in alpha. Yes it's a different kind of alpha than most games but it's still development. As was said earlier Blizzard was trying some things, and good for them. So it didn't work and was a terrible idea (if you did like them just pretend that you don't for a second) at least they are showing that they are willing to try new ideas (not really "new" but new to the game) to see exactly how it would translate to live games. I'm glad they are trying stuff but I just hope they explain other new ideas a little better and actually come out and say "Hey we've got this idea tell us what you think, and we're open to change it's just a test go try it out" and say what they are trying to accomplish specifically within the game. For example with the artifacts system say "We want more customization options and other ways to spend gold so we're gonna try some things give us your ideas" and then it gets the community more involved besides "wtf is this bliz get rid of this artifact crap."

Hopefully I'm coherent I feel like I was blithering on cause I'm pretty tired.
Writer
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
August 04 2014 05:10 GMT
#2123
On August 04 2014 09:07 ahswtini wrote:
What? Dota doesn't gate any content. People don't get bored of it because there's nothing to unlock either wtf


It sort of does, I guess. You can't play Ranked until you're account level 13, but that's just more of the same game modes that you've already been able to play freely. The tutorial also encourages you to play Limited Hero Pool mode, but that's not actually enforced either.
Moderator
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
August 04 2014 15:47 GMT
#2124
On August 04 2014 14:10 Excalibur_Z wrote:
Show nested quote +
On August 04 2014 09:07 ahswtini wrote:
What? Dota doesn't gate any content. People don't get bored of it because there's nothing to unlock either wtf


It sort of does, I guess. You can't play Ranked until you're account level 13, but that's just more of the same game modes that you've already been able to play freely. The tutorial also encourages you to play Limited Hero Pool mode, but that's not actually enforced either.


The issue is that a player has to feel like (s)he is improving. Different games do this in different ways (with examples): some just have such high skill cielings that you can always improve: Starcraft, some have so many different potential interactions that you could never see everything or do everything: Dota, some games progress you through a story: Final fantasy, and some have progressions that are built into the game by the developers: WoW. These are not a comprehensive list but could be summarized as a skill cap, experience cap, story, and unlockables. Stories and unlocks are "artificial" progressions built in by the developers, whereas player skill and experience are "natural" progressions.

Since players want to feel like they are progressing, it's important to either have a high skill cap or a high experience cap, story progression, unlockable content, or some blend of the two that keeps players interested and engagned.

HoTS has a fairly low skill cap, a moderate experience cap, no real story, and thus they are looking towards unlockables to fill the gap.
"I love noobies, they're so happy." -Chill
EiBmoZ
Profile Joined January 2011
Canada235 Posts
August 04 2014 15:48 GMT
#2125
this game needs to turn beta an i need an invite...
#fuckriotgames
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 09 2014 02:33 GMT
#2126
Grinding for my golden Falstad portrait tomorrow, anyone down for some games so I can get sweet, sweet friend XP?
Lockindal
Profile Joined October 2010
United States73 Posts
August 10 2014 16:03 GMT
#2127
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.
Godwrath
Profile Joined August 2012
Spain10152 Posts
August 10 2014 16:05 GMT
#2128
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.

Attention drawn to the game is still quite low.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 10 2014 16:23 GMT
#2129
On August 11 2014 01:05 Godwrath wrote:
Show nested quote +
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.

Attention drawn to the game is still quite low.


Closed Alpha has a lot to do with it.
Godwrath
Profile Joined August 2012
Spain10152 Posts
August 10 2014 16:27 GMT
#2130
On August 11 2014 01:23 deth2munkies wrote:
Show nested quote +
On August 11 2014 01:05 Godwrath wrote:
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.

Attention drawn to the game is still quite low.


Closed Alpha has a lot to do with it.

Of course it does. I am not trying to imply anything.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 10 2014 16:49 GMT
#2131
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.


I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found.
I HAVE 5 TOAST POINTS
Yoav
Profile Joined March 2011
United States1874 Posts
August 10 2014 17:12 GMT
#2132
On August 11 2014 01:49 Serejai wrote:
Show nested quote +
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.


I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found.


Partying up is really helpful for making sure not everybody is dicking off doing their own thing. That said, even in PUBs I think there's an absurd amount of teamfighting.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
August 11 2014 12:25 GMT
#2133
On August 11 2014 01:49 Serejai wrote:
Show nested quote +
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.


I wish I had your version of HOTS. In my version everyone just jungles solo all game and team fights are nowhere to be found.


We are talking about Heroes of the Storm and not Heart of the Swarm.
"I love noobies, they're so happy." -Chill
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 12 2014 02:40 GMT
#2134
On August 11 2014 01:03 Lockindal wrote:
I'm surprised TL doesn't have a subforum for HotS yet -.-

I actually really enjoy this game compared to other MOBAs, I like the constant team fighting.


As you can see by this thread there isn't enough activity to warrant it yet, this doesn't even get that many posts a week. Our HS thread was insanely active and thats why we expanded it to its own forum.

I've played a ton of this in the last few days and am liking it more, but it seems like you really need a full party for it to work. The objective based gaming means you can't solo the same way you can League/Dota.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 12 2014 07:51 GMT
#2135
The uniqueness of HOTS is that it is all about cooperation and communication; gives parties a major advantage so I hope they have soloqueue.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
August 12 2014 09:06 GMT
#2136
How are Dota, Lol and probably just about any other half way decent Moba/Teamgame not all about cooperation and communication?

Just because a game doesn't bruteforce you into 5 Manning and actually also requires you to get some farm/do shit whiteout your buddies right behind you all the time doesn't make it less about teamplay...

CS is also about Teamplay... Yeah, actually being really good at Aiming helps tremendously, but its still about teamplay and not about pure mechanics (that would be Quake).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-12 09:19:38
August 12 2014 09:18 GMT
#2137
On August 12 2014 18:06 Velr wrote:
How are Dota, Lol and probably just about any other half way decent Moba/Teamgame not all about cooperation and communication?

Just because a game doesn't bruteforce you into 5 Manning and actually also requires you to get some farm/do shit whiteout your buddies right behind you all the time doesn't make it less about teamplay...

CS is also about Teamplay... Yeah, actually being really good at Aiming helps tremendously, but its still about teamplay and not about pure mechanics (that would be Quake).


I'm not sure how you engage discussion with such hostility, but it doesn't typically yield good results.

Because everything is shared in HOTS: EXP/Kills and there are no items to gear your hero towards one role or another, the cooperation is more stressed in HOTS than in any other MOBA or ARTS. In Dota 2 and LoL, some heroes do not come online until much later in the game and have more emphasis weight then than at any other point of the game.

In HOTS, team-fights are expected from the get-go especially with initial objectives such as the first Dragon statue, doubloons, etc.

In CSGO, you can still turn games around alone, Dota 2 is similar. In HOTS, you cannot take a team of 3-4-5 under any circumstance.

To say all multiplayer games requires cooperation and communication is a bit pointless to remind everyone here. In HOTS, I'm saying that that requirement is even more heavily stressed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velr
Profile Blog Joined July 2008
Switzerland10910 Posts
August 12 2014 09:33 GMT
#2138
Which hostiliy?

Have you seen Ti4?
Dota atm is faster/more fight oriented than it probably ever was... Carries you don't see "until much later in the game" are basically an endangered species.
Yeah, the first 10 minutes are normally still not really about teamfighting (but there are constant small fights going on, just not full on 5on5's normally)... But that doesn't dimish the amount of teamplay required.

Having your heroes constantly in a gang of 5 does not make a game more teamplay oriented, it just makes it more teamfight oriented. Thats not the same thing.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 12 2014 09:43 GMT
#2139
On August 12 2014 18:33 Velr wrote:
Which hostiliy?

Have you seen Ti4?
Dota atm is faster/more fight oriented than it probably ever was... Carries you don't see "until much later in the game" are basically an endangered species.
Yeah, the first 10 minutes are normally still not really about teamfighting (but there are constant small fights going on, just not full on 5on5's normally)... But that doesn't dimish the amount of teamplay required.

Having your heroes constantly in a gang of 5 does not make a game more teamplay oriented, it just makes it more teamfight oriented. Thats not the same thing.


Sorry, it felt like you were getting irritated by my statement. Not sure if I'm just oversensitive or you just come off as a bit strong.

I'm not sure it is fair to compare Dota 2's current competitive meta, which was years in the making, with HOTS which has an incomplete roster and no professional competition as of yet. We can compare their gave direction and emphasis on game mechanics as those are pretty much laid out from the get-go.

It's both the idea of stressing the need to remain as 5 for objectives as well as the lack of diversity of individual players (no individual levels, items, kills or separation between team achievements and player competency).

So you're right that it doesn't make a game more teamplay oriented, but you're wrong because of how you narrow it down to just that when it's both the objective-based team-fighting that comes around every 6-7 minutes as well as the lack of individuality that equates to more team-fights, more emphasis on communication and less individuality in all aspects.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
lprk
Profile Joined September 2013
Poland2249 Posts
August 12 2014 10:25 GMT
#2140
On August 12 2014 18:43 Torte de Lini wrote:
Show nested quote +
On August 12 2014 18:33 Velr wrote:
Which hostiliy?

Have you seen Ti4?
Dota atm is faster/more fight oriented than it probably ever was... Carries you don't see "until much later in the game" are basically an endangered species.
Yeah, the first 10 minutes are normally still not really about teamfighting (but there are constant small fights going on, just not full on 5on5's normally)... But that doesn't dimish the amount of teamplay required.

Having your heroes constantly in a gang of 5 does not make a game more teamplay oriented, it just makes it more teamfight oriented. Thats not the same thing.


Sorry, it felt like you were getting irritated by my statement. Not sure if I'm just oversensitive or you just come off as a bit strong.

I'm not sure it is fair to compare Dota 2's current competitive meta, which was years in the making, with HOTS which has an incomplete roster and no professional competition as of yet. We can compare their gave direction and emphasis on game mechanics as those are pretty much laid out from the get-go.

It's both the idea of stressing the need to remain as 5 for objectives as well as the lack of diversity of individual players (no individual levels, items, kills or separation between team achievements and player competency).

So you're right that it doesn't make a game more teamplay oriented, but you're wrong because of how you narrow it down to just that when it's both the objective-based team-fighting that comes around every 6-7 minutes as well as the lack of individuality that equates to more team-fights, more emphasis on communication and less individuality in all aspects.

I don't know what were you smoking while writing that, in every moba even when not teamfightning you need to communicate so forcing more teamfights doesn't make you communicate more.
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