Whoa dudes, so Trollden to see a 3 card combo play. I mean really? Only luck is surviving with a slow enough Rogue deck to wait for this combo.
New Expansion: Whispers of the Old Gods - Page 58
| Forum Index > Hearthstone General |
|
Vaudevillain2
2 Posts
Whoa dudes, so Trollden to see a 3 card combo play. I mean really? Only luck is surviving with a slow enough Rogue deck to wait for this combo. | ||
|
Wuster
1974 Posts
On April 06 2016 03:04 ejozl wrote: Funny thing is you'd probably rather have two 9/9's than a single 30/30. However, it takes 2 turns so you can trade the first one and lose half it's health and gain som value in that regard, but the card is not competitive at all. I think everyone's too fixated on getting the effect off and turning it into a 30/30. Why can't it just be bait for removal? You play one, opponent doesn't remove it. You and opponent play chicken while you use a 9/9 to control the board and dare him to use removal. If he doesn't you run the first 9/9 down to low hp then drop the other. Now he has to use removal on the 30/30 which leaves you free next turn to play your Old God / win-condition of choice. I know you can't assume he only has one removal but still. You don't have to 'lost' 2 turns playing it into removal if you don't want to. Of course, the main problem is 9-mana card that does nothing the turn it's played... | ||
|
itchiko
0 Posts
Even in a world where BGH is nerfed to complete unplayability, all classes have decent single threat removal one way or another. that plus small taunt make the Ancient One cries. So yes I am pretty sure anyone achieving a victory by the Ancient One on stream will end up on stream (as well as the inevitable Sylvanas + Shield Slam = cry) | ||
|
Schelim
Austria11528 Posts
On April 06 2016 05:08 Vaudevillain2 wrote: How is this card even that hard to achieve? Voltron, was FAAAR harder to achieve then this, mechs are terrible minions that die to a strong breeze and you needed four, this is a 9/9 you need two. Blood + "Stealth Card" 10 mana turn. No way it can die by AoE only literal thing that can kill it is TN/DOOM!. Next turn put down second blood, bam you get your 30/30. It can happen so easily its kind of hilarious people actually think its too stupid to see play. Whoa dudes, so Trollden to see a 3 card combo play. I mean really? Only luck is surviving with a slow enough Rogue deck to wait for this combo. you can sometimes get the 30/30 out. you will win VERY few games with the 30/30. | ||
|
Acritter
Syria7637 Posts
On April 06 2016 05:17 Wuster wrote: I think everyone's too fixated on getting the effect off and turning it into a 30/30. Why can't it just be bait for removal? You play one, opponent doesn't remove it. You and opponent play chicken while you use a 9/9 to control the board and dare him to use removal. If he doesn't you run the first 9/9 down to low hp then drop the other. Now he has to use removal on the 30/30 which leaves you free next turn to play your Old God / win-condition of choice. I know you can't assume he only has one removal but still. You don't have to 'lost' 2 turns playing it into removal if you don't want to. Of course, the main problem is 9-mana card that does nothing the turn it's played... If you want to play removal bait at 9 mana, why not play Ysera and Onyxia or something? Also, don't understand why the opponent can't just remove it. You need both to get the 30/30, so why not just spend the removal on one to eliminate the threat entirely? If they just don't have enough removal to handle two cards, then why not literally any other 9-mana card which has a far greater ability to end games on its own than a single 9/9 body? | ||
|
Greendotz
United Kingdom2053 Posts
Well it made me smile at least. I do have to say, even though it will almost never work 30/30 is still pretty damn silly to me. It's almost as if Blizzard are daring us to play this card(s) and try to make it work. However we've all seen how Feugen and Stalagg just didn't work, these are essentially the same. Yes the effect is "at the end of your turn" which is considerably better than death rattle, but it's 9 mana a piece. The only viable combo-wombo I can think of is play one and conceal it on turn 10. Play your second on turn 11 and lose it to hard removal before turn 12. I am glad they made it epic though as this could've been ever so slightly anoying in arena. Just to clarirfy, The Ancient One can't be cheated out with cards like Effigy right? (In the same way you can't get Voltron from Sneed's Old Shredder) | ||
|
Noidberg
United States17 Posts
| ||
|
NewSunshine
United States5938 Posts
| ||
|
Nakara
United States0 Posts
| ||
|
NewSunshine
United States5938 Posts
![]() Looks like it's definitely the 26th. | ||
|
RevenantSC2
United States0 Posts
On April 06 2016 06:25 NewSunshine wrote: So on hearthpwn they caught someone who slipped up good: ![]() Looks like it's definitely the 26th. Yeah Blizzard can't fool us with their coverups! Everyone stock up on junk food and call in sick to work. We have GODS to summon! :D | ||
|
RevenantSC2
United States0 Posts
| ||
|
RevenantSC2
United States0 Posts
| ||
|
Seuss
United States10536 Posts
On April 06 2016 05:08 Vaudevillain2 wrote: How is this card even that hard to achieve? Voltron, was FAAAR harder to achieve then this, mechs are terrible minions that die to a strong breeze and you needed four, this is a 9/9 you need two. Blood + "Stealth Card" 10 mana turn. No way it can die by AoE only literal thing that can kill it is TN/DOOM!. Next turn put down second blood, bam you get your 30/30. It can happen so easily its kind of hilarious people actually think its too stupid to see play. Whoa dudes, so Trollden to see a 3 card combo play. I mean really? Only luck is surviving with a slow enough Rogue deck to wait for this combo. Actually, you only needed three (including Mimoron's Head, since it's also a Mech). Still hard as hell to do but TMYK. | ||
|
Greendotz
United Kingdom2053 Posts
On April 06 2016 05:08 Vaudevillain2 wrote: How is this card even that hard to achieve? Voltron, was FAAAR harder to achieve then this, mechs are terrible minions that die to a strong breeze and you needed four, this is a 9/9 you need two. Blood + "Stealth Card" 10 mana turn. No way it can die by AoE only literal thing that can kill it is TN/DOOM!. Next turn put down second blood, bam you get your 30/30. It can happen so easily its kind of hilarious people actually think its too stupid to see play. Whoa dudes, so Trollden to see a 3 card combo play. I mean really? Only luck is surviving with a slow enough Rogue deck to wait for this combo. That's not the issue. Yes, it is way easier to achieve than Voltron but it's just as unplayable. 9 mana is huge, and you wont get it till turn 10 earliest (obligatory disclaimer against combo-wombo Astral Communion and Aviana plays). Stalagg and Feugen and Deathwing do esentially the same job better. The twins weren't even good enough for Reno decks and Deathwing has only seen play in incredibly niche control Warrior decks. Currently how many games on ladder even make it to turn 10? And if standard does bring in a slower meta taunts, hard removal and high-value discover cards are going to be flooding ladder. It could be a 1/1, a 30/30 or 100/100. It still gets turned into a Frog with a 3 mana spell. | ||
|
RevenantSC2
United States0 Posts
3 Mana, Epic Spell Effect: Add a copy of each damaged friendly character to your hand. | ||
|
RevenantSC2
United States0 Posts
| ||
|
Acritter
Syria7637 Posts
I think this might actually be the card that allows for a strong midrange Warrior, perhaps based around dragons. Consider: use weapons to protect a moderately strong and quite bulky board leading into turn 5, use Commanding Shout to allow you to trade effectively for the rest of the board, and use Blood Warriors to restock. Blood Warriors means that as long as you can keep even moderate control of the board, you can easily fill your hand up again and again, which puts you way ahead on cards. That could be pretty terrifying. It's totally possible that this card turns out to not be good enough and the deck never coalesces, but I think it's got what it takes. I mean, after all, it has the possibility of being Echo for one less mana. | ||
|
Nakara
United States0 Posts
Worth noting for the comparison with Echo a large part of the reason echo was playable in my opinion is no matter how badly you were losing you could still drop a 5 or six drop and echo in the same turn so it was never totally dead, while with this you need to either be ahead to set up a damaged minion or pump more cards and mana into it to damage your own minion which is far from ideal. Additionally if one of that minion wasn't enough to help you catch up a second one with +3 mana probably won't be either while battle rage gives you the chance to draw into something that will help. | ||
|
NewSunshine
United States5938 Posts
| ||
| ||
![[image loading]](http://i.imgur.com/XHTICh4.png)