One week could feature premade, another week can feature constructed shenanigans. It just happens this week is premade. *shrugs*
New Mode Introduced: Tavern Brawl - Page 5
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Serpest
United States603 Posts
One week could feature premade, another week can feature constructed shenanigans. It just happens this week is premade. *shrugs* | ||
imp42
398 Posts
No wait, there is a "win" counter. But again, that is it?? I have no idea why anyone would play more than let's say 3 games before getting bored. It feels exactly like the class challenges, but without getting any rewards for the (grinding) effort. Especially considering the opponent hardly passes the reverse-touring-test (it felt like playing a single-player game). maybe there is more to it. For now, it's disappointing... | ||
NHY
1013 Posts
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Fi0na
0 Posts
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Stancel
Singapore15360 Posts
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malcram
2752 Posts
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MasterFwiffo
United States97 Posts
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SiaBBo
Finland132 Posts
Hope next week is better. | ||
malcram
2752 Posts
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BeMannerDuPenner
Germany5638 Posts
also atleast this week seems really stupid cause there is a good chance nef just sprints ahead and has 30 dmg on the board by turn 4. so they actually do all the work with custom cards and art and shit for a random "play op cards LOL!"? all the time they are lazy as fuck and dont care just to actually do something weekly now but for what.. | ||
Greenstripe
United States164 Posts
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dabom88
United States3483 Posts
![]() ... I love you so much right now, Tavern Brawl. | ||
Mannerheim
766 Posts
But whatever, got my free pack and don't plan on touching this again until next week. | ||
Troglowight
0 Posts
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Melliflue
United Kingdom1389 Posts
On June 18 2015 03:11 Mannerheim wrote: How to Tavern Brawl: if you get Rag and they draw early Vael, just concede. Also if you don't draw the 6/6 taunt early, just concede. But whatever, got my free pack and don't plan on touching this again until next week. I had one game as Rag when they emptied their hand the turn after playing a Vaelastraz (sp?) and I killed them all with my minion that gives Corruption to all other minions. Sure, I was left on 3 health but I had a massive card advantage so nothing they played could survive a turn. After a handful of games I am not sure I would agree that Nefarian is too strong. Two of my wins as Nefarian only happened because of cards from the hero power. In one game a Counterspell protected me from a brawl and in another my opponent was down to 2 health and had one of those 6/6 taunt minions on the board but still died to Eye for an Eye. I doubt I will play much more of this brawl though. All my games so far came down to Nefarian winning early or losing late. Moreover, some cards are much powerful than others, which makes the luck of the draw incredibly important. | ||
blackguard4
Romania0 Posts
On June 18 2015 03:26 Melliflue wrote: I had one game as Rag when they emptied their hand the turn after playing a Vaelastraz (sp?) and I killed them all with my minion that gives Corruption to all other minions. Sure, I was left on 3 health but I had a massive card advantage so nothing they played could survive a turn. After a handful of games I am not sure I would agree that Nefarian is too strong. Two of my wins as Nefarian only happened because of cards from the hero power. In one game a Counterspell protected me from a brawl and in another my opponent was down to 2 health and had one of those 6/6 taunt minions on the board but still died to Eye for an Eye. I doubt I will play much more of this brawl though. All my games so far came down to Nefarian winning early or losing late. Moreover, some cards are much powerful than others, which makes the luck of the draw incredibly important. Well Nefarian isn't OP by far. It's roles that you have to understand. Nefarian is more suited to beeing hyper aggressive, while Rag is more suited to defend and stall until he gets his 8 dmg hero power. | ||
Parazeus
0 Posts
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calgar
United States1277 Posts
I do think if Nefarian draws well then he just stomps and its a very quick win. It seems to me that Ragnaros is best played by hero powering to make a 5/1 every turn rather than using your 2 or 3 drops on turn 2/3 to try to generate some card advantage while using up the weapon. The AoE counters of the match are also extremely random. If nefarian has a good board-clearing Shadowflame than that's gg but Lucifron can easily 4-for-1 or more on the other hand. I had a game where I didn't draw into any Shadowflames and then I kind of just got crushed. Baron Geddon is a perfect counter to the 8-mana whelp flood. And Golemagg is kind of like a Rag win condition so I bet it makes sense to keep Rag at 21 health (sort of like how people manipulate handlock health for Molten Giant) so that he is unplayable until you're ready to burst down. So it's probably not perfectly balanced but I think there is some subtler strategy that people are overlooking now. In my opinion it is quite fun and a great success for the first tavern brawl. It feels really good to be dropping these super overpowered cards and wreaking havoc. | ||
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Heyoka
Katowice25012 Posts
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