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New Mode Introduced: Tavern Brawl - Page 19

Forum Index > Hearthstone General
Post a Reply
Prev 1 17 18 19 20 21 37 Next All
trinxified
Profile Joined December 2010
Canada7774 Posts
January 13 2016 22:39 GMT
#361
beating mechazod this time seems so much harder than before with priest/paladin
Tresher
Profile Joined October 2011
Germany404 Posts
January 13 2016 23:05 GMT
#362
Its harder this time but doable. But you need a decent opponent. Done it 2x now. My tips: Mage player should try to get Spell Damage minions on the board and Druid Player should support with the tools they give you and build a board up also for FoN+ Savage Roar Combo. Don´t be selfish and Heal each other. Don´t trade small 1/1 minions and let them stay for targets.
ALSO IMPORTANT NOTE: If you play with a friend it doesn´t count as win and get NO reward. Did this too and had to play with a random player afterwards. Don´t know if its a bug tough.
Extreme Force
Hier
Profile Blog Joined November 2009
2391 Posts
January 13 2016 23:11 GMT
#363
Play Lorewalker Cho and Millhouse Manastorm in the same turn. Funny stuff.
"But on a more serious note..." -everyone on this forum at some point.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
January 13 2016 23:15 GMT
#364
i only played one game so this is obviously not representative but i actually got the impression that it was really easy this time around. my ally (who admittedly seemed to know what he was doing) and me were never in any danger of dying, and disposed of Mechazod fairly quickly. we did manage to mirror entity a moonkin, and a few turns later my ally played Millhouse to which i responded with Thalnos, Pyroblast, Fireball, Arcane Blast with both Moonkins still on the board so that sure helped.
TY <3 Cure <3 Inno <3 Special <3
BByte
Profile Joined August 2011
Finland49 Posts
January 13 2016 23:27 GMT
#365
On January 14 2016 08:11 Hier wrote:
Play Lorewalker Cho and Millhouse Manastorm in the same turn. Funny stuff.


Even more fun when your opponent has Mirror Image in play. Too bad there's a ten card hand limit.

And if you managed to have Troggzor the Earthinator already on board, that'd probably result in a OTK.
AsAr
Profile Joined September 2012
Germany52 Posts
January 14 2016 02:02 GMT
#366
beat him the first time, too
easy with Troggzor the Earthinator
mordek
Profile Blog Joined December 2010
United States12705 Posts
January 14 2016 14:08 GMT
#367
Every time I play Millhouse on curve my opponent concedes, what gives?
+ Show Spoiler +
I'm joking
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Fi0na
Profile Joined February 2014
0 Posts
January 14 2016 16:38 GMT
#368
Did it first attempt, managed to get enough spellpower on board to make my opponent's Arcane Blast do 16 damage each. Healed him so he survived with 1 hp in the end, and for the killing blow played Lorewalker Cho, mage gave me a Pyroblast and it saved us one crucial turn to win.

It was okay, but somewhat less enjoyable than the first time this boss was on rotation.
Life is not fair. But that's what chocolate is for.
leather gracket
Profile Joined January 2011
51 Posts
Last Edited: 2016-01-15 03:40:51
January 15 2016 03:38 GMT
#369
god.. why do I always get retarded allies?

I'm druid and first we build up like 10 spell damage, then I even put down lorewalker cho while we both have about 7 cards.
and what does my opponent do? he casts 0 spells, and sends all his minions to death. at the end of his turn Mechazod destroys Cho..
one round later he uses spells to kill my minions! omfg

2nd game..I'm mage, opponent is druid. I already gave him 3 mana crystals but he plays no minions until he has 9 mana. .. next turn he dies from Mechazod, although I healed him as good as I could

people really seem to not read the damn description of the tavern brawl and don't even bother to read the minion descriptions

I even try to communicate with my ally by emoting "oops" and hovering key minions like lorewalker cho and Mechazod, but it doesn't help. Win 5 Tavern Brawls Quest ftl
smr
Profile Joined April 2011
Germany4808 Posts
February 17 2016 22:22 GMT
#370
Normally I hate the Brawls but this week I really enjoyed my one match : ) Rather thoughtlessly I put together a priest deck with micro machines, lightwardens, healingwell, shadowboxer, blessing of thingy, tournament medic etc etc. Afraid of strong inspire stuff I added a few silences instead of aoe which would've been better against the zoo I played but still took it.
Leopoldshark
Profile Joined September 2010
United States176 Posts
February 18 2016 01:51 GMT
#371
Played hunter deck against a Mech Rogue. Opponent almost had lethal but Ogre Ninja missed and attacked one of my Wolfriders, giving me lethal with Eaglehorn Bow + Jungle Panther + hero power. Well SMOrced.
NovaAurora
Profile Joined January 2015
United States0 Posts
February 18 2016 03:07 GMT
#372
Can't say I'm a fan of this one. Not many decisions to be made in game and from what I've seen deck construction is pretty straightforward. I'm sure some interesting counter decks and the like can be made but honestly it's not engaging when the game for the most part consists of literally only SMOrc if you're not removing minions with spells.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
February 18 2016 09:51 GMT
#373
My experience has been mostly against slight variations of tempo mage, with Arcane Armor and Counterspell and possibly Ice Barrier. Played against a few face rush decks and a Patron warrior. I have not seen any actual deck construction. For what it's worth, I tried a battlecry shaman and Inner Fire priest.
Roblin
Profile Joined April 2010
Sweden948 Posts
February 18 2016 13:19 GMT
#374
went 2-0 with a variation of tempo mage (as mentioned above it did include Animated Armor but I won both my games before I played either of them :/), then switched to priest with AoE and lots of healing and healing synergy cards and went 5-3.
in total 7-3

I enjoyed this brawl, faced very varied opponent including hunter, warlock, warrior, mage, rogue, shaman and a priest mirror
I don't think I played against any druids or paladins though.
I'm better today than I was yesterday!
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-02-18 13:34:40
February 18 2016 13:27 GMT
#375
Living roots, Swipe and savage roar are insane here, dunno why so few druids
Priest
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
February 18 2016 13:34 GMT
#376
On February 18 2016 22:27 Hellonslaught wrote:
Living roots, Swipe and savage roar is insane here, dunno why so few druids

I played shaman. Dust devil and whirling are PRETTY good
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 18 2016 14:43 GMT
#377
Aggro/Murloc Shaman. It's very easy to get an insane start. Winning by turn 5 80% of my games I think.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Hier
Profile Blog Joined November 2009
2391 Posts
March 23 2016 18:10 GMT
#378
Well, KT seems way stronger than Rafaam. By the time he gets his damn staff pieces up he is basically dead.
"But on a more serious note..." -everyone on this forum at some point.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 23 2016 18:36 GMT
#379
I'm mostly bugged by the lack of polish in this brawl. Only a few of the boss minions say their lines when they're played, they don't even say anything when you attack with them! It felt very strange, I was a bit disappointed. Also the power level of the boss cards is much lower than the Blackrock boss brawl.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 23 2016 19:18 GMT
#380
On March 24 2016 03:10 Hier wrote:
Well, KT seems way stronger than Rafaam. By the time he gets his damn staff pieces up he is basically dead.


I've played it 3 times, all 3 times I got Rafaam. I definitely feel that KT is much more straightforward to play, as all his stuff is basically just value minions. Spend your mana and you're doing it right.

However, while Rafaam is much harder to play, he is quite strong. KT has no board clears as far as I know, so as Rafaam you just need to chill and set up for the first several turns. You can take 40 or more damage, it's fine. Then you play the 0 mana "deal 5 to everything card" and play as much stuff as you can. Once you have the board, you never let go, and you win.

Anyway I went 2-1 with Rafaam. He's definitely harder to play, but overall I had a ton of fun actually.
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