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Amaz's Death Knight Class Concept - Page 3

Forum Index > Hearthstone General
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Darkshadow000
Profile Joined February 2014
United Kingdom0 Posts
Last Edited: 2014-07-30 23:54:21
July 30 2014 23:49 GMT
#41
Some cards are very good, others are very bad, but nothing stands out as outright broken. Until someone makes a deck that fills the opponent's board with those Skeletal betrayers and blood worm things. The only thing I don't like is the legendary. It hits paladin where it hurts (stealing tirion), and encourages the "extreme burst from hand you can do nothing about" meta, which I personally dislike. Sure, it's unique and all, but I'd rather have something like this: Costs 4, has 4/4 stats and reads: "Cannot be targeted by spells or hero powers. Requiem: Gain +1/+2", or similar.

Edit: So Requiem is when a friendly minion dies? This means that Flesheating Ghoul will not, in fact, be "Requiem: Gain +1/+0" as it gains the attack regardless of whether it's a friendly or an enemy minion that died. Just as a note.
Proffessionals are predictable; the world is filled with dangerous Amateurs.
Soke
Profile Joined September 2012
United States790 Posts
July 31 2014 01:11 GMT
#42
On July 31 2014 00:53 Cade)Flayer wrote:
The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here.

Exactly what I was thinking, confused me greatly
Djsoke
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
July 31 2014 02:00 GMT
#43
a lot of work went into this, even though this was a sub goal it was one of the better thought out decks.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
dyDrawer
Profile Joined September 2012
Canada438 Posts
July 31 2014 02:44 GMT
#44
SICK... Feels a bit OP though
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2014-07-31 03:02:55
July 31 2014 02:59 GMT
#45
On July 31 2014 10:11 Soke wrote:
Show nested quote +
On July 31 2014 00:53 Cade)Flayer wrote:
The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here.

Exactly what I was thinking, confused me greatly


It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths?
Be bold and mighty forces will come to your aid!
ZenHearth
Profile Blog Joined May 2014
United States3 Posts
July 31 2014 03:28 GMT
#46
Frostmourne hungers..
Cygnus9
Profile Joined July 2014
United States0 Posts
Last Edited: 2014-07-31 04:14:25
July 31 2014 04:10 GMT
#47
On July 31 2014 11:59 willoc wrote:
Show nested quote +
On July 31 2014 10:11 Soke wrote:
On July 31 2014 00:53 Cade)Flayer wrote:
The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here.

Exactly what I was thinking, confused me greatly


It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths?


Actually, that's not an inconsistency. The Shadow Ghoul transforms into the a Monstrosity. Look at the Monstrosity token at the bottom - it doesn't have any text whatsoever. So it can only trigger once.

What's confusing is whether or not requiem activates on both you and your opponent's minion's death, or just on your own minions (it's definitely not just your opponents, because he keeps talking about synergy with your hero power).

Amaz just made a (major) mistake referencing Flesheating Ghoul in that opening paragraph - I'm pretty sure he meant "only your own minions". If the effect occurred on both, nearly every card would become obscenely overpowered.

Also - I was a fool to trust in the light.
Alpino
Profile Joined June 2011
Brazil4390 Posts
July 31 2014 04:11 GMT
#48
On July 31 2014 11:59 willoc wrote:
Show nested quote +
On July 31 2014 10:11 Soke wrote:
On July 31 2014 00:53 Cade)Flayer wrote:
The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here.

Exactly what I was thinking, confused me greatly


It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths?


The 3/4 monstrosity the shadow ghoul turns into doesn't have Requiem.
20/11/2015 - never forget EE's Ember
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
July 31 2014 06:12 GMT
#49
Sounds pretty OP especially cards like Defile and none of them are bad (you designed all the cards pretty well) which no other class from Blizzard can claim to not have.

But this isn't about the balance, for concept, this is pretty good. However, personally I always imagined Death Knight class cards to be in black and Frostmourne would be the Legendary.
Someone call down the Thunder?
dnagardi
Profile Joined February 2014
Hungary5 Posts
July 31 2014 07:27 GMT
#50
im loving it

i think some cards need further balancing tho, but 10/10
anything you can do, I can do better
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
July 31 2014 09:02 GMT
#51
I like the concept, altough some of the cards seem pretty hard to deal with.

The synergies of the hero power with some cards (flesh eating ghoul - cult master anyone?) seem pretty strong.
There's a fine line between bravery and stupidity.
Doubleclicky
Profile Joined July 2014
United States0 Posts
July 31 2014 12:55 GMT
#52
It seems like an zoolock class tbh.
"From Kingsport to Kurast we sail. From Lut Gholein to Skovos we roam. When the winds not blowing, we'll row our damned way home!"
pNRG
Profile Joined February 2012
United States333 Posts
July 31 2014 14:34 GMT
#53
Pretty damn neat, Amaz. I can tell a lot of work went into this!

To me, some cards seem insanely good, but again this isn't going to be 100% balanced yet - just introducing some great concepts.

A couple of points (other people may have pointed these out already):

-Requiem does need some clarification to me. Is it only triggered off friendly minion death?

-The art chosen for most of the cards is SICK... (Blood Worms is kinda meh lol)

-The card color is dark greenish- I would love to see the DK cards be black and perhaps save that dark green for Monk

-Love the GoT references in Kingslayer and Horn of Winter B-)

-Seems like DK class would counter heavy board presence (zoo, aggro-ish, SHAMAN) and promote things like Freeze Mage and Miracle Rogue

Overall, great concepts done... hopefully Blizzard would take this stuff into consideration when designing the Hearthstone DK.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
Coolhwip
Profile Joined March 2011
Sweden1381 Posts
July 31 2014 23:01 GMT
#54
Just like unleash the whole concept is just boring for the opponent. I really hope this type of playstyle never will be part of hearthstone.
crack
BlacKcuD
Profile Joined October 2010
Germany107 Posts
July 31 2014 23:08 GMT
#55
Really nice. I have some concepts written down for a Blood Mage class. Maybe I'll put that together some time. This post really motivates me to finally do that
Avid map maker and e-sport enthusiast.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2014-07-31 23:13:40
July 31 2014 23:09 GMT
#56
I'll never understand why people want arthas to be the deathknight hero when Teron Gorefiend is a blizzard character Teron is far more badass.
I atleast hope Teron gets to be a legendary eventually(in the actual game), he deserves that much.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TehJumpingJawa
Profile Joined November 2013
United Kingdom1 Post
August 01 2014 00:43 GMT
#57
Love the concept, but it needs some serious balancing IMHO.
Falling into the abyss of reality
Inzan1ty
Profile Joined September 2012
1163 Posts
August 01 2014 02:15 GMT
#58
These artworks look a lot more mature, and more like MTG imo.

Some cards seem too powerful for their costs, but really nicely done. Wouldnt mind HS going a little bit more complex and updating their artworks from cartoonish to this.
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
Mortal
Profile Blog Joined November 2010
2943 Posts
August 01 2014 02:36 GMT
#59
Fresh and exciting, great job Amaz.
The universe created an audience for itself.
Decarabia
Profile Joined January 2014
Brazil0 Posts
Last Edited: 2014-08-01 04:49:02
August 01 2014 04:48 GMT
#60
Great job!
I think Frostmourne should be the legendary. After all, it's the most legendary item in all the warcraft history.
Also, Arthas could have some special emote for Jaina and Uther, probably the Greeting.
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