Edit: So Requiem is when a friendly minion dies? This means that Flesheating Ghoul will not, in fact, be "Requiem: Gain +1/+0" as it gains the attack regardless of whether it's a friendly or an enemy minion that died. Just as a note.
Amaz's Death Knight Class Concept - Page 3
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Darkshadow000
United Kingdom0 Posts
Edit: So Requiem is when a friendly minion dies? This means that Flesheating Ghoul will not, in fact, be "Requiem: Gain +1/+0" as it gains the attack regardless of whether it's a friendly or an enemy minion that died. Just as a note. | ||
Soke
United States790 Posts
On July 31 2014 00:53 Cade)Flayer wrote: The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here. Exactly what I was thinking, confused me greatly | ||
jcroisdale
United States1543 Posts
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dyDrawer
Canada438 Posts
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willoc
Canada1530 Posts
On July 31 2014 10:11 Soke wrote: Exactly what I was thinking, confused me greatly It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths? | ||
ZenHearth
United States3 Posts
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Cygnus9
United States0 Posts
On July 31 2014 11:59 willoc wrote: It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths? Actually, that's not an inconsistency. The Shadow Ghoul transforms into the a Monstrosity. Look at the Monstrosity token at the bottom - it doesn't have any text whatsoever. So it can only trigger once. What's confusing is whether or not requiem activates on both you and your opponent's minion's death, or just on your own minions (it's definitely not just your opponents, because he keeps talking about synergy with your hero power). Amaz just made a (major) mistake referencing Flesheating Ghoul in that opening paragraph - I'm pretty sure he meant "only your own minions". If the effect occurred on both, nearly every card would become obscenely overpowered. Also - I was a fool to trust in the light. | ||
Alpino
Brazil4390 Posts
On July 31 2014 11:59 willoc wrote: It is also used in 2 different ways it seems (unless I'm mistaken). On some cards such as Onslaught Rider it is meant to keep triggering for each minion death but for Shadow Ghoul it can only trigger once or will it transform multiples times during concurrent minion deaths? The 3/4 monstrosity the shadow ghoul turns into doesn't have Requiem. | ||
RaiKageRyu
Canada4773 Posts
But this isn't about the balance, for concept, this is pretty good. However, personally I always imagined Death Knight class cards to be in black and Frostmourne would be the Legendary. | ||
dnagardi
Hungary5 Posts
i think some cards need further balancing tho, but 10/10 | ||
FetTerBender
Germany1393 Posts
The synergies of the hero power with some cards (flesh eating ghoul - cult master anyone?) seem pretty strong. | ||
Doubleclicky
United States0 Posts
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pNRG
United States333 Posts
To me, some cards seem insanely good, but again this isn't going to be 100% balanced yet - just introducing some great concepts. A couple of points (other people may have pointed these out already): -Requiem does need some clarification to me. Is it only triggered off friendly minion death? -The art chosen for most of the cards is SICK... (Blood Worms is kinda meh lol) -The card color is dark greenish- I would love to see the DK cards be black and perhaps save that dark green for Monk -Love the GoT references in Kingslayer and Horn of Winter B-) -Seems like DK class would counter heavy board presence (zoo, aggro-ish, SHAMAN) and promote things like Freeze Mage and Miracle Rogue Overall, great concepts done... hopefully Blizzard would take this stuff into consideration when designing the Hearthstone DK. | ||
Coolhwip
Sweden1381 Posts
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BlacKcuD
Germany107 Posts
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Unleashing
Denmark14978 Posts
![]() I atleast hope Teron gets to be a legendary eventually(in the actual game), he deserves that much. | ||
TehJumpingJawa
United Kingdom1 Post
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Inzan1ty
1163 Posts
Some cards seem too powerful for their costs, but really nicely done. Wouldnt mind HS going a little bit more complex and updating their artworks from cartoonish to this. | ||
Mortal
2943 Posts
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Decarabia
Brazil0 Posts
I think Frostmourne should be the legendary. After all, it's the most legendary item in all the warcraft history. Also, Arthas could have some special emote for Jaina and Uther, probably the Greeting. | ||
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