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Amaz's Death Knight Class Concept

Forum Index > Hearthstone General
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1 2 3 4 5 Next All
AmazHS
Profile Joined October 2013
0 Posts
July 30 2014 10:28 GMT
#1
2013 WCS Europe

Arthas Menethil: Death Knight Class Concept

AKA what Amaz will be if he is the Lich King!

Introduction


Hey guys, it’s Amaz! You might be wondering why I would be doing a Death Knight concept for Hearthstone. Well, I basically love card games and being creative with ideas, and I naturally think of stuff whenever I am interested in a particular topic. Since I love Hearthstone and the Warcraft universe so much, it just made sense for me to try and make a Death Knight set.

In this article, I will comment on the ideas I have for this class, and maybe point out some things which are subtle (like practicality and combos). Hopefully you enjoy my creation!

Quick Notes


- All artwork is from Blizzard and WoW TCG, to my knowledge.
- All cards were made on the hearthcards.net site, a big shoutout to them!
- Special thanks to Kheba and Backspace for feedback and card balance.
- And of course, Blizzard, for making Hearthstone.

Theme


Arthas is the choice to represent the Death Knight class. Why? Because he’s a badass! Remorseless, efficient, and downright evil, why wouldn’t you want to play him in Hearthstone.

The Dead Embrace You


I introduced a new keyword into the game called Requiem. This keyword is actually already in the game, as this effect activates whenever a friendly minion dies. Think of the Flesheating Ghoul’s effect as “Requiem: Gain +1 Attack,” and Cult Master’s “Requiem: Draw a card.”, and you are good to go! The Lich King shows no mercy in killing anything that stands in his way, and his minions are merely tools for his quest for conquest.

Fear the Ghouls


At first glance, the hero power Raise Dead might seem a bit underwhelming, but it actually synergizes a lot with the Death Knight class, especially those with the Requiem effect. It also is a good way to activate spells like Death Pact and Blood Boil, not to mention you could use minions with aura effects and deal more damage with the Ghoul.

Shadow Ghoul is a strong 1-mana minion, but requires you to activate it – the easiest way is to use the hero power and this minion on turn 3, but you can find extra value if you activate another Requiem.

Finally, Army of the Dead is quite a strong finisher, and can be used as removal in emergencies. With all the tokens you will be controlling along with Scourge Keeper and Dark Subjugator, maybe the Raid Leader is a good include in a deck?

Even Your Minions Serve Me


Your opponent’s board is actually a valuable resource for you, an idea not currently found in Hearthstone at the moment. Minions like Ebon Champion and Rotting Frost Giant gain additional power in these situations, while Skeletal Betrayer, Iceborn Lich, and Blood Cavalier “replenishes” this resource. You can also use the signature spell Defile to remove a strong minion on your opponent’s board, and other spells like Kingslayer and Horn of Winter benefit immensely depending on your opponent’s board as well. Sometimes though, it feels a bit more satisfying (and evil) to neutralize your opponent’s minion with Asphyxiate and make your own “token”.

An Arsenal of Death and Destruction


To finish the set, we have the weapons Soul Cleaver, a weapon that gives card draw which you could use on your own “tokens” in emergencies, and the ultimate Frostmourne, which becomes more powerful the more souls it feeds on. Dark Simulacrum extends the range of spells a Death Knight can cast, while Outbreak and Remorseless Winter can stop even the strongest minions in the game. Finally, Teron Gorefiend is the legendary card, and uses the signature “Death Grip” to transfer a minion on the battlefield directly into your deck.

Conclusion


I hope you guys enjoyed this set. Hearthstone is a very well made game as the basic mechanics are very well thought out. I tried really hard to make card effects “elegant” and to the point, much like the other Hearthstone cards that exist currently.

Thanks for watching and may your creativity be with you too! Follow me @LiquidAmaz, my channel over at twitch.tv/amazhs, and catch some of my highlights on youtube.com/amazhs !

Arthas Menethil Emotes


Game Start - "Your pain shall be legendary!"
Greetings - "Greetings, mortal."
Well Played - "An honorable battle."
Thanks - "My sincerest gratitude."
Sorry - "An upsetting situation."
Oops - "A foolish decision."
Threaten - "Bow before your king!"

All Death Knight Cards


Click to enlarge.


Hope you enjoyed this class concept!
Do We Win?
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2014-07-30 15:21:55
July 30 2014 15:15 GMT
#2
Your pain shall be legendary!

Lol

Looks like a fun class!
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-07-30 15:40:50
July 30 2014 15:16 GMT
#3
We really should have a central custom cards thread (or sub forum), because those threads are all over the place.

Also why is this "Featured News"? People make custom cards all the time.
Artok
Profile Joined May 2011
Netherlands2219 Posts
July 30 2014 15:17 GMT
#4
On July 31 2014 00:15 Ketch wrote:
Your pain shall be legendary!

Lol

Looks like a fun class!

thats what dk arthas used to say in wc3 ^^
Chun-li since ST
scoutyx
Profile Joined April 2011
Switzerland15 Posts
July 30 2014 15:17 GMT
#5
Love all the ideas, except the legendary, itseems a bit bad... does it kill the target minion at least?
NInoff
Profile Joined August 2011
Bulgaria1105 Posts
July 30 2014 15:17 GMT
#6
Awesome idea! It needs some balance ofcourse, but this is very very nice! Looking forward for blizzard's reaction.
Latham
Profile Blog Joined May 2007
9560 Posts
July 30 2014 15:17 GMT
#7
Looks really fun. Love the concept of flooding your enemies board. And if people would start running buff cards it could be used against this class too.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
criptace
Profile Joined July 2014
Malta0 Posts
July 30 2014 15:18 GMT
#8
Very nice

Hope they add it to the game
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 30 2014 15:18 GMT
#9
Amazingly well done concepts. Blizzard would be foolish to let these ideas go to waste.
If you are not supporting K-Pop you are hurting E-Sports.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
July 30 2014 15:20 GMT
#10
On July 31 2014 00:17 scoutyx wrote:
Love all the ideas, except the legendary, itseems a bit bad... does it kill the target minion at least?


I thought it actually removed it from the battlefield and put it in your deck somewhere o_o
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 30 2014 15:22 GMT
#11
I'm liking some of the mechanics here. Seems like they'll be pretty fun to play.

I think a lot can be done mechanics wise with the Deathknight class, here's hoping when it comes out it'll be awesome.
@Drayxs | Drayxs.221 | Drayxs#1802
NInoff
Profile Joined August 2011
Bulgaria1105 Posts
July 30 2014 15:26 GMT
#12
On July 31 2014 00:20 Ketch wrote:
Show nested quote +
On July 31 2014 00:17 scoutyx wrote:
Love all the ideas, except the legendary, itseems a bit bad... does it kill the target minion at least?


I thought it actually removed it from the battlefield and put it in your deck somewhere o_o

Yes, it removes the selected minion from the board, and puts it in your hand.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 30 2014 15:26 GMT
#13
Will buy as expansion...
I'm not an otaku, I'm a specialist.
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
July 30 2014 15:40 GMT
#14
I think the legendary removes the minion from the field as it puts it in your deck, so its (kinda) even better than having Battlecry: destroy a minion

I cant work out how to quote people in the post like everyone else does im such a noob :'(
TheChiv
Profile Joined December 2013
United States1 Post
July 30 2014 15:44 GMT
#15
this is a good attempt but it has some serious balance issues.
I will stab you with kittens
AmTi
Profile Joined August 2012
Poland0 Posts
July 30 2014 15:51 GMT
#16
King slayer 1 mana cost would be fine
The best defense is a good offense
Bolosk
Profile Joined July 2014
0 Posts
July 30 2014 15:51 GMT
#17
This class is well-presented and, for the most part, well balanced. Some thoughts:

Shadow Ghoul seems too good. Given that you can almost always activate it with Raise Dead, I think a 3/3 would be more appropriate. Especially since it heals itself to full every time another of your minions dies, if I understand Requiem properly.

Raise Dead is actually one of the better hero powers in my opinion, given that you can buff it - with Abusive Sergeant, for example. It also synergies with minions like Knife Juggler, Frostwolf Warlord and Sea Giant. Sure, it can't go through Taunt, and it doesn't work if your board's full, but otherwise it seems like a better Fireblast, especially when you consider all the requiem triggers.

Death Coil is a strictly better Arcane Shot/Holy Smite. This isn't a problem in itself, but restoring a minion to full health can be really useful in the late game and AS/HS are already pretty great. Maybe: "Deal 2 damage to a minion. If it's a friendly minion, give it +1/+1 instead."

Soul Cleaver mention killing your own minions. I don't think you can actually target you own minions with weapons.

One very minor thing, but the correct wording for Outbreak (going by Blessing Of Wisdom) would be: "Choose a minion. It takes damage equal to its Attack."
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
July 30 2014 15:53 GMT
#18
The Requiem keyword is not clear. You explain by saying both Flesheating Ghoul and Cult Master use it but these minions have different triggers. Flesheating Ghoul is gains attack on both friendly and enemy minion deaths while Cult Master only draws cards on friendly minion deaths. Pretty massive difference and is a huge deal for many of the cards here.
That boys a monster
Nyffelmaw
Profile Joined July 2014
Germany0 Posts
July 30 2014 15:55 GMT
#19
Dark Subjugator card text: If u have a Taunt minion in play, your enemy can`t attack with minions
So basically if you combine it with the hero power you can just lose if your opponent has silence or a spell to kill the Subjugator? Doesn't seem OP at all
I really like the style of this set, good synergies, nice flavour texts, but overall to strong in my opinion. But anyways I am always glad to see player made card sets as long as they put some thoughts into it, keep it up.
PS: I like your stream^^
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2014-07-30 15:59:34
July 30 2014 15:58 GMT
#20
On July 31 2014 00:55 Nyffelmaw wrote:
Dark Subjugator card text: If u have a Taunt minion in play, your enemy can`t attack with minions
So basically if you combine it with the hero power you can just lose if your opponent has silence or a spell to kill the Subjugator? Doesn't seem OP at all
I really like the style of this set, good synergies, nice flavour texts, but overall to strong in my opinion. But anyways I am always glad to see player made card sets as long as they put some thoughts into it, keep it up.
PS: I like your stream^^


Subjugator itself has taunt, so all you need to do is kill that first. Though I think 3/3 or 2/4 would be better.
I'm not an otaku, I'm a specialist.
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