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On July 31 2014 00:17 scoutyx wrote: Love all the ideas, except the legendary, itseems a bit bad... does it kill the target minion at least?
It does better than that. It lets you top deck the Rag you just killed last turn!
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Gothik is such a copycat
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It's interesting that most of the cards have very high health compared to damage ratios, making the deck not seem like a fit for rushing or aggro. And yet the hero power gives a temporary 1/1 charge minion. Interested to see how those dynamics work together.
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It's funny how the new quarter has the exact "deal 1 damage to your hero" tokens.
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Very interesting
Defile is obviously broken (4 mana flamestrike easily) Soul cleaver seems me too strong for early game, triggering its effect should cost the weapon 1 durabilty. As of now it gives too much card advantage for a cad that will also give you board contorl. Horn of winter might be too good : if you freeze oppoents board you take very little risks next turn, so it seems like an improved sprint
Shadowghoul, Dark subjugator and Death Coil are definitley on the possibly too strong side, though not necessarily much more than Blood Imp, Druid of the claw or Frostbolt. On theother hand Kingslayer is one mana overcosted.
Regarding Nerubian devourer : do you get the bonus when you play him on an empty board ?
What I dislike, part from some balance problems above, is : * The class completely rapes shamans (though a bloodlust might bring payback) * If introduced, it would make some cards I tend to find a little too frequent (Defender of Argus, Sunfury Protector) even more staple than they already are now, which would be a very bad thing IMHO. * I think the combo of Requiem with hero power is too synergistic and voids some of the flavor requiem could have had
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On August 05 2014 09:58 Aureknight wrote: Hero ability is weak and does not feel like it fits class. Also, Any Death knight deck that doesn't have "DEATHGRIP" cannot be taken seriously. Other than that, it was a interesting take. This is something that i have thought of with others about what a DK deck would have, and also what a panda/monk class would have.
Hmm... what about
Deathgrip (0) -- Give an enemy minion taunt.
"But that's useless!" You may cry. Nah, it lets you do things like pull scary big hitters out from behind a taunt wall.
or
Deathgrip (2) -- Your opponent plays a random card from their hand; if that hero currently has fewer mana crystals than the cost of the card, discard it instead.
This is just pure RNG and I think adds some flavor to the deck, even if it's not a top tier card. It quickly peters out in usefulness, but played early game it could potentially eat the odd legendary. The "mana crystals" wording refers to max mana. So even if they're currently at 0/8 mana, any card with a cost of 0-8 will be played successfully.
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Some very interesting card concepts. I especially like the removal card that says 'target minion deals its damage to itself'.
This is what the Shadow Word Pain/Death (or as I like to call them, Shadow Word Suck/Blow) cards should be. Situationally great, but always usable. Amaz friggin gets it.
No way Blizzard makes something like Horn of Winter though. It is all of the problems of Buzzard + UTH in a single card.
Also that hero power is too good. The vast majority of the time, anything X/1 is going to die as soon as it attacks anyway, so the drawback isn't really a drawback when it has charge. Also, there is no way for your opponent to play around that requiem keyword with a hero power like that. I would say just give them the same power the pally has and they at least get a turn to react.
Cool read, I'm a fan of Amaz generally. Anyone who can take priest to legend is worth listening to.
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On August 11 2014 10:55 Jsor wrote:Show nested quote +On August 05 2014 09:58 Aureknight wrote: Hero ability is weak and does not feel like it fits class. Also, Any Death knight deck that doesn't have "DEATHGRIP" cannot be taken seriously. Other than that, it was a interesting take. This is something that i have thought of with others about what a DK deck would have, and also what a panda/monk class would have.
Hmm... what about Deathgrip (0) -- Give an enemy minion taunt. "But that's useless!" You may cry. Nah, it lets you do things like pull scary big hitters out from behind a taunt wall. orDeathgrip (2) -- Your opponent plays a random card from their hand; if that hero currently has fewer mana crystals than the cost of the card, discard it instead. This is just pure RNG and I think adds some flavor to the deck, even if it's not a top tier card. It quickly peters out in usefulness, but played early game it could potentially eat the odd legendary. The "mana crystals" wording refers to max mana. So even if they're currently at 0/8 mana, any card with a cost of 0-8 will be played successfully. Deathgrip would be a worse version of Ancestral Healing. Yeah you wouldn't have to worry about healing your opponent's minion, but it loses the utility of healing your own minion if you find yourself needing to.
Also, blizzard is not going to do discard effects. Discard effects are not fun, and they are absolutely right exclude them.
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On July 31 2014 00:51 Bolosk wrote: One very minor thing, but the correct wording for Outbreak (going by Blessing Of Wisdom) would be: "Choose a minion. It takes damage equal to its Attack." It is minor, but based on Betrayal it should be "Force a minion to deal its damage to itself."
There's a discrepancy between the mouse-over card image and the actual card Betrayal. It actually says "Force an enemy minion to deal its damage to the minions next to it." I checked in-game.
Your wording means something different. If you targeted an Emperor Cobra, for example, would it deal 2 damage to itself or kill itself? Your version claims the former, mine the later. Neither version is wrong, but the Amaz card says "deal its damage to itself", and if it works like Betrayal, it should be the later.
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cant see how the new hero ability can be viewed as that weak, its very similar vs mages, trading off tauntability for synergies. and shadow ghoul + hero ability seems like a very well spent 3 mana
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I would rather pay $10 for this than a new character portait of an existing class. Honestly, this all looks pretty good. There are a bunch of general classless cards that would play nicely with this.
The only change i would make would be make Frostmourne the legendary card and bump Teron down to epic. Frostmourne lore-wise would qualify long before Mr. Gorefiend in my book.
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holy necro. You do realize this thread is a year old?
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On September 11 2015 06:01 Fi0na wrote: holy necro. You do realize this thread is a year old? Too late! We're going deep now!
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