|
I thought it was fine. Got through normal with my druid and zoo deck. Class challenges were a bit on easy side, especially rogue one since it gives you battlecry minions which have no harm in being webbed.
Heroic is fine too, I like how you have to figure each boss out and build a deck around them. Even then you need a good card draw to beat them. Took a few attempts with a Hunter trap deck with charges and heals before I finally beat Maexnna A nice puzzle.
I understand the want for having them be a little bit more difficult but I think it would be bad to make it impossible without paid elite decks. I do think it should get progressively harder each wing and I expect it to.
|
United Kingdom31255 Posts
On July 24 2014 08:26 DragonGuard wrote: I thought it was fine. Got through normal with my druid and zoo deck. Class challenges were a bit on easy side, especially rogue one since it gives you battlecry minions which have no harm in being webbed.
Heroic is fine too, I like how you have to figure each boss out and build a deck around them. Even then you need a good card draw to beat them. Took a few attempts with a Hunter trap deck with charges and heals before I finally beat Maexnna A nice puzzle.
I understand the want for having them be a little bit more difficult but I think it would be bad to make it impossible without paid elite decks. I do think it should get progressively harder each wing and I expect it to.
Well having a boss to go for and wanting to get gear so you can do said boss is kind of the point of raiding in the first place isn't it? Same thing with the cards it gives you a reason to want to grind out your cards.
Since there is no actual rewards from the heroics you can make them as difficult as you want in my opinion. Its not hard for a F2P user to get every card after 4-5 months of playing (less if they actually do arena unlike me) so its not like its an impossible task anyway and they aren't missing out on anything by not killing these bosses.
|
I would rather say that the first wing was the easyest. The next ones will be harder. On Hearthpwn.com I have seen the bosses and their heroic variations. Without spoiling... I can tell you that the final wing is far beyond unfair.. Incredible Hero Abilities
|
Difficulty is fine imo.
Keep in mind blizzard is catering hard to casuals now, hence the big "DON'T BE SAD WHEN YOU LOSE CAUSE IT'S REALLY HARD", warning sign for the heroic ones. Not adding a prize for winning heroics makes it so the casuals don't feel left out when they can't beat it.
It was fun. The normal bosses are easy, and the heroics (at first glance) seem hard. AI could be better, but with a game like hearthstone getting a good AI would be really difficult. I wish there was a prize so replayability was there, but that might make it too easy to grind for gold/dust, upsetting the dynamic blizzard has.
|
On July 24 2014 09:01 killa_robot wrote: Difficulty is fine imo.
Keep in mind blizzard is catering hard to casuals now, hence the big "DON'T BE SAD WHEN YOU LOSE CAUSE IT'S REALLY HARD", warning sign for the heroic ones. Not adding a prize for winning heroics makes it so the casuals don't feel left out when they can't beat it.
It was fun. The normal bosses are easy, and the heroics (at first glance) seem hard. AI could be better, but with a game like hearthstone getting a good AI would be really difficult. I wish there was a prize so replayability was there, but that might make it too easy to grind for gold/dust, upsetting the dynamic blizzard has.
There is a reward for killing heroics; complete all of them (aka after the fifth wing is released) and you get an exclusive card back.
|
On July 24 2014 09:01 killa_robot wrote: Difficulty is fine imo.
Keep in mind blizzard is catering hard to casuals now, hence the big "DON'T BE SAD WHEN YOU LOSE CAUSE IT'S REALLY HARD", warning sign for the heroic ones. Not adding a prize for winning heroics makes it so the casuals don't feel left out when they can't beat it.
It was fun. The normal bosses are easy, and the heroics (at first glance) seem hard. AI could be better, but with a game like hearthstone getting a good AI would be really difficult. I wish there was a prize so replayability was there, but that might make it too easy to grind for gold/dust, upsetting the dynamic blizzard has.
Just make the one-time rewards, like dust or gold. Why not give 100g reward if you beat all bosses on heroic with all classes. That way you can earn a bit of the entry-fee back if you are really dedicated to the singleplayer content. Also, it would spark a discussion about how to beat all the heroics with different classes. Sure, everybody has found a way or two to beat Maexxna, but with every single class the challenge is upped quite a bit.
|
The entire thing took an hour from beginning to end.
Way too easy. I was expecting at least 5 hours of gameplay.
Against Maexxna you literally don't need to do anything but fill the deck with 1-3 drops(greater emphasis on 1 and 2) with battlecries and it takes a very bad draw to lose.
On July 24 2014 08:51 Alcazar991 wrote: I would rather say that the first wing was the easyest. The next ones will be harder. On Hearthpwn.com I have seen the bosses and their heroic variations. Without spoiling... I can tell you that the final wing is far beyond unfair.. Incredible Hero Abilities Frost Breath is the only one that seems insane but I'm not sure what the conditions to use it are.
Kel'Thusad's, for example, seems completely useless vs a decent facerush deck.
|
OP bosses with dumb AI.
It seems that Blizzard tweaked the AI for naxx. Now the AI tries to swarm board and hit face whenever possible. As long as the AI only plays one style, it's very easy to exploit its weakness.
Maexxna plays a minion based deck (with just 2 spell cards). Most of the time it'll swarm the board with lots of 1/2 spiders, a few 1/4 gargoyle, several 0/2 nerubian egg, 2 1/1 web spinner, 2 5/5 rouge minion, 2 4/6 spectral knight, 2 sea giant, 2 3/5 taunt, 2 acidic swamp ooze, 2 dire wolf alpha. And every turn, it'll autocast its hero power first before playing cards. It's so predictable now that I haven't lost to it today and have beaten it with priest/mage/hunter/warlock decks. I'm just trying to defeat it with all classes now.
|
On July 24 2014 01:49 Emnjay808 wrote: its AI. How do you expect it to be hard?
Have you ever played a chess program?
But beyond that...I would think they could make a challenging AI when it can hero power 4/4 minions...
|
I really wish that the rewards would have been 1 card for defeating all of normal and 1 card for defeating each of the heroic bosses. I didn't read spoilers and cruised through to the final heroic where I tried about 4 different things before I got through.
I feel like the rest of the wings are just going to be paying 700 gold for a handful of new cards and a 1 time AI smashing...
|
On July 24 2014 08:26 DragonGuard wrote: I thought it was fine. Got through normal with my druid and zoo deck. Class challenges were a bit on easy side, especially rogue one since it gives you battlecry minions which have no harm in being webbed.
Heroic is fine too, I like how you have to figure each boss out and build a deck around them. Even then you need a good card draw to beat them. Took a few attempts with a Hunter trap deck with charges and heals before I finally beat Maexnna A nice puzzle.
I understand the want for having them be a little bit more difficult but I think it would be bad to make it impossible without paid elite decks. I do think it should get progressively harder each wing and I expect it to.
The thing is...you don't need paid elite decks to get close to this.
The only one that was challenging was the final heroic and I did it with mostly free hunter cards.
The other thing that is somewhat bad is that its both not challenging AND its just one play thru and you are done never needing to click it again. Really its just a card piñata.
|
I think it the difficulty is where it should be. I would guess that the average player would find challenge out of it, especially if they didn't have a large selection of cards. Of course players of high skill levels will find it easy, but I don't think it should be tuned specifically to them anyways.
|
I found it too easy; beating all the heroics with the same deck (which is probably only worth level 16 on ladder, maybe less) made it feel kinda easy. Didn't have to bother meta'ing to adjust to each one. In fact I think I won first try on the last two, with a deck not even adjusted for them. Card selection is a fair mix of blues, from a month or two of playing in arena and whatever cards I happened to get from the packs from that (no purchases, just quest gold). May try to see how hard it is to beat the heroics using only free cards, or only free cards + commons. Smarter ai would be good, ai, particularly for maexna is kinda dumb. Admittedly people who post on teamliquid aren't average; but having some difficulty for us would be good.
Of course, the more ai is made smart and fun to play vs, the less people play against humans, which makes it harder to maintain a large player population and get games easily.
Was there supposed to be a bonus for beating all the heroics? I didn't see one.
|
3 bosses was not that much... I expected more! I struggled some with the Heroic ones though, because I tried my normal control decks first. If you dont look for guides on the internet, I think its pretty challenging to beat the heroic ones, should take at least one hour of screaming at the OP heropowers they have, and changing decks around.
|
Take that as you will, but maybe at least 1 boss has some sort of Anti-Alextrasza measure.
|
I didn't mind that the heroic bosses weren't excruciatingly hard. They did require some thought, especially Maexxna. What I was disappointed in was the class challenges. The decks were utterly forgettable. Murloc Tidecaller? Why? I would have liked the decks to have some clear theme. It's alright if they're bad, as long as they're bad in an interesting way.
|
The class challenges did seem quite forgettable. Having a fixed deck rather than one you create is rather bland, and when the decks were optimized to beat the opposing deck, it made it just seem silly.
|
Maybe im the only one here but...I really dont care about the difficulty. I just want to unlock the new cards for constructed ranked. The whole AI experience I dont get. Its not even an experience for me. Its just something thats neccessary to get the cards. That being said I completed everything included Heroic on the 1st try within I would say 45min. By just reading the hero powers beforehand. Easy and cheating gimmicky bosses as expected. I really dont care if they just gave me the cards without adventure. I'm just happy we got new cards. But this is coming from a legendary ranked player. So I guess casuals might have a blast with the adventures getting challenged and all. With maybe only basic cards unlocked? I personally dont see how its fun though.....
|
I think the difficulty is almost directly correlated to how complete your collection is, along with your willingness to change your deck. While faerlina can be beaten with a zoo deck fairly consistently, maexxna will trash most constructed decks apart from freeze mage with a good draw, and if anubrekhan coin hero powers it can be difficult as well.
I don't think they made naxx too easy, especially for the first wing. I'd expect the next wings to be much harder.
|
First, someone said only Heroic Maexxna required custom deck, not popular netdeck - not true, it works with popular Face Huntard perfectly, no need to tune anything, no healing needed for this deck to beat it. Second, I think the difficulty is just fine. It was easy for me, but I have most of the cards in the game; that's not true for the majority of people. When I tried it with underdeveloped accounts that don't even have Earthen Ring Farseer or the dust to craft it, it's actually a challenge. Not to mention, trying to beat everything with strictly basic cards, no commons even. Good luck with that. The difficulty is reasonably adapted to the existing player base of the game.
|
|
|
|